Let us begin!
P1T1
Starting Hand Workers
STARTING HAND
Traffic Director
Arrest
Manufactured Truth
Jail
Spectral Aven
WORKERS
Jail
Next Hand
Lawful Search
Porkhand Magistrate
Building Inspector
Reputable Newsman
Bluecoat Musketeer
Discard
Arrest
Manufactured Truth
Spectral Aven
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Onimaru (1) 2/3A
-
Elite:
-
Scavenger: Traffic Director 1/1
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I’m not seeing a great deal of targeting in their deck so maybe we can do something fun with illusions? I’ll be annoying to play around Sacrifice the Weak and Deteriorate though. OH WELL.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Hallucination
3: Macciatus, The Whisperer, Dreamscape
4: Eyes of the Chancellor, Reteller of Truths
5: Liberty Gryphons
@charnel_mouse’s turn!
1 Like
Have fun! I can switch to monocolour later, if you’d prefer?
P2T1
Starting hand: 5
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Summon Skeletons
Thoughts
Traffic Director’s a pain here.
Get paid - (5)
Worker - (4)
Vandy Anadrose - (2)
Skeleton Javelineer - (1)
Discard 3, draw 5
Skeleton Javelineer 1/1+1A
Vandy L1 2/3 (sparkshot)
Base HP: 20
Hand: 5
Pestering Haunt
Jandra, the Negator
Thieving Imp
Skeletal Archery
Deteriorate
Deck: 0
Discard: 3
Graveyard
Sacrifice the Weak
Summon Skeletons
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 1
Workers: 6
5 x start
T1: Poisonblade Rogue
No worries or concerns on my end! Play whatever you’d like. I don’t mind losing often.
P1T2
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Reputable Newsman
Building Inspector
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
WORKERS
Jail
Porkhand Magistrate
Next Hand
Lawful Search
Spectral Hound
Spectral Aven
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Build Tech I. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Onimaru kills the Skeleton Javelineer.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman 0/3 [2]
-
Lookout: Building Inspector 1/1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think we go ahead and try for building a board with our tiny baby units and see how it pans out. We’ve taken Sacrifice the Weak out of the works for the moment and we’re also forcing gold loss either through teching up or removing the Building Inspector.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Hallucination
3: Macciatus, The Whisperer, Dreamscape
4: Eyes of the Chancellor, Reteller of Truths
5: Liberty Gryphons
@charnel_mouse’s turn!
1 Like
P2T2
Starting hand: 5
Pestering Haunt
Jandra, the Negator
Thieving Imp
Skeletal Archery
Deteriorate
Thoughts
Newsman + wounded Onimaru should struggle to get through Imp to Vandy effectively. For techs, my two obvious choices are Virtuosos, or Gargoyles to abuse Sparring Partner / Soul Stone / Doom / Two Step. Not sure what’s best against MonoBlue. I guess Virtuosos are better against its mass weenies.
Teched cards: 2
T2: Dark Pact, Nimble Fencer
Get paid + float - (7)
Worker - (6)
Expensive Deteriorate, Building Inspector dies - (5)
Tech I - (3)
Vandy kills Traffic Director, takes 1 damage
Thieving Imp, you discard card #3 of 4 - (0)
Pestering Haunt
Discard 1, reshuffle, draw 3
Thieving Imp 2/2+1A
Vandy L1 2/2 (sparkshot; 1 damage)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)
Base HP: 20
Tech I HP: 5
Hand: 3
Graveyard
Skeleton Javelineer
Nimble Fencer
Deck: 5
Sacrifice the Weak
Summon Skeletons
Dark Pact
Deteriorate
Skeletal Archery
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
3 in hand
5 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
P1T3
Tech Starting Hand Workers
TECH
Spectral Flagbearer
Free Speech
STARTING HAND
Spectral Hound
Arrest
Lawful Search
Spectral Aven
Bluecoat Musketeer
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Next Hand
Spectral Hound
Manufactured Truth
Discard
Building Inspector
Traffic Director
Spectral Aven
Lawful Search
Spectral Flagbearer
Free Speech
Arrest
Tech 2 card(s)
Get Paid - ($6)
Discard card #3.
Onimaru performs a Lawful Search of your hand and draws a card. - ($5)
Worker - ($4)
Onimaru arrests the Thieving Imp, disabling it. - ($2)
Onimaru trades with Vandy.
Hire a Spectral Hound. - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Spectral Hound 3/3A
-
Elite: Reputable Newsman 1/3 [2]
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, so we’re going WAY down on cards. Let’s see how this all pans out.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Macciatus, The Whisperer, Dreamscape
4: Eyes of the Chancellor, Reteller of Truths
5: Liberty Gryphons
@charnel_mouse’s turn!
1 Like
P2T3
Starting hand: 3
Graveyard
Skeleton Javelineer
Nimble Fencer
Thoughts
I completely forgot about Arrest. Manufactured Truth is annoying, as well, and if flagrant goes for Truth II I don’t have many efficient targeting abilities. Maybe I try to go for Appel Stomp?
Teched cards: 2
T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
Get paid - (7)
Worker - (6)
Nimble Fencer - (4)
Graveyard - (2)
River Montoya - (0)
Pestering Haunt hits your Tech I to 4
Discard 0, draw 2
Nimble Fencer 2/3+1A
River L1 2/3
Thieving Imp 2/2 (disabled)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)
Graveyard HP: 3 (4+ units buried: is destroyed)
Base HP: 20
Tech I HP: 5
Hand: 2
Summon Skeletons
Dark Pact
Deck: 3
Sacrifice the Weak
Deteriorate
Skeletal Archery
Discard: 2
Nimble Fencer
Grounded Guide
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
4 on board
2 in hand
3 in deck
2 in discard
3 in workers
Total: 14
Gold: 0
Workers: 8
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
1 Like
P1T4
Tech Starting Hand Workers
TECH
Reteller of Truths
Dreamscape
STARTING HAND
Manufactured Truth
Spectral Hound
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Next Hand
Spectral Flagbearer
Spectral Aven
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire another Spectral Hound. - ($6)
Build Tech II - Truth. - ($2)
Summon Bigby Hayes. - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Spectral Hound 1 3/3A
-
Elite: Reputable Newsman 1/3 [2]
-
Scavenger: Bigby (1) 2/3
-
Technician: Spectral Hound 2 3/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’m not feeling great about this. That’s for sure.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons
@charnel_mouse’s turn!
P2T4
Starting hand: 2
Summon Skeletons
Dark Pact
Thoughts
Yeah, not feeling comfortable against illusions here. River’s sideline ability just about gets me through for now. Going to bet on River surviving for Appel Stomp, otherwise I don’t know what my good options are.
Teched cards: 2
T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
Get paid - (8)
Midband River - (6)
River exhausts, Squad Leader Spectral Hound pops
Thieving Imp and Pestering Haunt trade with Bigby, you get a gold, River hits level 5 (maxband)
Tech II Finesse - (2)
Thieving Imp cheaply returns from Graveyard, you discard card 1 of 2 - (0)
Skip worker!
Discard 2, draw 3, reshuffle, draw 1
Nimble Fencer 2/3+1A
Thieving Imp 2/2
River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Graveyard HP: 3 (Pestering Haunt; 4+ units buried: is destroyed)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Hand: 4
Sacrifice the Weak
Deteriorate
Skeletal Archery
Nimble Fencer
Deck: 5
Grounded Guide
Appel Stomp
Maestro
Summon Skeletons
Dark Pact
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
1 in Graveyard
3 on board
4 in hand
5 in deck
0 in discard
3 in workers
Total: 16
Gold: 0
Workers: 8
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
P1T5
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Macciatus, The Whisperer
STARTING HAND
Spectral Flagbearer
Spectral Aven
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
NextHand
Building Inspector
Dreamscape
Discard
Spectral Flagbearer
Eyes of the Chancellor
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Summon General Onimaru. - ($6)
Build a Surplus. - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman 0/3A [2]
-
Elite:
-
Scavenger: Onimaru (1) 2/3
-
Technician: Spectral Hound 2 3/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
So sketchy. We’re going down, my friends. I don’t want to bring Quince into this, but I don’t want him to keep suiciding the Thieving Imp and bleeding my hand. I suppose I could simply switch the Newsman in, but then River could sideline it BUT that would prevent River from sidelining/destroying an illusion. Let’s try it.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons
@charnel_mouse’s turn!
P2T5
Starting hand: 4
Sacrifice the Weak
Deteriorate
Skeletal Archery
Nimble Fencer
Thoughts
All those odd-health patrollers make this tricky, but I can just about get a Tech II kill.
Teched cards: 2
T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
T5: Appel Stomp, Star-Crossed Starlet
Get paid - (8)
Vandy Anadrose - (6)
River sidelines Reputable Newsman
Thieving Imp suicides into Onimaru
Nimble Fencer kills Onimaru, you get a gold, takes 2 damage, Vandy to level 3
Deteriorate, Nimble Fencer dies
Nimble Fencer returns - (4)
Nimble Fencer #2 - (2)
Maxband Vandy, Doom Nimble Fencer #2 and Spectral Hound, latter pops, you draw - (0)
Nimble Fencers destroy Tech II, your base to 18
Skip worker!
Discard 2, draw 4
Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)
River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Nimble Fencer #1 2/3 (haste)
Nimble Fencer #2 4/4 (doomed: +2/+2, dies on my next upkeep; haste)
Graveyard HP: 3 (Pestering Haunt; Thieving Imp; 4+ units buried: is destroyed)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Hand: 4
Grounded Guide
Appel Stomp
Summon Skeletons
Dark Pact
Deck: 1
Discard: 5
Appel Stomp
Star-Crossed Starlet
Deteriorate
Sacrifice the Weak
Skeletal Archery
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 in Graveyard
3 on board
4 in hand
1 in deck
5 in discard
3 in workers
Total: 18
Gold: 0
Workers: 8
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
P1T6
Tech Starting Hand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Dreamscape
Building Inspector
Lawful Search
Traffic Director
Free Speech
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Building Inspector
Next Hand
Lawful Search
Arrest
Reteller of Truths
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II.
Summon Sirus Quince and his Mirror Illusion. - ($7)
Quince performs a Lawful Search of your hand and draws a card. - ($6)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($4)
Hire a Traffic Director. - ($3)
Quince creates another Mirror Illusion. - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman 0/3 [2]
-
Elite: Quince (1) 2/3
-
Scavenger: Traffic Director 1/1
-
Technician: Mirror Illusion 1 0/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5
-
Surplus HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So sketchy. We’re going down, my friends. I don’t want to bring Quince into this, but I don’t want him to keep suiciding the Thieving Imp and bleeding my hand. I suppose I could simply switch the Newsman in, but then River could sideline it BUT that would prevent River from sidelining/destroying an illusion. Let’s try it.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons
@charnel_mouse’s turn!
Aw, no Appel Stomp for me.
P2T6
Starting hand: 4
Grounded Guide
Appel Stomp
Summon Skeletons
Dark Pact
Thoughts
That’s annoying, but Grounded Guide lets me set up nicely here. Taking a second Guide over Metamorphosis, now that Free Speech is in flagrant’s deck.
Teched cards: 2
T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
T5: Appel Stomp, Star-Crossed Starlet
T6: Grounded Guide, Star-Crossed Starlet
Nimble Fencer #2 dies
Get paid - (8)
Worker - (7)
Nimble Fencer #2 returns from Graveyard - (5)
Grounded Guide - (1)
Nimble Fencer #1 kills Reputable Newsman
Vandy kills Mirror Illusion 1, sparkshots Traffic Director, you draw and get a gold
Nimble Fencer #1 kills Traffic Director, you get a gold, takes 1 damage
Nimble Fencer #2 kills Quince, takes 2 damage, levels fizzle
River hits Tech II to 2
Discard 2, draw 1, reshuffle, draw 3
Grounded Guide 4/4+1A (virtuosos get +2/+1; non-virtuoso units get +1/+0)
River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)
Nimble Fencer #1 4/4 (Grounded Guide: +2/+1; haste)
Nimble Fencer #2 4/2 (Grounded Guide: +2/+1; haste; 2 damage)
Graveyard HP: 3 (Pestering Haunt; Thieving Imp; 4+ units buried: is destroyed)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Hand: 4
Maestro
Appel Stomp
Sacrifice the Weak
Skeletal Archery
Deck: 6
Star-Crossed Starlet
Deteriorate
Grounded Guide
Star-Crossed Starlet
Appel Stomp
Dark Pact
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 in Graveyard
4 on board
4 in hand
6 in deck
0 in discard
4 in workers
Total: 20
Gold: 0
Workers: 9
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
T6: Summon Skeletons
1 Like
P1T7
Starting Hand Workers
STARTING HAND
Reteller of Truths
Arrest
Lawful Search
Free Speech
Macciatus, The Whisperer
Spectral Hound
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Building Inspector
Next Hand
Eyes of the Chancellor
Free Speech
Spectral Flagbearer
Liberty Gryphon
Discard
Reputable Newsman
Traffic Director
Lawful Search
Arrest
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Hire a Spectral Hound. - ($11)
Hire a Reteller of Truths. - ($9)
Hire Macciatus, the Whisperer. - ($7)
Summon Bigby Hayes. - ($5)
Build Tech III. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Mirror Illusion 1/2A
-
Elite: Spectral Hound 5/4
-
Scavenger: Bigby Hayes (1) 2/3
-
Technician: Reteller of Truths 4/4
-
Lookout:
In Play:
- Macciatus, the Whisperer 3/3
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 2
-
Tech III HP: 5
-
Surplus HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think we’re done here but maybe if Tech III survives we can do some SHENANIGANS?!
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons
@charnel_mouse’s turn!
Ooh, Macciatus and Tech III? Can’t have that.
P2T7
Starting hand: 4
Maestro
Appel Stomp
Sacrifice the Weak
Skeletal Archery
Thoughts
Well, that’s a pain. I’ll see how much I can clear with Appel Stomps, try for a base kill.
Teched cards: 2
T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
T5: Appel Stomp, Star-Crossed Starlet
T6: Grounded Guide, Star-Crossed Starlet
T7: 2 x Two Step
Get paid + float - (10)
Appel Stomp, sideline Spectral Hound - (9)
I draw, Appel Stomp goes to top of deck
Dark Pact, my base to 18, draw 2
Appel Stomp
Star-Crossed Starlet
Maestro - (6)
Star-Crossed Starlet
Appel Stomp, side line Reteller of Truths - (5)
I draw, Appel Stomp goes to top of deck
Star-Crossed Starlet #2
River sidelines Mirror Illusion
Nimble Fencer #2 trades with Bigby Hayes, you get a gold, levels fizzle
Nimble Fencer #2 returns from Graveyard
Vandy (4), Grounded Guide (4), Nimble Fencers (8), and Star-Crossed Starlets (10) hit you base to -8, GG!
River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)
Grounded Guide 4/4 (virtuosos get +2/+1; non-virtuoso units get +1/+0)
Maestro 3/5 (virtuosos are free; virtuosos gain exhaust: 2 damage to a building)
Nimble Fencer #1 4/4 (Grounded Guide: +2/+1; haste)
Nimble Fencer #2 4/4 (Grounded Guide: +2/+1; haste; 2 damage)
Star-Crossed Starlet #1 5/3 (Nimble Fencer: haste; Grounded Guide: +2/+1; +1/+0 per damage; 1 damage at upkeep)
Star-Crossed Starlet #2 5/3 (Nimble Fencer: haste; Grounded Guide: +2/+1; +1/+0 per damage; 1 damage at upkeep)
Graveyard HP: 3 (Pestering Haunt; Thieving Imp; 4+ units buried: is destroyed)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Remaining hand: 2
Sacrifice the Weak
Skeletal Archery
Deck: 4
Appel Stomp (on top)
Deteriorate
Grounded Guide
Appel Stomp
Discard: 3
Two Step
Two Step
Dark Pact
Card-count check (opponent-viewable)
Expected: 10 + 12 teched = 22
2 in Graveyard
7 on board
2 in hand
4 in deck
3 in discard
4 in workers
Total: 22
Remaining gold: 5
Workers: 9
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
T6: Summon Skeletons
Well played! You had the right idea going for Truth, I think. Want to run it back?
1 Like
Sure. You’re up first for the next one.
Sparkshot is a hero ability.
1 Like
@charnel_mouse Would you like to continue?
Sorry, I was a little busy yesterday.
P1T1
Starting hand: 5
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard
Thoughts
This is a little awkward, but I think I take Vandy over Imp / Graveyard with both spells in hand next turn.
Get paid - (4)
Worker - (3)
Vandy Anadrose - (1)
Pestering Haunt
Discard 3, draw 5
Vandy L1 2/3 (sparkshot)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)
Base HP: 20
Hand: 5
Skeleton Javelineer
Skeletal Archery
Deteriorate
Sacrifice the Weak
Summon Skeletons
Deck: 0
Discard: 3
Poisonblade Rogue
Thieving Imp
Graveyard
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 0
Workers: 5
4 x start
T1: Jandra, the Negator
1 Like
P2T1
Starting Hand Workers
STARTING HAND
Lawful Search
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
WORKERS
Bluecoat Musketeer
Next Hand
Building Inspector
Arrest
Manufactured Truth
Jail
Discard
Lawful Search
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Traffic Director. - ($3)
Hire a Reputable Newsman, who opposes spells and upgrades that cost 2. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman [2] 0/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well, they can’t use Deteriorate on me right now but they could use Sacrifice the Weak and then murder Onimaru, though it will force them to shuffle money into Vandy and result in a maxband Vandy immediately. That’s probably not good. Let’s see, I could hire a Reputable Newsman to block Sacrifice the Weak but then I have no threats on board. Difficult. I think we avoid giving levels to Vandy.
1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons
@charnel_mouse’s turn!
P1T2
Starting hand: 5
Skeleton Javelineer
Skeletal Archery
Deteriorate
Sacrifice the Weak
Summon Skeletons
Thoughts
Let’s try making a massive Gargoyle for laughs. I’ll need to deal with the Newsman first, though.
Teched cards: 2
T2: Gargoyle, Sparring Partner
Get paid + float - (6)
Worker - (5)
Expensive Tech I - (3)
Vandy kills Traffic Director, takes 1 damage
Midband Vandy - (1)
Skeleton Javelineer - (0)
Pestering Haunt hits your Base to 19
Discard 3, reshuffle, draw 5
Skeleton Javelineer 1/1+1A (javelin; lost javelin: gain long range that turn)
Vandy L3 3/4 (sparkshot; resist 1; 1g and exhaust: fetch Demonology spell)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)
Base HP: 20
Tech I HP: 5
Hand: 5
Poisonblade Rogue
Graveyard
Gargoyle
Deteriorate
Sacrifice the Weak
Deck: 3
Thieving Imp
Sparring Partner
Summon Skeletons
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 6
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery