Sure! I got a 65, so go ahead.
Awesome! Let’s find out if there is any way around that fancy defensive wall of yours!
P1T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Young Treant
Rich Earth
Merfolk Prospector
Verdant Tree
WORKERS
Ironbark Treant
NextHand
Playful Panda
Spore Shambler
Rampant Growth
Tiger Cub
Discard
Young Treant
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Rich Earth
Tiger Cub
Spore Shambler
Rampant Growth
WORKERS
Tiger Cub
NextHand
Playful Panda
Verdant Tree
Merfolk Prospector
Ironbark Treant
Young Treant
Discard
Rampant Growth
Spore Shambler
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Calamandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Calamandra (2/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
I miscounted the cards in my last post - now the info should match the actions I announced.
P1T2
Tech StartingHand Workers
TECH
Crypt Crawler
Galina Glimmer
STARTING HAND
Tiger Cub
Rampant Growth
Playful Panda
Spore Shambler
WORKERS
Ironbark Treant
Spore Shambler
NextHand
Young Treant
Rampant Growth
Forest’s Favor
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker
Merfolk Prospector Ability - ($6)
Tech I - ($4)
Argagarg (with Wisp) - ($2)
Playful Panda (with Wisp) - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp A (0/1)
- [I]Technician[/I]: Wisp B (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Argagarg Lvl.1 (1/3)
- Playful Panda (2/2)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Spectral Hound
STARTING HAND
Verdant Tree
Young Treant
Playful Panda
Ironbark Treant
Merfolk Prospector
Rampant Growth
WORKERS
Tiger Cub
Playful Panda
NextHand
Spectral Hound
Spore Shambler
Ardra’s Boulder
Forest’s Favor
Discard
Rampant Growth
Verdant Tree
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Worker
Midband Calamandra - ($4)
Young Treant, draw a card - ($2)
Discard 2, giving Calamandra Stealth
Calamandra kills Arg, Maxbands
Tech I - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant(0/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Calamandra (4/5)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 7
Aaaah! Now you’re the one doing the stealth shenanigans to me.
P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Sickness
STARTING HAND
Forest’s Favor
Rampant Growth
Tiger Cub
Young Treant
Crypt Crawler
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
NextHand
Forest’s Favor
Rampant Growth
Verdant Tree
Galina Glimmer
Tech 2 card(s)
Get Paid - ($6)
Young Treant, draw a card - ($4)
Worker
Merfolk Prospector and Playful Panda kill your Young Treant
Orpal - ($2)
Crypt Crawler - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant (0/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp A (0/1)
- [I]Technician[/I]: Wisp B (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Crypt Crawler (3/3)
- Orpal Lvl.1 (1/3)
- Playful Panda (2/2)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Forest’s Favor
Spore Shambler
Ardra’s Boulder
Spectral Hound
WORKERS
Tiger Cub
Playful Panda
Spore Shambler
NextHand
Rampant Growth
Forest’s Favor
Spectral Flagbearer
Tech 2 card(s)
Get Paid - ($7)
Worker
Calamandra fetches a Stalking Tiger - ($3)
Ardra’s Boulder - ($1)
Spectral Hound - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder(0/6A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spectral Hound(3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Calamandra (4/5)
- Stalking Tiger(4/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Gorgon
Cursed Ghoul
STARTING HAND
Galina Glimmer
Verdant Tree
Forest’s Favor
Rampant Growth
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree
NextHand
Cursed Ghoul
Sickness
Tiny Basilisk
Forest’s Favor
Tech 2 card(s)
Get Paid - ($7)
Worker
Galina Glimmer - ($6)
Tech II (Disease) - ($2)
Merfolk Prospector, Crypt Crawler, Orpal and Playful Panda attack to kill Ardra’s Boulder
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant (0/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp A (0/1)
- [I]Technician[/I]: Wisp B (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Crypt Crawler (3/3)
- Orpal Lvl.1 (1/3)
- Playful Panda (2/2)
- Galina Glimmer (2/2)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Forest’s Favor
Spectral Flagbearer
Rampant Growth
WORKERS
Tiger Cub
Playful Panda
Spore Shambler
NextHand
Verdant Tree
Merfolk Prospector
Spectral Flagbearer
Young Treant
Discard
Ardra’s Boulder
Forest’s Favor
Spectral Flagbearer
Rampant Growth
Barkcoat Bear
Barkcoat Bear
Tech 2 card(s)
Get Paid - ($8)
Don’t Worker
Calamandra fetches Stalking TigerB - ($4)
Forest’s Favor my Stalking TigerA - ($2)
Stalking TigerA smashes your Tech II - your base takes 2
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spectral Hound(3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Stalking Tiger(4/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Calamandra (4/5)
- Stalking Tiger(5/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Heroes’ Hall has 4 HP.
P1T5
Tech StartingHand Workers
TECH
Cursed Crow
Spirit of the Panda
STARTING HAND
Sickness
Tiny Basilisk
Cursed Ghoul
Forest’s Favor
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree
Forest’s Favor
NextHand
Rampant Growth
Gorgon
Merfolk Prospector
Tech 2 card(s)
Get Paid + float - ($10)
Galina Glimmer: 6 Green units → 3 gold - ($13)
Worker
Rebuild Tech II
Orpal 1->4 - ($10)
Orpal casts Sickness to put a - rune on Spectral Hound and Calamandra. (killing the Spectral Hound) (costs 1 additional for the resist Calamandra provides to the Hound) - ($7)
Crypt Crawler and Merfolk Prospector trade with the Stalking Tiger in the Technician slot. You draw a card.
Orpal attacks Calamandra putting 2 - runes on her and taking 3 damage.
Playful Panda kills Calamandra taking 1 damage. (Orpal 4->6, heals)
Tiny Basilisk - ($5)
Surplus - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk (1/2+A)
- Elite: Young Treant (0+1/2)
- Scavenger: Wisp A (0/1)
- Technician: Galina Glimmer (2/2)
- Lookout: Wisp B (0/1)
In Play: - Orpal Lvl.6 (2/5)
- Playful Panda (2/1) x
- Rich Earth
Buildings: - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold: - Gold: 0
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Gigadon
Gigadon
STARTING HAND
Young Treant
Merfolk Prospector
Verdant Tree
Spectral Flagbearer
Barkcoat Bear
WORKERS
Tiger Cub
Playful Panda
Spore Shambler
Verdant Tree
NextHand
Gigadon
Forest’s Favor
Ardra’s Boulder
Spectral Hound
Discard
Young Treant
Barkcoat Bear
Tech 2 card(s)
Get Paid+Draw - ($8)
Worker
Tech II - Ferocity - ($4)
Rook - ($2)
Spectral Flagbearer - ($1)
Stalking Tiger kills Galina
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (2/4A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Spectral Flagbearer
[B]In Play:[/B] - Rich Earth
- Stalking Tiger(5/3)
- Merfolk Prospector
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1T6
Tech StartingHand Workers
TECH
Stampede
Cursed Crow
STARTING HAND
Gorgon
Rampant Growth
Merfolk Prospector
Cursed Ghoul
Sickness
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree
Forest’s Favor
Merfolk Prospector
NextHand
Cursed Crow
Spirit of the Panda
Stampede
Crypt Crawler
Tech 2 card(s)
Draw a card from Technician and a card from surplus.
Get Paid - ($9)
Worker
Argagarg (with Wisp) - ($7)
Tiny Basilisk trades with Rook (Argagarg 1->3)
Orpal casts Sickness on Spectral Flagbearer (+1 cost, destroying him) and Stalking Tiger. - ($4)
Playful Panda trades with Stalking Tiger.
Cursed Ghoul, putting a - rune on Merfolk prospector, killing him. - ($0)
Orpal attacks your Tech II building for 2 damage.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cursed Ghoul 4/5+A
- [I]Elite[/I]: Young Treant (0+1/2)
- [I]Scavenger[/I]: Wisp A (0/1)
- [I]Technician[/I]: Wisp B (0/1)
-
[I]Lookout[/I]: Wisp C (0/1)
[B]In Play:[/B] - Orpal Lvl.6 (2/5)
- Argagarg Lvl. 3 (1/4)
- Rich Earth
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P2T6
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Forest’s Favor
Spectral Hound
Moss Ancient
Ardra’s Boulder
WORKERS
Tiger Cub
Playful Panda
Spore Shambler
Verdant Tree
Spectral Hound
NextHand
Gigadon
Rampant Growth
Spectral Flagbearer
Stalking Tiger
Discard
Young Treant
Barkcoat Bear
Spectral Flagbearer
Stalking Tiger
Merfolk Prospector
Forest’s Favor
Gigadon
Moss Ancient
Moss Ancient
Tech 2 card(s)
Get Paid - ($9)
Worker
Ardra’s Boulder - ($7)
Quince - ($5)
MirrorB - ($3)
Calamandra - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Ardra’s Boulder(1/6)
- [I]Scavenger[/I]: MirrorA
- [I]Technician[/I]: MirrorB
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Quince
- Calamandra
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 9
[B]Gold:[/B] - Gold: 1
- Workers: 10
I’m not quite sure if -1/-1 runes just reduce the printed value or if it also counteracts the bonus from the Elite slot. I assumed that the Boulder would be a 0/5 but I might be wrong and my Ghoul might have 1 damage token on it.
I dealt 2 damage to your Tech II building, so it should have 3 HP.
P1T7
StartingHand Workers
STARTING HAND
Spirit of the Panda
Crypt Crawler
Cursed Crow
Stampede
Galina Glimmer
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree
Forest’s Favor
Merfolk Prospector
NextHand
Sickness
Gorgon
Rampant Growth
Playful Panda
Discard
Stampede
Crypt Crawler
Tech 0 card(s)
Draw a card from Surplus
Get Paid - ($10)
Orpal sacrifices Wisp C to put a -1/-1 rune on Ardra’s Boulder.
Argagarg casts Spirit of the Panda on Cursed Ghoul. - ($6)
Cursed Ghoul kills Ardra’s Boulder, Orpal’s Maxband triggers and puts a - rune on each of the Mirror Illusions, destroying them. You draw a card and get 1 gold.
Orpal attacks Calamandra puting 2 - runes on her and taking 2 damage.
Argagarg kills Calamandra taking 0 damage. (Argagarg 3->5, Water-Ele)
Cursed Crow - ($3)
Galina Glimmer - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Water Elemental (3/3+A)
- Elite: Young Treant (0+1/2)
- Scavenger: Wisp A (0/1)
- Technician: Wisp B (0/1)
- Lookout:
In Play: - Orpal Lvl.6 (2/3) xx
- Argagarg Lvl. 3 (1/4)
- Cursed Crow (3/3)
- Galina Glimmer (2/2)
- Cursed Ghoul (6/7) [SotP]
- Rich Earth
Buildings: - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 2
Gold: - Gold: 2
- Workers: 10
I can’t figure out a way back from that; gg! I felt pretty good about things at first, when I was summoning tigers all over the place, but it didn’t end up being enough somehow
GG! The Tigers definitely had me worried! But every turn you summon a tiger, you’re not removing one of my cheap patrollers with Calamandra, allowing my units to hide behind them and trade efficiently.
I still don’t have enough grasp on the game to describe what exactly made things go wrong or right, but in this game I just didn’t feel threatened enough by your plays.
I really like the Disease spec so far, but I’m not really comfortable with the black starter deck so still having the green tools is nice. (Even though black starter is supposed to be very good?)
If you would like to play again I rolled a 93.
That’s a good point; maybe making Tigers is a waste of her body? Idk, I agree that it can be hard to figure out what works or doesn’t sometimes. Happy to go again, my random is 77.
Ah I just saw you’re playing in the CAWS tournament as well. At least one face there I recognize
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Rampant Growth
Tiger Cub
Playful Panda
Spore Shambler
WORKERS
Verdant Tree
NextHand
Young Treant
Ironbark Treant
Rich Earth
Forest’s Favor
Merfolk Prospector
Discard
Rampant Growth
Tiger Cub
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Yeah, I’m excited, although also definitely a bit intimidated
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Rich Earth
Rampant Growth
WORKERS
Ironbark Treant
NextHand
Verdant Tree
Young Treant
Tiger Cub
Spore Shambler
Playful Panda
Discard
Rampant Growth
Merfolk Prospector
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (2/4A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Ironbark Treant
Forest’s Favor
Rich Earth
Young Treant
Merfolk Prospector
WORKERS
Verdant Tree
Ironbark Treant
NextHand
Spore Shambler
Tiny Basilisk
Forest’s Favor
Tiny Basilisk
Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($3)
Worker
Tech I - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Playful Panda (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6