Right, of course. So one damage to the Huntress and two to the Tech Building. Sorry for the second mistake
Not that it matters much, I don’t think I have an answer to this anyway.
P2T7
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel
STARTING HAND
Oversized Rhinoceros
Might of Leaf and Claw
Stampede
Rampant Growth
Merfolk Prospector
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor
Merfolk Prospector
NextHand
Verdant Tree
Guargum, Eternal Sentinel
Rampant Growth
Guargum, Eternal Sentinel
Tech 2 card(s)
Get Paid + float - ($17)
Worker - ($16)
Tech III - ($11)
Oversized Rhinoceros (BA +) - ($6)
Argagarg casts Stampede - ($0)
Use Argagarg Midband on Huntress
Move + from BA to Huntress (is now a 10/5+4A)
Huntress kills Mirror Moss Ancient taking 8(-4armor) damage.
Blooming Ancient kills Quince taking 1(-3armor) damage.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Oversized Rhinoceros (7/8)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg Lvl.5 (1/5)
- Blooming Ancient (2/3) x
- Huntress (6/1) +++ 5x
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 3 (Growth)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11
P1T8
StartingHand Workers
STARTING HAND
Rampaging Elephant
Barkcoat Bear
Gigadon
Moss Ancient
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
Ardra’s Boulder
NextHand
Barkcoat Bear
Centaur
Rampaging Elephant
Discard
Rampaging Elephant
Tech 0 card(s)
Get Paid - ($11)
Don’t Worker
Moss Ancient B - ($4)
Get 3 more squirrels
MossA attacks and kills the Rhino, making 3 more squirrels
Gigadon
Barkcoat Bear - ($0)
SquirelH is tragically killed when all squirrels destroy your Tech II and III, dealing 4 to you
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gigadon
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Barkcoat Bear
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Verdant Tree
- Moss AncientA(8/1)
- Moss AncientB
- MirrorB
- SquirrelA
- SquirrelB
- SquirrelC
- SquirrelD
- SquirrelE
- SquirrelF
- SquirrelG
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech III HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 1
[B]Gold:[/B] - Gold: 0
- Workers: 11
GG, I concede - that’s too much!
I really liked your defensive approach this time - I thought I was clever when I killed Rook, but it just made me vulnerable to the elephant play.
If you are up for another game, I would like to try switching out Feral so I would play [Balance]/Disease/Growth. I got a 4.
Thanks and good game! I think its an interesting build, and I was glad to see it work this time; this game definitely seems inherently more defensive than I initially realized; you can’t really let your shields down, because your opponent can destroy your offense when you do.
Happy to play again. I got a 46 and will go first, keeping the same build. Curious to play against disease, since I haven’t yet had the opportunity.
P1T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Rich Earth
Tiger Cub
Young Treant
Rampant Growth
WORKERS
Tiger Cub
NextHand
Merfolk Prospector
Playful Panda
Forest’s Favor
Verdant Tree
Spore Shambler
Discard
Rampant Growth
Ironbark Treant
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Yeah it is something I want to try and I’m not sure if it will work. I would definitely like to discuss deck choices a bit more in the future. After playing mono Green for some games I currently feel like no matter what spec I change, I rip out essential parts of the whole package.
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
WORKERS
Ironbark Treant
NextHand
Young Treant
Merfolk Prospector
Verdant Tree
Playful Panda
Forest’s Favor
Discard
Rampant Growth
Tiger Cub
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Argagarg (and Wisp) - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Argagarg Lvl.1 (1/3)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
Yeah, I get that feeling. I remember watching one of the developer streams where they mentioned how multicolor builds have to be really careful, because all of the colors have a response to everything, so you need to be careful about what you’re losing. That said, I seem always to play some multicolored thing, so…
P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Bird’s Nest
STARTING HAND
Spore Shambler
Verdant Tree
Forest’s Favor
Playful Panda
Merfolk Prospector
WORKERS
Tiger Cub
Playful Panda
NextHand
Ironbark Treant
Spore Shambler
Young Treant
Verdant Tree
Bird’s Nest
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Merfolk Prospector - ($5)
Tech I - ($3)
Rook - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (2/4A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Yeah in general I feel like multicolor decks are quite popular after all when looking at these PbP tournaments.
P2T2
Tech StartingHand Workers
TECH
Crypt Crawler
Gemscout Owl
STARTING HAND
Merfolk Prospector
Playful Panda
Young Treant
Verdant Tree
Forest’s Favor
WORKERS
Ironbark Treant
Verdant Tree
NextHand
Young Treant
Forest’s Favor
Crypt Crawler
Spore Shambler
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker
Merfolk Prospector - ($5)
Tech I - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Merfolk Prospector (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg Lvl.1 (1/3)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Bird’s Nest
Spore Shambler
Young Treant
Verdant Tree
Ironbark Treant
WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
NextHand
Young Treant
Spore Shambler
Rampant Growth
Ardra’s Boulder
Forest’s Favor
Tech 2 card(s)
Get Paid + float - ($7)
Worker
Mid Rook - ($3)
Prospector kills wisp
Rook, unstoppable by one patroller, kills Arg, goes to lvl 7
Verdant Tree - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Merfolk Prospector
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Rook (3/5)
- Verdant Tree
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Sickness
Plague Spitter
STARTING HAND
Playful Panda
Spore Shambler
Crypt Crawler
Forest’s Favor
Young Treant
Tiger Cub
WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub
NextHand
Forest’s Favor
Plague Spitter
Gemscout Owl
Rampant Growth
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Young Treant, draw a card - ($9)
Use Merfolk Prospector ability - ($10)
Worker
Crypt Crawler - ($8)
Playful Panda (with Wisp) - ($6)
Orpal - ($4)
Tech II (Growth) - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Crypt Crawler (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Playful Panda (2/2)
- Orpal Lvl.1 (1/3)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Rampaging Elephant
Rampaging Elephant
STARTING HAND
Forest’s Favor
Rampant Growth
Ardra’s Boulder
Young Treant
Spore Shambler
WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
NextHand
Bird’s Nest
Barkcoat Bear
Rampaging Elephant
Barkcoat Bear
Rampant Growth
Tech 2 card(s)
Get Paid + float+ Prospect - ($9)
Worker
Tech II - Ferocity - Instant from Tree - ($5)
Ardra’s Boulder - ($3)
Quince - ($1)
Max Rook - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (4/6A, 2 lives)
- [I]Elite[/I]: Ardra’s Boulder(1/6)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Verdant Tree
- Merfolk Prospector
- Quince
- MirrorA
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Stampede
STARTING HAND
Gemscout Owl
Rampant Growth
Plague Spitter
Forest’s Favor
WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub
Gemscout Owl
NextHand
Rampant Growth
Spore Shambler
Stampede
Sickness
Tech 2 card(s)
Get Paid - ($8)
Worker
Use Merfolk Prospector ability - ($9)
Argagarg (and Wisp) - ($7)
Orpal 1->4 - ($4)
Argagarg casts Forest’s Favor on Orpal. - ($2)
Playful Panda attacks Rook dealing 2(-1armor) damage and dies.
Orpal attacks Rook, putting 3 -1/-1 runes on him, taking 4 damage. (Rook is now a 1/2 — x)
Orpal 4->6, heals - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Crypt Crawler (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp A (0/1)
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]: Wisp B (0/1)
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Argagarg Lvl.1 (1/3)
- Orpal Lvl.6 (3/6) +
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Bird’s Nest
Barkcoat Bear
Barkcoat Bear
Rampant Growth
Rampaging Elephant
WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
Bird’s Nest
NextHand
Spore Shambler
Rampaging Elephant
Forest’s Favor
Barkcoat Bear
Rampaging Elephant
Tech 2 card(s)
Get Paid+Prospector - ($9)
Worker
Barkcoat Bear - ($5)
Quince midbands - ($3)
Quince turns MirrorA into a Bear - ($1)
MirrorBear kills the Crypt Crawler and Overpowers to kill the lookout wisp
Quince kills the other wisp, you get 1 gold
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (1/2A, 2 lives)
- [I]Elite[/I]: Ardra’s Boulder(1/6)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Verdant Tree
- Merfolk Prospector
- Quince(1/4, lvl3)
- Barkcoat Bear
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
I am not sure if I understand the interaction between -1/-1 runes and Rook’s maxband correctly. Please check.
P2T5
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Plague Lab
STARTING HAND
Sickness
Spore Shambler
Stampede
Rampant Growth
WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub
Gemscout Owl
Spore Shambler
NextHand
Plague Spitter
Forest’s Favor
Blooming Ancient
Playful Panda
Discard
Crypt Crawler
Sickness
Stampede
Rampant Growth
Guargum, Eternal Sentinel
Plague Lab
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker
Use Merfolk Prospector Ability - ($10)
Orpal casts Sickness putting a -1/-1 rune each on Rook and Quince. - ($8)
Orpal attacks Rook, putting two -1/-1 (after armor) on him, killing him. Rook comes back to life, but has still 0 hp because of 6- runes and dies again. (2 free levels to Argagarg)
Argagarg 3->5, Water Elemental - ($6)
Tech Lab (Disease) - ($5)
Float ($5)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Argagarg Lvl.5 (1/5)
- Orpal Lvl.6 (3/6) +
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech Lab HP: 4 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 5
- Workers: 10
I think you had it right. Sorry for the delay; Thanksgiving and such kept me occupied.
P1T6
Tech StartingHand Workers
TECH
Gigadon
Gigadon
STARTING HAND
Forest’s Favor
Spore Shambler
Rampaging Elephant
Rampaging Elephant
Barkcoat Bear
WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
Bird’s Nest
Spore Shambler
NextHand
Moss Ancient
Forest’s Favor
Moss Ancient
Gigadon
Rampant Growth
Tech 2 card(s)
Get Paid + float + Prospect - ($11)
Worker
Quince Mirror - ($9)
Tech III - ($4)
Barkcoat BearB - ($0)
Barkcoat BearA kills the elemental, overpowers to deal 1 to the treant
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder(0/6A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Barkcoat BearB
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Verdant Tree
- Merfolk Prospector
- Quince(0/3, lvl3)
- Barkcoat BearA(5/2)
- MirrorA
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P2T6
StartingHand Workers
STARTING HAND
Blooming Ancient
Playful Panda
Forest’s Favor
Plague Spitter
WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub
Gemscout Owl
Spore Shambler
NextHand
Sickness
Forest’s Favor
Guargum, Eternal Sentinel
Rampant Growth
Tech 0 card(s)
Get Paid + float - ($15)
Use Merfolk Prospector ability - ($16)
Blooming Ancient - ($12)
Playful Panda (with Wisp) (BA ++) - ($10)
Tech III - ($5)
Float ($5)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Orpal Lvl.6 (3/6+A) +
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Young Treant (0/1) x
-
[I]Lookout[/I]: Blooming Ancient (4/6) ++
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Argagarg Lvl.5 (1/5)
- Playful Panda (2/2)
- Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
- Tech Lab HP: 4 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 5
- Workers: 10
P1T7
StartingHand Workers
STARTING HAND
WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
Bird’s Nest
Spore Shambler
NextHand
Rampaging Elephant
Moss Ancient
Forest’s Favor
Gigadon
Rampaging Elephant
Tech 0 card(s)
Get Paid+Prospect - ($11)
Don’t Worker
Quince Max - ($9)
Moss Ancient - ($2)
MirrorA is now a Moss Ancient
MirrorB - ($0)
MirrorMossA kills Orpal, makes 3 squirrels
Gigadon
BarkcoatBearA kills Wisp, overpowers 4 to Blooming Ancient
Squirrels B and C trade with Blooming Ancient
Squirrel A kills young Treant
Barkcoat BearB kills your Arg
Squirrel D trades with your prospector
Squirrels E and F trade with young panda
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder(0/6A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Gigadon
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Verdant Tree
- Merfolk Prospector
- Quince(0/4, lvl3)
- Barkcoat BearA(5/2)
- MirrorMossA(5/6)
- Moss Ancient
- MirrorB
- Barkcoat BearB(5/4)
- Squirrel A
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Aaaaaah! Not the squirrels, not the squirrels. PANIC!
THIS TURN IS INVALID AS DISCUSSED BELOW
P2T7
StartingHand Workers
STARTING HAND
Sickness
Guargum, Eternal Sentinel
Rampant Growth
Forest’s Favor
Crypt Crawler
WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub
Gemscout Owl
Spore Shambler
NextHand
Rampant Growth
Plague Lab
Plague Spitter
Stampede
Tech 0 card(s)
Draw a card from Technician
Get Paid + float + Scavenger - ($16)
Guargum, Eternal Sentinel - ($6)
Crypt Crawler - ($4)
Midori - ($2)
Midori casts Rampant Growth on Mirror Moss, destroying it. - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Guargum, Eternal Sentinel (12/12+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Midori (2/3)
- [I]Technician[/I]: Crypt Crawler (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
- Tech Lab HP: 4 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
MirrorMoss is untargetable, I’m afraid.
Ah forgot about that. In that case I don’t see any way this will work and I concede. GG!
I guess I concentrated too much on getting my crazy plan up that I forgot to make any decisive plays. A much earlier Stampede would probably have been better than waiting it out.
I got a 95, if you want to play again.