Casual: Eijolend vs. mdn1111

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Forest’s Favor
Ironbark Treant
Rampant Growth
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Merfolk Prospector
Playful Panda
Rich Earth
Rampant Growth
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Play Young Treant, draw a card - ($3)
Worker - ($2)
Play Verdant Tree - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Ardra’s Bolder
Centaur


STARTING HAND
Young Treant
Forest’s Favor
Spore Shambler
Rampant Growth
Rich Earth


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Playful Panda
Verdant Tree
Ardra’s Bolder
Tiger Cub
Forest’s Favor


Tech 2 card(s)
Get Paid + Merfolk - ($6)
Rich Earth - ($4)
Worker
Tech I - ($2)
Hero’s Hall - ($0)
Rook kills the Treant, you get 1 Gold

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

The treant is actually in Technician, so I get a card.

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Centaur


STARTING HAND
Merfolk Prospector
Tiger Cub
Rich Earth
Playful Panda
Rampant Growth
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth


NextHand

Centaur
Young Treant
Rampant Growth
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Draw a card from Technician
Get Paid + Scavenger - ($7)
Worker - ($6)
Merfolk Prospector - ($5)
Tiger Cub - ($3)
Summon Argagarg, Wisp - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Argagarg Lvl.1 (1/3)
  • Merfolk Prospector
  • Verdant Tree (-/3)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Forest’s Favor
Ardra’s Bolder
Playful Panda
Tiger Cub
Verdant Tree


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Centaur
Rampant Growth
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid+ Prospector - ($7)
Worker
Ardra’s Boulder - ($5)
Quince - ($3)
Verdant Tree - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder(0/6A)
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror
    [B]In Play:[/B]
  • Merfolk Prospector
  • Rich Earth
  • Verdant Tree
  • Quince
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Verdant Tree only costs 2.

P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Oversized Rhinoceros


STARTING HAND
Forest’s Favor
Rampant Growth
Centaur
Young Treant
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Rampant Growth
Playful Panda
Young Treant
Tiny Basilisk
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Use Merfolk Prospector Ability - ($7)
Centaur - ($4)
Tiger Cub and Argagarg attack Ardra’s Boulder dealing 3(-1armor) damage

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Argagarg Lvl.1 (1/3)
  • Merfolk Prospector (1/1)
  • Tiger Cub (2/2)
  • Verdant Tree (-/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 4
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Young Treant
Rampant Growth
Centaur
Forest’s Favor


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant


NextHand

Playful Panda
Rampaging Elephant
Barkcoat Bear
Barkcoat Bear


Tech 2 card(s)
Get Paid+ float+ prospector - ($9)
Worker
Centaur - ($6)

Float ($6)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder(0/3A)
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]: Centaur
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror
    [B]In Play:[/B]
  • Merfolk Prospector
  • Rich Earth
  • Verdant Tree
  • Quince
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 8

Ugh, sorry, I initially posted a turn that doesn’t work; I didn’t have a green hero but cast green spells for normal price.

I fixed it, so you can go ahead

Ardra’s Boulder is still a (0/4A). Sorry if I didn’t make this clear from the way I posted the damage.

P2T4


Tech StartingHand Workers

TECH
Ferocity
Might of Leaf and Claw


STARTING HAND
Tiny Basilisk
Playful Panda
Blooming Ancient
Rampant Growth
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda


NextHand

Might of Leaf and Claw
Ferocity
Forest’s Favor
Oversized Rhinoceros


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Use Verdant Tree ability, my tech buildings build instantly this turn
Tech II (Growth) - ($7)
Blooming Ancient (BA) - ($3)
Argagarg, Merfolk Prospector and Tiger Cub attack Ardra’s Boulder dealing 4(-1 armor) damage. (Boulder at 0/1)
Argagarg casts Rampant Growth on Centaur - ($1)
Centaur attacks Ardra’s Boulder, killing it. Overpower does 4 damage to Rook, killing him; (Argagarg 1->3)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:
    In Play:
  • Argagarg Lvl.3 (1/4)
  • Merfolk Prospector (1/1)
  • Tiger Cub (2/2)
  • Blooming Ancient (2/4)
  • Centaur (3/4)
  • Verdant Tree (-/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Playful Panda
Barkcoat Bear
Barkcoat Bear
Rampaging Elephant


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda


NextHand

Barkcoat Bear
Forest’s Favor
Rampaging Elephant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($14)
Worker
Tree builds tech instantly
Tech II - Ferocity - ($10)
Prospector kills your wisp, draw a card
Quince kills your prospector
Max Quince - ($6)
Rampaging Elephant - ($0)
Mirror is now an elephant
Centaur smashes your tree
Mirror Elephant smashes your tech II, so you take 2
Mirror Elephant smashes your tech I, so you take another 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rampaging Elephant
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
  • Rich Earth
  • Verdant Tree
  • Quince(Max, 1/5)
  • Mirror-Elephant(6/4)
  • Centaur
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Wow and Ouch! Nice combo.

P2T5


Tech StartingHand Workers

TECH
Stampede
Huntress


STARTING HAND
Forest’s Favor
Oversized Rhinoceros
Ferocity
Might of Leaf and Claw
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor


NextHand

Tiger Cub
Young Treant
Tiny Basilisk
Huntress
Ferocity


Tech 2 card(s)
Draw a card from Technician
Get Paid + float - ($10)
Rebuild Tech I
Argagarg 3->5, Water Elemental (BA +) - ($8)
Move + from BA to Centaur.
Use Argagarg midband on Centaur.
Argagarg casts Rampant Growth on Centaur (is now a 7/5+AAA) - ($6)
Tiger Cub attacks Rampaging Elephant dealing 2 damage and dies.
Centaur kills Rampaging Elephant taking 7(-3armor) damage and shattering its mirror. Overpower kills your Merfolk Prospector.
Blooming ancient attacks your base for 2 damage.
Tower ($3)
Worker ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Blooming Ancient (2/4)
  • Centaur (4/1) + xxxx
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

You can’t use Heroes’ Hall the same turn you build it.

“Add-ons are not “tech buildings,” but they also take until the end of your turn to finish building and if they are destroyed, your base takes 2 damage.” - Rulebook, page 4, Dropbox - codex_rulebook_46.pdf - Simplify your life

You are correct, I will edit my turn to something that is allowed in an hour or so.

Okay, sorry for the delay. Here we go! Turn should now be legal.

Thanks again for pointing that mistake out - I probably would not have realized for a long time. :slight_smile:

Don’t worry about it, and my pleasure. I only noticed because I kept wanted to do precisely what you tried to do.

I’m assuming that the +xxxx next to your centaur was a way of remembering its broken armor and now doesn’t apply. If that’s not true, I need to redo this turn.

P1T6


Tech StartingHand Workers

TECH
Gigadon
Gigadon


STARTING HAND
Forest’s Favor
Rampant Growth
Rampaging Elephant
Barkcoat Bear


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor


NextHand

Moss Ancient
Ardra’s Boulder
Moss Ancient
Barkcoat Bear


Discard

Rampaging Elephant
Merfolk Prospector
Rampant Growth
Rampaging Elephant
Barkcoat Bear
Gigadon
Gigadon


Tech 2 card(s)
Get Paid - ($9)
Worker
Tech III - ($4)
Summon Calamandra - ($2)
Cal casts Rampant Growth on my centaur, so it’s a 5/4AA - ($0)
Centaur kills your Elemental, overpowers to kill your centaur. It takes 1 from the tower, and 1 from the elemental

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra (2/3, lvl 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
  • Quince(Max, 1/5)
  • Centaur (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

These are just explanations for the values I put in the brackets.
+ signifies a +1/+1 rune
x signifies one damage

P2T6


StartingHand Workers

STARTING HAND
Young Treant
Tiny Basilisk
Ferocity
Huntress
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor


NextHand

Might of Leaf and Claw
Oversized Rhinoceros
Rampant Growth
Merfolk Prospector
Stampede


Discard

Centaur
Ferocity
Young Treant
Tiger Cub


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Tiny Basilisk (BA +) - ($9)
Huntress (BA ++) - ($7)
Use Argagarg’s midband on Blooming Ancient.
Blooming Ancient kills Calamandra taking 2(-1armor) damage, you get 1 gold.
Move ++ from Blooming Ancient to Huntress.

Float ($7)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (5/5) ++
  • :target: Lookout:
    In Play:
  • Argagarg Lvl.5 (1/5)
  • Blooming Ancient (2/3) x
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4
    Gold:
  • Gold: 7
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Moss Ancient
Barkcoat Bear
Ardra’s Boulder
Moss Ancient


WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
Ardra’s Boulder


NextHand

Gigadon
Rampaging Elephant
Moss Ancient
Barkcoat Bear


Tech 0 card(s)
Get Paid+ Scavenger - ($11)
Worker
Quince makes 2 mirrors - ($7)
Moss Ancient - get 3 squirrels - ($0)
MirrorA is now a Moss Ancient
Centaur trades with Baslisk
Squirrels collectively deal 3 to your Tech II, with one of them being killed in the assault

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror-Moss A(8/9A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
  • Quince(Max, 1/5)
  • Moss Ancient
  • MirrorB
  • Squirrel A
  • Squirrel B
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

The first squirrel is detected by my tower, so it cannot ignore my patrollers.

Oh right, good point. I’ve edited it above.

Correct my if I’m wrong, but I think the first one is not only attacked by the tower but also cannot move past my patrolling Huntress.