P2T1
StartingHand Workers
STARTING HAND
Young Treant
Spore Shambler
Forest’s Favor
Ironbark Treant
Rampant Growth
Verdant Tree
WORKERS
Ironbark Treant
NextHand
Merfolk Prospector
Playful Panda
Rich Earth
Rampant Growth
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Play Young Treant, draw a card - ($3)
Worker - ($2)
Play Verdant Tree - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree (-/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
mdn1111
November 18, 2016, 2:11pm
42
P1T2
Tech StartingHand Workers
TECH
Ardra’s Bolder
Centaur
STARTING HAND
Young Treant
Forest’s Favor
Spore Shambler
Rampant Growth
Rich Earth
WORKERS
Ironbark Treant
Spore Shambler
NextHand
Playful Panda
Verdant Tree
Ardra’s Bolder
Tiger Cub
Forest’s Favor
Tech 2 card(s)
Get Paid + Merfolk - ($6)
Rich Earth - ($4)
Worker
Tech I - ($2)
Hero’s Hall - ($0)
Rook kills the Treant, you get 1 Gold
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector
Rich Earth
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
The treant is actually in Technician, so I get a card.
P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Centaur
STARTING HAND
Merfolk Prospector
Tiger Cub
Rich Earth
Playful Panda
Rampant Growth
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
NextHand
Centaur
Young Treant
Rampant Growth
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Draw a card from Technician
Get Paid + Scavenger - ($7)
Worker - ($6)
Merfolk Prospector - ($5)
Tiger Cub - ($3)
Summon Argagarg, Wisp - ($1)
Tech I - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tiger Cub (2/2+A)
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Argagarg Lvl.1 (1/3)
Merfolk Prospector
Verdant Tree (-/3)
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 7
mdn1111
November 18, 2016, 6:51pm
44
P1T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Forest’s Favor
Ardra’s Bolder
Playful Panda
Tiger Cub
Verdant Tree
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
NextHand
Centaur
Rampant Growth
Young Treant
Forest’s Favor
Tech 2 card(s)
Get Paid+ Prospector - ($7)
Worker
Ardra’s Boulder - ($5)
Quince - ($3)
Verdant Tree - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ardra’s Boulder(0/6A)
[I]Elite[/I]: Rook (3/4)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Mirror
[B]In Play:[/B]
Merfolk Prospector
Rich Earth
Verdant Tree
Quince
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Verdant Tree only costs 2.
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Oversized Rhinoceros
STARTING HAND
Forest’s Favor
Rampant Growth
Centaur
Young Treant
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
NextHand
Rampant Growth
Playful Panda
Young Treant
Tiny Basilisk
Blooming Ancient
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Use Merfolk Prospector Ability - ($7)
Centaur - ($4)
Tiger Cub and Argagarg attack Ardra’s Boulder dealing 3(-1armor) damage
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Centaur (3/4+A)
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Argagarg Lvl.1 (1/3)
Merfolk Prospector (1/1)
Tiger Cub (2/2)
Verdant Tree (-/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 4
Workers: 8
mdn1111
November 20, 2016, 8:57pm
46
P1T4
Tech StartingHand Workers
TECH
Rampaging Elephant
Rampaging Elephant
STARTING HAND
Young Treant
Rampant Growth
Centaur
Forest’s Favor
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
NextHand
Playful Panda
Rampaging Elephant
Barkcoat Bear
Barkcoat Bear
Tech 2 card(s)
Get Paid+ float+ prospector - ($9)
Worker
Centaur - ($6)
Float ($6)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ardra’s Boulder(0/3A)
[I]Elite[/I]: Rook (3/4)
[I]Scavenger[/I]: Centaur
[I]Technician[/I]:
[I]Lookout[/I]: Mirror
[B]In Play:[/B]
Merfolk Prospector
Rich Earth
Verdant Tree
Quince
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 6
Workers: 8
mdn1111
November 20, 2016, 10:01pm
47
Ugh, sorry, I initially posted a turn that doesn’t work; I didn’t have a green hero but cast green spells for normal price.
mdn1111
November 21, 2016, 12:53am
48
I fixed it, so you can go ahead
mdn1111:
Squad Leader: Ardra’s Boulder(0/3A)
Ardra’s Boulder is still a (0/4A). Sorry if I didn’t make this clear from the way I posted the damage.
P2T4
Tech StartingHand Workers
TECH
Ferocity
Might of Leaf and Claw
STARTING HAND
Tiny Basilisk
Playful Panda
Blooming Ancient
Rampant Growth
Young Treant
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
NextHand
Might of Leaf and Claw
Ferocity
Forest’s Favor
Oversized Rhinoceros
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Use Verdant Tree ability, my tech buildings build instantly this turn
Tech II (Growth) - ($7)
Blooming Ancient (BA) - ($3)
Argagarg, Merfolk Prospector and Tiger Cub attack Ardra’s Boulder dealing 4(-1 armor) damage. (Boulder at 0/1)
Argagarg casts Rampant Growth on Centaur - ($1)
Centaur attacks Ardra’s Boulder, killing it. Overpower does 4 damage to Rook, killing him; (Argagarg 1->3)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Wisp (0/1)
Lookout :
In Play:
Argagarg Lvl.3 (1/4)
Merfolk Prospector (1/1)
Tiger Cub (2/2)
Blooming Ancient (2/4)
Centaur (3/4)
Verdant Tree (-/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 9
mdn1111
November 21, 2016, 3:20pm
50
P1T5
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Playful Panda
Barkcoat Bear
Barkcoat Bear
Rampaging Elephant
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
NextHand
Barkcoat Bear
Forest’s Favor
Rampaging Elephant
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($14)
Worker
Tree builds tech instantly
Tech II - Ferocity - ($10)
Prospector kills your wisp, draw a card
Quince kills your prospector
Max Quince - ($6)
Rampaging Elephant - ($0)
Mirror is now an elephant
Centaur smashes your tree
Mirror Elephant smashes your tech II, so you take 2
Mirror Elephant smashes your tech I, so you take another 2
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rampaging Elephant
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector
Rich Earth
Verdant Tree
Quince(Max, 1/5)
Mirror-Elephant(6/4)
Centaur
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Wow and Ouch! Nice combo.
P2T5
Tech StartingHand Workers
TECH
Stampede
Huntress
STARTING HAND
Forest’s Favor
Oversized Rhinoceros
Ferocity
Might of Leaf and Claw
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Tiger Cub
Young Treant
Tiny Basilisk
Huntress
Ferocity
Tech 2 card(s)
Draw a card from Technician
Get Paid + float - ($10)
Rebuild Tech I
Argagarg 3->5, Water Elemental (BA +) - ($8)
Move + from BA to Centaur.
Use Argagarg midband on Centaur.
Argagarg casts Rampant Growth on Centaur (is now a 7/5+AAA) - ($6)
Tiger Cub attacks Rampaging Elephant dealing 2 damage and dies.
Centaur kills Rampaging Elephant taking 7(-3armor) damage and shattering its mirror. Overpower kills your Merfolk Prospector.
Blooming ancient attacks your base for 2 damage.
Tower ($3)
Worker ($2)
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg Lvl.5 (1/5)
Blooming Ancient (2/4)
Centaur (4/1) + xxxx
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 10
mdn1111
November 21, 2016, 4:22pm
52
You can’t use Heroes’ Hall the same turn you build it.
“Add-ons are not “tech buildings,” but they also take until the end of your turn to finish building and if they are destroyed, your base takes 2 damage.” - Rulebook, page 4, Dropbox - codex_rulebook_46.pdf - Simplify your life
You are correct, I will edit my turn to something that is allowed in an hour or so.
Okay, sorry for the delay. Here we go! Turn should now be legal.
Thanks again for pointing that mistake out - I probably would not have realized for a long time.
mdn1111
November 21, 2016, 7:41pm
55
Don’t worry about it, and my pleasure. I only noticed because I kept wanted to do precisely what you tried to do.
I’m assuming that the +xxxx next to your centaur was a way of remembering its broken armor and now doesn’t apply. If that’s not true, I need to redo this turn.
P1T6
Tech StartingHand Workers
TECH
Gigadon
Gigadon
STARTING HAND
Forest’s Favor
Rampant Growth
Rampaging Elephant
Barkcoat Bear
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
NextHand
Moss Ancient
Ardra’s Boulder
Moss Ancient
Barkcoat Bear
Discard
Rampaging Elephant
Merfolk Prospector
Rampant Growth
Rampaging Elephant
Barkcoat Bear
Gigadon
Gigadon
Tech 2 card(s)
Get Paid - ($9)
Worker
Tech III - ($4)
Summon Calamandra - ($2)
Cal casts Rampant Growth on my centaur, so it’s a 5/4AA - ($0)
Centaur kills your Elemental, overpowers to kill your centaur. It takes 1 from the tower, and 1 from the elemental
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Calamandra (2/3, lvl 1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Verdant Tree
Quince(Max, 1/5)
Centaur (3/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 10
These are just explanations for the values I put in the brackets.
+ signifies a +1/+1 rune
x signifies one damage
P2T6
StartingHand Workers
STARTING HAND
Young Treant
Tiny Basilisk
Ferocity
Huntress
Tiger Cub
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Might of Leaf and Claw
Oversized Rhinoceros
Rampant Growth
Merfolk Prospector
Stampede
Discard
Centaur
Ferocity
Young Treant
Tiger Cub
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Tiny Basilisk (BA +) - ($9)
Huntress (BA ++) - ($7)
Use Argagarg’s midband on Blooming Ancient.
Blooming Ancient kills Calamandra taking 2(-1armor) damage, you get 1 gold.
Move ++ from Blooming Ancient to Huntress.
Float ($7)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk (1/2+A)
Elite :
Scavenger :
Technician : Huntress (5/5) ++
Lookout :
In Play:
Argagarg Lvl.5 (1/5)
Blooming Ancient (2/3) x
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
Economy Info:
Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 7
Workers: 10
mdn1111
November 21, 2016, 8:36pm
57
P1T7
StartingHand Workers
STARTING HAND
Moss Ancient
Barkcoat Bear
Ardra’s Boulder
Moss Ancient
WORKERS
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
Ardra’s Boulder
NextHand
Gigadon
Rampaging Elephant
Moss Ancient
Barkcoat Bear
Tech 0 card(s)
Get Paid+ Scavenger - ($11)
Worker
Quince makes 2 mirrors - ($7)
Moss Ancient - get 3 squirrels - ($0)
MirrorA is now a Moss Ancient
Centaur trades with Baslisk
Squirrels collectively deal 3 to your Tech II, with one of them being killed in the assault
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Mirror-Moss A(8/9A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Verdant Tree
Quince(Max, 1/5)
Moss Ancient
MirrorB
Squirrel A
Squirrel B
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
The first squirrel is detected by my tower, so it cannot ignore my patrollers.
mdn1111
November 21, 2016, 9:20pm
59
Oh right, good point. I’ve edited it above.
Correct my if I’m wrong, but I think the first one is not only attacked by the tower but also cannot move past my patrolling Huntress.