Casual: Eijolend vs. mdn1111

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Bird’s Nest


STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Young Treant
Tiger Cub
Bird’s Nest


WORKERS
Ironbark Treant
Tiger Cub


NextHand

Playful Panda
Merfolk Prospector
Rampant Growth
Forest’s Favor
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($6)
Young Treant, draw 1 - ($4)
Worker
Bird’s Nest - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: BirdA
  • :pschip: [I]Technician[/I]: BirdB
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Plague Spitter
Spirit of the Panda


STARTING HAND
Spore Shambler
Forest’s Favor
Tiny Basilisk
Tiny Basilisk


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler


NextHand

Forest’s Favor
Tiger Cub
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Use Merfolk Prospector Ability - ($7)
Worker
Tiny Basilisk - ($5)
Argagarg - ($3)
Argagarg 1->3 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]: Wisp B (0/1)
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Argagarg Lvl. 3 (1/4)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Ardra’s Boulder
Forest’s Favor
Rampant Growth
Merfolk Prospector
Playful Panda


WORKERS
Ironbark Treant
Tiger Cub
Playful Panda


NextHand

Spore Shambler
Barkcoat Bear
Verdant Tree
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Worker
Tech II - Ferocity - ($3)
Ardra’s Boulder - ($1)
Bird A kills your prospector
Bird B kils the Scavenger Wisp, draw a card
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A)
  • :psfist: [I]Elite[/I]: Ardra’s Boulder(1/6)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Bird’s Nest
  • BirdA
  • BirdB
  • Merfolk Prospector
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Tiny Basilisk is unattackable by Tech 0 units, so the Birds cannot kill it.

Ah, right, of course. Fixed my turn above

Sorry to ask again, but do you kill the scavenger and I get a gold. Or do you kill the technician and I draw a card?

Technician, sorry, my bad. I always get the words mixed up

Don’t worry about it. I always have to double check that I attack the right Patrollers too. :slight_smile:

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Cursed Crow


STARTING HAND
Rampant Growth
Young Treant
Tiger Cub
Forest’s Favor
Tiny Basilisk


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Spirit of the Panda
Merfolk Prospector
Forest’s Favor
Rampant Growth
Plague Spitter


Tech 2 card(s)
Draw a card from Technician
Get Paid + float - ($8)
Worker
Tech II (Disease) - ($4)
Tiny Basilisk trades with Rook, discard Bird’s Nest. (Argagarg 3->5, Water-Ele)
Tiny Basilisk - ($2)
Use Argagarg’s Midband on Playful Panda.
Playful Panda attacks Ardra’s Boulder dealing 3 damage and taking 1(-1 armor) damage.

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2)
    [B]In Play:[/B]
  • Argagarg Lvl. 5 (1/5)
  • Playful Panda (2/2)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

Is the Panda a 2/1, having taken 1 from the Boulder?

The one damage got absorbed by the armor from Argagarg’s Midband so it is still a 2/2.

P2T4


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient

STARTING HAND
Verdant Tree
Spore Shambler
Barkcoat Bear
Barkcoat Bear


WORKERS
Ironbark Treant
Tiger Cub
Playful Panda
Verdant Tree


NextHand

Forest’s Favor
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid+Prospect - ($9)
Worker
Barkcoat Bear - ($5)
Barckoat Bear - ($1)
The Birds kill the Panda, are killed by Anti-Air

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder(0/3A)
  • :psfist: [I]Elite[/I]: Young Treant(1/2)
  • :ps_: [I]Scavenger[/I]: Barkcoat BearA
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Barkcoat BearB
  • Merfolk Prospector
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

That is so many Bears!

P1T5


Tech StartingHand Workers

TECH
Sickness
Wandering Mimic


STARTING HAND
Spirit of the Panda
Plague Spitter
Forest’s Favor
Rampant Growth
Merfolk Prospector


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector


NextHand

Plague Lab
Tiny Basilisk
Young Treant
Playful Panda
Cursed Crow


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Use Argagarg’s Midband on Water Elemental.
Water Elemental kills Ardra’s Boulder.
Tiny Basilisk trades with Barkcoat Bear A. You get 1 gold.
Plague Spitter - ($7)
Tech Lab (Balance) - ($6)

Float ($6)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl. 5 (1/5)
  • Water Elemental (3/3)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Gigadon
Gigadon


STARTING HAND
Forest’s Favor
Rampant Growth
Spore Shambler


WORKERS
Ironbark Treant
Tiger Cub
Playful Panda
Verdant Tree
Spore Shambler


NextHand

Moss Ancient
Bird’s Nest
Moss Ancient


Discard

Barkcoat BearA
Ardra’s Boulder
Rampant Growth
Forest’s Favor
Gigadon
Gigadon


Tech 2 card(s)
Get Paid + float+ Scavenge+Prospect - ($12)
Worker
Tech III - ($7)
Quince - ($5)
MirrorB - ($3)
Rampant Growth BearB - ($0)
BearB kills the Spitter, taking 1 rune, and overpowers to kill the wisp, so you get a gold

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant(0/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: MirrorA
  • :pschip: [I]Technician[/I]: MirrorB
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Barkcoat BearB(4/4)
  • Merfolk Prospector
  • Quince
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Cursed Crow
Young Treant
Tiny Basilisk
Plague Lab
Playful Panda
Sickness


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector
Playful Panda


NextHand

Rampant Growth
Tiny Basilisk
Wandering Mimic


Discard

Plague Spitter
Tyrannosaurus Rex
Tyrannosaurus Rex
Sickness


Tech 2 card(s)
Get Paid + float + Scavenger - ($16)
Worker
Young Treant, draw a card. - ($14)
Plague Lab, puts a - rune on all of your units. This kills the two mirrors and the Merfolk Prospector. You get 1 gold and 1 card. - ($11)
Tiny Basilisk - ($9)
Cursed Crow - ($6)
Water Elemental kills Young Treant.
Tech III - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg Lvl. 5 (1/5)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Cursed Crow (3/3)
    [B]In Play:[/B]
  • Water Elemental (3/3)
  • Tiny Basilisk (1/2)
  • Plague Lab (-/4)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T6


StartingHand Workers

STARTING HAND
Bird’s Nest
Moss Ancient
Moss Ancient
Barkcoat BearA


WORKERS
Ironbark Treant
Tiger Cub
Playful Panda
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Merfolk Prospector
Gigadon
Gigadon


Discard

Young Treant)
Moss Ancient
Bird’s Nest


Tech 0 card(s)
Get Paid+scavenge+draw - ($11)
Don’t Worker
Moss Ancient - ($4)
Barkcoat BearA - ($0)
SquirrelsB and C die killing the tiny basilisk
Barkcoat BearB deals 3 to Arg
SquirrelA deals 1 to Arg
Quince kills Arg

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat BearA
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Moss Ancient
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Barkcoat BearB(3/3)
  • Quince
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Tiny Basilisk is unattackable by Tech 0 units.

I will never remember this fact if I play this game for 500 years.

Yeah it is a very specific ability that doesn’t often play a role, but in this case it is exactly the reason why my patrol zone is so weird.^^

@mdn1111 Is this game still on?