TECH
Stewardess of the Undone
Knight of the Conclave
STARTING HAND
Hardened Mox
Tinkerer
Time Spiral
Neo Plexus
Forgotten Fighter
WORKERS
Temporal Research
Hardened Mox
NextHand
Stewardess of the Undone
Knight of the Conclave
Time Spiral
Battle Suits
Nullcraft
Tech 2 card(s)
Get Paid + float, rune off plasmo - ($6)
Worker - ($5)
Tech 1 - ($4)
Tinkerer - ($2)
Vir - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: L1 Vir(2/3a)
Elite:
Scavenger:
Technician: Tinkerer(1/2) tap to add/remove time rune
Lookout:
In Play:
Plasmodium(4/4) haste, forecast 2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
yep, a drakk and graveyard is slow enough for me to pull out plasmo early, maybe even stick tinkerer around for a while
since i got rid of temporal research (couldn’t stomach working BS first turn) not much point in going for prynn really, let’s go Vir for possible card “draw”
Idk if this was lucky for me (because maybe you had no other decent option last turn), but yeah this worked out well
P1T3
Tech StartingHand Workers
TECH
Seer
Omegacron
STARTING HAND
Knight of the Conclave
Battle Suits
Nullcraft
Stewardess of the Undone
Time Spiral
WORKERS
Temporal Research
Hardened Mox
Battle Suits
NextHand
Fading Argonaut
Neo Plexus
Forgotten Fighter
Discard
Time Spiral
Nullcraft
Seer
Omegacron
Tech 2 card(s)
Get Paid - ($6)
Peek with Vir
Worker - ($5)
Stewardess, jandra to your hand - ($2)
Tap tinkerer, Plasmo arrives
Plasmo and Vir break your tech 1
knight of the conclave
Time spiral knight - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Stewardess of the Undone(2+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Plasmodium(4/4) haste
L1 Vir(2/3)
Tinkerer(1/2) tap to add/remove time rune
Knight of the Conclave(4/4) resist 1, forecast 2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 7
Thoughts
yowch, if he doesn’t concede should be safe to tech up next turn, omegacron(s) turn after
gotta go for the tech building with Blood in there
I could have played differently but i didn’t want to go down in cards so early. I risked you not having a stewardess. It would’ve been a good defense if you didn’t
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Thieving Imp
Lobber
Lobber
Skeleton Javelineer
Pestering Haunt
Mm, but between graveyard and putting one in technician i wouldve gone double little unit, there’s a great post somewhere about how going a card down turn 2 is not so bad for your T3 whiff chances as long as all 3 cards played r on the board… maybe that’s biased cos i did have the stewardess tho
P1T4
Tech StartingHand Workers
TECH
Hive
Hive
STARTING HAND
Neo Plexus
Forgotten Fighter
Fading Argonaut
WORKERS
Temporal Research
Hardened Mox
Battle Suits
Fading Argonaut
I have it on board:
Vir kills Drakk,
sac some workers to get omegacron out
Omega + mech + seer + nullcraft + tinkerer deal 19 to your base, which had 2dmg already from when i broke tech 1
GG! And yeah looking back and at your hand im not sure what i would’ve done on your turn 2, WP
I think this’ll be a very different matchup with u going first so pls go ahead
lobbers will beat me, but deterioate won’t, whereas most other plans i could think of just a lone deterioate would’ve wrecked
while I’ll be able to afford argo + tech 2, my reshuffle is off for it… guess maybe if they kill technician and i can safely patrol the argo in technician as well, but i think unless temporal research is not my next hand i’ll probably delay tech 2