[Casual] dwarddd monoGreen Vs James monoBlue

GL HF @James ! Sorry to have picked a deck no one in the tournament is actually using but hopefully it’s still good for warming up with Blue

We’ll be playing with the following balance changes; relevant to this game are the MoLaC and Garrison nerfs

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Tiger Cub
Forest’s Favor
Spore Shambler


Discard

Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
merfolk prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

So much gold you have

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Jail
Arrest
Manufactured Truth
Spectral Aven


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Reputable Newsman
Lawful Search
Building Inspector
Bluecoat Musketeer


Discard

Manufactured Truth
Jail
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
oni - ($2)
Aven - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: oni L1 2/3A frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aven 2/2 flying

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

no easy aven pop in Green despite all that gold

1 Like

Here goes nothing

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T2


Tech StartingHand Workers

TECH
Centaur
Spirit of the Panda


STARTING HAND
Spore Shambler
Forest’s Favor
Rampant Growth
Tiger Cub


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Centaur
Forest’s Favor
Young Treant
Verdant Tree
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker for free
merfolk taps - ($6)
maxband arg - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental(3/3a) anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector(1/1)
  • L5 Arg(1/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

reputable newsman could ruin me, I should split the techs even though I’d rather another sotp than stampede. actually going centaur, in the case where I draw the centaur but not the sotp, then hopefully I draw verdant tree and I can look at reshuffling onto tech 2s perhaps

P2T2


Tech StartingHand Workers

TECH
General’s Hammer
Brave Knight


STARTING HAND
Traffic Director
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Traffic Director
General’s Hammer
Brave Knight
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level Onimaru to 5 - ($1)
Onimaru frenzily and readily kills elemental
Aven kills prospector
Building Inspector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven
  • oni L5 3/1 frenzy, readiness

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

He can pop my aven with Argagarg now, but it;s not great for him. I haven’t managed to tech up, but have become the aggressor, so it’s alright.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T3


Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
Centaur
Spirit of the Panda


WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor


NextHand

Rampant Growth
Tiger Cub
Merfolk Prospector(1/1)
Centaur
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
young treant, draw - ($4)
spirit of the panda on wisp - ($0)
wisp kills BI, takes 1 - ($1)
tech 1 - ($0)
arg taps and tries to helpfully buff your aven, it pops
worker

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant(0/2) +r1

In Play:

  • Rich Earth
  • L5 Arg(1/5)
  • Wisp(2/2) panda wisp
  • Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If I don’t draw sotp, then tech up and verdant tree, and do a cool tech and horse lord next turn; if I do draw it, then just cross my fingers that I don’t draw horselord, kill BI and tech with the panda gold
Either way pesky aven must be popped or else he’ll finish off arg even if he kills Oni

@James I’ll go start our actual tournament thread lol, I’d be happy to slow/pause this one until that’s done

I was already looking at this one! But will switch

P2T3


Tech StartingHand Workers

TECH
The Art of War
Scribe


STARTING HAND
Brave Knight
Traffic Director
General’s Hammer
Reputable Newsman
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director


NextHand

Arrest
Jail
Brave Knight
Scribe
Lawful Search


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($5)
Oni readily kills treant
max band Oni, the Squad arrives - ($2)
Newsman, embargo 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman, block 2
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier
  • :pschip: Technician: Soldier
  • :target: Lookout: Soldier

In Play:

  • Onimaru, 4/5 readiness frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Soldier time.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T4


Tech StartingHand Workers

TECH
Fairie Dragon
Wandering Mimic


STARTING HAND
Tiger Cub
Rampant Growth
Merfolk Prospector(1/1)
Playful Panda
Centaur


WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub


NextHand

Fairie Dragon
Dothram Horselord
Verdant Tree
Dothram Horselord


Tech 2 card(s)
Get Paid, wisp heals - ($7)
Worker
tech 2 balance - ($3)
centaur - ($0)
wisp hits newsman for 1 dmg after armour - ($1)
prospector - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Arg(1/5a)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector(1/1)
  • :pschip: Technician:
  • :target: Lookout: Centaur(3/4) overpower +r1

In Play:

  • Rich Earth
  • Wisp(2/3) panda wisp
  • Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

The horselord draw really is ideal
happy to sac Arg now he can’t gain free levels

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Jail
Lawful Search
Arrest
Scribe
Brave Knight


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail


NextHand

Spectral Aven
Manufactured Truth
Building inspector (1/1A)
The Art of War
General’s Hammer


Discard

Lawful Search
Scribe
Arrest
Overeager Cadet
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
one soldier and Frenzied Oni kills your Argagarg, levels fizzle
Another soldier trades with your prospector, take gold
Tech II Peace - ($3)
Brave Knight - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight, 3/3A cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 1/1 sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru, 4/4 readiness frenzy
  • Reputable Newsman, block 2 (0/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Next turn, Art of War and replay Knight?

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Tyrannosaurus Rex


STARTING HAND
Dothram Horselord
Dothram Horselord
Verdant Tree
Fairie Dragon


WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree


NextHand

Young Treant(0/2) +r1
Wandering Mimic
Rampant Growth


Discard

Merfolk Prospector(1/1)
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Dothram Horselord
Wandering Mimic
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid, scav - ($9)
worker
faerie dragon, token on brave knight, it’s a 3/1 with flying while I have a faerie dragon - ($5)
centaur kills soldier, overpowers 2 damage to Oni, you get gold
Hire Calamandra - ($3)
Wisp trades Oni, Cala midband - ($4)
Horselord - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord(6/5a) overpower
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Calamandra(3/4) my units get resist
  • :pschip: Technician: Fairie Dragon(4/2) flying, feather rune → 3/1 flyer
  • :target: Lookout:

In Play:

  • Rich Earth
  • Centaur(3/3) overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I hope they actually went for peace and not art of war Oni, but even then I think a surviving horselord would stay mine? Probably gonna sink gold into hero or tech 3 next turn considering I have no cards lol

Well, now that I couldn’t reach tech two… uh… the opposite of what I said about Oni

Nope, the token is not allowed on tech 0 units

1 Like

I thought it seemed a bit good… thanks for catching @zango

@James turn edited above - if I can’t have your tech 2 I shall settle for your Onimaru! I think this either v good or v bad for you :thinking:

Is bad

P2T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Building inspector (1/1A)
The Art of War
Spectral Aven
General’s Hammer
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail
General’s Hammer


NextHand

Flagstone Garrison
Arrest
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Tech III - ($4)
Quince - ($2)
Manufacture my Newsman into a Centaur - ($1)
Centaurman and Brave Fairy kill your Horselord, Centaurman dies, Brave Fairy stays ready
Building Inspector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight, 3/1A flying cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Building inspector (1/1A)
  • :target: Lookout:

In Play:

  • Quince L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tech III smokescreen

More scared of your tech 2 than 3, especially with a tech 3 of my own - but alas you keep both

Also, a Braveman would have died to your hand

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Feral Strike


STARTING HAND
Wandering Mimic
Young Treant(0/2) +r1
Rampant Growth
Playful Panda


WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree
Rampant Growth


NextHand

Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Dothram Horselord
Tyrannosaurus Rex
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($10)
Worker
young treant - ($8)
centaur attacks mirror, overpower kills BI
tech 3 - ($3)
cala kills Quince, maxbands
Midori - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician: Fairie Dragon(4/2) flying, feather rune → 3/1 flyer
  • :target: Lookout:

In Play:

  • Rich Earth
  • Centaur(3/3) overpower
  • L1 Midori(2/3)
  • L5 Calamandra(4/5) my units get resist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I hope they actually went for peace and not art of war Oni, but even then I think a surviving horselord would stay mine? Probably gonna sink gold into hero or tech 3 next turn considering I have no cards lol

Well, now that I couldn’t reach tech two… uh… the opposite of what I said about Oni

Died to what? It’s flying.

No, not a correction sorry! a suggestion that turning newsman into a braveman instead of a centaurman would have had the same attack but brave knight’s ability too
Unsolicited yes, but he’s my brother so I get to :wink:

How dare you

But yes good point

P2T6


Tech StartingHand Workers

TECH
Patriot Gryphon
Patriot Gryphon


STARTING HAND
Overeager Cadet
Flagstone Garrison
Drill Sergeant
Arrest
Flagstone Garrison
Spectral Aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail
General’s Hammer


NextHand

Flagstone Garrison
The Art of War
Scribe
Reputable Newsman, block 2 (0/2)


Discard

Building inspector (1/1A)
Patriot Gryphon
Patriot Gryphon
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Drill Sergeant, exhaust, draw - ($4)
Overeager Cadet, exhaust, draw, rune
Call Bigby to the stand - ($2)
Arrest dragon - ($0)
Brave Fairy readily and flying-ly kills Midori, Bigby L3

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby L3 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight, 3/1A flying cowardly
  • :target: Lookout:

In Play:

  • Sarge 3/3 +
  • Overeager Cadet
  • Garrison 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Here come the T rexes

Correcting turn as trex can’t eat bigby

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T7


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Dothram Horselord
Wandering Mimic


WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree
Rampant Growth


NextHand

Playful Panda
Tyrannosaurus Rex
Merfolk Prospector(1/1)
Dothram Horselord(6/5a) overpower
Feral Strike


Discard

Wandering Mimic
Dothram Horselord
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1


Tech 0 card(s)
Get Paid + float - ($11)
Arg - ($9)
T-rex, destroys sarge and brave knight (brave knight actually dies), you draw a card - ($1)
Cala deals 3+A to bigby, takes 2
Centaur kills bigby, overpower 2 to cadet

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tyrannosaurus Rex(10/10a) overpower, r2
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout: L3 Arg(1/4)

In Play:

  • Rich Earth
  • Centaur(3/1) overpower
  • L5 Calamandra(4/3) my units get resist
  • Fairie Dragon(4/2) flying, feather rune → 3/1 flyer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Powerful as t-rex is, I don’t believe he can stomp heroes.

1 Like

:man_facepalming: , thank you!
turn edited above