GL HF @James ! Sorry to have picked a deck no one in the tournament is actually using but hopefully it’s still good for warming up with Blue
We’ll be playing with the following balance changes; relevant to this game are the MoLaC and Garrison nerfs
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree
WORKERS
Ironbark Treant
NextHand
Rampant Growth
Tiger Cub
Forest’s Favor
Spore Shambler
Discard
Verdant Tree
Young Treant
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
merfolk prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Merfolk Prospector
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
James
May 9, 2025, 6:29am
2
So much gold you have
P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Jail
Arrest
Manufactured Truth
Spectral Aven
WORKERS
Porkhand Magistrate
NextHand
Traffic Director
Reputable Newsman
Lawful Search
Building Inspector
Bluecoat Musketeer
Discard
Manufactured Truth
Jail
Arrest
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
oni - ($2)
Aven - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : oni L1 2/3A frenzy
Elite :
Scavenger :
Technician :
Lookout : Aven 2/2 flying
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
no easy aven pop in Green despite all that gold
1 Like
Here goes nothing
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T2
Tech StartingHand Workers
TECH
Centaur
Spirit of the Panda
STARTING HAND
Spore Shambler
Forest’s Favor
Rampant Growth
Tiger Cub
WORKERS
Ironbark Treant
Spore Shambler
NextHand
Centaur
Forest’s Favor
Young Treant
Verdant Tree
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Worker for free
merfolk taps - ($6)
maxband arg - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Water Elemental(3/3a) anti-air
Elite :
Scavenger : Wisp(0/1)
Technician :
Lookout :
In Play:
Rich Earth
Merfolk Prospector(1/1)
L5 Arg(1/5)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
reputable newsman could ruin me, I should split the techs even though I’d rather another sotp than stampede. actually going centaur, in the case where I draw the centaur but not the sotp, then hopefully I draw verdant tree and I can look at reshuffling onto tech 2s perhaps
James
May 9, 2025, 10:46pm
4
P2T2
Tech StartingHand Workers
TECH
General’s Hammer
Brave Knight
STARTING HAND
Traffic Director
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Building Inspector
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
NextHand
Traffic Director
General’s Hammer
Brave Knight
Reputable Newsman
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level Onimaru to 5 - ($1)
Onimaru frenzily and readily kills elemental
Aven kills prospector
Building Inspector - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Building inspector (1/1A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Spectral Aven
oni L5 3/1 frenzy, readiness
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
He can pop my aven with Argagarg now, but it;s not great for him. I haven’t managed to tech up, but have become the aggressor, so it’s alright.
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T3
Tech StartingHand Workers
TECH
Dothram Horselord
Dothram Horselord
STARTING HAND
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
Centaur
Spirit of the Panda
WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
NextHand
Rampant Growth
Tiger Cub
Merfolk Prospector(1/1)
Centaur
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
young treant, draw - ($4)
spirit of the panda on wisp - ($0)
wisp kills BI, takes 1 - ($1)
tech 1 - ($0)
arg taps and tries to helpfully buff your aven, it pops
worker
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Young Treant(0/2) +r1
In Play:
Rich Earth
L5 Arg(1/5)
Wisp(2/2) panda wisp
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
If I don’t draw sotp, then tech up and verdant tree, and do a cool tech and horse lord next turn; if I do draw it, then just cross my fingers that I don’t draw horselord, kill BI and tech with the panda gold
Either way pesky aven must be popped or else he’ll finish off arg even if he kills Oni
@James I’ll go start our actual tournament thread lol, I’d be happy to slow/pause this one until that’s done
James
May 10, 2025, 4:07pm
7
I was already looking at this one! But will switch
P2T3
Tech StartingHand Workers
TECH
The Art of War
Scribe
STARTING HAND
Brave Knight
Traffic Director
General’s Hammer
Reputable Newsman
Manufactured Truth
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
NextHand
Arrest
Jail
Brave Knight
Scribe
Lawful Search
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($5)
Oni readily kills treant
max band Oni, the Squad arrives - ($2)
Newsman, embargo 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Reputable Newsman, block 2
Elite :
Scavenger : Soldier
Technician : Soldier
Lookout : Soldier
In Play:
Onimaru, 4/5 readiness frenzy
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Soldier time.
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T4
Tech StartingHand Workers
TECH
Fairie Dragon
Wandering Mimic
STARTING HAND
Tiger Cub
Rampant Growth
Merfolk Prospector(1/1)
Playful Panda
Centaur
WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
NextHand
Fairie Dragon
Dothram Horselord
Verdant Tree
Dothram Horselord
Tech 2 card(s)
Get Paid, wisp heals - ($7)
Worker
tech 2 balance - ($3)
centaur - ($0)
wisp hits newsman for 1 dmg after armour - ($1)
prospector - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : L5 Arg(1/5a)
Elite :
Scavenger : Merfolk Prospector(1/1)
Technician :
Lookout : Centaur(3/4) overpower +r1
In Play:
Rich Earth
Wisp(2/3) panda wisp
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
The horselord draw really is ideal
happy to sac Arg now he can’t gain free levels
James
May 10, 2025, 10:25pm
9
P2T4
Tech StartingHand Workers
TECH
Overeager Cadet
Drill Sergeant
STARTING HAND
Jail
Lawful Search
Arrest
Scribe
Brave Knight
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail
NextHand
Spectral Aven
Manufactured Truth
Building inspector (1/1A)
The Art of War
General’s Hammer
Discard
Lawful Search
Scribe
Arrest
Overeager Cadet
Drill Sergeant
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
one soldier and Frenzied Oni kills your Argagarg, levels fizzle
Another soldier trades with your prospector, take gold
Tech II Peace - ($3)
Brave Knight - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Brave Knight, 3/3A cowardly
Elite :
Scavenger : Soldier 1/1 sparkshot
Technician :
Lookout :
In Play:
Onimaru, 4/4 readiness frenzy
Reputable Newsman, block 2 (0/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Next turn, Art of War and replay Knight?
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Tyrannosaurus Rex
STARTING HAND
Dothram Horselord
Dothram Horselord
Verdant Tree
Fairie Dragon
WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree
NextHand
Young Treant(0/2) +r1
Wandering Mimic
Rampant Growth
Discard
Merfolk Prospector(1/1)
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Dothram Horselord
Wandering Mimic
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid, scav - ($9)
worker
faerie dragon, token on brave knight, it’s a 3/1 with flying while I have a faerie dragon - ($5)
centaur kills soldier, overpowers 2 damage to Oni, you get gold
Hire Calamandra - ($3)
Wisp trades Oni, Cala midband - ($4)
Horselord - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Dothram Horselord(6/5a) overpower
Elite :
Scavenger : L3 Calamandra(3/4) my units get resist
Technician : Fairie Dragon(4/2) flying, feather rune → 3/1 flyer
Lookout :
In Play:
Rich Earth
Centaur(3/3) overpower
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
I hope they actually went for peace and not art of war Oni, but even then I think a surviving horselord would stay mine? Probably gonna sink gold into hero or tech 3 next turn considering I have no cards lol
Well, now that I couldn’t reach tech two… uh… the opposite of what I said about Oni
zango
May 11, 2025, 6:05am
11
Nope, the token is not allowed on tech 0 units
1 Like
I thought it seemed a bit good… thanks for catching @zango
@James turn edited above - if I can’t have your tech 2 I shall settle for your Onimaru! I think this either v good or v bad for you
James
May 11, 2025, 2:55pm
13
Is bad
P2T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Building inspector (1/1A)
The Art of War
Spectral Aven
General’s Hammer
Manufactured Truth
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail
General’s Hammer
NextHand
Flagstone Garrison
Arrest
Drill Sergeant
Overeager Cadet
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Tech III - ($4)
Quince - ($2)
Manufacture my Newsman into a Centaur - ($1)
Centaurman and Brave Fairy kill your Horselord, Centaurman dies, Brave Fairy stays ready
Building Inspector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Brave Knight, 3/1A flying cowardly
Elite :
Scavenger : Mirror 0/1
Technician : Building inspector (1/1A)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Tech III smokescreen
More scared of your tech 2 than 3, especially with a tech 3 of my own - but alas you keep both
Also, a Braveman would have died to your hand
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T6
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Feral Strike
STARTING HAND
Wandering Mimic
Young Treant(0/2) +r1
Rampant Growth
Playful Panda
WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree
Rampant Growth
NextHand
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Dothram Horselord
Tyrannosaurus Rex
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($10)
Worker
young treant - ($8)
centaur attacks mirror, overpower kills BI
tech 3 - ($3)
cala kills Quince, maxbands
Midori - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Young Treant(0/2)
Technician : Fairie Dragon(4/2) flying, feather rune → 3/1 flyer
Lookout :
In Play:
Rich Earth
Centaur(3/3) overpower
L1 Midori(2/3)
L5 Calamandra(4/5) my units get resist
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I hope they actually went for peace and not art of war Oni, but even then I think a surviving horselord would stay mine? Probably gonna sink gold into hero or tech 3 next turn considering I have no cards lol
Well, now that I couldn’t reach tech two… uh… the opposite of what I said about Oni
Died to what? It’s flying.
No, not a correction sorry! a suggestion that turning newsman into a braveman instead of a centaurman would have had the same attack but brave knight’s ability too
Unsolicited yes, but he’s my brother so I get to
James
May 11, 2025, 5:26pm
17
How dare you
But yes good point
P2T6
Tech StartingHand Workers
TECH
Patriot Gryphon
Patriot Gryphon
STARTING HAND
Overeager Cadet
Flagstone Garrison
Drill Sergeant
Arrest
Flagstone Garrison
Spectral Aven
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail
General’s Hammer
NextHand
Flagstone Garrison
The Art of War
Scribe
Reputable Newsman, block 2 (0/2)
Discard
Building inspector (1/1A)
Patriot Gryphon
Patriot Gryphon
Arrest
Spectral Aven
Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Drill Sergeant, exhaust, draw - ($4)
Overeager Cadet, exhaust, draw, rune
Call Bigby to the stand - ($2)
Arrest dragon - ($0)
Brave Fairy readily and flying-ly kills Midori, Bigby L3
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Bigby L3 2/4A
Elite :
Scavenger :
Technician : Brave Knight, 3/1A flying cowardly
Lookout :
In Play:
Sarge 3/3 +
Overeager Cadet
Garrison 3HP
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Here come the T rexes
Correcting turn as trex can’t eat bigby
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 5
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison
change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro
change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion
change stats to 4/4
NEW Tricycloid
change stats to 3/2
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T7
StartingHand Workers
STARTING HAND
Tyrannosaurus Rex
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Dothram Horselord
Wandering Mimic
WORKERS
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree
Rampant Growth
NextHand
Playful Panda
Tyrannosaurus Rex
Merfolk Prospector(1/1)
Dothram Horselord(6/5a) overpower
Feral Strike
Discard
Wandering Mimic
Dothram Horselord
Spirit of the Panda(granting wisp +2/+2, attacks gain a gold) healing 1
Tech 0 card(s)
Get Paid + float - ($11)
Arg - ($9)
T-rex, destroys sarge and brave knight (brave knight actually dies), you draw a card - ($1)
Cala deals 3+A to bigby, takes 2
Centaur kills bigby, overpower 2 to cadet
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Tyrannosaurus Rex(10/10a) overpower, r2
Elite :
Scavenger : Young Treant(0/2)
Technician : Wisp(0/1)
Lookout : L3 Arg(1/4)
In Play:
Rich Earth
Centaur(3/1) overpower
L5 Calamandra(4/3) my units get resist
Fairie Dragon(4/2) flying, feather rune → 3/1 flyer
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Powerful as t-rex is, I don’t believe he can stomp heroes.
1 Like
, thank you!
turn edited above