[Casual] dwarddd monoGreen Vs James monoBlue

P2T7


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HANDFlagstone Garrison
Reputable Newsman, block 2 (0/2)
The Art of War
Scribe
Manufactured Truth
Lawful Search
Brave Knight, 3/1A flying cowardly
Patriot Gryphon


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Jail
General’s Hammer


NextHand

Patriot Gryphon
Spectral Aven
Sarge 3/3 +
Overeager Cadet
Building inspector (1/1A)


Discard

The Art of War
Patriot Gryphon
Lawful Search
Manufactured Truth
Reputable Newsman, block 2 (0/2)
Brave Knight, 3/1A flying cowardly


Tech 2 card(s)
Get Paid - ($10)
Garrison number 2 - ($7)
Scribe, exhaust, draw THREE cards - ($5)
Oni - ($3)
Lawful Search - ($2)
Patriot Gryphon for 2 gold - ($0)
It was an illusion! Concede. GG.

Float ($0)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • North Garrison 3Hp
  • South Garrison 3HP
  • Scribe
  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Here come the T rexes

1 Like

I did go for Art of War on that turn you worried about it and switched to kill Oni :sweat_smile: a shame.

A good practice match. I have remembered to never ever tech General’s Hammer, what a rubbish card.

Also, I’m really struggling to get good pressure with the Peace engine now. It was previously Blue’s main win con, and now I’m getting there and just about holding on. As i put in the other thread - I wonder if (blue) tech 0 units should be exempt from the exhaust cost? Or is this about right? If it is, i think other blue cards need buffs.