That actually does matter to my turn. If I’d realized you would have 9 gold to work with, I would have patrolled my Crawler in scav instead of lookout.
ah, so u did see the lowered worker count, mb then sorry, certainly fine for you to patrol crawler in scav, then I’ll use my redrawn hand and do my turn with crawler in scav?
I don’t want to think about it too much, since I’ve already seen my next hand as well as your tech choice. So yeah, let’s just say Crawler is in scav.
Well if you changed more I’d say you should redraw next hand anyway but if you’re okay as is then that’s also fine, I’ll post my turn in a minute just trying to double check rambasa/GY rules
Sorry for that kerfuffle, here’s my turn, unchanged from before except you get a gold, safe attacking makes your crawler too annoying to leave alive.
P1T4
StartingHand Workers TechChoices
STARTING HAND
Rambasa Twin
Jandra, the Negator
Poisonblade Rogue
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator
TECH
Slow-time Generator
Versatile Style
NextHand
Shimmer Ray
Skeleton Javelineer(1/1)
Yesterday’s Golgort
Sacrifice the Weak
Discard
Deteriorate
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa twins - ($4)
Tech 2 Past - ($0)
Grave and stewardess trade with crawler
Tap GY for haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Rambasa Twin(3/2)
-
Lookout: Rambasa Twin(3/2) +r1
In Play:
- Graveyard( Stewardess of the Undone(2/3a) )
- Pestering Haunt(1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
@Dreamfire’s turn!
It happens to all of us. Mistakes on the spreadsheet tend to snowball.
thanks for understanding i think we are back on track from here
P2T4
Tech StartingHand Workers
TECH
Giant Panda
Polymorph: Squirrel
STARTING HAND
Aged Sensei
Snapback
Crypt Crawler
Savior Monk
Sensei’s Advice
WORKERS
Grappling Hook
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Blooming Ancient
Smoker
Morningstar Flagbearer
Blooming Ancient
Discard
Crypt Crawler
Snapback
Aged Sensei
Giant Panda
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + scav gold - ($9)
Worker - ($8)
Crypt Crawler - ($6)
Savior Monk - ($4)
Setsuki - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Crypt Crawler (3/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Savior Monk (2/2)
In Play:
- Setsuki lvl 1 (1/3)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 1
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 2
- Workers: 9
Thoughts
Past is a surprise. At least dwarddd can’t afford to fetch a Rememberer + play Seer.
@dwarddd’s turn!
P1T5
Tech StartingHand Workers
TECH
Shimmer Ray
Doom Grasp
STARTING HAND
Sacrifice the Weak
Shimmer Ray
Skeleton Javelineer(1/1)
Yesterday’s Golgort
WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator
Skeleton Javelineer(1/1)
NextHand
Versatile Style
Slow-Time Generator
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rambasa and Haunt trade with crawler, rambasa to codex
Golgurt - ($4)
Shimmer Ray - ($3)
Garth + skele - ($0)
tap GY for haunt
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Yesterday’s Golgort(6/4a) fading 2
-
Elite:
-
Scavenger:
-
Technician: Rambasa Twin(3/2)
-
Lookout:
In Play:
- Graveyard( Stewardess of the Undone(2/3a) )
- Pestering Haunt(1/1)
- Shimmer Ray(3/4) flying, fading 2
- L1 Garth(1/3)
- Skele(1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
if they have stealth for sets already that’s fine cos it’s instead of a growth tech 2, but may build a tower if she sticks around
@Dreamfire’s turn!
P2T5
Tech StartingHand Workers
TECH
Sickness
Artisan Mantis
STARTING HAND
Blooming Ancient
Blooming Ancient
Smoker
Morningstar Flagbearer
WORKERS
Grappling Hook
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Snapback
Artisan Mantis
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + float - ($11)
Blooming Ancient - ($7)
Blooming Ancient #2, generate a rune - ($3)
Smoker, generate 2 runes (3 total) - ($2)
Bounce Smoker with a rune (2 total)
Smoker, generate 2 runes (4 total) - ($1)
Bounce Smoker with a rune (3 total)
Smoker, generate 2 runes (5 total) - ($0)
Move 3 runes to Savior Monk, trades with Golgort
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Blooming Ancient (3/5A), +
-
Elite:
-
Scavenger: Blooming Ancient (3/5), +
-
Technician: Setsuki lvl 1 (1/3)
-
Lookout: Smoker (1/1)
In Play:
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 1
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I could get the same number of runes by simply playing Arg, but I want to keep him available for a Polymorph.
@dwarddd’s turn!
P1T6
Tech StartingHand Workers
TECH
Second Chances
Training Grounds
STARTING HAND
Versatile Style
Deteriorate
Slow-Time Generator
WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator
Skeleton Javelineer(1/1)
NextHand
Shimmer Ray
Doom Grasp
Poisonblade Rogue
Discard
Deteriorate
Versatile Style
Second Chances
Training Grounds
Tech 2 card(s)
Get Paid - ($9)
Slow-time generator - ($4)
Tap GY to play Golgurt - ($1)
Haunt takes out tower
Shimmer ray and twin kill SQL, twin to codex
Garth kills smoker
discard card to give shimmer ray a rune
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Yesterday’s Golgort(6/4a) fading 2
-
Elite:
-
Scavenger: Skele(1/1)
-
Technician:
-
Lookout:
In Play:
- Graveyard( Stewardess of the Undone(2/3a), Pestering Haunt(1/1) )
- Shimmer Ray(3/4) flying, fading 2
- L1 Garth(1/2)
- Slow-Time Generator(2) workers can’t produce more than 4g
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
Thoughts
kill sets, receive 1dmg on slow-time from smoker, kill smoker, lose slow-time if they have hidden ninja, which actually is a decent tech for them anyway as it has synergy with growth buffs
eh i’ll take the risk on their draw they only have 3 cards and i’ve seen 4 of their techs
can’t play this game like slow-time is gonna last forever - hidden ninja can get 1 thing through even with a tower - otherwise i think lich’s bargain would be a cool play
@Dreamfire’s turn!
P2T6
Tech StartingHand Workers
TECH
Spreading Plague
Hidden Ninja
STARTING HAND
Artisan Mantis
Polymorph: Squirrel
Snapback
WORKERS
Grappling Hook
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Savior Monk
Morningstar Flagbearer
Sickness
Giant Panda
Crypt Crawler
Discard
Smoker
Blooming Ancient
Polymorph: Squirrel
Artisan Mantis
Snapback
Spreading Plague
Hidden Ninja
Tech 2 card(s)
Get Paid - slow time - ($4)
Arg, generate 2 runes - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Blooming Ancient (5/7A), +++
-
Elite:
-
Scavenger: Arg lvl 1 (1/3)
-
Technician: Setsuki lvl 1 (1/3)
-
Lookout: Wisp (0/1)
In Play:
- Safe Attacking
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 2
- Workers: 9
Thoughts
Not much to do!
@dwarddd’s turn!
P1T7
Tech StartingHand Workers
TECH
Lich’s Bargain
Yesterday’s Golgort
STARTING HAND
Doom Grasp
Shimmer Ray
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator
Skeleton Javelineer(1/1)
NextHand
Training Grounds
Yesterday’s Golgort
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($5)
new skele - ($4)
Doom grasp, sac new skele, kill blooming ancient - ($0)
Shimmer ray kills Sets
Golgurt kills Arg, garth midbands
old skele kills wisp
Garth hits tech 2 to 3hp, golgurt gets rune
Tap GY play Haunt
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard( Stewardess of the Undone(2/3a),)
- Shimmer Ray(3/4) flying, fading 1
- L5 Garth(2/4)
- Slow-Time Generator(2) workers can’t produce more than 4g
- Pestering Haunt(1/1)
- Yesterday’s Golgort(6/3) fading 2
- Skele(1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I think that’s GG, on 4g a turn my board is 3 turns of gold not counting slow-time, and with no sets he has strictly no haste so my open patrol doesnt matter
@Dreamfire’s turn!
Not much I can do with 7$, GG WP!
P1T1
StartingHand Workers
STARTING HAND
Savior Monk
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
WORKERS
Fox Viper
NextHand
Aged Sensei
Snapback
Safe Attacking
Grappling Hook
Discard
Morningstar Flagbearer
Fox Primus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)
Smoker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout: Smoker (1/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Thoughts
Pretty good split here.
@dwarddd’s turn!
GGWP, that was the first time i’d used slow-time gen, it really turned a minor advantage into a game-winning one
glhf as P1
P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
WORKERS
Summon Skeletons
NextHand
Jandra, the Negator
Thieving Imp
Skeletal Archery
Deteriorate
Discard
Sacrifice the Weak
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
skele - ($1)
skel jav - ($0)
Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Skeleton Javelineer(1+1/1) javelin
-
Scavenger:
-
Technician: Skeleton(1/1)
-
Lookout:
In Play:
- Pestering Haunt(1/1)
- L1 Garth(1/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
id play an imp but no such luck,
i reckon they’ll play either sensei’s advice or safe attacking so i’ll want to be able to ping some stuff, playing the haunt now costs me the same number of cards as deterioate later, but delays my reshuffle by a card
but if i put a skele in technician then i should play the haunt, so i’ll do that
@Dreamfire’s turn!
P1T2
Tech StartingHand Workers
TECH
Hidden Ninja
Shuriken Hail
STARTING HAND
Grappling Hook
Aged Sensei
Safe Attacking
Snapback
WORKERS
Fox Viper
Grappling Hook
NextHand
Morningstar Flagbearer
Shuriken Hail
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Smoker stealthily and safely kills Haunt
Savior Monk safely kills Javelineer
Setsuki - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Setsuki lvl 1 (1/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Savior Monk (2/1)
- Smoker (1/1)
- Safe Attacking
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
My first instinct is to play Orpal, but let’s try Setsuki.
@dwarddd’s turn!
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Vigor Adept
STARTING HAND
Thieving Imp
Deteriorate
Jandra, the Negator
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Graveyard
Sacrifice the Weak
Skeleton Javelineer(1+1/1) javelin
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deterioate Monk
Tech 1 - ($3)
Thieving Imp, discard #1 - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton(1/1a)
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp(2/2)
-
Lookout:
In Play:
- L1 Garth(1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
sets, so stealth, haste or 1dmg to patrollers incoming, to kill Garth they’d need to either maxband sets first or draw hidden ninja as well as speed of the fox so i reckon he’s safe for now
@Dreamfire’s turn!
P1T3
Tech StartingHand Workers
TECH
Fox’s Den Students
Gorgon
STARTING HAND
Sensei’s Advice
Shuriken Hail
Morningstar Flagbearer
Snapback
WORKERS
Fox Viper
Grappling Hook
Sensei’s Advice
NextHand
Aged Sensei
Hidden Ninja
Fox Primus
Discard
Morningstar Flagbearer
Savior Monk
Shuriken Hail
Snapback
Fox’s Den Students
Gorgon
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Shuriken Hail - ($5)
Smoker safely kills Skeleton
Setsuki kills Imp
Setsuki to midband - ($2)
Tech 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Setsuki lvl 4 (2/3)
- Smoker (1/1)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
Thoughts
Hidden Ninja would’ve been much nicer than Hail.
@dwarddd’s turn!
P2T3
Tech StartingHand Workers
TECH
Young Lightning Dragon
Martial Mastery
STARTING HAND
Graveyard
Skeleton Javelineer(1+1/1) javelin
Sacrifice the Weak
Bone Collector
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
NextHand
Vigor Adept
Skeletal Archery
Pestering Haunt(1/1)
Poisonblade Rogue
Discard
Thieving Imp(2/2)
Skeleton Javelineer(1+1/1) javelin
Sacrifice the Weak
Young Lightning Dragon
Martial Mastery
Tech 2 card(s)
Get Paid, tech draw - ($7)
Worker - ($6)
Garth kills smoker
Bone collector - ($4)
Tech 2 Discipline - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bone Collector(3/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Garth(1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
tech draw was bone collector, ideal!
no chance they r knocking tech 2 down, so vigor adept next turn here i (4/5 chance) come
second sets spell perfectly possible but i’m betting on a tech 1, speed of the fox and hidden ninja can’t be patrolled against, but might be worth going sql just to stop maxband sets → swift kill being too easy
@Dreamfire’s turn!