P2T2
Tech StartingHand Workers
TECH
Spectral Hound
Brave Knight
STARTING HAND
Arrest
Manufactured Truth
Reputable Newsman
Spectral Aven
Lawful Search
Jail
WORKERS
Bluecoat Musketeer
Jail
NextHand
Brave Knight
Spectral Hound
Porkhand Magistrate
Traffic Director(1/1) untargetable
Discard
Building Inspector(1/1)
Lawful Search
Manufactured Truth
Arrest
Reputable Newsman
Spectral Aven
Tech 2 card(s)
Get Paid - ($6)
lawful search your hand, i reshuffle and draw… i was not expecting to see a lobber in there! - ($5)
Arrest Smoker, but he escapes to your hand - ($3)
Oni kills Fox Viper
Manufactured truth BI into Fox primus, they trade - ($2)
Tech 1 - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
can i leave oni on 1hp? can i risk hiring an aven? what should i block with reputable newsman? im weary of overusing lawful search because of the security it gives, but here it’s not closing many of my options and it lets me know how to use my available units… but hang on, fire spells dont actually care whether a hero is low, flame arrow is the only one that can hit a backline hero, and if he has unphase or reversal then oni’s probably dead unless i can newsman it, so no matter what i see i think im going to attack, and then i still want to see to know which units to play, but eh could also attack in a different way come to think of it if i k i can leave Oni low
@Dreamfire’s turn!
P1T3
Tech StartingHand Workers
TECH
Lobber
Firebat
STARTING HAND
Snapback
Lobber
Savior Monk
WORKERS
Morningstar Flagbearer
Grappling Hook
Smoker
NextHand
Unphase
Firebat
Aged Sensei
Lobber
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Vir, take a peek - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Vir lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
And again dwarddd has put me on the back foot. Primus is just not doing it for me.
@dwarddd’s turn!
P2T3
Tech StartingHand Workers
TECH
Reteller of Truths
Macciatus, The Whisperer
STARTING HAND
Spectral Hound
Traffic Director(1/1) untargetable
Porkhand Magistrate
Brave Knight
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
NextHand
Reputable Newsman
Lawful Search
Building Inspector(1/1)
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Hound - ($5)
tech 2 Truth - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Spectral Hound(3/3a)
-
Elite: L1 Onimaru(2+1/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
while i feel teching an eyes of the chancellor and betting i can stick a newsman before he assimilates it sounds fun, i think the viable winning strategy here is gryphon rush, with a reteller-macciatus combo to keep me alive till i get there
@Dreamfire’s turn!
P1T4
Tech StartingHand Workers
TECH
Fire Dart
Double Time
STARTING HAND
Unphase
Sensei’s Advice
Aged Sensei
Lobber
Firebat
WORKERS
Morningstar Flagbearer
Grappling Hook
Smoker
Aged Sensei
NextHand
Fox Viper
Savior Monk
Lobber
Discard
Fire Dart
Double Time
Lobber
Unphase
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($8)
Peek
Worker - ($7)
Unphase pops Spectral Hound - ($5)
Lobber, trades with Oni, Vir to lvl 3 - ($4)
Vir to midband, hits tech 2 - ($2)
Firebat - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Firebat (3/3)
In Play:
- Vir lvl 5 (3/3)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
No point teching up right now. Better to try and setup a tech break + maxband Vir.
@dwarddd’s turn!
P2T4
Tech StartingHand Workers
TECH
Free Speech
Reteller of Truths
STARTING HAND
Reputable Newsman
Lawful Search
Macciatus, The Whisperer
Building Inspector(1/1)
Traffic Director(1/1) untargetable
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director(1/1) untargetable
NextHand
Manufactured Truth
Brave Knight
Spectral Aven
Discard
Lawful Search
Spectral Hound(3/3a)
Free Speech
Reteller of Truths
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Quince - ($6)
Lawful search your hand, i draw - ($5)
Macciatus - ($3)
Building Inspector - ($2)
Second Mirror - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Mirror(1/2a)
-
Elite:
-
Scavenger: Mirror(1/2)
-
Technician: Building Inspector(1/1)
-
Lookout:
In Play:
- Quince(1/3)
- Macciatus, The Whisperer(3/3) illusions don’t pop
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
lawful search saw no targeting things at all, bittersweet as I don’t know if I should be newsmanning
depending on his top of deck, i could keep macciatus and quince alive
@Dreamfire’s turn!
Note that your tech 2 should be at 2 HP after Vir hit it last turn.
P1T5
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Hotter Fire
STARTING HAND
Lobber
Fox Viper
Savior Monk
WORKERS
Morningstar Flagbearer
Grappling Hook
Smoker
Aged Sensei
Fox Viper
NextHand
Snapback
Fox Primus
Bamstamper Lizzo
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir kills SQL Mirror
Firebat safely kills scav Mirror
Lobber, safely kills Inspector - ($6)
Vir to maxband, Mech to forecast 2 - ($4)
Tech 2 (Fire) - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vir lvl 7 (3/5)
- Firebat (3/3)
- Lobber (2/2)
- Safe Attacking
- Mech, forecast 2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
dwarddd could use Quince’s midband to kill Vir or break my tech 2, but that’s a big gold investment.
@dwarddd’s turn!
So much targeting available 
Thanks for catching tech 2 hp
P2T5
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Spectral Aven
Manufactured Truth
Brave Knight
Reteller of Truths
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director(1/1) untargetable
Manufactured Truth
NextHand
Liberty Gryphon
Reputable Newsman
Brave Knight
Arrest
Tech 2 card(s)
Get Paid, tech draw, scav gold - ($10)
Worker - ($9)
Tech 3 - ($4)
Reteller - ($2)
Macciatus kills lobber
Mirror - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Quince(1/3a)
-
Elite:
-
Scavenger:
-
Technician: Mirror(1/2)
-
Lookout: Reteller of Truths(4/4) first two non-token illusions a turn die to my hand
In Play:
- Macciatus, The Whisperer(3/1) illusions don’t pop
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Truth)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
nice, got the 50/50 reteller
if he has bamstamper or unphase, i should attack with macciatus, if he has neither i should patrol him
if he has them and i patrol that’s a waste, if he doesnt and i attack it’s not so bad macciatus can hang around on low hp
guessing at least 2 bamstampers, an unphase and maybe 1 fire spell, he has Vir’s peek, gives him a decent chance of getting something to kill macciutus before the rest, patrol accordingly
@Dreamfire’s turn!
P1T6
Tech StartingHand Workers
TECH
Martial Mastery
Versatile Style
STARTING HAND
Snapback
Fox Primus
Bamstamper Lizzo
Double Time
WORKERS
Morningstar Flagbearer
Grappling Hook
Smoker
Aged Sensei
Fox Viper
NextHand
Lobber
Unphase
Hotter Fire
Bamstamper Lizzo
Discard
Lobber
Martial Mastery
Versatile Style
Fox Primus
Snapback
Tech 2 card(s)
Get Paid - ($9)
Mech to forecast 1
Peek
Swap a card - ($8)
Grave - ($6)
Vir and Firebat kill Quince, Grave to midband
Double Time, to forecast 3 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 3 (3/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vir lvl 7 (3/4)
- Firebat (3/3)
- Safe Attacking
- Mech, forecast 1
- Double Time, forecast 3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Double Time on the top of my deck, that’s worth delaying Bamstamper for! Now to see if I survive until it drops.
@dwarddd’s turn!
That’s quite the ticking bomb u have there
P2T6
StartingHand Workers
STARTING HAND
Arrest
Liberty Gryphon
Brave Knight
Reputable Newsman
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director(1/1) untargetable
Manufactured Truth
NextHand
Spectral Hound(3/3a)
Liberty Gryphon
Lawful Search
Spectral Aven
Free Speech
Discard
Arrest
Brave Knight
Reputable Newsman
Tech 0 card(s)
Get Paid - ($10)
Gryphon - ($7)
Onimaru - ($5)
Gryphon kills Grave
Reteller and mirror destroy your tech 2
Macciatus hits your base to 15
Maxband Oni - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Soldier(1/1a) sparkshot
-
Elite:
-
Scavenger: Soldier(1/1) sparkshot
-
Technician: Soldier(1/1) sparkshot
-
Lookout:
In Play:
- Macciatus, The Whisperer(3/1) illusions don’t pop
- Liberty Gryphon(6/6) flying haste, unstoppable, untargetable, unattackable while non-liberty gryphon alive
- Mirror(1/2)
- Reteller of Truths(4/4) first two non-token illusions a turn die to my hand
- L8 Onimaru(4/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Truth)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
mmmm, i think he’s given me the game here, had i had no gryphon perhaps not, but as it is im pretty confident in finishing him before double time drops
nothing to kill Vir against means no ember sparks
could kill vir instead of tech 2, but unphase isn’t so bad the only think firebat can kill is macciatus and he’s fine to lose now i’m onto gryphons
@Dreamfire’s turn!
Not as much of a ticking bomb as Truth tech 3! Nothing I can do to stop the Gryphons from breaking my base, GG WP!
Maybe I should’ve broken tech 2 on my T5 instead of clearing the second Mirror… I guess we’ll never know 
GG WP!
yeah hard to tell, i think perhaps you should have but i did have manufactured truth so a pretty easy Vir kill afterwards, and you spent all your gold and firebat isn’t free, hard choice! i think with the matchup between our tech 2s stalling my rush would’ve been very valuable, one turn with a bamstamper and an ember sparks would probably win the game. As it was double time wasn’t the win con tho, i think you went for it in that last turn in a “if they have gryphon i’ve lost anyway so might as well play as if they dont” style decision?
Looking at your thoughts back then i think you’d agree now that aged sensei+hero would’ve been better than primus - it was too easy for me to protect a BI which when you’re paying a multi-colour penalty too becomes pretty painful
These were fun and interesting games though, it was cool to hear about the effect of a lingering bigby on your decisions. I’m still down to play some more, any match-up you want to try?
Agreed on all counts!
I redrew a random deck and got [Ninjutsu]/Growth/Disease (looks like I can’t shake the white starter). You’re up to go first.
1 Like
Random deck for me too then, had enough Blue vs White starter for now XD: [Necro]/Discipline/Past
P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
WORKERS
Summon Skeletons
NextHand
Thieving Imp
Sacrifice the Weak
Deteriorate
Skeletal Archery
Pestering Haunt
Discard
Graveyard
Jandra, the Negator
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Skel jav - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Grave(2/3)
- Skeleton Javelineer(1/1) javelin
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
with both offensive spells in next hand i think Garth is the obvious choice, then the 1-drop i have in hand makes sense
workering summon skeles cos while they are fun for now disease counters them a little hard for an actual game-plan
thinking more about hero choice, garth would be weak against a lot of aggressive openings they could pull off, grave is much more P1 of me
@Dreamfire’s turn!
P2T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Snapback
Safe Attacking
WORKERS
Grappling Hook
NextHand
Savior Monk
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
Discard
Morningstar Flagbearer
Snapback
Aged Sensei
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Safe Attacking - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Orpal lvl 1 (2/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
No good units to play. I’ll pay 1 just to thin the deck.
@dwarddd’s turn!
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Rambasa Twin
STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Thieving Imp
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Stewardess of the Undone
Deteriorate
Sacrifice the Weak
Graveyard
Thieving Imp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave and skele’s spear kill Orpal
Tech 1 - ($2)
Haunt
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Grave(1/2) 2(-)
- Skeleton Javelineer(1/1)
- Pestering Haunt(1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
happy with grave choice now, teching things for early advantage, not really thinking about long-term as i think just pressing the attack is important for now,
@Dreamfire’s turn!
P2T2
Tech StartingHand Workers
TECH
Crypt Crawler
Crypt Crawler
STARTING HAND
Savior Monk
Sensei’s Advice
Smoker
Fox Viper
Fox Primus
WORKERS
Grappling Hook
Fox Viper
NextHand
Savior Monk
Crypt Crawler
Sensei’s Advice
Morningstar Flagbearer
Fox Primus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Tower - ($1)
Smoker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Smoker (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Full on defensive mode.
@dwarddd’s turn!
P1T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Shimmer Ray
STARTING HAND
Stewardess of the Undone
Sacrifice the Weak
Deteriorate
Thieving Imp
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Rambasa Twin
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
stewardess, tries to bounce smoker but he bounces himself - ($4)
SkelJav runs into tower
graveyard - ($2)
haunt runs into tower
grave pings tower
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone(2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Grave(1/1) 2(-)
- Graveyard( Pestering Haunt(1/1) )
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
GY and Past seems like it’ll work
@Dreamfire’s turn!
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Crypt Crawler
Savior Monk
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Grappling Hook
Fox Viper
Fox Primus
NextHand
Savior Monk
Sensei’s Advice
Crypt Crawler
Aged Sensei
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crypt Crawler - ($4)
Tech 2 (Growth) - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Crypt Crawler (3/3)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 1
Economy Info:
Cards:
Gold:
Thoughts
I’m kinda expecting dwarddd to spec into Discipline. Of my options, I think Growth matches up best against that, given that I already have Crawlers to deal with YLDs.
@dwarddd’s turn!
i did the classic pay for a worker but not move the card, permission to actually worker and redraw?
Assuming that’s fine, i did write that i made a worker so I imagine you didn’t even notice 
turn hidden till we sort this out