[Casual] Dwarddd Monoblue vs Dreamfire [Discipline]/Fire/Future

Actually a reasonably balanced deck in terms of hero/upgrade/building removal/out of hand damage you’ve randomised there :slight_smile:

GLHF @Dreamfire

P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Jail
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman


WORKERS
Bluecoat Musketeer


NextHand

Traffic Director
Building Inspector
Arrest
Porkhand Magistrate
Spectral Aven


Discard

Lawful Search
Jail
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
reputable newsman block 1 cost spells and upgrades - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman(0/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

not the best split ever… guess im stalling till later, not sure what will happen later but I’ll figure that out then

@Dreamfire’s turn!

Hmm, yeah, I didn’t think how frustrating it might be to play mono-blue against a codex with all of Snapback, Ember Sparks and Assimilate. I’ll re-randomize after this first match.

Anyway GL HF!

P2T1


StartingHand Workers

STARTING HAND
Smoker
Grappling Hook
Safe Attacking
Snapback
Aged Sensei


WORKERS
Smoker


NextHand

Savior Monk
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer


Discard

Snapback
Grappling Hook
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Nothing I’d really want to worker, but I guess Smoker is the least important in the long run.

@dwarddd’s turn!

No dont worry, in a casual match i dont mind that kinda challenge!

However, reputable newsman is blocking 1 cost upgrades like safe attacking ^

1 Like

My bad, I’ll just float the gold and draw an extra card.

1 Like

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Building Inspector
Spectral Aven
Arrest
Traffic Director
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Manufactured Truth
Tax Collector
Overeager Cadet
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Building Inspector - ($4)
traffic director - ($3)
tech 1 - ($2)
Bigby - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director(1/1a) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman(0/3) 2 cost spells/upgrades, +r1

In Play:

  • Building Inspector(1/1)
  • L1 Bigby(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

thoughts on porkhand magistrate here, if Grave kills him by midbanding the trade is awful, would only use him if i had no 1 drop to pair with a hero (for same total cost as porko) - could only keep him alive if i treated him as a priority instead of a blocker

@Dreamfire’s turn!

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Firebat


STARTING HAND
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk


WORKERS
Smoker
Fox Viper


NextHand

Grappling Hook
Sensei’s Advice
Rambasa Twin
Morningstar Flagbearer
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Expensive tech 1 - ($3)
Fox Primus - ($0)
Grave kills Traffic Director

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fox Primus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

My first thought is to go for a tech 1 rush with Rambasa+Spartner into Lobbers, but with Bigby already out I feel that’s vulnerable to an early Injunction.
I’ll play Primus over Savior in case dwarddd teched Tax Collector, and to discourage Aven. Grave could easily die, but I don’t really mind giving levels to Bigby.

@dwarddd’s turn!

P1T3


Tech StartingHand Workers

TECH
Justice Juggernaut
Boot Camp


STARTING HAND
Spectral Aven
Overeager Cadet
Tax Collector
Porkhand Magistrate
Manufactured Truth


WORKERS
Bluecoat Musketeer
Porkhand Magistratep
Spectral Aven


NextHand

Jail
Tax Collector
Lawful Search


Discard

Manufactured Truth
Reputable Newsman(0/3) 2 cost spells/upgrades, +r1
Building Inspector(1/1)
Traffic Director(1/1a) untargetable
Justice Juggernaut
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
manufactured truth newsman into fox, they trade - ($4)
BI trades with sensei
bigby kills grave, midbands
Bigby stashes a card

Float ($4)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet(2/2)
  • :target: Lookout:

In Play:

  • L3 Bigby(2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

mm, i have lots of money…

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Flame Arrow
Lobber


STARTING HAND
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Safe Attacking
Rambasa Twin
Firebat


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer


NextHand

Grappling Hook
Snapback
Aged Sensei
Flame Arrow
Savior Monk


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Vir, take a peek - ($4)
Firebat - ($2)
Safe Attacking - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmm, I’m still scared of an early Injunction, so I can’t just play Rambasa+Firebat, or Firebat+tech 2.

@dwarddd’s turn!

P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Justice Juggernaut


STARTING HANDTax Collector
Jail
Lawful Search
Arrest


WORKERS
Bluecoat Musketeer
Porkhand Magistratep
Spectral Aven
Jail


NextHand

Building Inspector(1/1)
Insurance Agent
Traffic Director(1/1a) untargetable


Tech 2 card(s)
Get Paid + float - ($11)
Lawful search, draw 1 then look at your hand - ($10)
bigby and cadet kill firebat
Tech 2 Law - ($6)
Tax Collector, steal your float - ($5)
Worker - ($4)

Float ($4)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector(2/3)
  • :target: Lookout:

In Play:

  • L3 Bigby(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

i thought there might be hero removal coming soon, good information to have now i k there’s no point in herling bigby
regretting early tech into Law, i have so much money i couldve got value out if a garrison before it was stolen/burnt
tower -no, HH- no, tech lab - that may have been a good idea! but too late now…, Surplus, hm if they do shoot it it wont quite be destroyed and will have almost paud for itself in trading, plus if they play flame arrow next turn they r delaying tech 2 further (and doing a pretty weird play regardless)
Edit: not enough gold for sjrplus, forgot to pay for worker

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Molting Firebird


STARTING HAND
Snapback
Savior Monk
Flame Arrow
Grappling Hook
Aged Sensei


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Grappling Hook


NextHand

Fox Primus
Lobber
Rambasa Twin
Sensei’s Advice


Discard

Firebat
Bamstamper Lizzo
Molting Firebird
Flame Arrow
Snapback


Tech 2 card(s)
Get Paid + float - taxes - ($8)
Vir peeks
Worker - ($7)
Tech 2 (Fire) - ($3)
Savior Monk - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Top card is Sensei’s Advice, might be useful next turn with Lobber.

@dwarddd’s turn!

P1T5


Tech StartingHand Workers

TECH
Insurance Agent
Injunction


STARTING HAND
Insurance Agent
Traffic Director(1/1a) untargetable
Building Inspector(1/1)
Boot Camp


WORKERS
Bluecoat Musketeer
Porkhand Magistratep
Spectral Aven
Jail


NextHand

Reputable Newsman(0/3) 2 cost spells/upgrades, +r1
Overeager Cadet(2/2)
Boot Camp
Arrest
Justice Juggernaut


Discard

Insurance Agent
Injunction
Building Inspector(1/1)
Traffic Director(1/1a) untargetable


Tech 2 card(s)
Get Paid + float - ($12)
maxband bigby - ($10)
tap bigby to draw
Insurance Agent, insures tax collector - ($9)
Onimaru - ($7)
Maxband Onimaru - ($0)
skip worker
bigby stashes a card for later

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector(2/3a) insured
  • :psfist: Elite:
  • :ps_: Scavenger: Berta(1/1)
  • :pschip: Technician: Charles(1/1)
  • :target: Lookout: Insurance Agent(2/2) +r1, insuring Tax colllector

In Play:

  • L5 Bigby(3/4)
  • L8 Onimaru(4/5)
  • Alph(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

@Dreamfire’s turn!

P2T5


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Sensei’s Advice
Lobber
Fox Primus
Rambasa Twin


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Grappling Hook
Fox Primus


NextHand

Snapback
Rambasa Twin
Cinderblast Dragon
Firebat


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Lobber - ($2)
Grave - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir lvl 1 (2/3A)
  • :psfist: Elite: Grave lvl 1 (3/3)
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Lobber (2/2)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’m expecting a big next turn from dwarddd.

@dwarddd’s turn!

@Dreamfire please can I see a technician draw (I kill lobber and then lawful search your hand), I can post what I’ve done so far if you’d like :+1:

Technician draw is Sensei’s Advice.

1 Like

Ty, always annoying when that one interaction breaks the asynchronous seal…

P1T6


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Boot Camp


STARTING HANDBoot Camp
Reputable Newsman(0/3) 2 cost spells/upgrades, +r1
Overeager Cadet(2/2)
Arrest
Justice Juggernaut
Lawful Search
Manufactured Truth
Justice Juggernaut


WORKERS
Bluecoat Musketeer
Porkhand Magistratep
Spectral Aven
Jail
Arrest


NextHand

Boot Camp
Justice Juggernaut
Building Inspector(1/1)
Lawful Search
Insurance Agent


Tech 2 card(s)
Get Paid - ($8)
Bigby and Soldier kill Vir, soldier sparkshots Grave
Tax Collector trades with Grave, i get 2g and a card from health insurance - ($10)
Two soldiers trade with Technician and Scavenger, attacking one and sparkshotting the other
Lawful search, draw 1 and search your hand… lol that is nice to know - ($9)
Justice Juggernaut - ($3)
Bootcamp the juggernaut, i draw - ($2)
Onimaru takes out tech 3, your base to 18
Insurance agent kills Sensei
Overeager Cadet
worker - ($1)
stash card

Float ($1)
Stash 1, Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Bigby(3/2)
  • L8 Onimaru(4/5)
  • Insurance Agent(2/1)
  • Justice Juggernaut(5/7) unstoppable, cant patrol, 2 lives (+)
  • Overeager Cadet(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

had i thought ahead when teching that even if i did see snapback when i viewed his hand I’d just be able to block it with newsman anyway, I might’ve teched art of war

@Dreamfire’s turn!

I’m pretty sure you can lock me out, but I’ll let you have the pleasure of actually getting it done :wink:

P2T6


Tech StartingHand Workers

TECH
Molting Firebird
Flame Arrow


STARTING HAND
Snapback
Firebat
Rambasa Twin
Cinderblast Dragon
Sensei’s Advice


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Grappling Hook
Fox Primus
Sensei’s Advice


NextHand

Flame Arrow
Molting Firebird
Bamstamper Lizzo
Cinderblast Dragon


Discard

Savior Monk
Lobber
Aged Sensei
Snapback
Cinderblast Dragon
Firebat
Molting Firebird
Flame Arrow


Tech 2 card(s)
Get Paid + technician draw + scav gold - ($11)
Rebuild tech 3
Rambasa Twin, other Twin arrives - ($7)
Jaina - ($5)
Snapback Oni out for Quince, Mirror arrives - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina lvl 1 (2/3)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11

@dwarddd’s turn!

Frustratingly I can’t get a double tech break, had a couple cards in my deck which would’ve helped with the extra 1 dmg but didn’t draw them. But considering i can see your hand and, unless i’ve forgotten something, will be able to attack with a copied lawbringer gryphon next turn I’m good if you want to start a new game - you were right that I enjoyed playing another turn :smile:

P1T7


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Injunction


STARTING HANDJustice Juggernaut
Lawful Search
Insurance Agent
Boot Camp
Building Inspector(1/1)
Boot Camp
Manufactured Truth
Tax Collector(2/3a) insured


WORKERS
Bluecoat Musketeer
Porkhand Magistratep
Spectral Aven
Jail
Arrest
Building Inspector(1/1)


NextHand

Injunction
Lawbringer Gryphon
Lawbringer Gryphon
Traffic Director(1/1a) untargetable
Reputable Newsman(0/3) 2 cost spells/upgrades, +r1


Tech 2 card(s)
Get Paid + float - ($10)
lawful search, i draw and look at your hand - ($9)
Insurance agent, insure sql rambasa - ($8)
midband quince - ($6)
Quince and old insurance agent kill SQL (to codex), i get 4g and a card - ($10)
tap bigby to draw, can’t quite double tech break!
maufactured truth cadet into rambasa twin - ($9)
my rambasa twin twin trades with jaina, i think it goes to my codex? quince maxbands, you get gold
Juggernaut takes out tech 3, base to 16
New mirror - ($7)
Tax collector, steals scavenger gold - ($6)
Worker - ($5)
Tech 3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror(0/1)
  • :pschip: Technician:
  • :target: Lookout: Mirror(0/1) +r1

In Play:

  • L5 Bigby(3/2)
  • L5 Quince(1/5)
  • Insurance Agent(2/2)
  • Justice Juggernaut(5/7) unstoppable, cant patrol, 2 lives (+) (copied)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

lawful search draw was bootcamp, i can see i kinda want to double tech break

i have two further ways to draw, tap bigby (which uses up an attack, i’d then have to draw injuction) and kill sql, but if i kill SQL with anything other than bigby then i can’t attack efficiently afterwards if i draw manufactured truth and still can’t double tech break, so it’s either 2 chances at injunction or one at manufactured truth, might as well take the double chance

well funnily enough i drew manufactured truth off the insurance, which had i killed it with bigby it would’ve done, but now i’ll still be htat dmg short

from this point there’s no reason in putting his tech 2 on 1hp, might as well prepare for fake-haste gryphon next turn

@Dreamfire’s turn!

1 Like

GG WP! From my pov, this game was defined by Injunction-paranoia, so I’d say that opening with Bigby really paid off for you.

Things might look different with White starter as P1, though… GL HF!

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei


WORKERS
Morningstar Flagbearer


NextHand

Grappling Hook
Fox Viper
Safe Attacking
Smoker
Snapback


Discard

Sensei’s Advice
Aged Sensei
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Hook and Safe Attacking in my next hand justifies opening with Primus.

@dwarddd’s turn!

How funny, I was too scared of snapback ruining an injunction plan to tech it until later - i figured the chance of having it as a useless card after you pre-emptively snapbacked bigby made it less valuable than teching something else (also Fire units get some value on turn they r played so that made me value injunction lower again)

we outplayed ourselves, to my advantage xd… in fact you can see it in the way i inefficiently float loads of gold for a few turns and you spend it on a vir and safe attacking which you don’t really use

P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector


WORKERS
Bluecoat Musketeer


NextHand

Spectral Aven
Arrest
Reputable Newsman
Manufactured Truth


Discard

Jail
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
BI - ($3)
Traffic director - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director(1/1) untargetable
  • :target: Lookout:

In Play:

  • Building Inspector(1/1)
  • L1 Onimaru(2/3) frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

quince has such little impact here and fire is the best counter to Truth around, onimaru has such a high midband cost and so is vulnerable to snapback, i can’t see a better choice than bigby for those cheap heals and general utility… ah maybe i can kill something with oni and hide him behind a newsman, i do have arrest to help with killing something valuable

thoughts on porkhand again, far too likely to die if i play him on his own, not worth going down a card if i play him and a 1-drop as he’s not better than a hero+BI; won’t worker him since i have other options and he could do something later

@Dreamfire’s turn!

P1T2


Tech StartingHand Workers

TECH
Unphase
Lobber


STARTING HAND
Grappling Hook
Fox Viper
Safe Attacking
Smoker
Snapback


WORKERS
Morningstar Flagbearer
Grappling Hook


NextHand

Savior Monk
Lobber
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Fox Primus safely kills Traffic Director
Smoker - ($2)
Fox Viper - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The problem with Primus is that MTruth gives an easy hero kill…

@dwarddd’s turn!