(Casual) Dwarddd [Balance]/Necro/Strength vs Nekoatl monoPurple

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Injunction


STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Doomgrasp
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Rampant Growth
Ironbark Treant


NextHand

Potent Basilisk
Scribe
Forest’s Favor
Spore Shambler(2/3) (+)(+)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
garth - ($5)
Doomgrasp, sac wisp, kill boulder - ($1)
Basilisk trades with Rook
Scribe kills Inspector
Panda deals 2 to tech 1
Merfolk prospector - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • Playful Panda(2/2)
  • Scribe(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nearly clear their board, but go behind on tech 2… I’ll take it; funnily enough i don’t want to draw either card i’m teching, so let’s drop on cards for a merfolk over a skeleton

@Nekoatl’s turn!

P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Jail
Manufactured Truth
Arrest


WORKERS
Traffic Director
Lawful Search
Bluecoat Musketeer
Manufactured Truth


NextHand

Jail
Glorious Ninja
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Ninjutsu - ($5)
Sirus Quince - ($3)
Mirror Illusion - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion (0/1A)
  • :psfist: Elite: L1 Sirus Quince (2/3) Mirror
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Reputable Newsman (0/3) $2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Okay, now I need to commit to a spec choice, and frankly, each has some appeal. Hmm… I think Glorious Ninja is my best option for a powerful swing play, so I’ll try for that. Let’s see how well Quince can stall…

P1T5


Tech StartingHand Workers

TECH
Dothram Horselord
Injunction


STARTING HAND
Spore Shambler(2/3) (+)(+)
Scribe
Forest’s Favor
Potent Basilisk
Injunction


WORKERS
Verdant Tree
Rich Earth
Rampant Growth
Ironbark Treant
Forest’s Favor


NextHand

Doomgrasp
Injunction
Tiger Cub
Young Treant
Tiny Basilisk(1/2a) deathtouch, ignores tech 0


Tech 2 card(s)
Get Paid - ($8)
Scribe, i draw - ($6)
Tech 2 Balance - ($2)
Worker - ($1)
make a skeleton - ($0)
Merfolk and old scribe kill SQL
Panda dies to Quince
Garth kills Quince and midbands

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe(1/3)
  • :pschip: Technician: Skeleton(1/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • Scribe(1/2)
  • L5 Garth(2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ninjitsu, scary glorious ninjas, dothram to cheaply (hopefully) trade, injunction to otherwise hold them down till i get to tech 3, with their chosen deck i don’t think there’s too much risk of stealing a horselord

bruh with the scribe draw i drew the other teched card i didn’t want yet, lovely stuff

ooh when planning this turn with the scribe draw i forgot forest favour costs extra… welp was planning to tap merfolk and buff garth but nvm

@Nekoatl’s turn!

P2T5


Tech StartingHand Workers

TECH
Fox’s Den School
Jade Fox, Den’s Headmistress


STARTING HAND
Spectral Aven
Porkhand Magistrate
Glorious Ninja
Jail


WORKERS
Traffic Director
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Jail


NextHand

Building Inspector
Fuzz Cuddles
Ardra’s Boulder


Discard

Porkhand Magistrate
Fox’s Den School
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Glorious Ninja - ($4)
Spectral Aven - ($2)
Setsuki Hiruki - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Glorious Ninja (4/3A) Haste, swift strike
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Spectral Aven (2/2) Flying
  • :target: Lookout:

In Play:

  • Mythmaking
  • L1 Setsuki Hiruki (1/3) Tax
  • Reputable Newsman (0/3) $2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I think I’ll give up on the Jail/Pass plan. Sadly, it looks like I won’t be able to stop the Potent Basilisk from destroying Mythmaking, but if I’m lucky, I might be able to kill it before it can kill any of my stuff.

P1T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Potent Basilisk


STARTING HAND
Doomgrasp
Young Treant
Tiny Basilisk(1/2a) deathtouch, ignores tech 0
Tiger Cub
Injunction


WORKERS
Verdant Tree
Rich Earth
Rampant Growth
Ironbark Treant
Forest’s Favor
Tiger Cub


NextHand

Spore Shambler(2/3) (+)(+)
Dothram Horselord
Playful Panda(2/2)
Potent Basilisk
Injunction


Discard

Doomgrasp
Tiny Basilisk(1/2a) deathtouch, ignores tech 0
Young Treant
Injunction
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tap merfolk - ($9)
Skeleton kills Mirror Illusion
Doomgrasp, sac skeleton, kill ninja - ($5)
maxband Garth, fetch potent basilisk, destroy mythmaking - ($3)
Garth, scribe and scribe destroy tech 2

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk(3/5a) untargetable, deathouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • Scribe(1/2)
  • L7 Garth(3/4)
  • Scribe(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

doomgrasp continues to pull its weight, injunction was the other option but in this case i prefer dealing with the ninja more permanently

@Nekoatl’s turn!

P2T6


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Ardra’s Boulder
Fuzz Cuddles
Building Inspector


WORKERS
Traffic Director
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Jail
Building Inspector


NextHand

Glorious Ninja
Spectral Flagbearer


Discard

Porkhand Magistrate
Fox’s Den School
Jade Fox, Den’s Headmistress
Mythmaking
Glorious Ninja
Fox’s Den Students
Fox’s Den Students


Tech 2 card(s)
Get Paid + scavenger - ($11)
Worker - ($10)
Rebuild Tech II
Spectral Aven attacks Garth
Fuzz Cuddles - ($8)
Maxband Setsuki - ($3)
Ardra’s Boulder - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger: Reputable Newsman (0/3) $2
  • :pschip: Technician: Fuzz Cuddles (2/3) Healing 1
  • :target: Lookout:

In Play:

  • L6 Setsuki Hiruki (3/4) Tax, ambush, fast
  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Now I’m just desperately scrambling to protect my backline by any means available. If Setsuki survives, I’ll be able to scramble more cards and maybe punish something with a swift attack.

P1T7


Tech StartingHand Workers

TECH
Tyrannosaurus Rex


STARTING HAND
Potent Basilisk
Dothram Horselord
Playful Panda(2/2)
Injunction
Spore Shambler(2/3) (+)(+)


WORKERS
Verdant Tree
Rich Earth
Rampant Growth
Ironbark Treant
Forest’s Favor
Tiger Cub


NextHand

Playful Panda(2/2)
Tyrannosaurus Rex
Injunction
Dothram Horselord
Doomgrasp


Tech 1 card(s)
Get Paid + float - ($13)
Bigby - ($11)
Injunction on tech 1, boulder and fuzz disabled - ($8)
garth kills newsman, you get gold
Basilisk, scribe and scribe destroy tech 2
Tap merfolk - ($9)
Potent basilisk # 2 - ($5)
Tech 3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk(3/5a) untargetable, deathouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • Scribe(1/2)
  • L7 Garth(3/2)
  • Scribe(1/3)
  • Potent Basilisk(3/5a) untargetable, deathouch
  • L1 Bigby(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this feels like game

@Nekoatl’s turn!

Injunction won’t sideline the Reputable Newsman.

mm very sorry, Garth was meant to take care of him i forgot to write it in

P2T7


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Spectral Flagbearer
Glorious Ninja
Arrest
Porkhand Magistrate


WORKERS
Traffic Director
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Jail
Building Inspector
Arrest


NextHand

Mythmaking
Glorious Ninja
Free Speech
Fox’s Den Students
Free Speech


Discard

Spectral Flagbearer
Porkhand Magistrate
Glorious Ninja


Tech 2 card(s)
Get Paid + float + scavenger - ($13)
Worker - ($12)
Setsuki suicides into SQL
Garus Rook - ($10)
Spectral Aven kills Garth
Maxband Rook - ($5)
Heroes’ Hall - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L8 Garus Rook (5/6) Overstep, two lives
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2) Flying
  • Ardra’s Boulder (0/6)
  • Fuzz Cuddles (2/3) Healing 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 12

Thoughts

With this, Nether Drain can’t rob Rook of two lives this turn. Should be enough to slow the bleeding, but not being able to rebuild my Tech II really hurts. In hindsight, I should have built a Heroes’ Hall to counter the unit suppression. Better late than never, I hope.

P1T8


Tech StartingHand Workers

TECH
Nether Drain


STARTING HAND
Injunction
Dothram Horselord
Doomgrasp
Playful Panda(2/2)
Tyrannosaurus Rex


WORKERS
Verdant Tree
Rich Earth
Rampant Growth
Ironbark Treant
Forest’s Favor
Tiger Cub


NextHand

Injunction
Tyrannosaurus Rex
Spore Shambler(2/3) (+)(+)
Young Treant
Tiny Basilisk(1/2a) deathtouch, ignores tech 0


Discard

Injunction
Potent Basilisk(3/5a) untargetable, deathouch
Potent Basilisk(3/5) untargetable, deathouch
Doomgrasp
Dothram Horselord
Playful Panda(2/2)
Nether Drain


Tech 1 card(s)
Get Paid - ($10)
Tap merfolk - ($11)
T-Rex, kill Aven and one worker - ($3)
Injunction on tech 1 - ($0)
Basilisks trade with Rook, Bigby maxbands
Bigby, scribe and scribe deal 5 dmg to your base

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • Scribe(1/2)
  • Tyrannosaurus Rex(10/10) overpower, resist 2
  • Scribe(1/3)
  • L5 Bigby(3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ah, t-rex can’t do heroes! well, they’re still a pretty big unit XD

@Nekoatl’s turn!

How did Basilisk 2 trade with rook and damage my base?

1 Like

It did not, sorry, when i changed my plans i changed the amount of dmg but not the list of attackers… i am rushing the typing of these turns i think - I’ll slow down and be more careful

P2T8


Tech StartingHand Workers

TECH
Hidden Ninja
Speed of the Fox


STARTING HAND
Free Speech
Glorious Ninja
Free Speech
Fox’s Den Students
Mythmaking


WORKERS
Traffic Director
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Jail
Building Inspector
Mythmaking


NextHand

Speed of the Fox
Jade Fox, Den’s Headmistress
Fox’s Den Students
Fox’s Den School
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Sirus Quince - ($11)
Free Speech - ($9)
Mirror Illusion - ($7)
Setsuki Hiruki, maxband - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Sirus Quince (1/3) Mirror
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L6 Setsuki Hiruki (3/4) Tax, ambush, fast
  • Ardra’s Boulder (0/6)
  • Fuzz Cuddles (2/3) Healing 1

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

Well, I am really glad he went for base damage over destroying the Heroes’ Hall, at least…

You killed off Setsuki last turn so don’t get her back yet

1 Like

Actually, does not matter lol

10g
Play T-rex, kill illusions. 2g

T-Rex old kills quince and does 7 to base, Bigby and Scribes finish it off.

GG! Doomgrasp on Ninja was winning turn i think this game, if not for that it would have gone down hill fast for me

1 Like

I had a Spectral Flagbearer in my cycle but didn’t draw it in time to prevent that, haha… opening with Mythmaking and the Boulder turned out to be a big mistake.

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Spectral Aven
Reputable Newsman
Arrest
Building Inspector


WORKERS
Traffic Director


NextHand

Bluecoat Musketeer
Manufactured Truth
Lawful Search
Jail
Porkhand Magistrate


Discard

Reputable Newsman
Arrest
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Setsuki Hiruki - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Setsuki Hiruki (1/3) Tax
  • Building Inspector (1/1) Tax

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I want to try getting Setsuki into a position of dominance, if possible…

did you draw from maxbsuki here?

Yep, started the turn with 2 cards, drew 2 from Setsuki, workered 1, discarded 3 at end of turn.

1 Like