(Casual) Dwarddd [Balance]/Necro/Strength vs Nekoatl monoPurple

Mm, i withdraw my earlier statement, the plasmo is scary. Perhaps not a start I’ve explored enough…

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Hooded Executioner


STARTING HAND
Merfolk Prospector
Rich Earth
Forest’s Favor
Spore Shambler
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Spore Shambler
Verdant Tree
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
forest favour midori - ($3)
he kills sql
Rampant Growth Panda, it kills Max, you draw - ($1)
merfolk Prospector - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp(0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector(1/1)
  • :target: Lookout:

In Play:

  • L3 Midori(3/2) (+)
  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm not sure about this, don’t want to invest too much in a hero against prynn

@Nekoatl’s turn!

P1T3


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Temporal Research
Nullcraft
Tinkerer
Fading Argonaut
Time Spiral
Battle Suits


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft


NextHand

Temporal Research
Time Spiral
Tinkerer
Seer
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Plasmodium (4/4) Haste [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Boo, both Seers stuck in deck. Well, not like rushing the Wisp is a high priority move anyway, though… May as well use this chance to deploy Battle Suits. This time around, I should defintely tech in an Origin Story, maybe even Rewind, but they can wait until next turn. I want to get the Knights counting down for the Seers to manipulate.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Spore Shambler
Ardra’s Boulder
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Hooded Executioner
Young Treant
Tiger Cub
Rampant Growth


Discard

Ardra’s Boulder
Verdant Tree
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($4)
Midband Midori - ($2)
Midori kills Fargo
tap merfolk - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp(1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda(2/2)
  • :target: Lookout:

In Play:

  • L5 Midori(4/2) (+)
  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

hmmm, heroes hall? I think hoodie lets me spend enough next turn without HH

@Nekoatl’s turn!

P1T4


Tech StartingHand Workers

TECH
Origin Story
Second Chances


STARTING HAND
Seer
Seer
Time Spiral
Temporal Research
Tinkerer


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research


NextHand

Time Spiral
Knight of the Conclave
Neo Plexus


Discard

Fading Argonaut
Tinkerer
Origin Story
Second Chances


Tech 2 card(s)
Get Paid + float - ($8)
Vir Garbarean - ($6)
Peek
Swap - ($5)
Worker - ($4)
Knight of the Conclave
Seer, remove from Knight of the Conclave - ($3)
Seer - ($2)
Plasmodium kills Wisp

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: L1 Vir Garbarean (2/3) Peek, swap
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (4/3) Haste

Future:

  • Knight of the Conclave (5/4) Resist 1 [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

I’m expecting Midori to start attacking from the sky, most likely will kill Vir, but maybe Plasmodium. Tech I also possible. Anyway, Origin Story will take care of him soon, but for now, best to put Vir as technician and get some value out of Plasmodium before it goes down. Maybe I should build a Heroes’ Hall to ensure Prynn can be summoned? No, if I really need to, I can probably find a way to suicide Vir, and besides, the Heroes’ Hall itself could just be destroyed by Midori.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T4


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Hooded Executioner
Young Treant
Tiger Cub
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Rampant Growth


NextHand

Potent Basilisk
Playful Panda(2/2)
Forest’s Favor
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 2 Balance - ($6)
Boosted Hoodie, plasmo dies - ($1)
tap merfolk - ($2)
Young Treant, draw - ($0)
Panda trades with SQL

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Midori(4/2) (+)
  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tech 3 next turn is the plan, unless they go present i reckon it’ll stand, and they’re not exactly lining up present

@Nekoatl’s turn!

P1T5


Tech StartingHand Workers

TECH
Rememberer
Temporal Distortion


STARTING HAND
Time Spiral
Neo Plexus
Knight of the Conclave


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus


NextHand

Plasmodium
Temporal Distortion
Seer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Knight of the Conclave
Tech II: Past - ($5)

Float ($5)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (5/4A) Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: L1 Vir Garbarean (2/3) Peek, swap
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Knight of the Conclave (5/4) Resist 1 [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9

Thoughts

… I should have played the Tinkerer last turn.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T5


Tech StartingHand Workers

TECH
Nature Reclaims
Doom Grasp


STARTING HAND
Forest’s Favor
Ardra’s Boulder
Playful Panda(2/2)
Potent Basilisk


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Rampant Growth
Forest’s Favor


NextHand

Potent Basilisk
Tyrannosaurus Rex
Tiger Cub
Verdant Tree


Discard

Ardra’s Boulder
Playful Panda(2/2)
Nature Reclaims
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Merfolk taps - ($9)
Tech 3 - ($4)
Potent Basilisk, destroys battlesuits - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk(3/5a) untargetable, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician: Hooded Executioner(3/3)
  • :target: Lookout:

In Play:

  • L5 Midori(4/2) (+)
  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

rewind incoming? i am scared of that; if they rewind then at least they don’t origin story and vice-versa

main other thing im scared of is slow-time so I’ll tech a nature reclaims

@Nekoatl’s turn!

I’ll throw in the towel here. I don’t see myself taking down your Tech III before you can play a T-Rex, and I don’t see myself recovering once the T-Rex starts eating my workers. GG WP.

Mm i was still quite worried about next turn - either slow-time or rewind would have been scary - but seeing your next hand, fair enough.

I am enjoying playing this deck but it is not quite as stall-y as I’d hoped, both times it’s won fairly mid-game and the stalling/defensive part has felt kind of forced. I would put Law in but, mmm, Law tech 2…

I was planning to use Rewind, but given the cost of maxbanding Prynn, I didn’t want to rush it too quickly. Slow-time would have been much more tempting if I weren’t worried about Nature Reclaims.

1 Like

I’d like to quickly try [Balance]/Necro/Law if you are down for more codex?? I enjoyed these games a lot and you reply really quickly! Also I appreciate the Thoughts, they are good for testing

It’s kind of a tempting offer, but I’m not sure which deck I would want to play yet, and thinking about having to navigate balance changes is somewhat discouraging.

Ah yeah, happy to play with no changes too. Since this is just casual play i honestly don’t mind either way.

Also, since I’ve declared my deck already, go ahead and try to counter it or just pick whatever deck you feel like playing with, both are fun for me.

Alright then, not sure how well this will work, but I’ll give [Truth]/Ninjutsu/Strength a try. Start us off when ready.

Alright, sounds fun!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Rampant Growth
Verdant Tree


WORKERS
Verdant Tree


NextHand

Merfolk Prospector
Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub


Discard

Forest’s Favor
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda(2/2)
  • Wisp(0/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

no 3 or 1 costs, both spells, I think this is karma for last game’s starting hand… if they start with an aven this could get hard, would probably try and pop it with Spore shambler but if it’s in resist may have to suck it up

My first thoughts on their deck is that there’s no hard hero counter, and the Moment’s peaces may work for like at least 2 turns if i get ahead of Free Speech.

If Rook looks likely to maxband i gotta have nether drain ready

@Nekoatl’s turn!

P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer


WORKERS
Traffic Director


NextHand

Building Inspector
Lawful Search
Jail
Arrest
Reputable Newsman


Discard

Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2) Flying, resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I’d rather summon Satsuki, but without a unit to take point, I’m worried Rampant Growth would allow the Panda to take her down.

P1T2


Tech StartingHand Workers

TECH
Scribe
Tiny Basilisk


STARTING HAND
Rich Earth
Tiger Cub
Merfolk Prospector
Spore Shambler
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Tiny Basilisk
Scribe
Tiger Cub
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler(2/3) (+)(+)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

That is the awkward start, unless they do an expensive arrest tho i should be able to pop aven (possibly at the cost of my shambler)

Teching scribe for later, basilisk for rook

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Lawful Search
Jail
Building Inspector
Arrest
Reputable Newsman


WORKERS
Traffic Director
Lawful Search


NextHand

Bluecoat Musketeer
Porkhand Magistrate
Mythmaking
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman, $2 spells and upgrades blocked - ($3)
Building Inspector - ($2)
Tech I - ($0)
Spectral Aven attacks Spore Shambler

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3) $2
  • :pschip: Technician: Building Inspector (1/1) Tax
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

So here’s an interesting idea… Jail + Morningstar Pass. Worth considering, maybe? Anyway, putting 2 damage on the Shambler should make using it to kill the Aven a favorable trade for me, and it won’t give away a patrol bonus, so let’s go for that. Getting the Newsman out will protect against green starter spells and Nature Reclaims, well worth it IMO.

P1T3


Tech StartingHand Workers

TECH
Scribe
Injunction


STARTING HAND
Tiny Basilisk
Scribe
Merfolk Prospector
Rampant Growth
Tiger Cub
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Rampant Growth


NextHand

Ironbark Treant
Young Treant
Merfolk Prospector
Tiger Cub
Doomgrasp


Tech 2 card(s)
Get Paid - ($6)
Scribe, draw - ($4)
Tiny Basilisk - ($2)
Spore Shambler taps to target aven, both die
Worker - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2a) deathtouch, ignores tech 0
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda(2/2)
  • :pschip: Technician: Scribe(1/3)
  • :target: Lookout:

In Play:

  • Wisp(0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

this is fine, got my tech 1s down and will probably draw one of my next techs too, if scribe I’ll play it and tech up, if doomgrasp I’ll use the wisp as the sac and kill something

@Nekoatl’s turn!

P2T3


Tech StartingHand Workers

TECH
Fuzz Cuddles
Spectral Flagbearer


STARTING HAND
Mythmaking
Bluecoat Musketeer
Ardra’s Boulder
Porkhand Magistrate


WORKERS
Traffic Director
Lawful Search
Bluecoat Musketeer


NextHand

Manufactured Truth
Jail
Arrest


Discard

Spectral Aven
Porkhand Magistrate
Fuzz Cuddles
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Mythmaking - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite: L1 Garus Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Building Inspector (1/1) Tax
  • Reputable Newsman (0/3) $2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Nice hand, though I’d be more excited if not for the Basilisk. Taking a Flagbearer to protect the Aven and a Fuzz to allow for more scrappy tag-team behavior. Which is good, because I’m sure bigger Basilisks are waiting in the wings, and it’d be great if I could smash his Tech II building early and often.