Bigby, eh? Interesting choice… it means Green spells are less of a threat. Well, I need some Tech I units to defend against Tiny Basilisk, and Fuzz seems like an excellent choice, as they’ll continue providing value even while disabled. So, puny Bluecoat has to take point.
Looks like you forgot to set your Tech I HP; don’t forget that it’s already built.
P1T3
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Porkhand Magistrate
Jail
Fuzz Cuddles
Spectral Aven
Arrest
WORKERS
Traffic Director
Lawful Search
Jail
NextHand
Fuzz Cuddles
Reputable Newsman
Arrest
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Setsuki and Building Inspector kill Wisp
Fuzz Cuddles - ($3)
Porkhand Magistrate - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fuzz Cuddles (2/3) Healing 1
Technician: Porkhand Magistrate (2/3) Subpoena
Lookout:
In Play:
L1 Setsuki Hiruki (1/3) Tax
Building Inspector (1/1) Tax
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I guess I need the Flagbearers as well, although I’ll need to watch out for Bigby’s midband regarding my Illusions. Looks like he’s not taking advantage of Green’s economy boosters, at least so far… but he might be planning to use an early Injunction. In any case, if I can get him spending enough gold to clear the way to Setsuki, her starting ability might turn out to be strong protection, which would be really cool.
STARTING HAND
Verdant Tree
Ironbark Treant
Scribe
Scribe
Spore Shambler
Rampant Growth
Young Treant
WORKERS
Rich Earth
Forest’s Favor
Rampant Growth
NextHand
Ironbark Treant
Verdant Tree
Merfolk Prospector
Young Treant
Injunction
Tech 2 card(s)
Get Paid - ($7)
Scribe, draw - ($5)
Scribe, draw - ($3)
midband bigby - ($1)
worker - ($0)
Bigby and Panda kill Porkhand, you draw
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Scribe(1/3a)
Elite:
Scavenger: Scribe(1/3)
Technician:
Lookout:
In Play:
Tiger Cub(2/1)
L3 Bigby(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
options r play some scribes or buff my units with Spore shambler and build Verdant tree. it feels like a waste of my sorely bought tech 1 to ignore the scribes
also just realised i did my maths wrong with spore shambler, so yeah happy with this, injunction to remove fuzz from patrol should let me kill the BI and then tech up next turn and the scribes mean i have a good chance of drtawing it
Insurance Agent
Playful Panda(2/2)
Bone Collector
Verdant Tree
Spore Shambler
Tech 2 card(s)
Get Paid + scav - ($9)
Young Treant, draw - ($7)
Tech 2 Law - ($3)
Tiger cub trades with Fuzz
Merfolk Prospector - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Young Treant(0/2a)
Elite:
Scavenger: Merfolk Prospector(1/1)
Technician:
Lookout:
In Play:
Scribe(1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
doomgrasp for the sets, this is rocky but at least i get to tech 2 first.
i think I’ll aim for a rapid tech 3 again… lets try Law this time, insurance agent for the card draw to hopefully chain some injunctions on their tech 2
Young Treant(0/2a)
Spore Shambler
Playful Panda(2/2)
Lawbringer Gryphon
Lawbringer Gryphon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 3, expensive (ouch this BI is getting value) - ($3)
Insurance Agent, pop scavenger flagbearer - ($2)
Bone Collector - ($0)
Tap merfolk - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bone Collector(3/3a)
Elite:
Scavenger: Insurance Agent(2/2)
Technician: Scribe(1/3)
Lookout:
In Play:
Merfolk Prospector(1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
i wasn’t seeing that coming, but i think the lack of tech 2 will surely start costing them… arrest could mean a tech break but setsuki is getting doomgrasped next turn and i should have enough gold for that as well as injunction on tech 1 so after that tech 3 should stick
given my last few games of early teching tech 3s I think they’ll sink attacks into tech 3 (not that destroying my tech 2 would matter lol)
Tech 2 card(s)
Get Paid + float - ($11)
Scribe, draw - ($9)
Bigby - ($7)
Injunction on tech 1 - ($4)
Insurance agent, scribe and prospector trade with sets - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Scribe(1/3a)
Elite:
Scavenger:
Technician: L3 Bigby(2/4)
Lookout:
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Law)
Tech 3 out of commision
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 7
Gold:
Gold: 1
Workers: 10
Thoughts
That’s a lot of control, so many plans scuppered, but i think this is still doable, (muahaha i have stalls of 3 different gold values, no reputable newsman can stop them all)
I was hoping it would be too expensive to be possible, but I see now that was overly optimistic. This is turning into quite the interesting game!
P1T7
Tech StartingHand Workers
TECH
Mind Control
Mind Control
STARTING HAND
Spectral Flagbearer
Shuriken Hail
Shuriken Hail
Arrest
WORKERS
Traffic Director
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
NextHand
Building Inspector
Free Speech
Fox’s Den Students
Spectral Flagbearer
Free Speech
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Sirus Quince - ($6)
Arrest SQL - ($4)
Spectral Aven and 2 Ninjas kill Bigby
Heroes’ Hall - ($2)
Maxband Quince - ($0)
5 Ninjas break Tech II
1 Ninja damages Tech I
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L5 Sirus Quince (1/5A) Mirror, copy, bond
Elite:
Scavenger:
Technician: Mirror Illusion (0/1)
Lookout:
In Play:
Fuzz Cuddles (2/3) Healing 2
Spectral Flagbearer (2/2) Target
Spectral Aven (2/2) Flying
Reputable Newsman (0/3) $4
Ninja (1/1)
Ninja (1/1)
Ninja (1/1)
Ninja (1/1)
Ninja (1/1)
Ninja (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I have learned my lesson and will not hesitate to deploy the Heroes’ Hall. There’s a chance of drawing Mind Control off the reshuffle, so I’ll pay to top Quince off.
if they have free speech this turn I’m screwed. if not, I need to get through to the newsman before they do, and that could take a lot of Gold with spectral flag bearer and aven to pop, so maximum float
Tech 2 card(s)
Get Paid - ($10)
Shuriken Hail peppers your patrol zone - ($9)
Mirror copies Spectral Flagbearer - ($7)
Flagbearer token and 2 Ninja trade with Garth
Midband Setsuki - ($6)
Spectral Aven attacks Midori
Setsuki swiftly kills Midori
Worker - ($5)
Quince attacks Scribe
1 Ninja trades with Scribe
Fuzz Cuddles, Spectral Flagbearer, and 1 Ninja break Tech III
Tech III - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Ninja (1/1)
Technician: Ninja (1/1)
Lookout:
In Play:
L6 Setsuki Hiruki (3/4) Tax, ambush, fast
L5 Sirus Quince (1/3) Mirror, copy, bond [2 dmg]
Fuzz Cuddles (2/2) Healing 2 [1 dmg]
Spectral Flagbearer (2/1) Target [1 dmg]
Spectral Aven (2/1) Flying [1 dmg]
Reputable Newsman (0/3) $4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
I think I can afford to worker Arrest at this point; after all, I have Mind Control and his Tech III is going down again. Plus, Liberty Gryphons are on the way and Injunction can no longer impede them.