@IsotopeX GL HF!
P1T1
StartingHand Workers
STARTING HAND
Spark
Bloom
Older Brother
Timely Messenger
Granfalloon Flagbearer
WORKERS
Spark
NextHand
Brick Thief
Wither
Tenderfoot
Helpful Turtle
Fruit Ninja
Discard
Older Brother
Bloom
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Timely Messenger, pings your base to 19 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Calamandra lv 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Cal + 1-drop is ok for early pressure, but it’s a pity I don’t have OlderBro or Bloom in my next hand. I might go for Brick Thief or Wither, we’ll see.
Good luck, @Dreamfire! Early Calamandra isn’t making me happy.
P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Mad Man
Bloodburn
Charge
Pillage
WORKERS
Pillage
NextHand
Scorch
Bombaster
Bloodrage Ogre
Makeshift Rambaster
Discard
Charge
Bloodburn
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Drakk - ($1)
Mad Man - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog (1/1 Frenzy)
-
Technician:
-
Lookout: Mad Man (1/1)
In Play:
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Wither
Fruit Ninja
Tenderfoot
Helpful Turtle
Brick Thief
WORKERS
Spark
Fruit Ninja
NextHand
Wither
Granfalloon Flagbearer
Brick Thief
Nimble Fencer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Calamandra to midband - ($0)
Discard 2 to give Cal stealth.
Cal sneaks by, kills Drakk and maxbands.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Gonna take that Drakk kill, and try to keep the pressure up with Fencers. Patrolling in tech to rebuild hand size.
"P2T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Makeshift Rambaster
Scorch
Bloodrage Ogre
Bombaster
WORKERS
Pillage
Scorch
NextHand
Careless Musketeer
Charge
Bombaster
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
TEch 1 - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog (1/1 Frenzy)
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Feral Strike
Star-Crossed Starlet
STARTING HAND
Nimble Fencer
Wither
Brick Thief
Granfalloon Flagbearer
WORKERS
Spark
Fruit Ninja
Brick Thief
NextHand
Tenderfoot
Bloom
Older Brother
Nimble Fencer
Helpful Turtle
Discard
Nimble Fencer
Granfalloon Flagbearer
Wither
Feral Strike
Star-Crossed Starlet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Calamandra to fetch a Stalking Tiger - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Stalking Tiger (4/4A), invisible
-
Elite:
-
Scavenger: Timely Messenger (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could break tech 1 by going down to 3 cards, but I want to keep my hand size up to fuel the Finesse engine.
I think your base should be at 19 after you killed Drakk.
"P2T3
Tech StartingHand Workers
TECH
Shoddy Glider
Captured Bugblatter
STARTING HAND
Careless Musketeer
Charge
Bombaster
Makeshift Rambaster
Lobber
WORKERS
Pillage
Scorch
Careless Musketeer
NextHand
Bloodrage Ogre (3/2)
Bloodburn
Nautical Dog (1/1 Frenzy)
Lobber
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($9)
Zane, maxbands - ($2)
Zane pushes the Messanger into Technician, does 1 damage, kills it, we each draw one card
Lobber - ($1)
Bloodrage Ogre and Nautical Dog kill the Tiger
Mad Man and Zane kill Calamandra
Lobber attacks your Tech 1 for 2 damage
Worker - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
You’re right about my base health of course! Fixed now.
P1T4
Tech StartingHand Workers
TECH
Grounded Guide
Sickness
STARTING HAND
Helpful Turtle
Bloom
Older Brother
Nimble Fencer
Tenderfoot
Feral Strike
WORKERS
Spark
Fruit Ninja
Brick Thief
Feral Strike
NextHand
Wither
Star-Crossed Starlet
Timely Messenger
Granfalloon Flagbearer
Nimble Fencer
Discard
Stalking Tiger
Bloom
Older Brother
Helpful Turtle
Grounded Guide
Sickness
Tech 2 card(s)
Get Paid + float - ($8)
Technician draw (with Messenger in discard, before teching).
Worker - ($7)
Nimble Fencer, kills Lobber - ($5)
Tenderfoot, gains haste, hits your tech 1 for 1 damage - ($4)
Tech 2 (Finesse) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer (2/1)
- Tenderfoot (1/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 3
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Well, my board is gone but I’m first to tech 2, and I’m drawing into a pair of virtuosos.
I’ll go for the Finesse engine, but I might add a Feral tech lab to replay my tiger.
Teching a Sickness in case I find myself on the back foot, since it’s a bit more versatile than Discord.
"P2T4
Tech StartingHand Workers
TECH
Bloodlust
Crashbarrow
STARTING HAND
Lobber
Bloodburn
Nautical Dog (1/1 Frenzy)
Bloodrage Ogre (3/2)
Makeshift Rambaster
WORKERS
Pillage
Scorch
Careless Musketeer
Bloodburn
NextHand
Bombaster
Charge
Captured Bugblatter
Shoddy Glider
Discard
Lobber (2/2 Haste)
Makeshift Rambaster
Nautical Dog (1/1 Frenzy)
Bloodlust
Crashbarrow
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Blood) - ($3)
Lobber - ($2)
BLoodrage Ogre - ($0)
Lobber hits your Tech 1 for 2 damage
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
P1T5
Tech StartingHand Workers
TECH
Grounded Guide
Maestro
STARTING HAND
Granfalloon Flagbearer
Wither
Nimble Fencer
Star-Crossed Starlet
Timely Messenger
WORKERS
Spark
Fruit Ninja
Brick Thief
Feral Strike
Timely Messenger
NextHand
Helpful Turtle
Grounded Guide
Sickness
Grounded Guide
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Star-Crossed Starlet, gets haste, trades with Brogre - ($5)
Nimble Fencer hits your tech 2 for 2 damage
Nimble Fencer #2, kills Lobber - ($3)
Calamandra - ($1)
Tech Lab (Feral) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Calamandra lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot (1/2)
-
Lookout:
In Play:
- Nimble Fencer (2/1)
- Nimble Fencer (2/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 1
-
Tech II HP: 5 (Finesse)
-
Tech Lab HP: 4 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
I’m gonna gamble that IsotopeX hasn’t pre-teched too many tech units, but still patrol two bodies to make life harder for a Crashbarrow.
Teching a 2nd GGuide cause so many of my virtuosos survived to be buffed, and a Maestro mostly for the exhaust ability.
"P2T5
Tech StartingHand Workers
TECH
Captured Bugblatter
STARTING HAND
Captured Bugblatter
Shoddy Glider
Bombaster
Charge
WORKERS
Pillage
Scorch
Careless Musketeer
Bloodburn
Charge
NextHand
Mad Man (1/1)
Bloodlust
Captured Bugblatter
Tech 1 card(s)
Get Paid - ($9)
Drakk appears, midbands - ($4)
Shoddy GLider, which Frenzies and kills Calamandra - ($3)
Drakk levels to max
Bombaster - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 3 (Blood)
Economy Info:
Cards:
Gold:
P1T6
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Helpful Turtle
Grounded Guide
Grounded Guide
Sickness
WORKERS
Spark
Fruit Ninja
Brick Thief
Feral Strike
Timely Messenger
Helpful Turtle
NextHand
Stalking Tiger
Star-Crossed Starlet
Bloom
Older Brother
Discard
Nimble Fencer
Sickness
Grounded Guide
Blademaster
Blademaster
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grounded Guide - ($3)
Tenderfoot kills Bombaster.
Orpal - ($1)
Fencer #1 breaks tech 2, your base to 17.
Fencer #2 trades with Drakk, my base to 18, Orpal to lvl 3.
Orpal to midband - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grounded Guide (4/4A)
-
Elite: Orpal lvl 4 (3/4)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer (4/2)
- Tenderfoot (3/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 1
-
Tech II HP: 5 (Finesse)
-
Tech Lab HP: 4 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
I guess I’m lucky IsotopeX drew a Glider and not a Crashbarrow. Since I survived, I can hit back hard. Drakk and the tech 2 are both too dangerous to keep around, which means maxband Zane is likely to show up next.
Good game! All I have to play this turn is a Mad Man, he ain’t going to help me.
"P1T1
StartingHand Workers
STARTING HAND
Charge
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Pillage
WORKERS
Careless Musketeer
NextHand
Bloodburn
Nautical Dog
Bombaster
Scorch
Mad Man
Discard
Charge
Pillage
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bloodrage Ogre (3/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Rather boring start, but it’s good to get meat on the board early. Going to try going Fire this time, Lobbers to Doubleshot/Firebird.
"
P2T1
StartingHand Workers
STARTING HAND
Tenderfoot
Helpful Turtle
Bloom
Timely Messenger
Brick Thief
WORKERS
Helpful Turtle
NextHand
Granfalloon Flagbearer
Wither
Older Brother
Fruit Ninja
Discard
Timely Messenger
Bloom
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tenderfoot - ($3)
Brick Thief, pings your base to 19 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot (2/2)
-
Scavenger:
-
Technician: Brick Thief (2/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I don’t think playing a hero is very safe right now, so I’ll just drop things that can trade with Brogre. I expect to play more defensively this time around, maybe go for more Disease.
"P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Scorch
Bloodburn
Mad Man
Bombaster
Nautical Dog
WORKERS
Careless Musketeer
Scorch
NextHand
Bloodrage Ogre (3/2)
Mad Man
Lobber
Pillage
Lobber
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodrage Ogre trades with Tenderfoot
Tech 1 - ($4)
Bombaster - ($2)
Drakk - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Rather boring start, but it’s good to get meat on the board early. Going to try going Fire this time, Lobbers to Doubleshot/Firebird.
"
P2T2
Tech StartingHand Workers
TECH
Plague Spitter
Centaur
STARTING HAND
Granfalloon Flagbearer
Older Brother
Wither
Fruit Ninja
WORKERS
Helpful Turtle
Fruit Ninja
NextHand
Spark
Bloom
Wither
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Calamandra - ($2)
Older Brother - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Brick Thief (2/1A)
-
Elite:
-
Scavenger:
-
Technician: Older Brother (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
With Drakk out, I really don’t wanna give up free lvls. Then again, I should probably respect the threat of a boosted Pillage and avoid floating, so Cal will come out after all.
I’d really prefer to avoid any Mother of Tigers nonsense this game.
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Kidnapping
STARTING HAND
Mad Man
Pillage
Lobber
Bloodrage Ogre (3/2)
Lobber
WORKERS
Careless Musketeer
Scorch
Pillage
NextHand
Nautical Dog
Charge
Bloodburn
Makeshift Rambaster
Discard
Bombaster (2/2+1A)
Lobber
Mad Man
Bloodrage Ogre (3/2)
Crash Bomber
Kidnapping
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lobber - ($4)
Lobber - ($3)
Midband Drakk - ($0)
Frenzied Bombaster trades with Brick Thief
Drakk kills Older Brother, takes 2 damage, you draw a card
Frenzied Lobber Trades with Calamandra, Drakk maxbands
Frenzied Lobber hits your Tech 1 for 2 damage
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk Lv.6 (3/4)
- Lobber (2/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
.
"
Even better! Yep, 3 damage.