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Casual: Dreamfire [Finesse]/Feral/Disease vs. IsotopeX [MonoRed]

P2T3


Tech StartingHand Workers

TECH
Sickness
Ferocity


STARTING HAND
Spark
Granfalloon Flagbearer
Wither
Bloom
Centaur


WORKERS
Helpful Turtle
Fruit Ninja
Spark


NextHand

Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Sickness
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Technician draw.
Worker - ($6)
Centaur - ($3)
River - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Facing double Lobbers on T3 is never fun. This is gonna be an uphill battle for sure, but I might be able to survive to Disease tech 2 and grind it out. Patrolling with 4 health bodies which will hopefully be awkward for IsotopeX to get through.
Plan is to tech up next turn behind Spitter and Cal (assuming I don’t lose my tech 1…).

P1T4


Tech StartingHand Workers

TECH
Doubleshot Archer
Molting Firebird


STARTING HAND
Bloodburn
Makeshift Rambaster
Nautical Dog
Charge


WORKERS
Careless Musketeer
Scorch
Pillage
Bloodburn


NextHand

Doubleshot Archer
Molting Firebird
Lobber
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Fire) - ($2)
Nautical Dog - ($1)
Dog and Lobber take down River

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Lv.6 (3/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Ugh, bad hand and he's got enough defense that I can't push through. Potential good things in next hand: Kidnapping on the Centaur would turn the tide, Molting Firebird will be terrifying, Zane crashing the party. River could sideline the Lobber, Centaur hits the Dog and Overpowers 2 damage to Drakk, that's OK. My biggest worry is a River spell, a Discord or Wither or Bloom would be killer. So I think I need to dam up the River. A Hasty Messenger gives him 4 damage, not enough to kill Drakk, so it's a question of whether he has teched some Feral or Disease spells.

P2T4


Tech StartingHand Workers

TECH
Cloud Sprite
Leaping Lizard


STARTING HAND
Plague Spitter
Tenderfoot
Timely Messenger
Sickness
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Timely Messenger


NextHand

Older Brother
Bloom
Wither
Ferocity


Discard

Sickness
Granfalloon Flagbearer
Cloud Sprite
Leaping Lizard


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Spitter - ($5)
Tenderfoot - ($4)
Tech 2 (Finesse) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur (3/4)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hasted Firebirds are incoming. I can kill Drakk with Sickness+Messenger, but that’s super inefficient, and I’d rather tech up while I still have the chance. On second thought, I’ll go for Finesse for the cheap air defense.

Cards? Who needs cards?

"P1T5


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Molting Firebird


STARTING HAND
Doubleshot Archer
Nautical Dog (1/1)
Lobber
Molting Firebird


WORKERS
Careless Musketeer
Scorch
Pillage
Bloodburn
Nautical Dog (1/1)


NextHand

Lobber (2/2+1A)
Bloodrage Ogre (3/2)


Discard

Bamstamper Lizzo
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($9)
DoubleShot Archer - ($6)
Frenzied Hasted Doubleshot kills Plague Spitter at range to avoid the phlegm, does 3 damage to your base
worker - ($5)
Molting Firebird - ($1)
Lobber, who ganks the Tenderfoot, you draw a card - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Lv.6 (3/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • DoubleShot Archer (4/3 long range)
  • Molting Firebird (4/3 flying)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That anti-air dirty boy messed up my Firebird plans, but the Doubleshot Archer already did good work. Unfortunately the Centaur is still there, and Drakk is exposed. Lobber can take out the Tenderfoot, leaving me with 0 cards, so next turn will probably consist of nothing more than Worker+Zane shenanigans. Drakk could die with something like River+Bloom+Hasty or something, but he’s done his job for now.

"

P2T5


Tech StartingHand Workers

TECH
Spreading Plague
Cloud Sprite


STARTING HAND
Bloom
Wither
Older Brother
Ferocity
Brick Thief


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Timely Messenger


NextHand

Brick Thief
Older Brother
Cloud Sprite
Spreading Plague
Ferocity


Tech 2 card(s)
Get Paid - ($9)
Technician draw.
Orpal - ($7)
Bloom on Centaur - ($5)
Wither on Drakk - ($3)
Centaur kills Drakk, Orpal to lvl 3, my base to 16.
Orpal to maxband - ($0)
Orpal sacrifices Centaur to put -1/-1 on Lobber.
Lobber dies and triggers Orpal’s maxband, putting -1/-1 on Firebird and Archer.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal lvl 6 (2/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I didn’t expect the Archer, that’s a nice tech. This might be a little too soon to make a big Orpal play, but I have to slow IsotopeX down somehow.

Nice Orpal chain reaction.

P1T6


Tech StartingHand Workers

TECH
Chaos Mirror
Cinderblast Dragon


STARTING HAND
Lobber (2/2+1A)
Bloodrage Ogre (3/2)


WORKERS
Careless Musketeer
Scorch
Pillage
Bloodburn
Nautical Dog (1/1)
BLoodrage Ogre


NextHand

Mad Man
Bombaster (2/2+1A)


Discard

Bamstamper Lizzo
Molting Firebird
Lobber (2/1)
Lobber (2/2+1A)
Bloodrage Ogre (3/2)
Chaos Mirror
Cinderblast Dragon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane arrives! FINALLY! - ($6)
Molting Firebird destroys your Tech 1, Orpal takes 1 damage from falling feathers
Your base takes 2 damage
Lobber appears, smashes into Orpal, does 2 damage and dies choking on his own vomit - ($5)
Doubleshot Archer kills Orpal at range, does 3 damage to your base
Zane gains 2 levels from TOTALLY KILLING THAT GUY DID YOU SEE HOW AWESOME I AM?
Worker - ($4)
Zane gains a level of PURE AWESOMENESS - ($3)
Zane hits your base for 3 damage WITH HIS BOMBS OF FURY!

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • DoubleShot Archer (3/2 long range)
  • Molting Firebird (3/2 flying)
  • Zane Lv. 4 (3/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

OK, 8 damage to his base and a clear field, I think I’ve got this under control. Finess can do scary things in a turn, but I’m feeling good. Now it’s just a matter of what I draw.

"

P2T6


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Spreading Plague
Cloud Sprite
Older Brother
Ferocity
Brick Thief


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Timely Messenger


NextHand

Bloom
Leaping Lizard
Wither
Sickness


Discard

Ferocity
Spreading Plague
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($9)
Scavenger gold - ($10)
Rebuild tech 1.
Cloud Sprite - ($8)
Brick Thief, pings your base to 18 and heals mine to 9 - ($6)
Older Brother - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Cloud Sprite (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Having Spreading Plague in this hand pretty much seals my fate.

P1T7


StartingHand Workers

STARTING HAND
Bombaster (2/2+1A)
Mad Man


WORKERS
Careless Musketeer
Scorch
Pillage
Bloodburn
Nautical Dog (1/1)
BLoodrage Ogre


NextHand

Makeshift Rambaster
Crash Bomber
Kidnapping


Discard

Bamstamper Lizzo
Molting Firebird
Lobber (2/1)
Lobber (2/2+1A)
Bloodrage Ogre (3/2)
Chaos Mirror
Cinderblast Dragon
Bombaster (2/2+1A)
Mad Man


Tech 0 card(s)
Get Paid + float - ($13)
Zane maxes, drags Brick Thief to Lookout and mugs him. - ($11)
Doubleshot Archer kills the Older Brother, hits your base for 3
Bombaster, who immediately blows himself up to kill your Cloud Sprite - ($8)
Molting Firebird hits your base for 3.
Zane heroically finishes off your base LIKE A BOSS!

Float ($8)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • DoubleShot Archer (3/2 long range)
  • Zane Lv. 6 (4/4)
  • Molting Firebird (3/2 flying)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 8
  • Workers: 10
Thoughts

OK, 8 damage to his base and a clear field, I think I've got this under control. Finess can do scary things in a turn, but I'm feeling good. Now it's just a matter of what I draw…

GG WP!
Double Lobbers on T3 is pretty hard to answer :grimacing: And I wasn’t expecting your Doubleshot Archer, that was solid teching.

Good game! Yeah, the double Lobbers was a lucky pull, got the early hero kill. First time trying Fire, so I didn’t know how the Doubleshot would work, but he nicely countered that Plague Spitter.

I’d be happy for another go if you’d like, but I suspect I’ll change decks.

Yeah, we can keep going. I’ll stick with the same specs for now. Let me know what you choose and I’ll post P1T1.

OK, I’ll switch over to the Vortoss.

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Bloom
Older Brother
Timely Messenger
Helpful Turtle
Brick Thief


WORKERS
Helpful Turtle


NextHand

Wither
Tenderfoot
Fruit Ninja
Spark
Granfalloon Flagbearer


Discard

Older Brother
Bloom
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Messenger goes in SQL to survive Nullcraft. Wither in next hand could be nice for handling Mox.

It’s so strange to see a Hasty Messenger not attack. The little dude probably doesn’t even understand what the Patrol Zone is.

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Tinkerer
Time Spiral
Fading Argonaut
Hardened Mox


WORKERS
Tinkerer


NextHand

Battle Suits
Nullcraft
Temporal Research
Plasmodium
Forgotten Fighter


Discard

Neo Plexus
Time Spiral
Hardened Mox


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger Lv. 1 (2/3 Sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

OK, pretty standard start. Stewardess/Argonaut is just value to the max, stay alive for Tech 2. As boring as it might be, figure I’ll go for a Present Hyperion/Tricycloid plan. But I am tempted to go with Future and throw Void Stars at him.

"

P1T2


Tech StartingHand Workers

TECH
Huntress
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Spark
Tenderfoot
Wither
Fruit Ninja


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Brick Thief
Bloom
Tenderfoot
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Discard 2 to give Calamandra stealth.
Calamandra to midband - ($2)
Calamandra kills Geiger and maxbands, you get 1 gold.
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Taking the kill and leaving Messenger out to pick up scav. Then next turn I can pull a Tiger and play a 2 drop: either Fencer to pick up a kill or Huntress to discourage Nullcraft.

Or just pull a Tiger and build HH, I guess.

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Nullcraft
Plasmodium
Battle Suits
Forgotten Fighter
Temporal Research


WORKERS
Tinkerer
Plasmodium


NextHand

Hardened Mox
Temporal Research
Stewardess of the Undone
Argonaut


Tech 2 card(s)
Get Paid+scavenger - ($7)
Worker - ($6)
Tech 1
Battle Suits - ($4)
Nullcraft, who kills the Timely Messenger - ($2)
Prynn - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3 Fading 2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1 flying)
  • Prynn Lv. 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

OK, pretty standard start. Stewardess/Argonaut is just value to the max, stay alive for Tech 2. As boring as it might be, figure I’ll go for a Present Hyperion/Tricycloid plan. But I am tempted to go with Future and throw Void Stars at him.

"

Edit: @IsotopeX note tht Prynn is only a 1/3 at levels 1-3.

P1T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Ferocity


STARTING HAND
Bloom
Spark
Brick Thief
Tenderfoot


WORKERS
Helpful Turtle
Fruit Ninja
Spark


NextHand

Granfalloon Flagbearer
Wither
Nimble Fencer
Huntress
Older Brother


Discard

Timely Messenger
Tenderfoot
Bloom
Brick Thief
Barkcoat Bear
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Scavenger gold - ($7)
Worker - ($6)
Exhaust Calamandra to fetch a Stalking Tiger - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A), invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I’m gonna save up a bit of gold to tech up next turn while playing both my cards. The Tiger should keep me on the board in the meantime. If Cal survives another turn, I’ll tech up some Feral Strikes before the reshuffle.

Yep, originally that was going to be Vir and I didn’t change it.

"P2T3


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Argonaut
Stewardess of the Undone
Temporal Research
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Temporal Research


NextHand

Neo Plexus
Forgotten Fighter
Hardened Mox
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argonaut - ($3)
Nullcraft hits the Tiger, pings off his armor
Fading Argonaut smashes himself against the Tiger, does 3 damage
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+1A readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1 flying)
  • Prynn Lv. 1 (1/3 Fading 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

"

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Spreading Plague


STARTING HAND
Wither
Huntress
Older Brother
Granfalloon Flagbearer
Nimble Fencer


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Older Brother


NextHand

Wither
Timely Messenger
Ferocity
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Wither on Argonaut - ($6)
Tiger trades with Argonaut.
Calamandra breaks tower, your base to 18.
Huntress - ($4)
Tech 2 (Feral) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

IsotopeX might tech Origin Story to deal with Cal, so I’ll limit myself to one copy of Feral Strike. I’ll throw in a Spreading Plague to deal with big fliers if they show up.
Maxband Prynn could also conceivably get past my Huntress and kill Cal, but that would be super-inefficient.

I fear this is going in the wrong direction quickly.

P2T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Forgotten Fighter
Time Spiral
Neo Plexus
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox


NextHand

Fading Argonaut
Origin Story
Stewardess of the Undone
Argonaut


Discard

Argonaut (4/4+1A readiness)
Time Spiral
Forgotten Fighter
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($8)
Prynn loses time rune
Tech 2 (Present) - ($4)
Neo Plexus - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1 flying)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn Lv. 1 (1/3 Fading 2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Origin Story didn’t hit the right hand, and I think Prynn is doomed. Cala’s going to eat my lunch. Have to hold off long enough to get some Hyperion/Tri nonsense going.

"