Please excuse me if it takes some time to get going on this game, I’m a bit backed up on games with real life claiming a lot of Codex PBF time right now
STARTING HAND
Smoker
Aged Sensei
Safe Attacking
Snapback
Fox Primus
WORKERS
Smoker
NextHand
Morningstar Flagbearer
Savior Monk
Grappling Hook
Fox Viper
Sensei’s Advice
Discard
Safe Attacking
Fox Primus
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
play aged sensei - ($3)
summon orpal - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Orpal (1/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
I want to open grave but I don’t see a way that I can guarantee his survival. I probably should have finesse starter instead of law but thought this spec up before I figured out that what I wanted to do. at least if he kills orpal he’ll get ichor on his boots.
I almost put orpal in elite, should have seen that play as a possibility… dangit. I considered asking to change to finesse/discipline/disease… I’m starting to hate the white starter, seems bad on p2. trying to patrol to deny him sparking or withering anything away. real game plan of this horrible horrible spec is… true power of storms. I need to tech 3 cost stuff, but if he plays rambasa plague spitters will be a bad tech. Scribe is for chump blocking and helping find the prereq combo of cards
Tech 2 card(s)
Get Paid - ($8)
Sparring Partner spars with River
River kills SQL Rambasa Twin
Tenderfoot trades with scav Twin
Play Hyperion - ($3)
Hyperion kills Grave, River midbands, I draw
Hire a Worker - ($2)
Play Geiger - ($0)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Tenderfoot - ($4)
Build Tech 1 - ($2)
Grave to L3 - ($0)
Grave kills Tenderfoot
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tenderfoot (1/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: L3 Grave (3/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
I’m teching Argonaut here because it lines up well against Rambasa Twin and if he kills Grave this turn, then I’ll have enough for Argonaut + Tech 2 + worker. I think I want to go for Discipline Tech 2 and YLDs, but maybe not if I see Plague Spitters.
This was a super-yolo move, but I think the chances of him getting to kill Grave are slim, he’d need to do something like Nimble fencer, summon hero, 2x of spark, wither, or bloom. I guess that’s possible but it would require him to spend just as many resources to accomplish the counter swing, with a chance he doesn’t have what he needed in hand… though assuming he went fencers theres like 5/9 cards in his hand/deck that can do the trick… using http://stattrek.com/online-calculator/hypergeometric.aspx it looks like his chances of drawing 2 fencers is about 27% and his chances of drawing some combo of the 2 fencers and 2 spells to get it done is raound 47%. Seems like its almost a game winning move if I get away with it, but if I don’t I’m pretty far behind, as he’ll have a leveled hero and more workers. If I had drawn Rambasa or sparring parter I think I would have played this differently but if just drop older brother and sit around he’s going to have just as good a chance to sweep my board up.