I’m actually glad that he decided to go for Grave here. I went for Present over Discipline because of the possibility of Plague Spitter, and because Hyperion is just so good. Argonaut goes in SQL because this way he can’t kill it without maxbanding Grave, even if he has Bloom.
Well it looks like he went argonauts instead of nimble fencer… not sure I’m happy about it. Considered saving the sword rune, but I want to get the sparring partner down and dont think I can afford to go further down in cards. At least I have an answer to immortal with some -1/-1 runes.
Tech 2 card(s)
Get Paid + float - ($9)
martial mastery, discard a card, draw 2 look at your hand - ($8)
Worker - ($7)
play Rambasa Twins - ($3)
play plague spitter - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3A), icky damage, anti air
well glad I got a peek at his hand, I was not playing around Hyperion. If I just play Rambasas and sit he’ll definitely get through to Grave or a tech building
definitely put myself in a bad place going down cards so hard… probably wouldnt do that YOLO play again if I was playing this game over. waiting so long to build t2 was bad, I’ve needed to use heroes as a gold sink.
Tech 0 card(s)
Get Paid - ($10)
Play Grounded Guide - ($5)
Hyperion hits Tenderfoot, I draw
River kills Tenderfoot
Play Maestro - ($2)
Play Geiger - ($0)
STARTING HAND
Older Brother (2/2A)
Wither
Plague Lab
WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Fruit Ninja
Spark
NextHand
Rambasa Twin Alpha (3/2)
Plague Spitter (3/3A), icky damage, anti air
Bloom
Gorgon
Discard
Tenderfoot (1/2A)
Older Brother (2/2A)
Wither
Tech 0 card(s)
Get Paid + float - ($10)
Grave kills maestro
summon orpal, max band - ($3)
Plague Lab (-1/-1 runes on all of your units) - ($0)
Hyperion dies, orpal puts an additional -1/-1 rune on both maestro and grounded guide
Grave kills maestro
Temporal Distortion
Maestro
Research & Development
Tech 2 card(s)
Get Paid - ($10)
Play Nimble Fencer - ($8)
Fencer + River kill Orpal, Geiger to L3
Play Tenderfoot - ($7)
Tenderfoot trades with Grave, Geiger maxbands
Geiger’s maxband trashes and returns Nimble Fencer
Nimble Fencer breaks your Plague Lab
Geiger + Grounded Guide break your Tech 2
Play Nimble Fencer - ($5)
Nimble Fencer hits your base for 4
Play Argonaut - ($2)
Play Grave - ($0)
I’ve been trying to figure it out but I don’t think I can come back from this. GG.
I definitely shouldn’t have made that YOLO play, turned out not being worth it. Or I should have gotten a heroes hall or something to use a hero as a gold dump instead of units to help recover cards.
I agree. It’s generally worth it to kill enemy heroes for the free levels, but when you have to spend 4 gold, 3 cards, and skip a worker, it’s not really free. GG.
Yeah, I really wasnt sure if it would be worth it, had to play it out. I also didnt have that many other options, it was quite feasible you could have turned around and killed my hero the next turn if I did something passive.