cstick
February 24, 2017, 8:53pm
1
@NikoBolas
GL;HF!
P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Deteriorate
Skeletal Archery
Graveyard
Summon Skeletons
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Discard
Deteriorate
Sacrifice the Weak
Summon Skeletons
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 5
Good luck and have fun!
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Smoker
Fox Viper
Grappling Hook
WORKERS
Fox Viper
NextHand
Savior Monk
Fox Primus
Snapback
Safe Attacking
Aged Sensei
Discard
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Hire Smoker - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Smoker (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
cstick
February 24, 2017, 9:07pm
3
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Poisonblade Rogue
Tiny Basilisk
Sacrifice the Weak
Pestering Haunt
Deteriorate
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Thieving Imp, you discard (Random.org 1) - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2+A)
Elite :
Scavenger :
Technician : L1 Vandy (2/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Soulstone
STARTING HAND
Aged Sensei
Snapback
Fox Primus
Savior Monk
Safe Attacking
WORKERS
Fox Viper
Safe Attacking
NextHand
Morningstar Flagbearer
Savior Monk
Gunpoint Taxman
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Build a Heroes’ Hall - ($2)
Hire Aged Sensei - ($1)
Smoker attack Tech I
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Smoker (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
cstick
February 24, 2017, 9:53pm
5
P1T3
Tech StartingHand Workers
TECH
Metamorphosis
Dark Pact
STARTING HAND
Tiny Basilisk
Pestering Haunt
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Summon Skeletons
Tiny Basilisk
Graveyard
Skeleton Javelineer
Discard
Thieving Imp
Deteriorate
Pestering Haunt
Sacrifice the Weak
Metamorphosis
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Vandy - ($3)
Vandy + Imp kill Rook, Vandy maxbands
Vandy’s maxband targets Smoker, returning it to your hand
Deteriorate Aged Sensei
Play Tiny Basilisk - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L5 Vandy (4/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 7
P2T3
Tech StartingHand Workers
TECH
Surprise Attack
Ardra’s Boulder
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Gunpoint Taxman
Snapback
WORKERS
Fox Viper
Safe Attacking
Smoker
NextHand
Surprise Attack
Aged Sensei
Fox Primus
Soulstone
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Gunpoint Taxman - ($5)
Hire Savior Monk - ($3)
Summon Vandy - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Vandy (2/3)
[I]Technician[/I]: Savior Monk (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
cstick
February 24, 2017, 10:18pm
7
P1T4
Tech StartingHand Workers
TECH
Faerie Dragon
Potent Basilisk
STARTING HAND
Tiny Basilisk
Summon Skeletons
Graveyard
Skeleton Javelineer
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
NextHand
Deteriorate
Faerie Dragon
Thieving Imp
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk trades with Taxman
Play Tiny Basilisk - ($5)
Build Tech 2: Balance - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L5 Vandy (4/5)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
It doesn’t matter for this turn, but your Tech I is still at 4, just so I don’t forget later.
P2T4
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Grappling Hook
Fox Primus
Soulstone
Aged Sensei
Surprise Attack
WORKERS
Fox Viper
Safe Attacking
Smoker
NextHand
Snapback
Sensei’s Advice
Ardra’s Boulder
Morningstar Flagbearer
Discard
Gunpoint Taxman
Surprise Attack
Grappling Hook
Savior Monk
Soulstone
Fox Primus
Whitestar Grappler
Whitestar Grappler
Tech 2 card(s)
Get Paid + float - ($9)
Summon Zane - ($7)
Zane casts Grappling Hook, moves Tiny Basilisk to Lookout - ($6)
Zane casts Surprise Attack! - ($1)
Savior Monk deals 2 damage to Vandy, dies
Shark 1 deals 3 damage to Vandy, Vandy dies. My Vandy gets 2 levels. You draw a card.
Zane kills Tiny Basilisk, dies, levels fizzle.
Shark2 and Vandy destroy Tech II (Balance). Your base takes 2 damage.
Hire Aged Sensei - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Vandy (3/4), resist 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 8
Edit: Had to skip worker, Tiny Basilisk is hard to kill!
1 Like
cstick
February 24, 2017, 10:36pm
9
Tiny Basilisk is unattackable by Tech 0 units.
1 Like
Ah, my turn will not be so cool then
Edit: Turn is fixed!
Well, it does mean that both sharks can ignore the Basilisk completely, for what that’s worth. I agree it won’t be quite as cool, but it’ll still be exciting! (:
1 Like
cstick
February 24, 2017, 10:54pm
12
P1T5
StartingHand Workers
STARTING HAND
Faerie Dragon
Deteriorate
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Graveyard
Skeleton Javelineer
Dark Pact
Tiny Basilisk
Discard
Tiny Basilisk
Deteriorate
Sacrifice the Weak
Faerie Dragon
Tech 0 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Thieving Imp. You discard (Random.org 2) - ($5)
Play Midori - ($3)
Deteriorate Sensei - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Thieving Imp (2/2)
Lookout :
In Play:
L1 Midori (2/3)
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 4
Gold:
Gold: 2
Workers: 9
Edit: Woops, forgot to tech! 1 second.
Edit2: Fixed
P2T5
Tech StartingHand Workers
TECH
Dark Pact
Doubling Barbarian
STARTING HAND
Snapback
Sensei’s Advice
Morningstar Flagbearer
Ardra’s Boulder
Soulstone
WORKERS
Fox Viper
Safe Attacking
Smoker
Sensei’s Advice
NextHand
Fox Primus
Whitestar Grappler
Aged Sensei
Grappling Hook
Gunpoint Taxman
Discard
Snapback
Soulstone
Morningstar Flagbearer
Ardra’s Boulder
Dark Pact
Doubling Barbarian
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Rook - ($5)
Build Tech II (Strength) - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]: L3 Vandy (3/4), resist 1
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II (Strength) HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 9
cstick
February 24, 2017, 11:17pm
14
P1T6
Tech StartingHand Workers
TECH
Faerie Dragon
Soul Stone
STARTING HAND
Graveyard
Tiny Basilisk
Skeleton Javelineer
Dark Pact
Metamorphosis
Potent Basilisk
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
NextHand
Sacrifice the Weak
Soul Stone
Metamorphosis
Tech 2 card(s)
Get Paid + float - ($11)
Play Vandy - ($9)
Play Dark Pact
Play Tiny Basilisk - ($7)
Play Potent Basilisk - ($3)
Hire a worker - ($2)
Play Graveyard - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Potent Basilisk (3/5+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Thieving Imp (2/2)
[I]Lookout[/I]: Tiny Basilisk (1/2)
[B]In Play:[/B]
L1 Midori (2/3)
L1 Vandy (2/3)
Graveyard HP: 3 ()
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 4
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Bah, my other hand was better! Stupid forgetting to tech…
P2T6
Tech StartingHand Workers
TECH
Surprise Attack
Oathkeeper
STARTING HAND
Whitestar Grappler
Grappling Hook
Gunpoint Taxman
Fox Primus
Aged Sensei
WORKERS
Fox Viper
Safe Attacking
Smoker
Sensei’s Advice
Fox Primus
NextHand
Surprise Attack
Savior Monk
Whitestar Grappler
Discard
Snapback
Soulstone
Morningstar Flagbearer
Ardra’s Boulder
Dark Pact
Doubling Barbarian
Grappling Hook
Surprise Attack
Oathkeeper
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Whitestar Grappler - ($6)
Hire Gunpoint Taxman - ($4)
Hire Aged Sensei - ($3)
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Whitestar Grappler (3/5+A)
[I]Elite[/I]: Gunpoint Taxman (4/3)
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook (2/4)
L3 Vandy (3/4), resist 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II (Strength) HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 3
Workers: 10
cstick
February 25, 2017, 7:00am
16
I just realized that I forgot to tech anything on turn 5. I’m not sure what a good fix is for this. Besides that, I could plan out a turn, but I want to know if I should do something like tech 2 additional cards, then reshuffle and redraw. What is the best fix for this mistake?
@EricF
I’m cool with whatever you want to do. If you want to restart the game from that point, we can just go backwards on our spreadsheets. Or if you just want to add the 2 tech cards to your deck, that’s fine too.
cstick
February 25, 2017, 5:19pm
18
I think that going back makes the most sense. I don’t feel like it would be fair for me to just add in the new cards now with advanced knowledge of the current gamestate.
My new turn 5 is the same as the last one, except I teched cards this time and am playing Jaina instead of Midori.
P1T5
Tech StartingHand Workers
TECH
Faerie Dragon
Ember Sparks
STARTING HAND
Faerie Dragon
Deteriorate
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Skeleton Javelineer
Dark Pact
Graveyard
Metamorphosis
Discard
Tiny Basilisk
Deteriorate
Sacrifice the Weak
Faerie Dragon
Faerie Dragon
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Thieving Imp. You discard (Random.org 2) - ($5)
Play Jaina - ($3)
Deteriorate Sensei - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Thieving Imp (2/2)
Lookout :
In Play:
L1 Jaina (2/3)
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 2
Workers: 9
Ok sounds good. I decided to switch my Tech II around which will cause a little bit of problems, but ultimately I think is a much stronger play. Hope you don’t mind!
P2T5
Tech StartingHand Workers
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Snapback
Sensei’s Advice
Morningstar Flagbearer
Ardra’s Boulder
Soulstone
Grappling Hook
Whitestar Grappler
WORKERS
Fox Viper
Safe Attacking
Smoker
Whitestar Grappler
NextHand
Whitestar Grappler
Gunpoint Taxman
Aged Sensei
Savior Monk
Fox Primus
Discard
Morningstar Flagbearer
Snapback
Dark Pact
Sensei’s Advice
Soulstone
Grappling Hook
Ardra’s Boulder
Disguised Monkey
Disguised Monkey
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Rook - ($5)
Build Tech II (Anarchy) - ($1)
Vandy taps and I discard to get a Dark Pact from Codex - ($0)
Vandy casts Dark Pact, my base takes 2, I draw 2
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Vandy (3/4), resist 1
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 9
[B]Gold:[/B]
Gold: 0
Workers: 9
cstick
February 25, 2017, 8:02pm
20
P1T6
Tech StartingHand Workers
TECH
Potent Basilisk
Twilight Baron
STARTING HAND
Metamorphosis
Dark Pact
Graveyard
Skeleton Javelineer
Tiny Basilisk
Potent Basilisk
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Metamorphosis
NextHand
Dark Pact
Twilight Baron
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Play Vandy - ($8)
Play Dark Pact
Play Potent Basilisk - ($4)
Play Tiny Basilisk - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Potent Basilisk (3/5+A)
[I]Elite[/I]: Thieving Imp (3/2)
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk (1/2)
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Jaina (2/3)
L1 Vandy (2/3)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 4
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 10