Casual: cstick ([Demonology]/Fire/Balance) vs. NikoBolas ([Strength]/Anarchy/Demonology)

Not sure my strategy is that great, but here goes:

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Aged Sensei
Gunpoint Taxman
Whitestar Grappler
Savior Monk
Fox Primus
Surprise Attack
Morningstar Flagbearer


WORKERS
Fox Viper
Safe Attacking
Smoker
Whitestar Grappler
Whitestar Grappler


NextHand

Disguised Monkey
Ardra’s Boulder
Fox Primus
Soulstone
Dark Pact


Discard

Surprise Attack
Dark Pact
Savior Monk
Morningstar Flagbearer
Gunpoint Taxman
Aged Sensei
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy taps to discard and get a second Dark Pact. My base takes 2, I draw 2. - ($7)
Summon Zane - ($5)
Zane casts Surprise Attack! - ($0)
Sharks 1+2 kill Potent Basilisk
Zane kills Tiny Basilisk, dies. Jaina gets 2 levels. You draw a card.

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/4), resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I think I lose to Vandy/Meta/shenanigans, but I don’t think I was winning when you have basilisks out either.

P1T7


StartingHand Workers

STARTING HAND
Dark Pact
Graveyard
Twilight Baron
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Tiny Basilisk
Faerie Dragon
Potent Basilisk


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Metamorphosis
Graveyard


NextHand

Faerie Dragon
Thieving Imp
Dark Pact
Ember Sparks
Faerie Dragon


Tech 0 card(s)
Get Paid + float - ($12)
Play Dark Pact
Level Vandy to 3 - ($10)
Exhaust Vandy and discard to get Dark Pact - ($9)
Play Dark Pact
Level Jaina to 4 - ($8)
Play Potent Basilisk - ($4)
Play Tiny Basilisk - ($2)
Play Skeleton Javelineer - ($1)
Imp + Jaina kill Rook, Vandy maxbands and buffs Skeleton Javelineer
Hire a worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (3/3+A) (doomed)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Potent Basilisk (3/5)
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/1)
  • L5 Vandy (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Man you are on a regular basilisk cycle, 2/turn like clockwork! I tried to put up an adequate defense this turn…

Edit: Not too much different really, except my awesome Soul-Boulder defense against basilisks won’t work :frowning: That Tiny basilisk value, it’s immense!!

P2T7


StartingHand Workers

STARTING HAND
Soulstone
Ardra’s Boulder
Disguised Monkey
Fox Primus
Dark Pact
Sensei’s Advice
Snapback


WORKERS
Fox Viper
Safe Attacking
Smoker
Whitestar Grappler
Whitestar Grappler


NextHand

Disguised Monkey
Savior Monk
Grappling Hook
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Disguised Monkey, he’s full of Disguises! - ($7)
Vandy casts Dark Pact
Vandy gets in character with a disguise from Monkey and casts Sensei’s Advice on him. - ($5)
Vandy takes off Sensei costume and casts Soul Stone on Disguised Monkey - ($3)
Disguised Monkey (5/4+1A) attacks and kills your Vandy, my Vandy maxes! Your doomed skeleton beomes more doomed, my doom fizzles.
Hire Adra’s Boulder - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ardra’s Boulder (0/6)
  • :pschip: [I]Technician[/I]: L5 Vandy (4/5), resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Soulstone on Monkey
  • Disguised Monkey (4/1), with Soulstone
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Vandy’s maxband can only target tech 0 and 1 units.

Ah, my bad.

Edit: I have to leave for a while, might not be able to fix it til tomorrow! Sorry :frowning:

Edit2: @cstick Sorry for the delay, finally fixed my turn! :wink:

P1T8


Tech StartingHand Workers

TECH
Ember Sparks
Flame Arrow


STARTING HAND
Faerie Dragon
Ember Sparks
Dark Pact
Faerie Dragon
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Metamorphosis
Graveyard


NextHand

Dark Pact
Deteriorate
Tiny Basilisk
Sacrifice the Weak
Twilight Baron


Discard

Skeleton Javelineer
Ember Sparks
Dark Pact
Thieving Imp
Ember Sparks
Flame Arrow


Tech 2 card(s)
Get Paid - ($11)
Play Faerie Dragon, putting a Feather rune on Tiny Basilisk - ($7)
Tiny Basilisk kills Vandy, Jaina to L6
Play Faerie Dragon, putting a feather rune on Disguised Monkey. It loses its Soul Stone because of the damage on it. - ($3)
Maxband Jaina - ($2)
Jaina taps to kill the Disguised Monkey
Play Midori - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3)
  • Faerie Dragon (4/2)
  • Faerie Dragon (4/2)
  • Tiny Basilisk (3/1) (Feather Rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

GG man! Your draws were pretty sick from my perspective, there’s no beating that army. I can’t even target the Potent Basilisk to get Zane to kill Midori, none of which addresses the 11 points of flying damage you have. Even if I build a tower, one FD can destroy it, then everyone else gets to play.

Cool deck!