lol, did you edit your turn after discard draw?
doesnt matter, im cooked either way. GG. nice teching and use of yuong treant
lol, did you edit your turn after discard draw?
doesnt matter, im cooked either way. GG. nice teching and use of yuong treant
Moreso realized that 3 dmg on your base wasnât worth losing an L4 Drakk for free
in ur shoes i would have spent last gold to max+heal garth, summoning the just teched BC
i just built tech 1. you need a valid tech building to use that ability. i made my mistake because i thought i could use it on a tech zero, which you cannot.
i understand that. but i was moreso asking because youâre not allowed to make adjustments after the discard draw phase. typical etiquette is no turn changes after you draw at all, whether thatâs mid-turn from something like lawful search, or at the end with the discard draw phase.
Youâre build plays so interestingly. Im wonder what will come next now that i know i need to change things up? Good Luck, and have fun!
"P1T1
STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
WORKERS
Jandra, the Negator
Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Zane, his your base to 18 - ($1)
Skeleton Javlineer - ($0)
Pestering Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
have to go a different route.
"
Thatâs why I picked it this time around, lots of options
T1
Gold (5)
Rich Earth (2)
Worker
Hit me for 5, I dare you =b
"P1T2
TECH
Gunpoint Taxman
nature reclaims
STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Summon Skeletons
WORKERS
Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeletal Archery
Deteriorate
nature reclaims
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Graveyard - ($0)
Zane, Haunt, and Skel jav hits your base to 14
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
hmmm. not going to put gold into zane. save that for later. teching in nature reclaims and GPT.
can trade zane to bring out midori next turn if need. with no haste on T2 as green starter, he can go down on cards to patrol strongly, but i can capitalize on that with theiving imp.
can also maxband zane for most efficient trades. just make sure to patrol in case he brings in bloodlust T3.
"
T3:
Gold +F -imp (8)
Worker
Blood II (4)
Cala (2)
Trent, d1 ()
dc2 d2 rs d2
Patrol:
Leader: 0/2A Trent
Elite: 1/1 Wisp
Scavenger: 2/3 L1 Cala
Technician: 2/2 Panda
Lookout:
Other -
Rich Earth
Buildings:
Base: 14
Tech I : 5
Blood II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0
H: playd / cents prospector
W: spore tree prospector
T: Blusts
your base is at 14.
"P1T3
TECH
disguised monkey
steamtank
STARTING HAND
Thieving Imp
Deteriorate
nature reclaims
Skeletal Archery
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Gunpoint Taxman
Deteriorate
nature reclaims
disguised monkey
steamtank
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
theiving imp, discard #2 of 4 - ($2)
expensive deteriorate ironbark treant - ($1)
Sk Jav, Haunt, and Zane kill Ironbark Treat
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
might as well start teching in tech 2 since i am going to time my reshuffle pretty well. going anarchy to use haste with graveyard, plus tech 3 as win condition. steamtanks to help me with his crashbarrows.
"
T3:
Gold +F -imp (8)
Worker
Blood II (4)
Cala (2)
Trent, d1 ()
dc2 d2 rs d2
Patrol:
Leader: 0/2A Trent
Elite: 1/1 Wisp
Scavenger: 2/3 L1 Cala
Technician: 2/2 Panda
Lookout:
Other -
Rich Earth
Buildings:
Base: 14
Tech I : 5
Blood II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0
H: playd / cents prospector
W: spore tree prospector
T: Blusts
lol, what happened to your turn 2. why did you edit it?
"P1T4
TECH
chameleon lizzo
chameleon lizzo
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Gunpoint Taxman
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Gunpoint Taxman
steamtank
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 anarchy - ($3)
Zane, Haunt, kill young treant
Imp runs into Cal
Sk Jav throws spear to kill Cal, zane to lvl 3
tap graveyard, summon Imp, you discard #3 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
T3:
Gold -imp +SCV (9)
Maxband Quonce, +illu (3)
Centaur , illu copies ()
dc2 d4
Patrol:
Leader: 2/2A Panda
Elite: 1/1 Wisp
Scavenger: 1/5 Max Quonce
Technician: 3/4 Centaur
Lookout: 3/4 Illu Centaur
Other -
Rich Earth
Buildings:
Base: 14
Tech I : 5
Blood II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 0
Discard: 7
H: playd / growth cub spore
W: spore tree prospector
T: crashz
zane is 2/2, wisp is 0/1, and frezy is just 1
Turn fixed
"P1T5
TECH
surprise attack
marauder
STARTING HAND
steamtank
Deteriorate
Sacrifice the Weak
Gunpoint Taxman
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Gunpoint Taxman
chameleon lizzo
disguised monkey
chameleon lizzo
Deteriorate
Sacrifice the Weak
steamtank
surprise attack
marauder
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garth - ($5)
Deteriorate Wisp
Max Zane, shove Panda to elite, Panda takes 1 damage - ($2)
Haunt runs into Quince, goes to graveyard
Zane kill Quince, takes 1, we both get a gold, Illusion pops - ($3)
Sk Jav trades with Panda, Sk Jav goes to graveyard
Sacrifice the Weak, Theiving Imp to graveyard, you sacrifice Centaur, you draw - ($1)
tap graveyard, summon Pestering Haunt
Garth makes a skeleton - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
can break his tech 2 next turn and start cycling PH and CL.
he can either unload on my tech 2, my graveyard, or my heros. im fine with tech 2 because it will rebuild.
"
T3:
Gold +TCN +SCV (9)
Workers
Drakk & Cala (5)
Bloodlust Drakk & Haunt (3)
Drakk > SQL
Crashbarrow , plows Garth & Zane , Drakk to L5 ()
dc2 d4
Patrol:
Leader: 2/3A L1 Cala
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/3 L5 Drakk
Rich Earth
Buildings:
Base: 14
Tech I : 5
Blood II : 5
Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 3
Discard: 4
H: playd / blust favor cent
W: spore tree prospector favor
T: Gliderz
graveyard doesnt explode. it only has 3 (Sk Jav, Haunt, Theiv Imp). Skeleton token doesnt go to Grave.
Does that change anything @Bob199