"P1T2
Tech StartingHand Workers
TECH
Sickness
Nimble Fencer
STARTING HAND
Tenderfoot
Timely Messenger
Wither
Helpful Turtle
Older Brother
WORKERS
Fruit Ninja (2/2)
Older Brother
NextHand
Sickness
Wither
Nimble Fencer
Bloom
Timely Messenger
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
tenderfoot - ($2)
Orpal - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Brick Thief (2/1+A)
Elite :
Scavenger : tenderfoot (1/2)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
just walling up here. glad brick thief has resist 1. almost forgot about that.
"
Game 3, Player 2, Turn 2
P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu
Starting Hand
Older Brother
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Rook kills SQL
Older Brother (5)
Tech 1 (3)
Worker (2)
Workers
Fruit Ninja, Helpful Turtle
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
In Patrol:
Squad Leader: Older Brother (2/2+1armor)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nimble Fencer
Bloom
Nimble Fencer
Timely Messenger
Brick Thief
End of Turn Discard
My Thoughts
Doubling Barb is really good with Finesse and Blood, so I think Iāll rush that. Grounded Guide would be awesome to bust out later, too, so I think Iāll go with two Fencers as just generally good to have in the deck. ODB keeps me pretty safe , idk what his plan is (maybe carrion curse?) but I feel like whatever it is, probably expects birds and Iām not that interested in playing around Rook vs Orpal.
"P1T3
Tech StartingHand Workers
TECH
Abomination
Abomination
STARTING HAND
Sickness
Timely Messenger
Nimble Fencer
Wither
Bloom
WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
NextHand
Brick Thief
Granfalloon Flagbearer
Spark
Helpful Turtle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
sickness, rook and older brother - ($3)
nimble fencer, kills older brother - ($1)
orpal hits tenderfoot for 1
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : tenderfoot (1/2+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Nimble Fencer (2/2)
Orpal, lvl 1, (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, even though he can come in with double fencers, i still like my board position. teching double tech 2ās since that is most likely the game plan. double abomination to play it safe.i can bring in crows after that if needed.
"
Game 3, Player 2, Turn 3
P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu
Starting Hand
Nimble Fencer
Bloom
Nimble Fencer
Timely Messenger
Brick Thief
Events of Turn:
Upkeep:
Get Gold (7+2float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Two Step, Grounded Guide
Nimble Fencer x2
Main:
Rook suicides into SQL, Orpal to lvl 3
River (7)
Nimble Fencer, kill SQL (5)
Nimble Fencer, kill Orpal, River to level 3 (3)
Worker (2)
Workers
Fruit Ninja, Helpful Turtle
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
In Patrol:
Squad Leader: Tenderfoot (0/1+1armor)
Elite:
Scavenger: River (2/4 lvl 3)
Technician:
Lookout:
In Play:
Nimble Fencer (2/2)
Nimble Fencer (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Granfalloon Flagbearer
Spark
Wither
Bloom
End of Turn Discard
My Thoughts
Going to start with Finesse T2, and take a āfreeā orpal kill (especially after seeing Sickness).
"P1T4
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Spark
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
Spark
NextHand
Sickness
Abomination
Wither
Timely Messenger
Discard
tenderfoot (1/2)
Granfalloon Flagbearer
Brick Thief
Gorgon
Gorgon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 disease - ($3)
helpful turtle - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Nimble Fencer (2/2+A)
Elite :
Scavenger :
Technician : Helpful Turtle (1/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech 2: 5HP
Economy Info:
Cards:
Gold:
Thoughts
well, it was always an option for orpal to die. tech 2 and abominations can clear board next turn. just need to protect the tech 2.
no hero right now since he can get the free levels no matter what.
"
Game 3, Player 2, Turn 4
P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu
Starting Hand
Granfalloon Flagbearer
Spark
Wither
Bloom
Events of Turn:
Upkeep:
Get Gold (8+2float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Kidnapping, Maestro
Two Step, Grounded Guide
Nimble Fencer x2
Main:
Bloom River, kill SQL (8)
Worker (7)
Tech 2 Finesse (3)
Maxband River (1)
Workers
Spark, Brick Thief, Fruit Ninja, Helpful Turtle
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Nimble Fencer (2/2+1armor)
Elite:
Scavenger:
Technician: Nimble Fencer (1/2)
Lookout: Tenderfoot (0/1)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Timely Messenger
Grounded Guide
Older Brother
Two Step
End of Turn Discard
My Thoughts
Not super afraid of T2 Disease? Kidnapping is good against that, Iāll grab a Maestro also
"P1T5
Tech StartingHand Workers
TECH
Sickness
Spreading Plague
STARTING HAND
Sickness
Timely Messenger
Abomination
Wither
WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
Spark
Timely Messenger
NextHand
Abomination
Brick Thief
Gorgon
Gorgon
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
abomination, tenderfoot dies - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Abomination (6/6+A)
Elite :
Scavenger :
Technician : Helpful Turtle (0/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
not bringing in orpal to make sure heās around for potential SP against heros.
"
Hrmph, should have gone with Tendy in technā¦
Game 3, Player 2, Turn 5
P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu
Starting Hand
Timely Messenger
Grounded Guide
Older Brother
Two Step
Events of Turn:
Upkeep:
Get Gold (9+1float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Grounded Guide, Kidnapping
Kidnapping, Maestro
Two Step, Grounded Guide
Nimble Fencer x2
Main:
Grounded Guide (5)
Rook (3)
Two Step Guide and healthier Fencer (1)
Worker (0)
Workers
Timely Messenger, Spark, Brick Thief, Fruit Ninja, Helpful Turtle
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Rook (2/4+1armor lvl 1)
Elite:
Scavenger:
Technician: Nimble Fencer (2/2 -1/1 +2/1)
Lookout:
In Play:
River (4/5 lvl 5)
Grounded Guide (5/5 dancin +2/2)
Nimble Fencer (5/4 dancin +2/1 +2/2 1 damage)
Two Step
Economy Info:
Cards:
Gold:
End of Turn Hand
Kidnapping
Older Brother
Kidnapping
End of Turn Discard
My Thoughts
Yea abom is kinda a pain, but could be worseā¦ Kidnapping works against that plenty well. Iām abandoning Doubling Barbar in favor of more pure finesse support, I need the money now to stay in good business
ā¦
Ooof double Kidnapping draw? not idealā¦
which fencer has the -1 rune? can you inticate some of the buffs, etcā¦ since so much is going on stat-wise?
thanks
Edited to reflect, indeed there are multiple forces operating on these units (Guide, Abom, Two Step, prior -1/1 or damageā¦)
codexnewb:
In Play:
I donāt think orpal is back there yet, correct? My turn was under the assumption Turtle and Abom were the only available attackers at present
woops, yeah, removed orpal from back-line
thanks for clarifying!
"P1T6
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Abomination
Brick Thief
Gorgon
Gorgon
WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
Spark
Timely Messenger
Brick Thief
NextHand
Granfalloon Flagbearer
Sickness
Nimble Fencer
tenderfoot (1/2)
Discard
Gorgon (1/3)
Abomination
Plague Lord
Plague Lord
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
gorgon - ($7)
tech 3 - ($2)
Setsuki - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Abomination (6/6+A)
Elite :
Scavenger : Gorgon (1/3)
Technician : Helpful Turtle (0/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
bring sets out in case he decides to trade rook into adom.
just need Sickness and SP next handā¦
Sets is more of a backup for her maxband as another target.
"
Gorgon! That makes things easy I think this is how Gorgonās Dies trigger should work (going to the controller?) but we should probably check in rules thread jic
Game 3, Player 2, Turn 6
P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu
Starting Hand
Kidnapping
Older Brother
Kidnapping
Granfalloon Flagbearer (gorgon)
Events of Turn:
Upkeep:
All Teched Cards
Grounded Guide, Kidnapping
Kidnapping, Maestro
Two Step, Grounded Guide
Nimble Fencer x2
Main:
Rook suicides into Abom
Drakk (8)
Kidnapping, Gorgon joins the cause of the theatrical (4)
Gorgon trades with Abom, I draw 1
Mini Fencer kills Turtle, takes 1 damage, you draw 1
River kills Sets, Drakk to level 3 (3)
Big Fencer breaks your tech 3, your base to 18
Grounded Guide breaks your tech 2, your base to 16
Discount Granfalloon Flagbearer (1)
Workers
Timely Messenger, Spark, Brick Thief, Fruit Ninja, Helpful Turtle
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Drakk (1/3 +1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout: Granfalloon Flagbearer (3/2)
In Play:
River (4/4 lvl 5)
Grounded Guide (6/6 dancin +2/2)
Nimble Fencer (6/5 dancin +2/1 +2/2 1 damage)
Nimble Fencer (3/2 -1/1 +2/1 1 damage)
Two Step
Economy Info:
Cards:
Gold:
End of Turn Hand
Grounded Guide
Maestro
Wither
Bloom
End of Turn Discard
My Thoughts
well, ill have to GG there. cant do much without the spreading plague gameplan. nicely played!
1 Like
TY, I had both Kidnapping so I spose in hindsight, I probably had lethal lolā¦ oh well.
Random new decks or wanting a break?
im down to continue. randomed [truth]/strength/ninjitsu
turn 1 to you.
Bashing Truth Peaceā¦ ought to be interesting anywayā¦ GL HF
Game 4, Player 1, Turn 1
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Tenderfoot
Brick Thief
Spark
Older Brother
Wither
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Oni (2)
Tenderfoot (1)
Worker (0)
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Onimaru (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
Bloom
Helpful Turtle
End of Turn Discard
Brick Thief
Wither
Older Brother
My Thoughts
This is a weird set of decks to be playing withā¦ love it
"P2T1
StartingHand Workers
STARTING HAND
Spectral Aven
Arrest
Jail
Reputable Newsman
Lawful Search
WORKERS
Jail
NextHand
Bluecoat Musketeer
Manufactured Truth
Building Inspector
Porkhand Magistrate
Traffic Director
Discard
Lawful Search
Reputable Newsman
Arrest
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
spectral aven - ($2)
rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Rook, lvl 1, (2/4+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, he can either bloom oni, wither rook, but not both as that would not be a great moveā¦ however, im the underdog in these matches and should just stop assuming.
keeping aven off patrol bc spark.
noth sure of the gaeplan yet. this is the best opening move regardless.
"
Game 4, Player 1, Turn 2
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
Bloom
Helpful Turtle
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Bloom Oni, slap Rook around (3)
Tenderfoot kills Rook, Oni to level 3
Midband Oni (1)
Worker (0)
Workers
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Boot Camp
Granfalloon Flagbearer
Older Brother
Boot Camp
Wither
End of Turn Discard
My Thoughts
Rook seems worth killing, Boot Camp is a decent tech against Aven and for Oni primary.
"P2T2
Tech StartingHand Workers
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Bluecoat Musketeer
Traffic Director
Building Inspector
Porkhand Magistrate
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
NextHand
Inverse Power Ninja
Arrest
Inverse Power Ninja
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
traffic director - ($4)
building inspector - ($3)
tech 1 - ($1)
aven hits Oni for 2
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Traffic Director (1/1+A)
Elite :
Scavenger :
Technician : Building Inspector (1/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, well oni and bootcamp seems obvious. inspector to tech in case he doesnt get messenger.
teching IPN since im probably about to lose the board.
"