Game 4, Player 1, Turn 3
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Boot Camp
Granfalloon Flagbearer
Older Brother
Boot Camp
Wither
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Overeager Cadet x2
Boot Camp x2
Main:
- Oni kills sql
- Boot Camp Aven it dies, draw 1 (5)
- Older Brother (3)
- Tech 1 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Older Brother (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Timely Messenger
Bloom
Helpful Turtle
Tenderfoot
Boot Camp
End of Turn Discard
My Thoughts
Nice draw for him getting the BI and being able to defend it like that. Oh well, I’ll skip the other Boot Camp then…
"P2T3
Tech StartingHand Workers
TECH
Shuriken Hail
Glorious Ninja
STARTING HAND
Inverse Power Ninja
Arrest
Inverse Power Ninja
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
arrest
NextHand
Reputable Newsman
Bluecoat Musketeer
Lawful Search
inverse power ninja
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
IPN - ($4)
tech 2 ninjitsu - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja (5/5+A)
-
Elite:
-
Scavenger:
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
going ninjitsu as it seems the best way to deal with hero’s. hoping shurkien might snipe off a readiness Oniin tech or something. lol.
"
woops, paid for the worker but forgot to move it over. let me adjust.okay, all fixed.
worker
discard 2
draw 3
reshuffle
draw 1
5 cards in draw pile now
1 Like
Game 4, Player 1, Turn 4
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Timely Messenger
Bloom
Helpful Turtle
Tenderfoot
Boot Camp
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2
Main:
-
Boot Camp ODB, draw 1 (6)
- Maxband Onimaru (3)
- Helpful Turtle (1)
- Worker (0)
Workers
Bloom, Brick Thief, Fruit Ninja, Spark
-
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Soldier (1/1+1armor)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout:
In Play:
- Onimaru (5/6 lvl 8 +1/1)
- Helpful Turtle (1/2)
- Older Brother (3/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Overeager Cadet
Boot Camp
Wither
Overeager Cadet
Tenderfoot
End of Turn Discard
My Thoughts
Troq might actually prove useful after all, Intimidate is great against IPN or GN. Peace plan for now though
"P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Shuriken Hail
STARTING HAND
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Glorious Ninja
WORKERS
Jail
Porkhand Magistrate
Arrest
Bluecoat Musketeer
NextHand
Spectral Aven (2/2)
Traffic Director
Manufactured Truth
Discard
Lawful Search
Glorious Ninja
Shuriken Hail
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
inverse power ninja - ($4)
reputable newsman, no 1 cost spells - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Building Inspector (1/1+A)
-
Elite:
-
Scavenger: Inverse Power Ninja (3/3)
-
Technician:
-
Lookout: Inverse Power Ninja (3/3)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, just wall up i guess. hopefully he does the same next turn and i get that shurikin hall.
"
Game 4, Player 1, Turn 5
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Overeager Cadet
Boot Camp
Wither
Overeager Cadet
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Spectral Hound x2
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2
Main:
- ODB kill SQL
- Oni kills lookout
- Overeager Cadet
- Overeager Cadet
- Worker (7)
- Tower (4)
- Tech 2 Peace (0)
Workers
Wither, Bloom, Brick Thief, Fruit Ninja, Spark
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+1armor)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Onimaru (5/2 lvl 8 +1/1)
- Helpful Turtle (1/2)
- Older Brother (3/2)
- Soldier (1/1)
- Soldier (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Boot Camp
Timely Messenger
Flagstone Garrison
Flagstone Garrison
End of Turn Discard
My Thoughts
Continuing forward, tower seems a decent investment against what could be FDSchool. I can tech Art of War and an Intimidate next round if need be, we’ll see what’s called for. Better kill one of those IPNs I think though, don’t want the tech 2 going down next turn as I draw both garrisons.
"P2T5
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Manufactured Truth
Spectral Aven (2/2)
Traffic Director
WORKERS
Jail
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Spectral Aven (2/2)
NextHand
Manufactured Truth
Shuriken Hail
Lawful Search
Glorious Ninja
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
maxband rook - ($1)
IPN hits sql, takes 3
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Rook, lvl 8, (4/6)
-
Technician:
-
Lookout:
In Play:
- Reputable Newsman (0/3)
- Inverse Power Ninja (4/1) [3 dmg]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
not looking good.
"
Game 4, Player 1, Turn 6
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Boot Camp
Timely Messenger
Flagstone Garrison
Flagstone Garrison
Granfalloon Flagbearer + Overeager Cadet (rs TM)
Boot Camp + Spectral Hound (OC)
Spectral Flagbearer + Free Speech (Hound)
Spectral Hound + Overeager Cadet ( Flagbr)
Tenderfoot (OC2)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Spectral Flagbearer, Free Speech
Spectral Hound x2
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2
Main:
- OC smacks Rook
- Flagstone Garrison (6)
- Flagstone Garrison (3)
- Timely Messenger, draw 1 rs draw 1 (2)
- Overeager Cadet, draw 2
- Spectral Hound, draw 2 (1)
- Spectral Flagbearer, draw 2 (0)
- Overeager Cadet, draw 1 deck empty
- Older Brother and TM take Rooks first life
- Onimaru trades to take Rook’s second life, you get a gold
- Two Soldiers trade with IPN
- Last soldier and Helpful Turtle tip your tech 2 to 3hp
Workers
Wither, Bloom, Brick Thief, Fruit Ninja, Spark
-
-
Patrol as below
- Discard 6 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+1armor)
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Spectral Flagbearer (2/2)
-
Lookout:
In Play:
- Helpful Turtle (1/2)
- Spectral Hound (3/3)
- Soldier (1/1)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Boot Camp
Older Brother
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
End of Turn Discard
My Thoughts
Grabbing a Free Speech (I’ll want it in hand to start next turn) and a Flagbearer (best chances for me to cycle the deck through). Gotta trade the other OC before I rs
…
Nice! Drew OC to start, and chain went the whole deck through. Very solid.
Safest thing to do here IMO is just scorch the earth and trade off Onimaru, as Thunderclap and Earthquake both pose real threats. I’ll kill IPN for good measure, too. Ensures basically nothing can stand in the way of me rolling my Peace engine up to full speed.
"P2T6
StartingHand Workers
STARTING HAND
Glorious Ninja
Shuriken Hail
Lawful Search
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Spectral Aven (2/2)
Manufactured Truth
NextHand
Building Inspector
Traffic Director
Shuriken Hail
Inverse Power Ninja
Discard
Inverse Power Ninja (4/1) [3 dmg]
Lawful Search
Shuriken Hail
Tech 0 card(s)
Get Paid + float - ($11)
scav gold - ($12)
max quince - ($6)
glorious ninja, mirror becomes copy - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Mirror Glorious Ninja (4/3+A)
-
Elite: Glorious Ninja (5/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Reputable Newsman (0/3)
- Quince, lvl 5, (1/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 3 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, well, can swift strike beat peace engine? probably not. let’s see what i can do here.
"
Game 4, Player 1, Turn 7
P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu
Starting Hand
Boot Camp
Older Brother
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Free Speech + Spectral Hound (tendy)
Boot Camp + Hallucination ™
Hallucination (Hound)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Hallucination x2
Spectral Flagbearer, Free Speech
Spectral Hound x2
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2
Main:
- Tenderfoot, draw 2 (8)
- Timely Messenger, draw 1 rs Draw 1 (7)
- Spectral Hound, Draw 1 (6)
- Quince (4)
-
Hallucination, targets mirror GN (who pops) and actual GN (now an illusion) (2)
-
Hallucination, targets “actual” GN (who pops) and Newsie (0)
- TM and Cadets kill your Quince, mine midbands
- Hound kills Newsie
- Soldier and Flagbearer break your tech 2, your base to 18
- Turtle hits your tech1 to 4hp
Workers
Wither, Bloom, Brick Thief, Fruit Ninja, Spark
-
-
Patrol as below
- Discard 5 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
-
Squad Leader: Tenderfoot (1/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Spectral Hound (3/3)
-
Lookout:
In Play:
- Helpful Turtle (1/2)
- Spectral Hound (3/3)
- Spectral Flagbearer (2/2)
- Overeager Cadet (2/1)
- Overeager Cadet (2/1)
- Soldier (1/1)
- Quince (1/4 lvl 3)
- Mirror (0/1)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Hallucination
Timely Messenger
Granfalloon Flagbearer
Boot Camp
Older Brother
End of Turn Discard
My Thoughts
Hallucination x2 can clear him out and I can afford it if I skip worker (not a huge deal), let’s do that and lock this up
lol. ill gg it there. illusion ninja’s were cheeky of me and i paid for it.
1 Like
GGWP, that was a fun one. The Newsie block on 1 ruined my plan to use Intimidate and Troq, but oh well XD want to go again?
yeah. intention was to stop the poping of bootcamp, but ill take intimidate as well.
"P1T1
StartingHand Workers
STARTING HAND
Arrest
Traffic Director
Jail
Spectral Aven
Reputable Newsman
WORKERS
Jail
NextHand
Porkhand Magistrate
Lawful Search
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Discard
Reputable Newsman
Spectral Aven (2/2)
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
traffic director - ($2)
rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Rook, lvl 1, (2/4)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
lets try again
"
GL HF!
Game 5, Player 2, Turn 1
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Older Brother
Brick Thief
Granfalloon Flagbearer
Wither
Bloom
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Oni (3)
- Bloom Oni (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Onimaru (3/4+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Tenderfoot
Fruit Ninja
Helpful Turtle
Spark
Timely Messenger
End of Turn Discard
Brick Thief
Wither
Older Brother
My Thoughts
Similar starts to last game. I didn’t really end up needing Flagbearer and I can get a spare from truth, might as well worker that
P1T2
Tech StartingHand Workers
TECH
Bird's Nest
Bird's Nest
STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Building Inspector
Bluecoat Musketeer
WORKERS
Jail
Lawful Search
NextHand
Reputable Newsman
Bird's Nest
Bluecoat Musketeer
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
porkhand magistrate - ($1)
building inspector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Rook, lvl 1, (2/4)
In Play:
- Building Inspector (1/1)
- Porkhand Magistrate (2/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmm, teching double birds to make sure i get it. PHM to help with Oni for now. we'll see if can get through Oni with rook alive. would probably go for max rook at that point.
Hmm interesting idea, so shall we play chicken with our big heroes?
Game 5, Player 2, Turn 2
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Tenderfoot
Fruit Ninja
Helpful Turtle
Spark
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Elite Training, Boot Camp
Main:
- Oni kills sql
- Tenderfoot (5)
- Midband Oni (1)
- Worker (0)
Workers
Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Tenderfoot (1/2)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Helpful Turtle
Elite Training
Spark
Boot Camp
Timely Messenger
End of Turn Discard
My Thoughts
Birds are probably the most likely thing, maybe Thunderclap second and stacking w/ tech 1s third? I’ll clear the TD, midband Oni, and lay tenderfoot in front. I think that guarantees Oni safety to anything but suiciding rook, which is fine tbh. He may disable Oni with Piggy, that’s okay too I spose.
P1T3
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Reputable Newsman
Arrest
Bird's Nest
Bluecoat Musketeer
WORKERS
Jail
Lawful Search
Arrest
NextHand
Spectral Aven (2/2)
Traffic Director
Manufactured Truth
Bird's Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
bird's nest - ($1)
tap porky, disable Oni, you draw - ($0)
Rook kills tenderfoot
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Building Inspector (1/1)
-
Technician: Bird (1/1)
-
Lookout: Bird (1/1)
In Play:
- Bird's Nest
- Rook, lvl 1, (2/3)
- Porkhand Magistrate (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, teching double earthquake since it's looking like that's the direction he'll give me. worst case, i can max rook next turn and wall up.
putting inspector in scav so i dont have to skip worker. OR, i can skip worker, max rook, and disable Oni.
Game 5, Player 2, Turn 3
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Helpful Turtle
Elite Training
Spark
Boot Camp
Timely Messenger
Bloom (Porky draw)
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp
Main:
-
Spark BI, you get a gold (6)
- Timely Messenger (5)
-
Bloom Timely Messenger (3)
-
Elite Training to Timely Messenger and Oni (1)
- TM kills Rook, takes 1+a damage, Oni to level 7
- Tech 1 (0)
Workers
Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (5/5+a lvl 7 anti-air)
- Timely Messenger (3/1 anti-air)
Economy Info:
Cards:
Gold:
End of Turn Hand
Brick Thief
Older Brother
Wither
Boot Camp
End of Turn Discard
My Thoughts
I could be just insanely trolly, spark the BI, and then Bloom + Elite a TM for a Rook kill. That would be next-level wtf-ery. But perhaps it would be wiser to instead play a bit more defensively? Idk, really it would help a lot to have Rook and BI gone, with Oni poised to rule the roost unless he continues to pin him with Porky (which he can do, but I can just rush tech 3 or something while getting free cards). Yea, let’s tech Spectral Tiger and Macciatus, and plan to tech up + max Oni next turn.
"P1T4
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Jefferson DeGrey, Ghostly Diplomat
STARTING HAND
Spectral Aven (2/2)
Bird’s Nest
Manufactured Truth
Traffic Director
WORKERS
Jail
Lawful Search
Arrest
Bird’s Nest
NextHand
Jefferson DeGrey, Ghostly Diplomat
Earthquake
Reputable Newsman
Bluecoat Musketeer
Earthquake
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
tap porky, disable Oni, you draw - ($6)
Birds ping your tech 1 and base
tech 2 strength - ($2)
quince, mirror - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Mirror, (0/1)
-
Lookout:
In Play:
- Quince, lvl 1, (1/3)
- Porkhand Magistrate (2/3)
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
well, that didnt work. need jefferson now. game plan still in place though. just hope he whiffs the (probably) cadets.
"
Game 5, Player 2, Turn 4
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Brick Thief
Older Brother
Wither
Boot Camp
Spectral Tiger (porky, woof)
Elite Training (boot camp)
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp
Main:
- Timely Messenger kills mirror
- Boot Camp Timely Messenger, draw 1 (6)
- Maxband Onimaru (5)
- Worker (4)
- Tech 2 Truth (0)
Workers
Older Brother, Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 4 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 4
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Soldier (1/1+1armor)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout:
In Play:
- Onimaru (5/6 lvl 8 anti-air)
- Timely Messenger (3/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Spark
Tenderfoot
Macciatus, the Whisperer
Bloom
Helpful Turtle
End of Turn Discard
My Thoughts
Hmm bummer I drew the Tiger… well, I guess I’ll buff TM and help with the cycling with BC. Teching Reteller and a Free Speech (I do have to be mindful of earthquake down the line)
…
Elite Training, would have also liked to have that next turn but watchu gonna do I guess… maybe next turn will just be a tower + Quince or something. I expect he’ll continue locking down Oni with Porky. Might be good to grab Eyes of the Chancellor for some stealth to take care of that damn Pig…