yeah, i chose newmsan to block 1 fearing bootcamp would help you break through. didnt do much for me, but i lucked out getting them both down regardless.
I could have maxed Jaina and burned it down with Lobber and Bloodburn, might have worked (though I hadnāt drawn any blockers to help)
i thought you would go peace engine for a bit, so when you pivoted to fire, my heart skipped a beat.
im down to run it back with other decks etcā¦ let me know.
ya sure, iāll start one tomorrow
sounds good. i randomed [finesse]/disease/ninjitsu.
GL HF!
Game 2, Player 1, Turn 1
P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu
Starting Hand
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Rook (2)
- Tenderfoot (1)
- Worker (0)
Workers
Helpful Turtle
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Rook (2/4 lvl 1)
In Play:
- Tenderfoot (1/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Timely Messenger
Older Brother
Fruit Ninja
Wither
Bloom
End of Turn Discard
My Thoughts
Donāt see many neutral v neutral starter playsā¦ This should be fun. Next turn probs Wither or Bloom + Tech up, maybe ODB?
"P2T1
StartingHand Workers
STARTING HAND
Spark
Tenderfoot
Helpful Turtle
Older Brother
Granfalloon Flagbearer
WORKERS
Spark
NextHand
Timely Messenger
Fruit Ninja
Wither
Brick Thief
Bloom
Discard
Granfalloon Flagbearer
Helpful Turtle
tenderfoot
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
orpal - ($2)
older brother - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Older Brother (2/2+A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Orpal, lvl 1, (1/3)
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
going with older brother since h willl be able to force some trades.
"
Game 2, Player 1, Turn 2
P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu
Starting Hand
Timely Messenger
Older Brother
Fruit Ninja
Wither
Bloom
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Nimble Fencer, Birdās Nest
Main:
- Bloom Rook, smack down OB (3)
- Worker (2)
- Tech 1 (0)
Workers
Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Tenderfoot (1/2+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rook (3/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Bird's Nest
Nimble Fencer
Granfalloon Flagbearer
Older Brother
Wither
End of Turn Discard
My Thoughts
Bout what I expected, Orpal is the correct anti-Rook choice. Going Birdās Nest and Fencer, even though itāll be expected, as itās my best choice afaict
"P2T2
Tech StartingHand Workers
TECH
Plague Spitter
Plague Spitter
STARTING HAND
Fruit Ninja
Brick Thief
Timely Messenger
Bloom
Wither
WORKERS
Spark
Fruit Ninja
NextHand
Brick Thief
Bloom
Older Brother
Helpful Turtle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
wither rook, remove +1 rune - ($3)
timely messenger - ($2)
tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: timely messenger (1/1+A)
- Elite: Orpal, lvl 1, (2/3)
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
looks like im going the runes route. plague spitters it is. counter heros / birds. also plays to maxband orpal later.
orpal in elite since no sparkshot for him. i seem prepared for fencers, birds,
"
Game 2, Player 1, Turn 3
P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu
Starting Hand
Bird's Nest
Nimble Fencer
Granfalloon Flagbearer
Older Brother
Wither
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Nimble Fencer, Two Step
Nimble Fencer, Birdās Nest
Main:
- Nimble Fencer, kill TM (4)
- Birdās Nest (2)
- Worker (1)
Workers
Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Tenderfoot (1/2+1armor)
- Elite:
- Scavenger: Big Bird (1/1)
- Technician: Tweetie Bird (1/1)
- Lookout:
In Play:
- Rook (2/2 lvl 1)
- Nimble Fencer (2/2)
- Birdās Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Brick Thief
Bloom
Spark
Timely Messenger
End of Turn Discard
My Thoughts
Feel like this is bait for Orpal kill, Iām going to try to keep my board healthy and wait for a bigger play. Leaning towards Finesse t2 but may go blood
"P2T3
Tech StartingHand Workers
TECH
Abomination
Sickness
STARTING HAND
Bloom
Helpful Turtle
Brick Thief
Older Brother
WORKERS
Spark
Fruit Ninja
Helpful Turtle
NextHand
tenderfoot
Plague Spitter
Wither
Plague Spitter
Discard
timely messenger
Bloom
Brick Thief
Abomination
Sickness
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 disease - ($2)
older brother - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Older Brother (2/2)
- Elite:
- Scavenger: Orpal, lvl 1, (1/3)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
ugh, that whiff and his double hurts so bad. ill just tech up since he wont have much more than this at the moment.
"
Game 2, Player 1, Turn 4
P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu
Starting Hand
Brick Thief
Bloom
Spark
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Doubling Barbarbarian x2
Nimble Fencer, Two Step
Nimble Fencer, Birdās Nest
Main:
- Bloom a Bird, the two birds kill ODB (6)
- Fencer and Tenderfoot kill Orpal, you get a gold, Rook to level 3
- Worker (5)
- Tech 2 Strength (1)
Workers
Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Strength
In Patrol:
- Squad Leader: Rook (2/2+1armor lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer (1/1)
- Tenderfoot (0/1)
- Tweetie Bird (1/1)
- Big Bird (2/2)
- Birdās Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Wither
Nimble Fencer
Timely Messenger
Bloom
End of Turn Discard
My Thoughts
Decent chance here he just whiffed and is holding fencers or Orpal spells or somethingā¦ but I think if thatās the case it isnāt a big deal. The question is what to do if heās got an Abomā¦ thatās a tough nut to crack. Teching up for Doubling Barbars feels like a good counter when paired with Two-Step, and if I bloom a bird itāll survive that Abom. Wither could still eliminate it thoughā¦ so letās just kill Orpal and remove the sickness / maxband possibility as well. The 2x fencer in hand seems the least likely of all scenarios.
ā¦
Woof thatās a big whiff on the RS
"P2T4
Tech StartingHand Workers
TECH
Sickness
Gorgon
STARTING HAND
Plague Spitter
tenderfoot
Wither
Plague Spitter
WORKERS
Spark
Fruit Ninja
Helpful Turtle
Wither
NextHand
Bloom
Abomination
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scav gold - ($8)
plague spitter x2 - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Plague Spitter (3/3+A)
- Elite:
- Scavenger:
- Technician: Plague Spitter (3/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
So the game plan is a balanced disease each 2 and sickness. Wonāt case I can max orpal,
"
Game 2, Player 1, Turn 5
P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu
Starting Hand
Wither
Nimble Fencer
Timely Messenger
Bloom
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Kidnapping, Whitestar Grappler
Doubling Barbarbarian x2
Nimble Fencer, Two Step
Nimble Fencer, Birdās Nest
Main:
- Drakk + Midband (4)
- Injured Fencer + Tweetie Bird trade with sql
- Fresh Nimble Fencer, trades with techn spitter, you get a card (2)
- Rook and Big Bird break your tech 2, your base to 18
- Worker (1)
Workers
Timely Messenger, Granfalloon Flagbearer, Spark, Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Strength
In Patrol:
- Squad Leader: Tenderfoot (0/1+1armor)
- Elite:
- Scavenger: Drakk (2/3 lvl 4)
- Technician:
- Lookout:
In Play:
- Rook (2/2 lvl 3)
- Big Bird (2/2)
- Birdās Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Doubling Barbarbarian
Brick Thief
Older Brother
Two Step
Doubling Barbarbarian
End of Turn Discard
My Thoughts
Wow this is actually awesome, with all I have up midband Drakk makes an easy wipe
uh oh. this was probably over at turn 3. but letās just see what happens.
"P2T5
Tech StartingHand Workers
TECH
Gorgon
Plague Lab
STARTING HAND
Granfalloon Flagbearer
Abomination
Bloom
Gorgon
WORKERS
Spark
Fruit Ninja
Helpful Turtle
Wither
Granfalloon Flagbearer
NextHand
Sickness
timely messenger
Older Brother (2/2)
Sickness
Discard
Plague Spitter
Plague Spitter
Bloom
Abomination
Gorgon
Gorgon
Plague Lab
Tech 2 card(s)
Get Paid + float - ($11)
tech draw
rebuild tech 2, base to 18
Worker - ($10)
max orpal - ($3)
bloom orpal - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Orpal, lvl 6, (3/6+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 1
- Workers: 10
Thoughts
probably over. not sure how to have handled turn 3.
"
Always tough to whiff p2t3
Game 2, Player 1, Turn 6
P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu
Starting Hand
Doubling Barbarbarian
Brick Thief
Older Brother
Two Step
Doubling Barbarbarian
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
War Drums x2
Kidnapping, Whitestar Grappler
Doubling Barbarbarian x2
Nimble Fencer, Two Step
Nimble Fencer, Birdās Nest
Main:
- Rook suicides into Orpal, levels fizzle
- River (8)
- Maxband Drakk (6)
- Doubling Barabarbarian, hasted from Drakk (3)
- Two Step, Big Bird gets buff, doubling Barb giantsizes to a 7/9 with frenzy 2 (1)
- Big Bird kills Orpal, River Midbands
- Barb blows up your tech 2, your base to 16
- Tenderfoot and Drakk hit your base to 12
Workers
Timely Messenger, Granfalloon Flagbearer, Spark, Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Strength
In Patrol:
- Squad Leader: River (2/4+1armor lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drakk (3/4 lvl 6)
- Big Bird (4/4)
- Tweetie Bird (1/1)
- Tenderfoot (0/1)
- Doubling Barbarbarian (7/9)
- Two Step
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
End of Turn Discard
My Thoughts
Think this should be GG
Yep. Iāll just GG there. Nicely played with frenzy birds.
Iāll post a T1 if youāre down to run it back.
Ty, wasnāt at all what I was planning but when you have so many available attackers Midband Drakk becomes very appealing
Iām down to swap sides with same decks
"P1T1
StartingHand Workers
STARTING HAND
Brick Thief
Fruit Ninja
Bloom
Spark
Granfalloon Flagbearer
WORKERS
Fruit Ninja (2/2)
NextHand
Helpful Turtle
Older Brother
Tenderfoot
Wither
Timely Messenger
Discard
Bloom
Granfalloon Flagbearer
Spark
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
brick thief, ping your base - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Brick Thief (2/1+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
no real guard against rook early game. i think i just need to play the econ game. brick thief is best for now. maybe i can get an attack off with him as well.
"
GL HF!
Game 3, Player 2, Turn 1
P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu
Starting Hand
Timely Messenger
Wither
Helpful Turtle
Brick Thief
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Rook (3)
- Tenderfoot (2)
- Worker (1)
Workers
Helpful Turtle
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 19
In Patrol:
- Squad Leader: Tenderfoot (1/2+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout: Rook (2/4 lvl 1)
In Play:
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Older Brother
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark
End of Turn Discard
Brick Thief
Wither
Timely Messenger
My Thoughts
Interesting start for him, leaves me pretty free to take the lead on the board it feels like