afaik that is for tech buildings and add ons, not card buildings
from the official rulebook, page 12
thanks for putting so much time into this. ill float 1 extra, then spend it this next turn.
"P2T3
Tech StartingHand Workers
TECH
fairy dragon
fairy dragon
STARTING HAND
bone collector
Ironbark Treant
Merfolk Prospector (1/1)
Forest’s Favor
Playful Panda
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
NextHand
Young Treant
Forest’s Favor
Rampant Growth
bone collector
Spore Shambler
Tech 2 card(s)
Get Paid (add one for float from previous turn) - ($8)
Worker - ($7)
tech 1 (use float from previous turn) - ($5)
tap Verdant Tree, tech 1 builds instantly
Bone Collector - ($3)
WE hits Newsman for armor and 2.
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector (3/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Arg, lvl 5, (1/5)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Verdant Tree (3HP)
- Water Elemental (3/3)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 8
Thoughts
going for flying bone collectors.
"
"P1T4
Tech StartingHand Workers
TECH
Plague Lab
Plague Lab
STARTING HAND
Building Inspector
Jail
Traffic Director
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
NextHand
Crypt Crawler
Plague Lab
Traffic Director
Plague Lab
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Arrest BC - ($5)
Bigby and CC kill Arg, Bigby to L3 (heals)
Tech II (Disease) - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Reputable Newsman (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bigby Hayes L3 2/4
- Crypt Crawler (3/2)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
netherdrain
netherdrain
STARTING HAND
Rampant Growth
Young Treant
Spore Shambler
bone collector
Forest’s Favor
Playful Panda
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Merfolk Prospector (1/1)
fairy dragon
Playful Panda
Rampant Growth
fairy dragon
Tech 2 card(s)
Get Paid + float - ($11)
scav gold - ($12)
young treant, draw 1 - ($10)
Bone Collector #2 - ($8)
tech 2 balance - ($4)
Garth - ($2)
make a skeleton - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Elemental (3/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bone Collector #2 (3/3)
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Young Treant (0/2)
[B]In Play:[/B] - Verdant Tree (3HP)
- Bone Collector #1 (3/3) disabled
- Garth, lvl 1, (1/3)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
Thoughts
hopefully he wont come too hard right now. double fairy dragon next turn.
"
"P1T5
Tech StartingHand Workers
TECH
Cursed crow
Sickness
STARTING HAND
Traffic Director
Plague Lab
Crypt Crawler
Plague Lab
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
NextHand
Building Inspector
Jurisdiction
Plague Lab
Sickness
Discard
Crypt Crawler
Cursed crow
Sickness
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague Lab: All your units get -1/-1 rune tokens - ($5)
Summon Sirius Q: 0/1 illusion + generate another - ($1)
Stash 1
Float ($1)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bigby Hayes L3 2/4A
-
[I]Elite[/I]: 1/1 illusion
-
[I]Scavenger[/I]: 0/1 illusion
-
[I]Technician[/I]: Crypt Crawler (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Reputable Newsman (0/1) ($2)
- Sirius Q L1 (1/3)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 9
"
"P2T5
Tech StartingHand Workers
TECH
nature reclaims
nature reclaims
STARTING HAND
fairy dragon
Merfolk Prospector (1/1)
fairy dragon
Rampant Growth
Playful Panda
netherdrain
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Merfolk Prospector (1/1)
NextHand
nature reclaims
netherdrain
netherdrain
Playful Panda
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($10)
tech draw
midori - ($8)
netherdrain bigby, garth to lvl 3 - ($7)
mid garth - ($6)
Garth hits bigby for 2, takes 2 back
water elemtnal trade with bigby, midori to lvl 3
BC #1 hits elite illusion, takes 1 damage, SK #1
BC #2 safely hits scav illusion, SK #2
fairy dragon, feather rune crypt crawler, now a 3/1 with 1 damage, and dies. - ($2)
midband midori - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: SK #1 (2/2+A)
-
[I]Elite[/I]: SK #2 (3/2)
-
[I]Scavenger[/I]: Fairy Dragon (4/2)
-
[I]Technician[/I]: Young Treant (0/1) [-1 rune]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Verdant Tree (3HP)
- Garth, lvl 4 (2/2) [ 2 damage]
- Midori, lvll 5, (3/4)
- Bone Collector #1 (2/1) [-1 rune, 1 damage]
- Bone Collector #2 (2/2)) [-1 rune]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
well, given that ruined my tech 2 strategy, i recovered pretty well. SK spam, protected from runes for now, until he brings out orpal.
netherdrains and nature reclaims. skip worker because ill be trashing nature reclaism anyways.
"
"P1T6
Tech StartingHand Workers
TECH
Cursed ghoul
Cursed ghoul
STARTING HANDPlague Lab
Building Inspector
Sickness
Jurisdiction
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
Arrest
NextHand
Spectral Aven
Sickness
Crypt Crawler
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Scav bonus - ($10)
draw tech bonus
Orpal L1 (1/3) - ($8)
Cast Sickness giving each of your heroes -1/-1 rune tokens - ($6)
cast second Plague Lab : All your units get more tokens - ($3)
Activate existing plague Lab, wiping out all your units (apart from Tree) and Garth. Verdant tree (now a 0/1) and Midori (now a 1/2) - ($1)
Orpal levels to 3 for free
Sirius attacks and kills verdant Tree
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Orpal L3 (1/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Reputable Newsman (0/1) ($2)
- Sirius Q L1 (1/3)
- Plague Lab (0/4)
- Plague Lab (0/4)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
Verdant Tree isn’t a unit, so it doesn’t get a rune from Plague Lab’s Arrives effect. Other than that, that was a brutal play!
Ah ok thanks! Still getting the hang of this game.
I’ll patrol Sirius in the technician slot instead.
edit: updates wisps to be 1/2 due to midori midband
"P2T6
Tech StartingHand Workers
TECH
potent basilisk
potent basilisk
STARTING HAND
netherdrain
Spore Shambler
Playful Panda
netherdrain
nature reclaims
rampant growth
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Merfolk Prospector (1/1)
NextHand
fairy dragon
netherdrain
nature reclaims
netherdrain
rampant growth
Tech 2 card(s)
Get Paid - ($10)
tech draw
scav gold - ($11)
tech 3, tap verdant tree, builds instantly - ($6)
max arg, wsip, water elemtnal - ($0)
Float ($0)
Discard 5, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/5+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: wisp (1/2)
-
[I]Technician[/I]: wisp (1/2)
-
[I]Lookout[/I]: Water Elemental (3/3)
[B]In Play:[/B] - Verdant Tree (3HP)
- Midori, lvll 5, (1/2) [-2 rune]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
wow, didnt expect it to be that heavy.oh well, nothing to do about it now.
tech 3 to t rex is only choice.
"
@shamusj you down to finish this?
Yep, real life matters to attend to. Here you go:
"P1T7
Tech StartingHand Workers
TECH
Cursed Crow
Death and Decay
STARTING HAND
Spectral Aven
Manufactured Truth
Crypt Crawler
Sickness
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
Arrest
NextHand
Sickness
Cursed crow
Cursed ghoul
Crypt Crawler
Jurisdiction
Discard
Sickness
Manufactured Truth
Crypt Crawler
Spectral Aven
Cursed Crow
Death and Decay
Tech 2 card(s)
Get Paid + float - ($11)
Sickness (on Arg (now 0/4) & Water Elemental (now 2/2), pay 1 extra for lookout - ($8)
Level Orpal once to L4 (2/4) - ($7)
Sirius and Orpal Attack Arg (Arg now 0/2 after armor absorb)
Activate both plague labs adding -1/-1 tokens - ($3)
Both Heroes and Water Elemental die (Orpal Max Band, and Quince to L3)
Quince makes 1 illusion - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Reputable Newsman (0/1) ($2)
-
[I]Technician[/I]: Illusion Token (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Orpal L6 (2/5)
- Sirius Q L3 (1/5)
- Plague Lab (0/4)
- Plague Lab (0/4)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
No worries.
"P2T7
Tech StartingHand Workers
TECH
potentn basilisk
STARTING HAND
nature reclaims
fairy dragon
netherdrain
rampant growth
netherdrain
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Merfolk Prospector (1/1)
NextHand
Bone Collector #2 (2/2)
T Rex (10/10)
Spore Shambler
T Rex (10/10)
Bone Collector
Discard
netherdrain
netherdrain
rampant growth
nature reclaims
fairy dragon
Tech 1 card(s)
Get Paid - ($10)
Garth, - ($8)
double netherdrain, orpal to lvl 4, Quince to lvl 1, Garth to lvl 5 - ($6)
max Garth, heals, summon Potent Basilisk - ($4)
make a skeleton - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Garth, lvl 7, (3/4+A)
-
[I]Elite[/I]: wisp (1/1)
-
[I]Scavenger[/I]: wisp (0/1)
-
[I]Technician[/I]: Potent Basilisk (3/5)
-
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B] - Verdant Tree (3HP)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 3
- Workers: 10
Thoughts
not too bad of a board presence. he can still come at me hard with quince, but t rex will be pretty strong when i draw into it. hopefully not both at once.
"
"P1T8
Tech StartingHand Workers
TECH
Death and Decay
STARTING HAND
Crypt Crawler
Cursed crow
Cursed ghoul
Sickness
Jurisdiction
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
Arrest
NextHand
Building Inspector
Spectral Aven
Cursed ghoul
Cursed Crow
Crypt Crawler
Tech 1 card(s)
Get Paid + float - ($11)
Sirius Q to L5 - ($7)
Jurisdiction - ($5)
Plays Community Service from Codex targeting Graveyard - ($0)
Plays Potent Basilisk from your graveyard
Illusion copies (Sirius Maxband)
illusion (Potent Basilisk) attacks SQL and kills Garth
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman (0/1A) ($2)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Orpal L6 (3/5)
-
[I]Technician[/I]: Potent Basilisk (3/5)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Sirius Q L5 (2/5)
- Plague Lab (0/4)
- Plague Lab (0/4)
- Illusion (Potent Basilisk) (3/2)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
sorry man, i should have manually updated that. that potentn basilisk was summoned to the field by garth. ill manually update my discard, and you can redo your turn.
Also, i think Jurisdiction is a Bigby spell. so quince/orpal wont be able to cast it.
Nuts you’re right, I’ll re-do! Sorry.
I’ve also corrected my graveyard accordingly.
"P1T8
Tech StartingHand Workers
TECH
Death and Decay
STARTING HAND
Crypt Crawler
Cursed crow
Cursed ghoul
Sickness
Jurisdiction
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
Arrest
NextHand
Building Inspector
Spectral Aven
Cursed ghoul
Cursed Crow
Crypt Crawler
Tech 1 card(s)
Get Paid + float - ($11)
Sirius Q to L5 - ($7)
Carrion Crow ($3)
Illusion copies crow via Sirius Maxband
illusion (crow) attacks base, you discard card #1 (first card)
Sirius makes illusion #2
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman (0/1A) ($2)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Orpal L6 (3/5)
-
[I]Technician[/I]: Potent Basilisk (3/5)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Sirius Q L5 (2/5)
- Plague Lab (0/4)
- Plague Lab (0/4)
- Illusion (Potent Basilisk) (3/2)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"