GLHF!!
"P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree
WORKERS
Rich Earth
NextHand
Spore Shambler
Rampant Growth
Tiger Cub
Playful Panda
Young Treant
Discard
Verdant Tree
Ironbark Treant
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
merfolk - ($2)
arg, wisp - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - wisp (0/1)
- Merfolk Prospector (1/1)
- Arg, lvl 1, (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
i thought about playing downrich earth, but with him having Cal, and me not having a strong hero to respond, i dont think i can afford to go behind that much.
growth will be pretty great this game to rune snipe any illusions he brings out.
thinking ahead, bone collectors will be pretty efficient, and with young treant in my second hand, i can perhaps drop 2 of them turn 3.
"