STARTING HAND
Rampant Growth
Blooming Ancient
liches bargain
Young Treant (0/2+A)
WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
NextHand
circle of life
Spore Shambler
liches bargain
liches bargain
Tech 2 card(s)
Get Paid - ($8)
Verdant Tree heals BC #1, BC #2, SK #1, SK #2
technician draw 1
Gemscout Owls get me 1 gold each - ($10)
Merfolk gets me a gold - ($11)
Blooming Ancient #2, 1 rune to BA #1 - ($7)
Garth casts Liches Bargain (LB), trash worker, base takes 4 damage - ($5)
LB brings out SK #5, Zombie, Horror, 3 runes to both BA’s
Playful Panda runes into Tiger
Bone Collector #2 trades wth Tiger, make Sk #6, rune to BA’s
BA #1 kills wisp, takes 1
MId garth, he kills your sav illusion - ($2)
BA #2 moves 1 rune to Sk #4, Sk #4 kills tech illusion
BA’s move all runes (8) to BC, now a (13/12) +10 runes
Bone Collector #1, and SK’s #1 - #4 hits your base for 20 and the game. GG!
STARTING HAND
Jail
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
WORKERS
Lawful Search
Porkhand Magistrate
NextHand
Reputable Newsman
Jail
Spectral Hound
Traffic Director
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Spectral Aven - ($4)
Manufactured Truth on Building inspector, copying Aven - ($3)
Inspector (Aven) attacks and kills prospector (+1 gold to you)
Tech I building - ($1)
Sorry, but i think you would need a hero out to cast that spell. remember, non-blue hero’s have to pay one extra for the blue spells. that always confused me when i first started multi-color games.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector #1 - ($4)
Bone Collector #2 - ($2)
tap Spore shambler, pop Spectral Hound, pay for resist - ($1)
SK #1 and Garth safely kills squad leader Illusion
Garth make a skeleton - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shambler (0/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]: SK #2 (1/1)
[I]Technician[/I]:
[I]Lookout[/I]: BC #2 (3/3)
[B]In Play:[/B]
Garth, lvl 1, 1/2 [1 damage]
SK #1 (1/1)
BC #1 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
not going to rush tech 2 because i have young treant in handnext turn. i can force a reshuffle and get a necro the turn after.
low key young treant is like the best card in the game.
Necromancer
Skeletal Lord
Skeletal Lord
merfolk prospector
Necromancer
Discard
Rampant Growth
Verdant Tree
Playful Panda
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 necro - ($3)
young treant, reshuffle, draw - ($1)
BC #1 kills Scav Illusion, make SK #3
BC #2 kills Tech illusion, make SK #4
Garth makes SK #5 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shambler (0/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant (0/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth, lvl 1, 1/2 [1 damage]
SK #1 (1/1)
SK #2 (1/1)
SK #3 (1/1)
SK #4 (1/1)
SK #5 (1/1)
BC #1 (3/3)
BC #2 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
wow, i think this game is wrapped up. he’ll need max Orpal to deal with all this. and i have a LOADED hand nexet turn given young treat this turn.
STARTING HAND
Verdant Tree
Spore Shambler
Forest’s Favor
Ironbark Treant
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Merfolk Prospector (1/1)
Forest’s Favor
bone collector
Playful Panda
Ironbark Treant
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
expensive verdant tree - ($4)
max Arg, water elemental - ($0)
tap Arg, target Aven, pop it
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Water Elemental (4/3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree (3HP)
Arg, lvl 5, (1/5)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
args riches…so good. teching in bone collectors since they are pretty well rounded. water elemtnal might help protect them. probably hero’s hall if i can, and maybe spirit of the panda for bone collectors. ;et’s see if arg lasts that long.
verdant tree instead of tech 2 since i can thin my deck and maybe get some use out of it with Arg beging maxed.