[Casual] charnel_mouse [Necromancy]/Finesse/Strength [Necromancy]/Blood/Peace vs. FrozenStorm [Necromancy]/Blood/Fire

Sorry for the wait, it’s been a long two days.

P2T3

Starting hand: 4

Deteriorate
Overeager Cadet
Summon Skeletons
Skeleton Javelineer

Thoughts

I guess I just throw up a wall of crap. If things die I can recover my hand, if they don’t I can put down Drakk to try and get some decent trades with them.

Teched cards: 2

T2: 2 x Overeager Cadet
T3: Flagstone Garrison, Kidnapping


Get paid - ($7)
Worker - ($6)
Tech II Peace - ($2)
Garth raises a Skeleton - ($1)
Skeleton Javelineer - ($0)
Overeager Cadet
Deteriorate, your Pestering Haunt dies, goes to Graveyard
Pestering Haunt returns from Graveyard
Discard 0, draw 2


:psblueshield: Squad Leader: Overeager Cadet 2/2+1A
:ps_: Scavenger: Skeleton 1/1
:exhaust: Technician: Skeleton Javelineer 1/1 (javelin rune, lose javelin to gain long range for a turn)

Garth L1 1/3
Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrificed, attack capped at 1)

:heart: Graveyard HP: 3

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Peace)


Hand: 2

Sacrifice the Weak
Overeager Cadet

Deck: 2

Poisonblade Rogue
Thieving Imp

Discard: 3

Flagstone Garrison
Kidnapping
Deteriorate

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
4 on board
0 in Graveyard
2 in hand
2 in deck
3 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Summon Skeletons

1 Like

Series 2, Game 1 Player 1, Turn 4

P1 Necro/Blood/Fire vs P2 Necro/Blood/Peace

Starting Hand

Lich’s Bargain
Skeletal Archery
Lobber
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Skeletal Lord, Bone Collector
Bone Collector, Nether Drain
Lobber, Lich’s Bargain


Main:

  • Lobber, it and Garth kill SQL (8)
  • Mid Garth (7)
  • Resurrect Haunt
  • Worker (6)
  • Tech 2 Necromancy (2)
  • Lich’s Bargain (0)
Workers

Summon Skeletons, Thieving Imp, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout:

In Play:

  • Garth (2/4 lvl 4)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Lobber)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Bone Collector
Skeletal Archery

End of Turn Discard
My Thoughts

I think mid Garth is a better choice here and getting the Haunt out than doubling up the lobber. Should be pretty safe next turn to grab a lord and start spamming


P2T4

Starting hand: 2

Sacrifice the Weak
Overeager Cadet

Thoughts

Midband Drakk for 5 gold gives me some better options here, maybe I can take out the Horror? I’d have 6 total damage, maybe Sacrifice the Weak if I’m willing to skip a worker. The Haunt has to kill the backline Skeleton if I want to use StW, if not then it can help the Skeleton Javlineer kill the Horror. I could really do with clearing the Skeletons too if FrozenStorm’s going with Necromancy II, though.

If I can get Garrisons down, I should be OK-ish against a Skeleton engine, although Elite Training for the sparkshot could help cull them a bit. Things I’m worried about are Necromancers’ long range before my engine gets going, and Wraiths. I suppose Blackhand Resurrectors could also be a pain with Garth and Drakk’s maxbands. I could do with something that can reliably hit the backline: an Air Hammer could be good for that. I’d rather tech in more engine cards first, though, I’m really hurting for card draw here. Desperation could be good to cheaply cycle through to my engine cards, and Drill Sergeant is more immediately useful than a second Garrison if FrozenStorm goes on the offensive quickly with Necromancer / Wraith.

Teched cards: 2

T2: 2 x Overeager Cadet
T3: Flagstone Garrison, Kidnapping
T4: Desperation, Drill Sergeant


Get paid - ($8)
Drakk Ramhorn - ($6)
Midband Drakk - ($3)
Overeager Cadet returns from Graveyard
Overeager Cadet #2
Pestering Haunt trades with backline Skeleton
Skeleton Javelineer throws javelin, it and Skeleton kill Zombie, Skeleton dies
Garth kills Scavenger Skeleton, you get a gold, takes 1 damage
Sacrifice the Weak, Skeleton Javelineer dies, Horror dies - ($1)
Garth summons a Skeleton - ($0)
Skip worker!
Discard 0, draw 2


:psblueshield: Squad Leader: Overeager Cadet #1 2/2+1A (Drakk aura)
:ps_: Skeleton 1/1 (Drakk aura)
:exhaust: Technician: Overeager Cadet #2 1+2/2 (Drakk aura)

Drakk L4 2/3 (my units have frenzy 1)
Garth L1 1/2 (1 damage)

:heart: Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Peace)


Hand: 2

Thieving Imp
Poisonblade Rogue

Deck: 0
Discard: 6

Flagstone Garrison
Kidnapping
Deteriorate
Desperation
Drill Sergeant
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
3 on board
2 in Graveyard
2 in hand
0 in deck
6 in discard
3 in workers
Total: 16


Gold: 0
Workers: 8

5 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Summon Skeletons

This is getting wacky!

Series 2, Game 1 Player 1, Turn 5

P1 Necro/Blood/Fire vs P2 Necro/Blood/Peace

Starting Hand

Sacrifice the Weak
Bone Collector
Skeletal Archery
Lich’s Bargain (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Desperation, Lobber
Skeletal Lord, Bone Collector
Bone Collector, Nether Drain
Lobber, Lich’s Bargain


Main:

  • Lobber from Grave, it and Haunt kill SQL (7)
  • Garth kills techn, your graveyard topples to discard then rs draw 1, at least I’m 90% that’s how it works
  • Lich’s Bargain, base to 12 more ghoulies arrive (5)
  • Bone Collector (3)
  • Skeletal Archery (1)
  • Make a skeleton (0)
  • skip worker
Workers

Summon Skeletons, Thieving Imp, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Horror (3/3)
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 4)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeletal Archery
  • Graveyard (3hp, holding Lobber and Haunt)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Nether Drain
Deteriorate

End of Turn Discard
My Thoughts

BALLS TO THE WALL!


1 Like

P2T5

Starting hand: 2

Thieving Imp
Poisonblade Rogue

Technician draw after reshuffle: 1

Desperation

Thoughts

Desperation is interesting here, I could draw the Garrison earlier but I’m looking at having 5 gold at most if I do, which doesn’t leave much gold for playing patrollers too. I think I’m better off getting more blockers down for that second Lich’s Bargain horde. It’s going to hurt, but if I can hold it off then I’m in really good shape.

If I maxband Drakk, I can easily reach the Horror, but hitting the Bone Collector too might be difficult. I can play everything if I skip a worker again, given I can handle a big deck better than FrozenStorm can I think that’s fine.

Oh, I can hit the Bone Collector if I sacrifice both heroes. That makes FrozenStorm’s Garth whiff his maxband, which would be handy. Leaves his board smaller so his Drakk’s midband can’t help as much either. OK, let’s try that. I’ll probably lose Tech II for next turn, but in that case I could bring out Onimaru at maxband to patrol with Soldiers, maybe?

Adding a Crash Bomber as cheap Garrison fuel, and Doom Grasp to deal with Garth. Probably teching second Garrison and Elite Training next.

Teched cards: 2

T2: 2 x Overeager Cadet
T3: Flagstone Garrison, Kidnapping
T4: Desperation, Drill Sergeant
T5: Crash Bomber, Doom Grasp


Get paid - ($8)
Maxband Drakk - ($6)
Poisonblade Rogue, Drakk gives it haste - ($4)
Garth raises Skeleton #2 - ($3)
Skeleton #1 suicides into Zombie for 1+1A damage
Garth trades with Zombie, your Garth hits level 6
Poisonblade Rogue trades with Horror, you get a gold
Drakk trades with Bone Collector, you draw, your Base to 11, your Garth hits level 7 (maxband), maxband whiffs
Thieving Imp, you discard card #1 of 4 - ($0)
Skip worker!
Discard 1, draw 3


:psblueshield: Squad Leader: Thieving Imp 2/2+1A
:ps_: Scavenger: Skeleton 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Peace)


Hand: 3

Deteriorate
Graveyard
Kidnapping

Deck: 7

Flagstone Garrison
Drill Sergeant
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Overeager Cadet
Overeager Cadet

Discard: 4

Crash Bomber
Doom Grasp
Poisonblade Rogue
Desperation

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
3 in hand
7 in deck
4 in discard
3 in workers
Total: 18


Gold: 0
Workers: 8

5 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Summon Skeletons

Drakk has 4hp so this wouldn’t actually kill him; however, since the PBR and Drakk attacks can be swapped easily to achieve the same effect, no need to make a change

Series 2, Game 1 Player 1, Turn 6

P1 Necro/Blood/Fire vs P2 Necro/Blood/Peace

Starting Hand

Bone Collector (discarded)
Nether Drain
Deteriorate
Skeletal Lord (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1scav)
  • draw 1 techn
  • discard #1 of 4
  • Tech 2 cards in (except turn 1)
All Teched Cards

Desperation, War Drums
Desperation, Lobber
Skeletal Lord, Bone Collector
Bone Collector, Nether Drain
Lobber, Lich’s Bargain


Main:

  • Drakk + level 2 (4)
  • Garth kills SQL
  • Nether Drain Garth to Drakk (3)
  • Haunt back from the dead
  • Skeletal Lord (0)
  • Deteriorate your skeleton, you get 1g
  • Skeletons break your tech2, your base to 18
Workers

Summon Skeletons, Thieving Imp, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 5)
  • Drakk (2/3 lvl 4)
  • Skeletal Lord (3/3)
  • Skeleton (2/2)
  • Skeleton (2/2)
  • Pestering Haunt (1/1)
  • Skeletal Archery
  • Graveyard (3hp, holding Lobber and BC)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Lobber

End of Turn Discard
My Thoughts

No haste to worry about next turn, just Oni available, should be in good shape


Hmm, I’ll resign here, I’ve run out of momentum enough that the worker lead won’t help. Well played! Anything obvious I’m missing here? I’ve not got much experience with Necromancy or Peace, maybe I just need to work out what the deck wants to do for early pressure.

GGWP :slight_smile:

I think going down on cards so hard sunk you; you needed to be able to get to Garrisons on turn 5 safely, but you spent so many cards turns 3 and 4 that you couldn’t really. Best way to fight Lich’s Bargain (besides mass removal) is an LB of your own, so I probably would have teched LB + OC, then OC + Garrison, and hoped to play LB turn 3 + tech up. If not, you tower or hero’s hall.

My deck is hella aggro early and good at amassing a horde that can be hasty and nasty in a hurry. I think you just needed to index better towards matching it while maintaining econ lead.

1 Like

Thanks, makes sense! I was experimenting to see if starting with double Cadet could deal with the expected Bargain, the answer seems to be “not if there’s two of them in a row”. Taking Desperation instead of the second Garrison was also a bad idea, I think.

Happy to start another game on Monday, if you’d like?

1 Like

Sounds good to me

GL HF!

P1T1

Starting hand: 5

Sacrifice the Weak
Graveyard
Jandra, the Negator
Thieving Imp
Pestering Haunt

Thoughts

Thieving Imp can be hit with Sacrifice the Weak, but I think the card hit is worth it. Planning for early Bloodlust + Crash Bomber, so the Graveyard could be useful here. I might need to follow up with Lich’s Bargain or Kidnapping pretty sharpish, though.


Get paid - ($4)
Worker - ($3)
Thieving Imp, you discard card #3 of 5 - ($0)
Pestering Haunt
Discard 2, draw 4


:exhaust: Technician: Thieving Imp 2/2

Pestering Haunt 1/1 (unstoppable, can’t be sacrificed or patrol, attack capped at 1)

:heart: Base HP: 20


Hand: 4

Deteriorate
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer

Deck: 1

Summon Skeletons

Discard: 2

Sacrifice the Weak
Graveyard

Card-count check (opponent-viewable)

Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Jandra, the Negator

GL HF!

Series 2, Game 2 Player 2, Turn 1

P2 Necro/Blood/Fire vs P1 Necro/Blood/Peace

Starting Hand

Skeletal Archery
Poisonblade Rogue
Thieving Imp (discarded)
Pestering Haunt
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (3)
  • Skeleton (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Jandra, the Negator

End of Turn Discard
My Thoughts

/shrug not a super threatening start for charnel, I expect probably Graveyard next


P1T2

Starting hand: 4

Deteriorate
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer

Thoughts

Teching as planned. Keeping the Haunt alive, since Bloodlust / Crash Bomber should help to clear out Skeletons more efficiently.

Teched cards: 2

T2: Bloodlust, Crash Bomber


Get paid - ($5)
Worker - ($4)
Tech I - ($2)
Drakk Ramhorn - ($0)
Pestering Haunt hits your base to 19
Discard 3, draw 1, reshuffle, draw 4


:psblueshield: Squad Leader: Thieving Imp 2/2+1A
:exhaust: Technician: Drakk L1 1/3 (dies: 1 to your base)

Pestering Haunt 1/1 (unstoppable, can’t be sacrificed or patrol, attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Bloodlust
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Summon Skeletons

Deck: 3

Crash Bomber
Deteriorate
Skeleton Javelineer

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery

Series 2, Game 2 Player 2, Turn 2

P2 Necro/Blood/Fire vs P1 Necro/Blood/Peace

Starting Hand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Lich’s Bargain


Main:

  • Make a skeleton (5)
  • Sacrifice the Weak, fresh skele and Imp dies (3)
  • Deteriorate Haunt
  • Skeleton suicides into Drakk, Garth smacks him, Jav hucks his spear to kill, you draw 1
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/2 lvl 3)
  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Bone Collector
Lich’s Bargain

End of Turn Discard
My Thoughts

I can’t tell if he wants me to get aggro here and the drakk is a bait, or if I should just turtle a little… Wiping the board but going down to 3 cards would be an option, I can probably turtle enough to make it worth… Yeah let’s do it

Woah, that was quite the draw… I don’t have anything to worker, though… I guess I can worker the Graveyard


Sorry FrozenStorm, I think I might have to put this on hold: I’ve stretched myself a bit too thin so close to the start of CAMS. Happy to pick things up in the future, thanks for the games so far.

Private notes for next turn

Your base goes to 18.

P1T3

Starting hand: 5

Bloodlust
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Summon Skeletons

Technician draw: 1

Skeleton Javelineer

Thoughts

Bah, I didn’t think through that patrol enough.

Teched cards: 2

T2: Bloodlust, Crash Bomber


Get paid - ($6)


Pestering Haunt 1/1 (unstoppable, can’t be sacrificed or patrol, attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5
Deck: 3

Crash Bomber
Deteriorate

Discard: 0

Thieving Imp

Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery

1 Like