[Casual] charnel_mouse [Necromancy]/Finesse/Strength [Necromancy]/Blood/Peace vs. FrozenStorm [Necromancy]/Blood/Fire

Game 3 Player 2, Turn 5

P2 Necro/Blood/Fire vs P1 Necro/Strength/Finesse

Starting Hand

Lobber
Skeleton Javelineer
Thieving Imp
Lich’s Bargain (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Necromancer, Bone Collector
War Drums, Skeletal Lord
Nether Drain, Skeletal Lord
Lich’s Bargain, Lobber


Main:

  • Drakk (6)
  • Garth and skeleton kill Rook, Drakk to level 3
  • Lobber, kills a skeleton (5)
  • Skeletal Lord kills Graveyard
  • Lich’s Bargain, base to 12, more horde (3)
  • Make a Skeleton (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Sacrifice the Weak, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (2/2)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout:

In Play:

  • Garth (3/2 lvl 7)
  • Drakk (1/3 lvl 3)
  • Skeletal Lord (3/2)
  • Skeleton (2/2)
  • Skeleton (2/2)
  • Skeleton Javelineer (2/2)
  • Lobber (2/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Summon Skeletons

End of Turn Discard
My Thoughts

Definitely closer to the driver’s seat now. Next turn will probably be max Drakk + skeletons


P1T6

Starting hand: 2

Discord
Two Step

Technician draw: 1

Bone Collector

Thoughts

Not the Technician draw I’d have liked, unfortunately. The question now is how to most efficiently reduce FrozenStorm’s incoming damage. I think I also want to pick off the Horror, otherwise having big blockers down won’t help.

  • Discord: 2 gold to remove 3 attack, assuming Drakk will be at midband at least.
  • Two Step: Lets me not patrol with Skeleton and weaker Fencer in exchange for removing 4 deathtouch damage, so 2 gold + 2 less patrol HP.
  • Bone Collector: 2 gold for 3 more patrol HP. Collector in SQL and Two Step on Fencer gives me two 4 HP patrollers, handy since his attackers will mostly have 3 attack.
  • Midband River: 2 gold for another 4 HP patroller instead of a 3 HP one.
  • Garth: 2 gold for another 3 HP patroller that struggles to kill its attackers, or 3 gold to also have a 1 HP patroller. No thanks.

I think I go for all of these minus Garth, I’ll still be in trouble but hopefully it’ll slow FrozenStorm down. Teching Star-Crossed Starlet and Adra’s Boulder, for more hasted damage to punch through patrols, and for something big to sit in front of a Tower.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Discord, Two Step
T4: Bone Collector, Harmony
T5: Grounded Guide, Lich’s Bargain
T6: Ardra’s Boulder, Star-Crossed Starlet


Get paid + float - ($10)
River Montoya - ($8)
Bone Collector - ($6)
Discord, Lobber dies, other units at -2/-1 - ($4)
Two Step on Skeleton and Nimble Fencer #1 - ($2)
Nimble Fencer #2 kills Zombie
Skeleton snipes Horror
Midband River - ($0)
Skip worker!
Discard 0, draw 2


:psblueshield: Squad Leader: Bone Collector 3/3+1A (attacks: I get a Skeleton)
:ps_: Scavenger: River L3 2/4
:exhaust: Technician: Nimble Fencer #1 4/4 (Two Step, virtuoso, virtuosos have haste, 1 damage)

Nimble Fencer #2 2/1 (virtuoso, virtuosos have haste, 2 damage)
Skeleton 3/3 (Two Step, Skeletal Archery)

Two Step (channelled by River, +2/+2 on Nimble Fencer #1 and Skeleton)

Skeletal Archery (Skeletons get anti-air and long range)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 2

Harmony
Summon Skeletons

Deck: 0
Discard: 8

Grounded Guide
Lich’s Bargain
Deteriorate
Graveyard
Thieving Imp
Ardra’s Boulder
Star-Crossed Starlet
Discord

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
5 on board
2 in hand
0 in deck
8 in discard
5 in workers
Total: 20


Gold: 0
Workers: 9

4 x start
T1: Poisonblade Rogue
T2: Skeleton Javelineer
T3: Pestering Haunt
T4: Jandra, the Negator
T5: Sacrifice the Weak

I proofread poorly, Jav is 2/2, just making sure nothing changes for you?

Nope, just going to be an even more painful next turn!

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Game 3 Player 2, Turn 6

P2 Necro/Blood/Fire vs P1 Necro/Strength/Finesse

Starting Hand

Graveyard
Summon Skeletons
Pestering Haunt (techn)
Skeletal Lord (skele)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Kidnapping
Necromancer, Bone Collector
War Drums, Skeletal Lord
Nether Drain, Skeletal Lord
Lich’s Bargain, Lobber


Main:

  • Two Skeletons snipe BC
  • Sacrifice one of those to draw 1
  • Midband Drakk, he and the last normie skeleton kill River, Drakk Maxbands to heal, Two Step ceases channeling, you get 1g (6)
  • Skeletal Lord, hasted from Drakk (3)
  • Jav snipes the now weakling Techn Fencer, you draw 1
  • Healthy lord kills backline Fencer, takes 2
  • Garth kills backline skele, takes 1
  • OG Lord hits your base to 16
  • Make a skeleton (2)
  • Worker (1)
Workers

Sacrifice the Weak, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/1 lvl 7)
  • Drakk (3/4 lvl 6)
  • Skeletal Lord (3/2)
  • Skeletal Lord (3/1)
  • Skeleton (3/3)
  • Skeleton (3/3)
  • Skeleton Javelineer (3/3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Deteriorate
Nether Drain
War Drums
Kidnapping

End of Turn Discard
My Thoughts

This is probably GG, I’ve got all the power and momentum


Oof, I redrew into the Two Step. That’ll do it, well played! Wasn’t quite fast enough with the Discord, and then I couldn’t quite reach the Skeleton Lord.

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I got lucky redrawing Lich’s Bargain for sure, GG WP!

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Let me know if you want to go again, although I might switch decks. This is the old model pick, I’d like to test drive the current one :slight_smile:

What’s the current one? I’d be down for another game, I’ll stick with this deck; I’ll start a new game tomorrow mmk?

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Sounds good! Current one is [Necromancy]/Blood/Peace. Incidentally, the current counterpick to your deck is [Necromancy]/Anarchy/Strength.

GL HF!

Series 2, Game 1 Player 1, Turn 1

P1 Necro/Blood/Fire vs P2 Necro/Blood/Peace

Starting Hand

Deteriorate
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Jaina (2)
  • Skeleton Javelineer (1)
  • Pestering Haunt
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Summon Skeletons
Poisonblade Rogue
Graveyard
Skeletal Archery

End of Turn Discard
My Thoughts

Gonna try Jaina start, since skeletons seems common for Charnel


GL HF!

P2T1

Starting hand: 5

Summon Skeletons
Jandra, the Negator
Deteriorate
Pestering Haunt
Poisonblade Rogue

Thoughts

If FrozenStorm’s going with a low-HP hero, let’s try early Onimaru aggression. He’s killable in Elite, but only if FS is willing to trade Jaina into him.


Get paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Deteriorate, Pestering Haunt dies - ($1)
Pestering Haunt
Discard 2, draw 4


:psfist: Elite: Onimaru L1 1+2/3 (frenzy 1)

Pestering Haunt 1/1 (unstoppable, can’t be sacrificed or patrol, attack capped at 1)

:heart: Base HP: 20


Hand: 4

Sacrifice the Weak
Graveyard
Skeletal Archery
Thieving Imp

Deck: 1

Skeleton Javelineer

Discard: 3

Deteriorate
Summon Skeletons
Poisonblade Rogue

Card-count check (opponent-viewable)

Expected: 10
1 on board
4 in hand
1 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 6

5 x start
T1: Jandra, the Negator

hmmm

Series 2, Game 1 Player 1, Turn 2

P1 Necro/Blood/Fire vs P2 Necro/Blood/Peace

Starting Hand

Graveyard
Poisonblade Rogue
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Lich’s Bargain


Main:

  • Jaina suicides into Oni, Oni to level 3
  • Garth (3)
  • Jav hucks spear at Oni, Garth to level 3
  • Worker (2)
  • Tech 1 (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

Free-ish Garth levels, cool. Could do Drakk levels also and Bone Collector, but eh Lich’s Bargain looks even better against this than the Finesse/Strength variant


In Elite with precisely that play in mind :stuck_out_tongue:

yes I thought I read SQL at first glance, my bad! edited in above

P2T2

Starting hand: 4

Sacrifice the Weak
Graveyard
Skeletal Archery
Thieving Imp

Thoughts

Lich’s Bargain and Lobber are still the scariest early cards. Bargain even more so without Discord. I can’t see a good way to deal with it, so I think I go for Overeager Cadets, then it’s hard for the horde to get good value in trades. They could be pretty handy as fuel for Sacrifice the Weak later, too.

For this turn, I want the Graveyard to cycle the Haunt. That leaves me too low on cards to go for Thieving Imp too, so I’ll take Garth and Skeleton. Skeleton goes in front to stop Midband Garth + Lobber, using Deteriorate first would at least make FrozenStorm go down on cards.

Teched cards: 2

T2: 2 x Overeager Cadet


Get paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Graveyard - ($2)
Pestering Haunt trades with Skeleton Javelineer, goes to Graveyard
Garth Torken - ($0)
Discard 2, draw 1, reshuffle, draw 3


:psblueshield: Squad Leader: Garth L1 1/3+1A

:heart: Graveyard HP: 3 (Pestering Haunt)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Deteriorate
Overeager Cadet
Summon Skeletons
Skeleton Javelineer

Deck: 4

Poisonblade Rogue
Overeager Cadet
Sacrifice the Weak
Thieving Imp

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
1 in Graveyard
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Jandra, the Negator
T2: Skeletal Archery

Isn’t your tech 1 two gold?

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Whoops, wondered why I could afford more than I’d planned for. No Skeleton for me, Garth goes in SQL.

Series 2, Game 1 Player 1, Turn 3

P1 Necro/Blood/Fire vs P2 Necro/Blood/Peace

Starting Hand

Thieving Imp
Sacrifice the Weak
Graveyard
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Nether Drain
Lobber, Lich’s Bargain


Main:

  • Graveyard (4)
  • Make a skeleton (3)
  • Pestering Haunt
  • Worker (2)
Workers

Thieving Imp, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Lich’s Bargain
Skeletal Archery
Lobber
Summon Skeletons

End of Turn Discard
My Thoughts

I mean setting up for Lobber x2 + LB + Tech 2 next turn seems like a great idea with such little board pressure, no? Not sure what the graveyard play is about unless it’s trying to rush blood…


Friendly reminder that action is to you :slight_smile:

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