[Casual] charnel_mouse [Law]/Finesse/Growth vs. flagrantangles Blue

P1T2


Tech Starting Hand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Traffic Director
Lawful Search
Spectral Aven
Building Inspector
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Traffic Director


Next Hand

Reputable Newsman
Arrest
Lawful Search
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Porkhand Magistrate. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Who even needs a Tech I?!

@charnel_mouseā€™s turn!

P2T2

Starting hand: 5

Building Inspector
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Arrest

Thoughts

Interesting. I canā€™t efficiently take out the Magistrate or the Inspector here, Iā€™ll just tech up.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda


Get paid - (6)
Worker - (5)
Very expensive Tech I - (2)
Building Inspector, goes to Jail, Reputable Newsman arrives, blocking 1 - (1)
Traffic Director, goes to Jail, Building Inspector arrives - (0)
Discard 2, reshuffle 7, draw 4


:psblueshield: Argagarg L1 1/3+1A
:ps_: Wisp 0/1
:exhaust: Reputable Newsman 0/3 (you canā€™t play 1-cost spells/upgrades)

Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)

Traffic Director (in Jail)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Porkhand Magistrate
Lawful Search
Nimble Fencer
Arrest

Deck: 3

Spectral Aven
Spirit of the Panda
Manufactured Truth

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
1 in Jail
4 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 7

5 x start
T1: Jail
T2: Bluecoat Musketeer

P1T3


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Lawful Search
Reputable Newsman
Arrest
Spectral Aven


WORKERS
Bluecoat Musketeer
Traffic Director
Spectral Aven


Next Hand

Scribe
Manufactured Truth
Boot Camp
Boot Camp
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Summon Bigby Hayes. - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite: Bigby (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hmmmmmm, that Reputable Newsman is a pain in my buns.

@charnel_mouseā€™s turn!

P2T3

Starting hand: 4

Porkhand Magistrate
Lawful Search
Nimble Fencer
Arrest

Thoughts

Hmm, I havenā€™t given myself much attack power on the board. That Jailā€™s going to delay my Fencer arriving, too. Unless I play the Magistrate as well, but thatā€™s expensive. Iā€™ll just try to quickly tech up.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Insurance Agent


Get paid - (7)
Worker - (6)
Tech II Law - (2)
Nimble Fencer, goes to Jail, Traffic Director arrives - (0)
Discard 2, draw 3, reshuffle 4, draw 1


:psblueshield: Traffic Director 1/1+1A (untargetable; unstoppable when attacking a building)
:psfist: Wisp 1+0/1
:exhaust: Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)

Argagarg L1 1/3
Reputable Newsman 0/3 (you canā€™t play 1-cost spells/upgrades)

Nimble Fencer (in Jail)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)


Hand: 4

Spectral Aven
Spirit of the Panda
Manufactured Truth
Arrest

Deck: 3

Censorship Council
Insurance Agent
Lawful Search

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
3 in Jail
4 in hand
3 in deck
0 in discard
3 in workers


Gold: 0
Workers: 8

5 x start
T1: Jail
T2: Bluecoat Musketeer
T3: Porkhand Magistrate

P1T4


Tech Starting Hand Workers

TECH
Insurance Agent
Censorship Council


STARTING HAND
Boot Camp
Boot Camp
Manufactured Truth
Scribe
Lawful Search
Arrest


WORKERS
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth


Next Hand

Reputable Newsman
Boot Camp
Boot Camp
Building Inspector.
Scribe


Tech 2 card(s)
Get Paid + float - ($8)
Hire a Scribe and draw a card. - ($6)
Porkhand kills the Traffic Director.
Bigby kills the Wisp.
Building Inspector kills the other Building Inspector.
Worker. - ($5)
Build Tech II - Law. - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail
  • Porkhand Magistrate 2/2
  • Bigby (1) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Letā€™s see if we canā€™t get to the Reputable Newsman, eventually.

@charnel_mouseā€™s turn!

P2T4

Starting hand: 4

Spectral Aven
Spirit of the Panda
Manufactured Truth
Arrest

Technician draw: 1

Lawful Search

Thoughts

No Insurance Agent on the Technician draw, is a shame, but I can use Spectral Aven to get a spirited Fencer going. That leaves 3 gold after the Fencer attacks, 2 gold after worker. I could bring out Bigby, or use Manufactured Truth to kill something. Or destroy the Jail, if I donā€™t mind patrolling with nothing at all.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Insurance Agent
T4: Justice Juggernaut, Polymorph Squirrel


Get paid - (8)
Spectral Aven, goes to Jail, Nimble Fencer arrives - (6)
Spirit of the Panda, Nimble Fencer is 4/5 with gold gain on attack - (2)
Nimble Fencer kills Scribe, takes 1 damage - (3)
Expensive Manufactured Truth, Reputable Newsman is a Nimble Fencer - (1)
Nimble Fencer (Reputable Newsman) kills Bigby, takes 2 damage, Argagarg to level 3 (midband)
Worker - (0)
Discard 1, draw 2, reshuffle 6, draw 1
Reputable Newsman returns to normal


:psfist: Argagarg L3 1+1/4 (exhaust: target unit gets +1/+1A this turn)

Nimble Fencer 4/4 (SotP: +2/+2, gains gold on attack; virtuoso; virtuosos have haste; 1 damage)
Reputable Newsman 0/1 (you canā€™t play 1-cost spells/upgrades)

Spectral Aven (in Jail)

Spirit of the Panda (attached to Nimble Fencer; healing 1; attached unit gets +2/+2 and gains gold on attack)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)


Hand: 3

Censorship Council
Insurance Agent
Arrest

Deck: 5

Traffic Director
Building Inspector
Justice Juggernaut
Polymorph: Squirrel
Manufactured Truth

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
3 on board
1 in Jail
3 in hand
5 in deck
0 in discard
4 in workers


Gold: 0
Workers: 9

5 x start
T1: Jail
T2: Bluecoat Musketeer
T3: Porkhand Magistrate
T4: Lawful Search

P1T5


Tech Starting Hand Workers

TECH
Insurance Agent
Arresting Constable


STARTING HAND
Scribe
Reputable Newsman
Boot Camp
Building Inspector.
Boot Camp
Censorship Council


WORKERS
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth
Building Inspector


Next Hand

Arrest
Boot Camp
Insurance Agent
Lawful Search


Tech 2 card(s)
Get Paid + float - ($9)
Hire a Scribe and draw a card. - ($7)
Build a Censorship Council. - ($3)
Worker. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/2A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:

  • Censorship Council
  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Iā€™m guessing theyā€™ve got a Censorship Council coming down the pipe too. Letā€™s see if Iā€™m right.

@charnel_mouseā€™s turn!

Oh, my.

P2T5

Starting hand: 3

Censorship Council
Insurance Agent
Arrest

Thoughts

Heh, a Censorship Council slugfest, excellent. Hopefully the Spirit of the Panda healing should give me the edge here. If I get more heroes down, Judgement Day should work out nicely in my favour.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Insurance Agent
T4: Justice Juggernaut, Polymorph Squirrel
T5: Guardian of the Gates, Judgement Day


Nimble Fencer heals to 5 (full), Reputable Newsman heals to 2
Get paid - (9)
Worker - (8)
Censorship Council - (4)
Nimble Fencer kills Porkhand Magistrate, takes 2 damage - (5)
Maxband Argagarg, Water Elemental arrives - (3)
Bigby Hayes - (1)
Discard 1, draw 3


:psblueshield: Water Elemental 3/3+1A (anti-air)
:psfist: Argagarg L5 1+1/5 (exhaust: target unit gets +1/+1A this turn)

Bigby L1 2/3 (stash 1)
Nimble Fencer 4/4 (SotP: +2/+2, gains gold on attack; virtuoso; virtuosos have haste; 1 damage)
Reputable Newsman 0/2 (you canā€™t play 1-cost spells/upgrades; 1 damage)

Spectral Aven (in Jail)

Spirit of the Panda (attached to Nimble Fencer; healing 1; attached unit gets +2/+2 and gains gold on attack)

:heart: Censorship Council HP: 5 (you can only play one non-worker card from hand per turn)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)


Hand: 3

Building Inspector
Justice Juggernaut
Manufactured Truth

Deck: 2

Traffic Director
Polymorph: Squirrel

Discard: 3

Guardian of the Gates
Judgement Day
Insurance Agent

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
1 in Jail
3 in hand
2 in deck
3 in discard
5 in workers


Gold: 1
Workers: 10

5 x start
T1: Jail
T2: Bluecoat Musketeer
T3: Porkhand Magistrate
T4: Lawful Search
T5: Arrest

P1T6


Tech Starting Hand Workers

TECH
Lawbringer Gryphon
Judgment Day


STARTING HAND
Insurance Agent
Lawful Search
Arrest
Boot Camp
Insurance Agent


WORKERS
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth
Building Inspector
Lawful Search


Next Hand

Scribe
Judgment Day
Scribe
Arresting Constable
Boot Camp


Tech 2 card(s)
Get Paid - ($9)
Hire an Insurance Agent who insures the Scribe. - ($8)
Scribe suicides into the Water Elemental and I collect Insurance. - ($10)
Worker. - ($9)
Build a Tower. - ($6)
Build Tech III. - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent 2/2A
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Censorship Council
  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well, this is getting to be FRAUGHT.

@charnel_mouseā€™s turn!

P2T6

Starting hand: 3

Building Inspector
Justice Juggernaut
Manufactured Truth

Thoughts

Oh, heā€™s going for Lawbringer Gryphon. Thatā€™s a little scary, but between breaking the his Council now and having a Polymorph: Squirrel in my hand, I can hopefully deal with it.

Teched cards: 0

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Insurance Agent
T4: Justice Juggernaut, Polymorph Squirrel
T5: Guardian of the Gates, Judgement Day


Nimble Fencer heals to 5 (full), Reputable Newsman heals to 3 (full)
Get paid + float - (11)
Manufactured Truth, Reputable Newsman copies Water Elemental - (10)
Maxband Bigby - (6)
Bigby kills Insurance Agent, takes 3 damage
Water Elemental kills Reputable Newsman, takes 2 damage
Argagarg exhausts, Nimble Fencer is 5/5+1A
Nimble Fencer destroys Censorship Council, takes 1 damage from Tower - (7)
Water Elemental (Reputable Newsman) hits Tower to 1, takes 1 damage
Justice Juggernaut, goes to Jail, Spectral Aven arrives - (1)
Building Inspector, goes to Jail, Justice Juggernaut arrives - (0)
Discard 0, draw 2


Argagarg L5 1/5 (exhaust: target unit gets +1/+1A this turn)
Bigby L5 3/1 (stash 1; exhaust: sideline Tech 0/I patroller; exhaust: draw 1; 3 damage)
Justice Juggernaut 4/6 (unstoppable; canā€™t patrol; Two Lives)
Nimble Fencer 4/4 (SotP: +2/+2, gains gold on attack; virtuoso; virtuosos have haste; 1 damage)
Reputable Newsman 0/2 (you canā€™t play 1-cost spells/upgrades; 1 damage)
Spectral Aven 2/2 (illusion; flying)
Water Elemental 3/1 (anti-air; 2 damage)

Building Inspector (in Jail)

Spirit of the Panda (attached to Nimble Fencer; healing 1; attached unit gets +2/+2 and gains gold on attack)

:heart: Censorship Council HP: 5 (you can only play one non-worker card from hand per turn)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)


Hand: 2

Traffic Director
Polymorph: Squirrel

Deck: 0
Discard: 4

Guardian of the Gates
Judgement Day
Insurance Agent
Manufactured Truth

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
6 on board
1 in Jail
2 in hand
0 in deck
4 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Jail
T2: Bluecoat Musketeer
T3: Porkhand Magistrate
T4: Lawful Search
T5: Arrest

P1T7


Starting Hand Workers

STARTING HAND
Arresting Constable
Boot Camp
Scribe
Scribe
Judgment Day


WORKERS
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth
Building Inspector
Lawful Search


Next Hand

Arrest
Porkhand Magistrate
Insurance Agent
Boot Camp
Lawbringer Gryphon


Discard

Insurance Agent
Reputable Newsman
Judgment Day
Censorship Council
Boot Camp
Arresting Constable
Scribe
Scribe


Tech 0 card(s)
Get Paid + float - ($11)
Summon and maxband Bigby Hayes. - ($5)
Bigby casts Judgment Day, destroying all of our units except for the Justice Juggernaut. - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (5) 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hmmmm, okay, I donā€™t love this.

@charnel_mouseā€™s turn!

1 Like

P2T7

Starting hand: 2

Traffic Director
Polymorph: Squirrel

Thoughts

Ooh, nice. Do I want to kill Bigby or the Tech III here? I can stash Polymorph: Squirrel for if a Gryphon comes out next turn, but I might not be able to reach it to kill it. Oh, thatā€™s not true, Iā€™ll have the Juggernaut, since Bigby couldnā€™t hit it with Judgement Day again, and I have nothing hasted to copy. Not that he can afford anything else along with Gryphon. OK, I go for Bigby, then. Iā€™ll draw first, to see what I get. Do I want to tech anything else in before I do that? Another round of Insurance Agent + Justice Juggernaut is probably good.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Insurance Agent
T4: Justice Juggernaut, Polymorph Squirrel
T5: Guardian of the Gates, Judgement Day
T7: Insurance Agent, Justice Juggernaut


Get paid - (10)

Bigby exhausts, reshuffle 10, draw 1

Spirit of the Panda

Thoughts

Oh, interesting. I can now give the Spirit to Juggernaut, it doesnā€™t need Argagargā€™s help to kill Bigby, and Argagarg can destroy the Tower.

Spirit of the Panda, Justice Juggernaut is 6/8 with gold gain - (6)
Justice Juggernaut kills Bigby, takes 4 damage, levels fizzle - (7)
Argagarg destroys Tower, your base to 18, takes 1 damage

Stash 1

Polymorph: Squirrel

Tech III - (2)
Discard 1, draw stash and 3


Argagarg L5 1/4 (exhaust: target unit gets +1/+1A this turn; 1 damage)
Bigby L5 3/1 (stash 1; exhaust: sideline Tech 0/I patroller; exhaust: draw 1; 3 damage)
Justice Juggernaut 6/4 (crumble rune; Spirit of the Panda: +2/+2, gains gold on attack; unstoppable; canā€™t patrol; Two Lives; 4 damage)

Building Inspector (in Jail)

Spirit of the Panda (attached to Justice Juggernaut; healing 1; attached unit gets +2/+2 and gains gold on attack)

:heart: Censorship Council HP: 5 (you can only play one non-worker card from hand per turn)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech III HP: 5


Hand: 4

Polymorph: Squirrel
Guardian of the Gates
Insurance Agent
Insurance Agent

Deck: 6

Judgement Day
Manufactured Truth
Nimble Fencer
Reputable Newsman
Spectral Aven
Justice Juggernaut

Discard: 1

Traffic Director

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
3 on board
1 in Jail
4 in hand
6 in deck
1 in discard
5 in workers


Gold: 2
Workers: 10

5 x start
T1: Jail
T2: Bluecoat Musketeer
T3: Porkhand Magistrate
T4: Lawful Search
T5: Arrest

P1T8


Tech Starting Hand Workers

TECH
Lawbringer Gryphon


STARTING HAND
Arrest
Lawbringer Gryphon
Porkhand Magistrate
Insurance Agent
Boot Camp


WORKERS
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth
Building Inspector
Lawful Search
Porkhand Magistrate


Next Hand

Insurance Agent
Insurance Agent
Arrest
Lawbringer Gryphon
Reputable Newsman


Tech 1 card(s)
Get Paid + float - ($11)
Hire a Lawbringer Gryphon. - ($1)
Worker. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Lawbringer Gryphon 7/6 Resist 3

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Hmmmm, okay, I donā€™t love this.

@charnel_mouseā€™s turn!

P2T8

Starting hand: 4

Polymorph: Squirrel
Guardian of the Gates
Insurance Agent
Insurance Agent

Thoughts

Great.

Teched cards: 0

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Insurance Agent
T4: Justice Juggernaut, Polymorph Squirrel
T5: Guardian of the Gates, Judgement Day
T7: Insurance Agent, Justice Juggernaut


Healing: Argagarg to 5 (full), Bigby to 2, Justice Juggernaut to 5
Get paid + 2 float - (12)
Expensive Polymorph: Squirrel, Lawbringer Gryphon is a Squirrel - (6)
Argagarg kills Squirrel, takes 1 damage
Bigby destroys Jail, Building Inspector to discard
Justice Juggernaut destroys your Tech III, your base to 16 - (7)
2 x Insurance Agent, insuring Justice Juggernaut - (5)
River Montoya - (3)
River to level 4 - (0)
Discard 1, draw 3


:ps_: Insurance Agent #1 2/2 (insuring Justice Juggernaut)
:exhaust: Insurance Agent #2 2/2 (insuring Justice Juggernaut)

Argagarg L5 1/4 (exhaust: target unit gets +1/+1A this turn; 1 damage)
Bigby L5 3/2 (stash 1; exhaust: sideline Tech 0/I patroller; exhaust: draw 1; 3 damage)
River L4 2/4 (exhaust: sideline target Tech 0/I patroller)
Justice Juggernaut 6/5 (doubly insured; crumble rune; Spirit of the Panda: +2/+2, gains gold on attack; unstoppable; canā€™t patrol; Two Lives; 4 damage)

Spirit of the Panda (attached to Justice Juggernaut; healing 1; attached unit gets +2/+2 and gains gold on attack)

:heart: Censorship Council HP: 5 (you can only play one non-worker card from hand per turn)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech III HP: 5


Hand: 3

Judgement Day
Manufactured Truth
Justice Juggernaut

Deck: 3

Nimble Fencer
Reputable Newsman
Spectral Aven

Discard: 4

Traffic Director
Polymorph: Squirrel
Building Inspector
Guardian of the Gates

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
5 on board
3 in hand
3 in deck
4 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Jail
T2: Bluecoat Musketeer
T3: Porkhand Magistrate
T4: Lawful Search
T5: Arrest

1 Like

I donā€™t think thereā€™s anything I can do! Youā€™re up first for the next one!

1 Like

GG! Good plan, unfortunately adding Growth gives me ways to deal with Tech III :smiley: Blue could do with some of those.

Game 3

P1T1

Starting hand: 5

Lawful Search
Reputable Newsman
Jail
Traffic Director
Porkhand Magistrate

Thoughts

Jailā€™s tempting, but Iā€™ll go with an Argagarg start again here, to dissuade Spectral Aven.


Get paid - (4)
Worker - (3)
Argagarg Garg, Wisp arrives - (1)
Traffic Director - (0)
Discard 3, draw 5


Argagarg L1 1/3
Traffic Director 1/1 (untargetable; unstoppable when attacking a building)
Wisp 0/1

:heart: Base HP: 20


Hand: 5

Building Inspector
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Arrest

Deck: 0
Discard: 3

Lawful Search
Reputable Newsman
Jail

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Porkhand Magistrate

P2T1


Starting Hand Workers

STARTING HAND
Bluecoat Musketeer
Lawful Search
Arrest
Jail
Reputable Newsman


WORKERS
Jail


Next Hand

Manufactured Truth
Traffic Director
Spectral Aven
Building Inspector
Porkhand Magistrate


Discard

Reputable Newsman
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon General Onimaru. - ($2)
Hire a Bluecoat Musketeer. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Maybe we try and use Onimaru + Generalā€™s hammer to deal with buildings.

@charnel_mouseā€™s turn!

P1T2

Starting hand: 5

Building Inspector
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Arrest

Thoughts

Traffic Director is great for stopping an Arrest here, so I can keep a thinner patrol than usual. However, that doesnā€™t make it safe to play Aven, due to Manufactured Truth, so Iā€™ll just bring out Building Inspector to slow flagrant down.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda


Get paid - (5)
Worker - (4)
Tech I - (2)
Building Inspector - (1)
Argagarg to level 2 - (0)
Discard 3, reshuffle 8, draw 5


:psblueshield: Traffic Director 1/1+1A (untargetable; unstoppable when attacking a building)
:ps_: Argagarg L2 1/3

Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)
Wisp 0/1

:heart: Base HP: 20


Hand: 5

Arrest
Spectral Aven
Reputable Newsman
Jail
Manufactured Truth

Deck: 3

Lawful Search
Nimble Fencer
Spirit of the Panda

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Porkhand Magistrate
T2: Bluecoat Musketeer

P2T2


Tech Starting Hand Workers

TECH
Elite Training
Generalā€™s Hammer


STARTING HAND
Porkhand Magistrate
Building Inspector
Manufactured Truth
Spectral Aven
Traffic Director


WORKERS
Jail
Porkhand Magistrate


Next Hand

Elite Training
Reputable Newsman
Generalā€™s Hammer
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Aven. - ($3)
Onimaru casts Manufactured Truth, transforming the Bluecoat Musketeer into a Spectral Aven. - ($2)
Manufactured Aven kills the Traffic Director.
Onimaru kills Argagarg.
Midband and heal Onimaru. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven 2/2
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Letā€™s see what we can make happen

@charnel_mouseā€™s turn!

P1T3

Starting hand: 5

Arrest
Spectral Aven
Reputable Newsman
Jail
Manufactured Truth

Thoughts

Heh, I saw that option just after I posted the turn. Ah, well. Bigby + MT + Arrest lets me knock Onimaru down to 2 health, so to kill Bigby and live heā€™d need to maxband. Meanwhile, I can tech Discord, and go for Censorship Council as quickly as I can to lock him out of unit strategies.

Teched cards: 2

T2: Nimble Fencer, Spirit of the Panda
T3: Censorship Council, Discord


Get paid + scavenger - (7)
Bigby Hayes - (5)
Manufactured Truth, Wisp becomes a Spectral Aven - (4)
Arrest, Spectral Aven pops, you draw - (2)
Spectral Aven (Wisp) hits Onimaru to 2 health
Worker - (1)
Discard 2, draw 3, reshuffle 7, draw 1


:exhaust: Bigby L1 2/3 (stash 1)

Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)
Wisp 0/1

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Lawful Search
Nimble Fencer
Reputable Newsman
Spirit of the Panda

Deck: 6

Traffic Director
Censorship Council
Discord
Manufactured Truth
Arrest
Spectral Aven

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
4 in hand
6 in deck
0 in discard
3 in workers


Gold: 1
Workers: 7

4 x start
T1: Porkhand Magistrate
T2: Bluecoat Musketeer
T3: Jail