Will put up a turn on Monday. But dang, if I’d noticed that earlier I’d have considered getting a Surplus.
P1T8
StartingHand Workers
STARTING HAND
Nimble Fencer
Older Brother
Star-Crossed Starlet
WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief
NextHand
Dinosize
Two Step
Bloom
Discard
Star-Crossed Starlet
Older Brother
Tech 0 card(s)
Get Paid + float - ($11)
Nimble Fencer - ($9)
Star-Crossed Starlet - ($7)
Surplus - ($2)
Master Midori - ($0)
River and Star-Crossed Starlet “trade” with Immortal, Garth hits Level 3
Nimble Fencer kills Skeleton, you draw, takes 2 damage
Water Elemental kills Garth, takes 2 damage, Midori hits Level 3
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Argagarg L5 1/4+1A (1 damage)
- Elite:
- Scavenger: Midori L3 2/3
- Technician: Wisp 0/1
- Lookout:
In Play:
- Nimble Fencer 2/1 (haste, 2 damage)
- Water Elemental 3/1 (anti-air, 1 damage)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 3 (Finesse)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
River can only sideline Tech 0 and Tech 1 units.
Well, that could be bad. Fixed.
P2T8
Tech StartingHand Workers
TECH
Ready or Not
Doom Grasp
STARTING HAND
Sacrifice the Weak
Bone Collector
Judgment Day
Immortal
Skeleton Javelineer (1/1)
Judgment Day
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp
Skeleton Javelineer (1/1)
NextHand
Argonaut (3/4+A)
Judgment Day
Sacrifice the Weak
Injunction
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Play Bigby - ($9)
Immortal kills Arg, Bigby to L3
Play Bone Collector - ($7)
Play Immortal - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Immortal (5/5+A)
- Elite:
- Scavenger: Bone Collector (3/3)
- Technician: L3 Bigby (2/4)
- Lookout:
In Play:
- Immortal (5/4)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 12
Thoughts
I want another Doom Grasp for Midori in case of Moment’s Peace.
P1T9
Tech StartingHand Workers
TECH
Cloud Sprite
Final Showdown
STARTING HAND
Bloom
Two Step
Dinosize
Granfalloon Flagbearer
WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief
NextHand
Grounded Guide
Discord
Nimble Fencer
Grounded Guide
Discard
Star-Crossed Starlet
Older Brother
Bloom
Dinosize
Two Step
Cloud Sprite
Final Showdown
Tech 2 card(s)
Get Paid - ($10)
Surplus draw
Bloom Midori - ($8)
Maxband Midori - ($3)
Granfalloon Flagbearer - ($0)
Midori destroys your Tech II, your base goes to 14, takes 1 damage
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp 1/2+1A (Midori boost)
- Elite: Granfalloon Flagbearer 1+2/2 (flagbearer)
- Scavenger: Water Elemental 3/1 (anti-air, 1 damage)
- Technician: Nimble Fencer 2/1 (haste, 2 damage)
- Lookout:
In Play:
- Midori L8 5/5 (flying on my turn, +, 1 damage)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 3 (Finesse)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
Wow, that’s a bad draw. Think I’m beat, but I’m going to gamble on an airborne run on his base.
P2T9
Tech StartingHand Workers
TECH
Hyperion
STARTING HAND
Temporal Distortion
Argonaut (3/4+A)
Injunction
Sacrifice the Weak
Judgment Day
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp
Skeleton Javelineer (1/1)
NextHand
Bone Collector (3/3)
Judgment Day
Deteriorate
Ready or Not
Temporal Distortion
Discard
Sacrifice the Weak
Injunction
Judgment Day
Hyperion
Tech 1 card(s)
Get Paid + float - ($13)
Bone Collector kills Wisp, makes a Skeleton
Immortal B kills Nimble Fencer
Bigby kills Water Elemental
Play Sacrifice the Weak; I sac skeleton and you sac Flagbearer - ($10)
Immortal A kills Midori, Bigby maxbands
Play Argonaut - ($7)
Replace Tower with Heroes’ Hall - ($5)
Float ($5)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Argonaut (3/4)
- Lookout:
In Play:
- Immortal (5/5)
- Immortal (5/3)
- Bone Collector (3/2)
- L5 Bigby (3/4)
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 4
Gold:
- Gold: 5
- Workers: 12
P1T10
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Grounded Guide
Grounded Guide
Discord
Nimble Fencer
Tenderfoot
Blademaster
WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief
NextHand
Star-Crossed Starlet
Nimble Fencer
Blademaster
Wither
Discord
Tech 2 card(s)
Tech draw + surplus draw
Get Paid + scavenger - ($11)
Blademaster - ($5)
Grounded Guide - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Blademaster 9/6+1A (swift strike granter, GG boost)
- Elite:
- Scavenger: Grounded Guide 4/4
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 3 (Finesse)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 13
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Well, that gamble didn’t last long.
P2T10
StartingHand Workers
STARTING HANDTemporal Distortion
Bone Collector (3/3)
Deteriorate
Ready or Not
Judgment Day
Doom Grasp
Pestering Haunt (1/1)
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp
Skeleton Javelineer (1/1)
NextHand
Doom Grasp
Temporal Distortion
Judgment Day
Judgment Day
Pestering Haunt (1/1)
Tech 0 card(s)
Get Paid + float - ($17)
An Immortal smacks Blademaster
Play Geiger - ($15)
Play Temporal Distortion, returning exhausted Immortal to hand for Tricycloid - ($13)
Tricycloid pings Blademaster twice
Play Garth - ($11)
Deteriorate Grounded Guide
Argonaut kills Grounded Guide
Maxband Garth, getting Hyperion - ($5)
Bigby, Bone Collector, Immortal, and Hyperion hit your base for 15
Maxband Geiger, trashing and returning Hyperion - ($1)
Hyperion hits your base for 4
Tricycloid pings your base for the last point
Float ($1)
Discard 6, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Immortal (5/5)
- Argonaut (3/1)
- Bone Collector (3/2)
- L5 Bigby (3/4)
- L5 Geiger (3/4)
- L7 Garth (3/4)
- Hyperion (4/5)
- Tricycloid (3/3)
- Skeleton (1/1)
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 12
GG! Should’ve transitioned / gotten a surplus up earlier.
Going to call it there this close to the start of XCAFS. Best of luck!
Thanks, you too. FWIW I think I got pretty lucky drawing the Doom Grasp on turn 5. And I agree that you should have played Midori turn 6.
thanks for running these games. its fun to watch and learn.
also, “An Immortal smacks Blademaster”
how does this happen given swift strike? immortal doesnt apply is damage since it gets exhausted upon taking 6 damage from Blademaster. right?
It gets exhausted, but it still deals combat damage because it’s still alive. For the in-depth ruling, see the post below, under the bullet about combat with multiple abilities:
ahh, i see. nice one.