GLHF @cstick !
P1T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Verdant Tree
Rampant Growth
Tiger Cub
Spore Shambler
WORKERS
Verdant Tree
NextHand
Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant
Playful Panda
Discard
Forest’s Favor
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Spore Shambler 2/3 (++)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Lots of ways to bring things back from the dead, so Hyperions and Tricycloids are likely, possibly something else combined with Now!.
Specs:
Balance: Potentially a lot of anti-air if cstick masses skeletons and I don’t trash Skeletal Archery, otherwise Mimics would be free to run riot if Birds are out.
Growth: Community Service and skeletons make going for Blooming Ancients dangerous, but Might of Leaf and Claw has no counters, and Blooming Elm couldn’t be stolen either. I’d need some Mantises or Rhinos too, in case of Injuction. Probably the former, since it’s less of a problem if it’s stolen.
Strength: DeGrey would be fantastic if cstick goes with skeleton spam. I’m not sure what to do against Present.
Heroes:
General: Can’t rely on levelled heroes, Garth’s spells, Wights, and Chronofixers can counter them.
Midori: Nothing I urgently need Nature Reclaims for. Moment’s Peace will be handy, especially against Tech II Present. Only good options for Circle of Life would be from Balance rather than Growth. Mimics won’t pick up many opposing keywords, Basilisks might be good to slow cstick’s attacks down during Tech I. Faeire Dragons would allow for a quick flying offense, but I’d rather wait on that until I know cstick’s tech choice.
Rook: Birds, obviously. Thunderclap would hit every Tech I unit except for Argonaut, so could be good to tech early.
Argagarg: Good for the usual reasons. If I get Mimics, I might experiment with Spirit of the Panda, since they’re more likely to be around for a few turns.
cstick
August 16, 2018, 2:20pm
2
GL;HF
P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Pestering Haunt
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Skeleton Javelineer
Skeletal Archery
Deteriorate
Thieving Imp
Discard
Sacrifice the Weak
Jandra, the Negator
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Play Sacrifice the Weak, killing Shambler - ($0)
Play Pestering Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Pestering Haunt
L1 Garth (1/3)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Tiny Basilisk
STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Rich Earth
Playful Panda
WORKERS
Verdant Tree
Rich Earth
NextHand
Playful Panda
Tiny Basilisk
Ironbark Treant
Spore Shambler
Young Treant
Tech 2 card(s)
Get Paid + scavenger - ($6)
Worker - ($5)
Garus Rook - ($3)
Tech I - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Rook L1 2/4+1A
Elite :
Scavenger : Merfolk Prospector 1/1
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Not a great start, but at least it was gold neutral, and cstick went down on cards to do it. Standard first tech, thinking about teching in Thunderclap next turn since most of cstick’s Tech I units are cheap.
cstick
August 17, 2018, 6:27am
4
P2T2
Tech StartingHand Workers
TECH
Scribe
Tax Collector
STARTING HAND
Skeleton Javelineer
Deteriorate
Skeletal Archery
Thieving Imp
WORKERS
Poisonblade Rogue
Skeleton Javelineer
NextHand
Jandra, the Negator
Scribe
Summon Skeletons
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Prospector
Play Thieving Imp, you discard #4 - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2+A)
Elite :
Scavenger :
Technician : L1 Garth (1/3)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Thunderclap
Galina Glimmer
STARTING HAND
Young Treant
Playful Panda
Tiny Basilisk
Spore Shambler
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
NextHand
Tiger Cub
Forest’s Favor
Bird’s Nest
Rampant Growth
Discard
Merfolk Prospector
Spore Shambler
Young Treant
Playful Panda
Thunderclap
Galina Glimmer
Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Midband Rook - ($0)
Rook kills Thieving Imp , takes 2 damage
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Tiny Basilisk 1/2 (deathtouch, no combat with Tech 0 units)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
If Basilisk gets sacrificed, I can maxband Rook, and put a unit down.
cstick
August 17, 2018, 11:34am
6
P2T3
Tech StartingHand Workers
TECH
Nether Drain
Bone Collector
STARTING HAND
Summon Skeletons
Scribe
Jandra, the Negator
Graveyard
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
NextHand
Deteriorate
Tax Collector
Pestering Haunt
Skeletal Archery
Discard
Thieving Imp (2/2+A)
Nether Drain
Bone Collector
Summon Skeletons
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid - ($7)
Play Scribe, draw - ($5)
Worker - ($4)
Make a skeleton - ($3)
Play Summon Skeletons - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Scribe (1/3+A)
Elite :
Scavenger : Skeleton (1/1)
Technician : Skeleton (1/1)
Lookout :
In Play:
Skeleton (1/1)
L1 Garth (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T4
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Forest’s Favor
Rampant Growth
Tiger Cub
Bird’s Nest
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Mythmaking
Spore Shambler
Thunderclap
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Rook - ($3)
Rook kills Scribe , takes 1 damage
Tiny Basilisk kills Garth , levels fizzle, takes 1 damage
Tiger Cub - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tiger Cub 2/2+1A
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Rook L8 4/5 (1 damage)
Tiny Basilisk 1/1 (deathtouch, 1 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Options here:
Go to Tech II and…
– put a Bird’s Nest out. The Skeletons would be free to trade with Rook.
– put a Tiger Cub out to protect Rook. Less risky, but no flying. Rook can still be killed if Garth is raised to midband.
Delay Tech II and…
– put a rune on Rook to kill Scribe, Basilisk kills Garth. Maxband Rook and put out a Tiger Cub. Heavy on cards if I don’t skip a worker.
– maxband Rook, Rook kills Scribe, Basilisk kills Garth, put out a Cub. No more band healing for Rook, but will leave me with 4 cards next turn.
– Basilisk kills Scribe, Bird’s Nest, Tiger Cub. Also heavy on cards.
– maxband Rook to kill Scribe, Basilisk kills Garth, put out Birds. No Doom Grasp to easily cancel the nest, but cstick only need 2 hasted damage to destroy my Tech I. That would put him further down on cards, though.
Is cstick baiting me to kill Garth? He could bring in Geiger for Now! plays or Bigby for a Tech I injuction, I suppose, but the former won’t matter much if I put a Cub down.
Going with maxbanding Rook, killing Garth, and playing the Cub. I want to see what cstick’s tech choice is before I commit. Teching in a Boulder and Mythmaking, because I’m currently leaning towards Strength, and Injunction means I need to make my Tech I units have some weight.
cstick
August 17, 2018, 4:37pm
8
Shouldn’t Tiny Basilisk survive the fight with Garth?
1 Like
Yup, will move Tiger Cub to SQL in that case.
cstick
August 17, 2018, 4:50pm
10
P2T4
Tech StartingHand Workers
TECH
Scribe
Hyperion
STARTING HAND
Deteriorate
Tax Collector
Pestering Haunt
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
NextHand
Scribe
Hyperion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bigby - ($5)
Deteriorate Tiny Basilisk - ($4)
Play Tax Collector, steal your float - ($3)
Play Skeletal Archery - ($1)
Skeletons kill Tiger Cub
Float ($1)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Tax Collector (2/3)
Technician : L1 Bigby (2/3)
Lookout :
In Play:
Skeletal Archery
Skeleton (1/1)
Skeleton (1/1)
Skeleton (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P1T5
Tech StartingHand Workers
TECH
Nature Reclaims
Jefferson DeGrey, Ghostly Diplomat
STARTING HAND
Mythmaking
Rampant Growth
Thunderclap
Spore Shambler
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
NextHand
Playful Panda
Merfolk Prospector
Young Treant
Ardra’s Boulder
Galina Glimmer
Discard
Tiger Cub
Tiny Basilisk
Rampant Growth
Thunderclap
Mythmaking
Nature Reclaims
Jefferson DeGrey, Ghostly Diplomat
Tech 2 card(s)
Get Paid + float - stolen float - ($8)
Worker - ($7)
Tech II Strength - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Rook L8 4/5+1A (1 damage)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
With Skeletal Archery out, I’m probably best off going for Strength and getting DeGrey out.
cstick
August 17, 2018, 5:05pm
12
P2T5
Tech StartingHand Workers
TECH
Injunction
Hyperion
STARTING HAND
Scribe
Hyperion
Thieving Imp (2/2+A)
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
NextHand
Deteriorate
Hyperion
Nether Drain
Discard
Injunction
Hyperion
Tech 2 card(s)
Get Paid + float - ($10)
Play Scribe - ($8)
Worker - ($7)
Build Tech 2: Present - ($3)
Float ($3)
Stash 1, Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1)
Elite :
Scavenger : Scribe (1/3)
Technician : L1 Bigby (2/3)
Lookout :
In Play:
Skeletal Archery
Tax Collector (2/3)
Skeleton (1/1)
Skeleton (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T6
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Ardra’s Boulder
Young Treant
Merfolk Prospector
Playful Panda
Galina Glimmer
Bird’s Nest
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector
NextHand
Whitestar Grappler
Galina Glimmer
Nature Reclaims
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Young Treant, I draw - ($6)
Playful Panda, Wisp arrives - ($4)
Bird’s Nest, Birds arrive - ($2)
Ardra’s Boulder - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Young Treant 0/2+1A (can’t attack)
Elite : Ardra’s Boulder 0/6
Scavenger : Bird #1 1/1 (flying)
Technician : Wisp 0/1
Lookout : Rook L8 4/5 (1 damage)
In Play:
Playful Panda 2/2
Bird #2 (1/1) (flying)
Bird’s Nest (channeled by Rook)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hmm, or maybe not! I’ll just have to block up this turn and see what happens. Blocking with a mixture of Tech levels in case of Injunction.
cstick:
Buildings:
Base HP: 20
Tech I HP: 5
You need your Tech II building.
cstick
August 17, 2018, 5:39pm
16
P2T6
Tech StartingHand Workers
TECH
Warp Gate Disciple
STARTING HANDHyperion
Deteriorate
Nether Drain
Summon Skeletons
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
Summon Skeletons
NextHand
Scribe (1/3+A)
Sacrifice the Weak
Discard
Injunction
Hyperion
Nether Drain
Deteriorate
Tech 1 card(s)
Get Paid + float - ($13)
Play Garth - ($11)
Scribe + Bigby kill Young Treant
Nether Drain 2 Rook levels to Garth - ($9)
Play Hyperion - ($4)
Hyperion kills Rook, I draw, Garth to L5
Maxband Garth, get Warp Gate Disciple - ($2)
A skeleton trades with Scav Bird
Deteriorate other Bird
Summon a Skeleton - ($1)
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Tax Collector (2/3+A)
Elite :
Scavenger : Skeleton (1/1)
Technician : Skeleton (1/1)
Lookout :
In Play:
Skeletal Archery
L7 Garth (3/4)
Skeleton (1/1)
Scribe (1/2)
L1 Bigby (2/2)
Hyperion (4/1)
Warp Gate Disciple (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
1 Like
P1T7
StartingHand Workers
STARTING HAND
Whitestar Grappler
Galina Glimmer
Nature Reclaims
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector
NextHand
Rampant Growth
Mythmaking
Tiger Cub
Whitestar Grappler
Discard
Young Treant
Bird’s Nest
Nature Reclaims
Galina Glimmer
Tech 0 card(s)
Get Paid + scavenger - ($11)
Whitestar Grappler - ($8)
Argagarg Garg, Wisp #2 arrives - ($6)
Master Midori - ($4)
Midband Midori - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Ardra’s Boulder 1/7+1A
Elite : Playful Panda 1+2/2
Scavenger : Wisp #1 1/2
Technician : Wisp #2 1/2
Lookout : Whitestar Grappler 3/5
In Play:
Midori L5 3/4
Argagarg L1 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
That might be game. One more turn of blocking.
cstick
August 17, 2018, 8:50pm
18
P2T7
StartingHand Workers
STARTING HAND
Scribe (1/3+A)
Sacrifice the Weak
Bone Collector
Graveyard
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
Summon Skeletons
NextHand
Injunction
Hyperion
Sacrifice the Weak
Graveyard
Tech 0 card(s)
Get Paid - ($11)
Play Scribe - ($9)
Warp Gate Disciple gets Skeletal Lord - ($8)
Midband Bigby - ($6)
Bigby sidelines Boulder
2 Skeletons + scribe kill Grappler
Skeleton kills Panda
Tax Collector & Garth kill Wisps
Hyperion trades with Midori, Bigby maxbands
Play Bone Collector - ($4)
Build Heroes’ Hall - ($2)
Summon a Skeleton - ($1)
Float ($1)
Stash 1, Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Scribe (1/3+A)
Elite :
Scavenger : Skeletal Lord (3/3)
Technician : Skeleton (2/2)
Lookout : Bone Collector (3/3)
In Play:
Skeletal Archery
L7 Garth (3/2)
Tax Collector (2/1)
L5 Bigby (3/4)
Warp Gate Disciple (1/1)
Skeleton (2/1)
Skeleton (2/1)
Skeleton (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T8
StartingHand Workers
STARTING HAND
Mythmaking
Whitestar Grappler
Rampant Growth
Tiger Cub
Jefferson DeGrey, Ghostly Diplomat
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector
NextHand
Tiny Basilisk
Thunderclap
Bird’s Nest
Tech 0 card(s)
Get Paid + scavenger + technician draw - ($11)
Mythmaking - ($9)
Jefferson DeGrey, Ghostly Diplomat, destroys all your Skeletons, you draw - ($6)
Whitestar Grappler - ($3)
Tiger Cub - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Tiger Cub 2/2+1A
Elite :
Scavenger : Jefferson DeGrey, Ghostly Diplomat 6/5
Technician : Whitestar Grappler 3/5
Lookout : Ardra’s Boulder 2/8
In Play:
Argagarg L1 1/3
Mythmaking
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
cstick
August 18, 2018, 1:30am
20
GG!
P2T8
StartingHand Workers
STARTING HANDSacrifice the Weak
Graveyard
Hyperion
Injunction
Deteriorate
Scribe (1/2)
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
Summon Skeletons
NextHand
Injunction
Nether Drain
Hyperion (4/1)
Tax Collector (2/1)
Tech 0 card(s)
Get Paid + float - ($12)
Deteriorate Tiger Cub
Tax Collector kills Tiger Cub
Summon a Skeleton - ($11)
Play Sacrifice the Weak, I sacrifice newly summoned skeleton and you sacrifice Boulder - ($9)
Play Injunction, disabling Grappler, DeGrey, and your Tech 2 - ($6)
Play Hyperion - ($1)
Garth, Bigby, Skeletal Lord, Bone Collector, Hyperion, and Scribe hit your base for 17
Warp Gate Disciple summons Tricycloid, which removes 3 runes to destroy your base. - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Skeleton (2/2)
Technician : Tricycloid (3/3)
Lookout :
In Play:
Skeletal Archery
L7 Garth (3/1)
L5 Bigby (3/3)
Warp Gate Disciple (1/1)
Hyperion (4/4)
Bone Collector (3/2)
Skeletal Lord (3/2)
Scribe (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
cstick
August 18, 2018, 1:34am
21
If you’d like to play again, I’ll go first:
P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Thieving Imp
WORKERS
Poisonblade Rogue
NextHand
Skeletal Archery
Sacrifice the Weak
Deteriorate
Graveyard
Discard
Jandra, the Negator
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Theiving Imp, you discard #1 - ($0)
Play Pestering Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Pestering Haunt (1/1)
Thieving Imp (2/2)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like