Ahah my units are so weak you can’t even suicide on them 
GG 
I ran 23, you are P1 
I’ll play my T2 tomorrow thought ! Good night mate ! 
Ahah my units are so weak you can’t even suicide on them 
GG 
I ran 23, you are P1 
I’ll play my T2 tomorrow thought ! Good night mate ! 
P1T1
STARTING HAND
Spore Shambler
Forest’s Favor
Merfolk Prospector
Rich Earth
Playful Panda
WORKERS
Spore Shambler
Young Treant
Tiger Cub
Ironbark Treant
Rampant Growth
Playful Panda
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Merfolk Prospector - ($0)
Worker
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20[B]Economy Info:[/B]
[B]Cards:[/B]
STARTING HAND
Jandra, the Negator
Pestering Haunt
Graveyard
Summon Skeletons
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Deteriorate
Graveyard
Pestering Haunt
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Merfolk Prospector, you get 1 gold from scav
Skeleton token - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton A (1/1)
[I]Technician[/I]: lvl 1 Garth (1/3)
[I]Lookout[/I]:[B]Buildings:[/B]
Base HP: 20[B]Economy Info:[/B]
[B]Cards:[/B]
P1T2
TECH
Tiny Baslisk
Tiny Baslisk
STARTING HAND
Young Treant
Tiger Cub
Ironbark Treant
Rampant Growth
Verdant Tree
WORKERS
Spore Shambler
Verdant Tree
Tiny Baslisk
Merfolk Prospector
Tiny Baslisk
Ironbark Treant
Tiger Cub
Tech 2 card(s)
Get Paid+scavenger - ($6)
Young Treant - ($4)
Tech I - ($2)
Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Young Treant(1/2)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 5[B]Economy Info:[/B]
[B]Cards:[/B]
TECH
Bone Collector
Lich’s Bargain
STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Lich’s Bargain
Skeleton Javelineer
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Skeleton B - ($5)
Tech I - ($4)
Skeletal Archery - ($2)
Skeleton A and Garth kill Young Treant
Poisonblade Rogue
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton B (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Poisonblade Rogue (2/1)
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 5[B]Economy Info:[/B]
[B]Cards:[/B]
P1T3
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Tiger Cub
Ironbark Treant
Tiny Baslisk
Tiny Baslisk
Merfolk Prospector
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiny Baslisk
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker
Merfolk Prospector - ($5)
Tiny Baslisk - ($3)
Hero’s Hall - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy(2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector
[I]Technician[/I]: Tiny Baslisk
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
My tech 0 attackers can pass through Tiny Basilisk ![]()
It’s a very weird rule, so if you aren’t aware of it you may want to change your patrol scheme ![]()
Oh weird! Thanks, I’ve changed it above
TECH
Twilight Baron
Nether Drain
STARTING HAND
Lich’s Bargain
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Deteriorate
Graveyard
Bone Collector
Pestering Haunt
Poisonblade Rogue (2/1)
Sacrifice the Weak
Skeleton Javelineer
Lich’s Bargain
Nether Drain
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Poisonblade Rogue deals 2 rune damages to Vandy (armor piercing)
Garth midbands, kills Vandy and then maxbands + summon Twilight Baron from discard - ($2)
Skeleton A kills Merfolk, you get 1 gold
StW, Skeleton A and Tiny Basilisk die. You draw 1 - ($0)
Skeleton B poke your Base for 1
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron (4/4+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 5[B]Economy Info:[/B]
[B]Cards:[/B]
P1T4
TECH
Judgment Day
Judgment Day
STARTING HAND
Forest’s Favor
Rampant Growth
Playful Panda
Tiny Baslisk
Moment’s Peace
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant
Forest’s Favor
Moment’s Peace
Tiger Cub
Tech 2 card(s)
Get Paid + float+ scavenge+ technician - ($9)
Worker
Midori - ($7)
Moment’s Peace - ($5)
Tiny Baslisk - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Midori(2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
TECH
Terras Q, the Shackled
Discord
STARTING HAND
Deteriorate
Pestering Haunt
Bone Collector
Graveyard
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)
Graveyard
Deteriorate
Nether Drain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Demonology - ($3)
Summon skeleton A - ($2)
Bone Collector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton A (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton B (1/1)
[I]Technician[/I]: Twilight Baron (4/4)
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)[B]Economy Info:[/B]
[B]Cards:[/B]
P1T5
TECH
Nature Reclaims
Injunction
STARTING HAND
Young Treant
Tiger Cub
Moment’s Peace
Forest’s Favor
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Judgment Day
Judgment Day
Rampant Growth
Tiny Baslisk
Moment’s Peace
Forest’s Favor
Young Treant
Nature Reclaims
Injunction
Tech 2 card(s)
Get Paid + float - ($11)
Worker
Moment’s Peace - ($9)
Max Midori - ($2)
Bigby - ($0)
Midori kills Garth, bigby midbands
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
How are you trading with things? I cast Moment’s Peace
TECH
Shrine of the Forbidden Knowledge
Zarramonde, the Obliterator
STARTING HAND
Deteriorate
Graveyard
Nether Drain
Poisonblade Rogue (2/1)
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)
Discord
Skeleton Javelineer
Terras Q, the Shackled
Sacrifice the Weak
Lich’s Bargain
Nether Drain
Deteriorate
Graveyard
Shrine of the Forbidden Knowledge
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton A (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton B (1/1)
[I]Technician[/I]: Twilight Baron (4/4)
[I]Lookout[/I]: Bone Collector (3/3)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5[B]Economy Info:[/B]
[B]Cards:[/B]
P1T6
TECH
Injunction
Dark Pact
STARTING HAND
Judgment Day
Rampant Growth
Tiny Baslisk
Judgment Day
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth
Merfolk Prospector
Moment’s Peace
Judgment Day
Moment’s Peace
Forest’s Favor
Young Treant
Nature Reclaims
Injunction
Judgment Day
Injunction
Dark Pact
Tiny Baslisk
Tech 2 card(s)
Get Paid - ($9)
Worker
Max Bigby - ($7)
Judgment Day - ($3)
Midori and Bigby do 7 to your base
Tiny Baslisk - ($1)
Float ($1)
Stash 1, Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Tiny Basilisk
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
TECH
Terras Q
Discord
STARTING HAND
Discord
Sacrifice the Weak
Terras Q, the Shackled
Lich’s Bargain
Skeleton Javelineer
Zarramonde, the Obliterator
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)
Nether Drain
Shrine of the Forbidden Knowledge
Skeleton Javelineer
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid + float + scav + technician - ($14)
Vandy - ($12)
Sacrifice the Weak, Tiny Basilisk dies and you get 1 gold - ($10)
Zarramonde, the Obliterator, killing Midori, Vandy midbands - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Zarramonde, the Obliterator (11/11+1)
[I]Elite[/I]:
[I]Scavenger[/I]: lvl 3 Vandy (3/4)
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5[B]Economy Info:[/B]
[B]Cards:[/B]
P1T7
STARTING HAND
Moment’s Peace
Merfolk Prospector
Forest’s Favor
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth
Merfolk Prospector
Injunction
Dark Pact
Judgment Day
Moment’s Peace
Forest’s Favor
Tech 0 card(s)
Get Paid + float - ($11)
Worker
Judgment Day - ($7)
Bigby Draw
Tech II - Demonology - ($3)
Float ($3)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bigby(3/4A max)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
Judgment Day don’t affect Tech III units, right ?
You know, I keep making that mistake. Frankly, I really screwed it up when I didn’t smash your tech III - I for some reason had thought you’d teched Necro, not demonology. I like this build, but it’s really complex to try and win with. GG!
Yeah GG 