mdn1111
December 11, 2016, 8:55pm
121
P2T8
StartingHand Workers
STARTING HAND
Deteriorate
Metamorphosis
Thieving Imp
Poisonblade Rogue
Rewind
Stewardess of the Undone
WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Stewardess of the Undone
Jandra, the Negator
NextHand
Rambassa Twin
Metamorphosis
Mind-Parry Monk
Rewind
Sacrifice the Weak
Tech 0 card(s)
Get Paid + float - ($12)
Prynn trashes the SLGolgort
My Prynn kills your Prynn
Mind-parry Monk kills Max, so draw 1
My Vandy deals 7 to your base
Vandy searches for and casts dark pact - ($11)
Rewind - ($7)
Mind-Parry Monk - ($2)
Poisonblade Rogue - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Mind-Parry Monk
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Poisonblade Rogue
[I]Lookout[/I]:
[B]In Play:[/B]
Training Grounds
Vandy(7/7, Max)
Prynn, (6/1, Max, Readiness, Invisible, @2 )
[B]Buildings:[/B]
Base HP: 4
Tech I HP: 5
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
You got damages each time because Tower
mdn1111
December 11, 2016, 9:09pm
123
Only Prynn got damage, which I gave her. It couldn’t see Vandy.
1 Like
Legion
December 11, 2016, 9:23pm
125
this is wrong. Stewardess is 2/3. 3/3 only with BS on, and i do not see it in ur field list.
[b]P1T9[/b]
StartingHand Workers
STARTING HAND
Assimilate
Temporal Research
Second Chance
Seer (2/1)
Rememberer (3/3) @1
WORKERS
Neo Plexus
Hardened Mox
Tinkerer
Plasmodium (4/2)
Fading Argonaut
Shimmer Ray
Second Chance
NextHand
Time Spiral
Origin Story
Now
Rememberer
Now
Discard
Assimilate
Stewardess of the Undone (2/3)
Rememberer (3/3) @1
Temporal Research
Tech 0 card(s)
Get Paid + scav - ($11)
Vir + peek - ($9)
Assimilate Training Grounds - ($6)
Training Grounds taps : Vir maxbands
Shimmer Ray - ($5)
Yesterday’s Golgort B - ($2)
Seer, removes a rune from Mech @1 - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: lvl 7 Vir (4/5+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Seer (2/1)
[I]Technician[/I]: Shimmer Ray (3/4)@2
[I]Lookout[/I]: Yesterday’s Golgort B (6/4) @2
[B]In Play:[/B]
Graveyard (-/3)
Battle Suits
Training Grounds
Mech (6/7) @1
(trashed : Yesterday’s Golgort A (6/4) )
[B]Buildings:[/B]
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Past)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 11
mdn1111
December 11, 2016, 9:27pm
127
I think I have you, right? I just swing with Pryn, getting spotted by the tower, and then Vandy deals the last 6 to your base?
1 Like
Legion
December 11, 2016, 9:30pm
128
this is also wrong. Golgort gets a rune whenever u dmg a building. So he gets 4 runes. Plus prynn gets 1 for attacking.
1 Like
Yeah GG !
And thanks @Legion for your comments and readings
1 Like
mdn1111
December 11, 2016, 9:45pm
130
Ok, great, gg! That was very close; I absolutely needed to draw that Rewing two turns ago or I would have lost for sure.
Want to play again? If so, I’d like to try [Balance]/Demonology/Law. Random is 18.
And yes, @Legion , good spots. I often have Stewardess with suits, and just got used to it, I suppose.
Yeah, for sure
I’d like to try Demonology/Necromancy/Finesse this time ! rolled 88 !
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Summon Skeletons
WORKERS
Jandra, the Negator
NextHand
Pestering Haunt
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Discard
Graveyard
Skeletal Archery
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Poisonblade Rogue
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Poisonblade Rogue (2/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
mdn1111
December 11, 2016, 10:09pm
132
Ok great! Should be interesting.
P2T1
StartingHand Workers
STARTING HAND
Young Treant
Spore Shambler
Rich Earth
Merfolk Prospector
Verdant Tree
WORKERS
Verdant Tree
NextHand
Playful Panda
Tiger Cub
Ironbark Treant
Forest’s Favor
Rampant Growth
Discard
Rich Earth
Young Treant
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Vandy - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Thieving Imp
Deteriorate
Pestering Haunt
Sacrifice the Weak
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Skeletal Archery
Bone Collector
Bone Collector
Deteriorate
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Garth - ($3)
Deteriorate Merfolk Prospector, you get 1
Poisonblade Rogue deals 2 rune damages to Vandy and dies
Tech I - ($2)
Skeleton Token - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
lvl 1 Garth (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
mdn1111
December 11, 2016, 10:43pm
134
P2T2
Tech StartingHand Workers
TECH
Metamorphosis
Tiny Baslisk
STARTING HAND
Rampant Growth
Playful Panda
Tiger Cub
Ironbark Treant
Forest’s Favor
WORKERS
Verdant Tree
Playful Panda
NextHand
Rich Earth
Young Treant
Forest’s Favor
Merfolk Prospector
Rampant Growth
Tech 2 card(s)
Get Paid + float+ technician - ($7)
Worker - ($6)
Tech I - ($4)
Midband vandy - ($2)
Vandy kills your skeleton, get a gold
Maxband Vandy - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy(2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Necromancer
Skeletal Lord
STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Bone Collector
Skeletal Archery
WORKERS
Jandra, the Negator
Thieving Imp
Deteriorate
NextHand
Summon Skeletons
Pestering Haunt
Graveyard
Discard
Skeleton Javelineer
Necromancer
Skeletal Lord
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Bone Collector A - ($5)
Bone Collector B - ($3)
Skeleton token - ($2)
Skeletal Archery - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collector A (3/3)
[I]Technician[/I]: Bone Collector B (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
lvl 1 Garth (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 7
mdn1111
December 11, 2016, 11:15pm
136
P2T3
Tech StartingHand Workers
TECH
Young Baslisk
Judgment Day
STARTING HAND
Forest’s Favor
Rampant Growth
Rich Earth
Young Treant
Merfolk Prospector
Tiger Cub
WORKERS
Verdant Tree
Playful Panda
Rich Earth
NextHand
Ironbark Treant
Tiger Cub
Tiny Baslisk
Metamorphosis
Spore Shambler
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant - ($4)
Vandy fetches and casts shadow blade on your scavenger Collector, you get a gold and discard one - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant(0/2A)
[I]Elite[/I]: Vandy(2+1/3, Max)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Nether Drain
Necromancer
STARTING HAND
Pestering Haunt
Graveyard
Summon Skeletons
WORKERS
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons
NextHand
Sacrifice the Weak
Poisonblade Rogue (2/1)
Discard
Skeleton Javelineer
Necromancer
Skeletal Lord
Pestering Haunt
Bone Collector A (3/3)
Nether Drain
Necromancer
Tech 2 card(s)
Get Paid + scav + discard - ($8)
Worker - ($7)
Tech II Necro - ($2)
Graveyard - ($0)
Bone Collecor kills Young Trean, Skeleton B arrives
Skeleton A deals 1 damage to Vandy with Long Range
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton B (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: lvl 1 Garth (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
Skeleton A (1/1)
Graveyard (-/3)
Bone Collector B (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 8
mdn1111
December 12, 2016, 12:00am
138
P2T4
Tech StartingHand Workers
TECH
Judgment Day
Injunction
STARTING HAND
Ironbark Treant
Spore Shambler
Metamorphosis
Tiny Baslisk
Tiger Cub
WORKERS
Verdant Tree
Playful Panda
Rich Earth
Tiger Cub
NextHand
Forest’s Favor
Shadow Blade
Merfolk Prospector
Rampant Growth
Judgment Day
Discard
Young Treant
Spore Shambler
Tiny Baslisk
Ironbark Treant
Judgment Day
Injunction
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Metamorphosis - ($1)
Vandy kills Garth
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy(4/3, Max, invisible, readiness)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 9
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Skeletal Lord
Corpse Catapult
STARTING HAND
Poisonblade Rogue (2/1)
Sacrifice the Weak
Pestering Haunt
WORKERS
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons
Pestering Haunt
NextHand
Skeleton Javelineer
Necromancer
Skeletal Lord
Bone Collector A (3/3)
Discard
Poisonblade Rogue (2/1)
Sacrifice the Weak
Skeletal Lord
Corpse Catapult
Tech 2 card(s)
Get Paid + technician - ($8)
Worker - ($7)
Tower - ($4)
Vandy - ($2)
River - ($0)
Skeletons attack your Tech I
Bone Collector destroys your Tech I. Skeleton C arrives, 2 damages to your base
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton C (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: lvl 1 River (2/3)
[I]Technician[/I]: lvl 1 Vandy (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
Graveyard (-/3)
Bone Collector B (3/3)
Skeleton A (1/1)
Skeleton B (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
mdn1111
December 12, 2016, 12:52am
140
I just realized my plan is completely undermined by my inability to summon Bigby this turn. I clearly should have patorolled Vandy last turn so that she would take damage and die, but just didn’t think of it. GG! Will happily go again; random is 24