Casual: Castanietzsche ([Feral]/Truth/Future) vs. mdn1111 ([Future]/Law/Growth)

P2T8


StartingHand Workers

STARTING HAND
Deteriorate
Metamorphosis
Thieving Imp
Poisonblade Rogue
Rewind
Stewardess of the Undone


WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Stewardess of the Undone
Jandra, the Negator


NextHand

Rambassa Twin
Metamorphosis
Mind-Parry Monk
Rewind
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($12)
Prynn trashes the SLGolgort
My Prynn kills your Prynn
Mind-parry Monk kills Max, so draw 1
My Vandy deals 7 to your base
Vandy searches for and casts dark pact - ($11)
Rewind - ($7)
Mind-Parry Monk - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mind-Parry Monk
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Poisonblade Rogue
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds
  • Vandy(7/7, Max)
  • Prynn, (6/1, Max, Readiness, Invisible, @2)
    [B]Buildings:[/B]
  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

You got damages each time because Tower :slight_smile:

Only Prynn got damage, which I gave her. It couldn’t see Vandy.

1 Like

ah yes exact sry :slight_smile:

this is wrong. Stewardess is 2/3. 3/3 only with BS on, and i do not see it in ur field list.

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Assimilate
Temporal Research
Second Chance
Seer (2/1)
Rememberer (3/3) @1


WORKERS
Neo Plexus
Hardened Mox
Tinkerer
Plasmodium (4/2)
Fading Argonaut
Shimmer Ray
Second Chance


NextHand

Time Spiral
Origin Story
Now
Rememberer
Now


Discard

Assimilate
Stewardess of the Undone (2/3)
Rememberer (3/3) @1
Temporal Research


Tech 0 card(s)
Get Paid + scav - ($11)
Vir + peek - ($9)
Assimilate Training Grounds - ($6)
Training Grounds taps : Vir maxbands
Shimmer Ray - ($5)
Yesterday’s Golgort B - ($2)
Seer, removes a rune from Mech @1 - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 7 Vir (4/5+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/1)
  • :pschip: [I]Technician[/I]: Shimmer Ray (3/4)@2
  • :target: [I]Lookout[/I]: Yesterday’s Golgort B (6/4) @2
    [B]In Play:[/B]
  • Graveyard (-/3)
  • Battle Suits
  • Training Grounds
  • Mech (6/7) @1
  • (trashed : Yesterday’s Golgort A (6/4) )
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

I think I have you, right? I just swing with Pryn, getting spotted by the tower, and then Vandy deals the last 6 to your base?

1 Like

this is also wrong. Golgort gets a rune whenever u dmg a building. So he gets 4 runes. Plus prynn gets 1 for attacking.

1 Like

Yeah GG ! :smiley:
And thanks @Legion for your comments and readings :slight_smile:

1 Like

Ok, great, gg! That was very close; I absolutely needed to draw that Rewing two turns ago or I would have lost for sure.

Want to play again? If so, I’d like to try [Balance]/Demonology/Law. Random is 18.

And yes, @Legion, good spots. I often have Stewardess with suits, and just got used to it, I suppose.

Yeah, for sure :grinning:
I’d like to try Demonology/Necromancy/Finesse this time ! rolled 88 !

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak


Discard

Graveyard
Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Poisonblade Rogue

  • ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Poisonblade Rogue (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Ok great! Should be interesting.

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Rich Earth
Merfolk Prospector
Verdant Tree


WORKERS
Verdant Tree


NextHand

Playful Panda
Tiger Cub
Ironbark Treant
Forest’s Favor
Rampant Growth


Discard

Rich Earth
Young Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Vandy - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Thieving Imp
Deteriorate
Pestering Haunt
Sacrifice the Weak


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Skeletal Archery
Bone Collector
Bone Collector
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Garth - ($3)
Deteriorate Merfolk Prospector, you get 1
Poisonblade Rogue deals 2 rune damages to Vandy and dies
Tech I - ($2)
Skeleton Token - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Metamorphosis
Tiny Baslisk


STARTING HAND
Rampant Growth
Playful Panda
Tiger Cub
Ironbark Treant
Forest’s Favor


WORKERS
Verdant Tree
Playful Panda


NextHand

Rich Earth
Young Treant
Forest’s Favor
Merfolk Prospector
Rampant Growth


Tech 2 card(s)
Get Paid + float+ technician - ($7)
Worker - ($6)
Tech I - ($4)
Midband vandy - ($2)
Vandy kills your skeleton, get a gold
Maxband Vandy - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy(2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Necromancer
Skeletal Lord


STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Bone Collector
Skeletal Archery


WORKERS
Jandra, the Negator
Thieving Imp
Deteriorate


NextHand

Summon Skeletons
Pestering Haunt
Graveyard


Discard

Skeleton Javelineer
Necromancer
Skeletal Lord


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Bone Collector A - ($5)
Bone Collector B - ($3)
Skeleton token - ($2)
Skeletal Archery - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector A (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector B (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Young Baslisk
Judgment Day


STARTING HAND
Forest’s Favor
Rampant Growth
Rich Earth
Young Treant
Merfolk Prospector
Tiger Cub


WORKERS
Verdant Tree
Playful Panda
Rich Earth


NextHand

Ironbark Treant
Tiger Cub
Tiny Baslisk
Metamorphosis
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant - ($4)
Vandy fetches and casts shadow blade on your scavenger Collector, you get a gold and discard one - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant(0/2A)
  • :psfist: [I]Elite[/I]: Vandy(2+1/3, Max)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Nether Drain
Necromancer


STARTING HAND
Pestering Haunt
Graveyard
Summon Skeletons


WORKERS
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons


NextHand

Sacrifice the Weak
Poisonblade Rogue (2/1)


Discard

Skeleton Javelineer
Necromancer
Skeletal Lord
Pestering Haunt
Bone Collector A (3/3)
Nether Drain
Necromancer


Tech 2 card(s)
Get Paid + scav + discard - ($8)
Worker - ($7)
Tech II Necro - ($2)
Graveyard - ($0)
Bone Collecor kills Young Trean, Skeleton B arrives
Skeleton A deals 1 damage to Vandy with Long Range

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton B (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Skeleton A (1/1)
  • Graveyard (-/3)
  • Bone Collector B (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Judgment Day
Injunction


STARTING HAND
Ironbark Treant
Spore Shambler
Metamorphosis
Tiny Baslisk
Tiger Cub


WORKERS
Verdant Tree
Playful Panda
Rich Earth
Tiger Cub


NextHand

Forest’s Favor
Shadow Blade
Merfolk Prospector
Rampant Growth
Judgment Day


Discard

Young Treant
Spore Shambler
Tiny Baslisk
Ironbark Treant
Judgment Day
Injunction


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Metamorphosis - ($1)
Vandy kills Garth

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy(4/3, Max, invisible, readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Skeletal Lord
Corpse Catapult


STARTING HAND
Poisonblade Rogue (2/1)
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons
Pestering Haunt


NextHand

Skeleton Javelineer
Necromancer
Skeletal Lord
Bone Collector A (3/3)


Discard

Poisonblade Rogue (2/1)
Sacrifice the Weak
Skeletal Lord
Corpse Catapult


Tech 2 card(s)
Get Paid + technician - ($8)
Worker - ($7)
Tower - ($4)
Vandy - ($2)
River - ($0)
Skeletons attack your Tech I
Bone Collector destroys your Tech I. Skeleton C arrives, 2 damages to your base

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton C (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 River (2/3)
  • :pschip: [I]Technician[/I]: lvl 1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Graveyard (-/3)
  • Bone Collector B (3/3)
  • Skeleton A (1/1)
  • Skeleton B (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I just realized my plan is completely undermined by my inability to summon Bigby this turn. I clearly should have patorolled Vandy last turn so that she would take damage and die, but just didn’t think of it. GG! Will happily go again; random is 24