Casual: Castanietzsche ([Feral]/Truth/Future) vs. mdn1111 ([Future]/Law/Growth)

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Forest’s Favor
Merfolk Prospector
Rich Earth
Playful Panda


WORKERS
Spore Shambler


NextHand

Young Treant
Tiger Cub
Ironbark Treant
Rampant Growth


Discard

Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Merfolk Prospector - ($0)
Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Jandra, the Negator
Pestering Haunt
Graveyard
Summon Skeletons
Deteriorate


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak


Discard

Deteriorate
Graveyard
Pestering Haunt
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Merfolk Prospector, you get 1 gold from scav
Skeleton token - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton A (1/1)
  • :pschip: [I]Technician[/I]: lvl 1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tiny Baslisk
Tiny Baslisk


STARTING HAND
Young Treant
Tiger Cub
Ironbark Treant
Rampant Growth
Verdant Tree


WORKERS
Spore Shambler
Verdant Tree


NextHand

Tiny Baslisk
Merfolk Prospector
Tiny Baslisk
Ironbark Treant
Tiger Cub


Tech 2 card(s)
Get Paid+scavenger - ($6)
Young Treant - ($4)
Tech I - ($2)
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant(1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Vandy
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Lich’s Bargain


STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery


WORKERS
Summon Skeletons
Thieving Imp


NextHand

Jandra, the Negator
Lich’s Bargain
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Skeleton B - ($5)
Tech I - ($4)
Skeletal Archery - ($2)
Skeleton A and Garth kill Young Treant
Poisonblade Rogue

  • ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton B (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Poisonblade Rogue (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • lvl 1 Garth (1/1)
  • Skeleton A (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Tiger Cub
Ironbark Treant
Tiny Baslisk
Tiny Baslisk
Merfolk Prospector


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant


NextHand

Forest’s Favor
Rampant Growth
Tiny Baslisk
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker
Merfolk Prospector - ($5)
Tiny Baslisk - ($3)
Hero’s Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy(2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]: Tiny Baslisk
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

My tech 0 attackers can pass through Tiny Basilisk :slight_smile:
It’s a very weird rule, so if you aren’t aware of it you may want to change your patrol scheme :slight_smile:

Oh weird! Thanks, I’ve changed it above

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Twilight Baron
Nether Drain


STARTING HAND
Lich’s Bargain
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Bone Collector
Pestering Haunt


Discard

Poisonblade Rogue (2/1)
Sacrifice the Weak
Skeleton Javelineer
Lich’s Bargain
Nether Drain


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Poisonblade Rogue deals 2 rune damages to Vandy (armor piercing)
Garth midbands, kills Vandy and then maxbands + summon Twilight Baron from discard - ($2)
Skeleton A kills Merfolk, you get 1 gold
StW, Skeleton A and Tiny Basilisk die. You draw 1 - ($0)
Skeleton B poke your Base for 1

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Skeleton B (1/1)
  • lvl 7 Garth (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Forest’s Favor
Rampant Growth
Playful Panda
Tiny Baslisk
Moment’s Peace


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda


NextHand

Young Treant
Forest’s Favor
Moment’s Peace
Tiger Cub


Tech 2 card(s)
Get Paid + float+ scavenge+ technician - ($9)
Worker
Midori - ($7)
Moment’s Peace - ($5)
Tiny Baslisk - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori(2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Tiny Basilisk
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Terras Q, the Shackled
Discord


STARTING HAND
Deteriorate
Pestering Haunt
Bone Collector
Graveyard


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt


NextHand

Poisonblade Rogue (2/1)
Graveyard
Deteriorate
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)

Tech II Demonology - ($3)
Summon skeleton A - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton A (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton B (1/1)
  • :pschip: [I]Technician[/I]: Twilight Baron (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • lvl 7 Garth (3/4)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Injunction


STARTING HAND
Young Treant
Tiger Cub
Moment’s Peace
Forest’s Favor


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub


NextHand

Judgment Day
Judgment Day
Rampant Growth
Tiny Baslisk


Discard

Moment’s Peace
Forest’s Favor
Young Treant
Nature Reclaims
Injunction


Tech 2 card(s)
Get Paid + float - ($11)
Worker
Moment’s Peace - ($9)
Max Midori - ($2)
Bigby - ($0)
Midori kills Garth, bigby midbands

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Tiny Basilisk
  • Midori(4/5, max)
  • Bigby(2/4, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

How are you trading with things? I cast Moment’s Peace

1 Like
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Shrine of the Forbidden Knowledge
Zarramonde, the Obliterator


STARTING HAND
Deteriorate
Graveyard
Nether Drain
Poisonblade Rogue (2/1)


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)


NextHand

Discord
Skeleton Javelineer
Terras Q, the Shackled
Sacrifice the Weak
Lich’s Bargain


Discard

Nether Drain
Deteriorate
Graveyard
Shrine of the Forbidden Knowledge
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton A (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton B (1/1)
  • :pschip: [I]Technician[/I]: Twilight Baron (4/4)
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Injunction
Dark Pact


STARTING HAND
Judgment Day
Rampant Growth
Tiny Baslisk
Judgment Day


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth


NextHand

Merfolk Prospector
Moment’s Peace
Judgment Day


Discard

Moment’s Peace
Forest’s Favor
Young Treant
Nature Reclaims
Injunction
Judgment Day
Injunction
Dark Pact
Tiny Baslisk


Tech 2 card(s)
Get Paid - ($9)
Worker
Max Bigby - ($7)
Judgment Day - ($3)
Midori and Bigby do 7 to your base
Tiny Baslisk - ($1)

Float ($1)
Stash 1, Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Midori(4/5, max)
  • Bigby(2/4, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Terras Q
Discord


STARTING HAND
Discord
Sacrifice the Weak
Terras Q, the Shackled
Lich’s Bargain
Skeleton Javelineer
Zarramonde, the Obliterator


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)


NextHand

Nether Drain
Shrine of the Forbidden Knowledge
Skeleton Javelineer
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid + float + scav + technician - ($14)
Vandy - ($12)
Sacrifice the Weak, Tiny Basilisk dies and you get 1 gold - ($10)
Zarramonde, the Obliterator, killing Midori, Vandy midbands - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zarramonde, the Obliterator (11/11+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 3 Vandy (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


StartingHand Workers

STARTING HAND
Moment’s Peace
Merfolk Prospector
Forest’s Favor


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth
Merfolk Prospector


NextHand

Injunction
Dark Pact
Judgment Day
Moment’s Peace


Discard

Forest’s Favor


Tech 0 card(s)
Get Paid + float - ($11)
Worker
Judgment Day - ($7)
Bigby Draw
Tech II - Demonology - ($3)

Float ($3)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby(3/4A max)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

Judgment Day don’t affect Tech III units, right ?

You know, I keep making that mistake. Frankly, I really screwed it up when I didn’t smash your tech III - I for some reason had thought you’d teched Necro, not demonology. I like this build, but it’s really complex to try and win with. GG!

1 Like

Yeah GG :slight_smile:

If you want to go again, I’d like to try [Growth]/Strength/Truth. Random is 51