mdn1111
December 12, 2016, 6:51pm
142
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Forestâs Favor
Merfolk Prospector
Rich Earth
Playful Panda
WORKERS
Spore Shambler
NextHand
Young Treant
Tiger Cub
Ironbark Treant
Rampant Growth
Discard
Playful Panda
Forestâs Favor
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Merfolk Prospector - ($0)
Worker
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 5
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Jandra, the Negator
Pestering Haunt
Graveyard
Summon Skeletons
Deteriorate
WORKERS
Summon Skeletons
NextHand
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Discard
Deteriorate
Graveyard
Pestering Haunt
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Merfolk Prospector, you get 1 gold from scav
Skeleton token - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton A (1/1)
[I]Technician[/I]: lvl 1 Garth (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 6
mdn1111
December 12, 2016, 7:08pm
144
P1T2
Tech StartingHand Workers
TECH
Tiny Baslisk
Tiny Baslisk
STARTING HAND
Young Treant
Tiger Cub
Ironbark Treant
Rampant Growth
Verdant Tree
WORKERS
Spore Shambler
Verdant Tree
NextHand
Tiny Baslisk
Merfolk Prospector
Tiny Baslisk
Ironbark Treant
Tiger Cub
Tech 2 card(s)
Get Paid+scavenger - ($6)
Young Treant - ($4)
Tech I - ($2)
Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Young Treant(1/2)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Vandy
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Bone Collector
Lichâs Bargain
STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
WORKERS
Summon Skeletons
Thieving Imp
NextHand
Jandra, the Negator
Lichâs Bargain
Skeleton Javelineer
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Skeleton B - ($5)
Tech I - ($4)
Skeletal Archery - ($2)
Skeleton A and Garth kill Young Treant
Poisonblade Rogue
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton B (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Poisonblade Rogue (2/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
lvl 1 Garth (1/1)
Skeleton A (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
mdn1111
December 13, 2016, 2:24pm
146
P1T3
Tech StartingHand Workers
TECH
Momentâs Peace
Momentâs Peace
STARTING HAND
Tiger Cub
Ironbark Treant
Tiny Baslisk
Tiny Baslisk
Merfolk Prospector
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
NextHand
Forestâs Favor
Rampant Growth
Tiny Baslisk
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker
Merfolk Prospector - ($5)
Tiny Baslisk - ($3)
Heroâs Hall - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy(2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector
[I]Technician[/I]: Tiny Baslisk
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
My tech 0 attackers can pass through Tiny Basilisk
Itâs a very weird rule, so if you arenât aware of it you may want to change your patrol scheme
If player A has Tiny Basilisk as their only patrolling unit and player B has only Tech 0 units, can those units attack past Tiny Basilisk?
Yes. If you cannot attack a thing in patrol, you can attack past it.
mdn1111
December 13, 2016, 2:37pm
148
Oh weird! Thanks, Iâve changed it above
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Twilight Baron
Nether Drain
STARTING HAND
Lichâs Bargain
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
NextHand
Deteriorate
Graveyard
Bone Collector
Pestering Haunt
Discard
Poisonblade Rogue (2/1)
Sacrifice the Weak
Skeleton Javelineer
Lichâs Bargain
Nether Drain
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Poisonblade Rogue deals 2 rune damages to Vandy (armor piercing)
Garth midbands, kills Vandy and then maxbands + summon Twilight Baron from discard - ($2)
Skeleton A kills Merfolk, you get 1 gold
StW, Skeleton A and Tiny Basilisk die. You draw 1 - ($0)
Skeleton B poke your Base for 1
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron (4/4+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
Skeleton B (1/1)
lvl 7 Garth (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
mdn1111
December 13, 2016, 3:13pm
150
P1T4
Tech StartingHand Workers
TECH
Judgment Day
Judgment Day
STARTING HAND
Forestâs Favor
Rampant Growth
Playful Panda
Tiny Baslisk
Momentâs Peace
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
NextHand
Young Treant
Forestâs Favor
Momentâs Peace
Tiger Cub
Tech 2 card(s)
Get Paid + float+ scavenge+ technician - ($9)
Worker
Midori - ($7)
Momentâs Peace - ($5)
Tiny Baslisk - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Midori(2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Tiny Basilisk
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 8
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Terras Q, the Shackled
Discord
STARTING HAND
Deteriorate
Pestering Haunt
Bone Collector
Graveyard
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
NextHand
Poisonblade Rogue (2/1)
Graveyard
Deteriorate
Nether Drain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Demonology - ($3)
Summon skeleton A - ($2)
Bone Collector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton A (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton B (1/1)
[I]Technician[/I]: Twilight Baron (4/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
lvl 7 Garth (3/4)
Bone Collector (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
mdn1111
December 13, 2016, 4:15pm
152
P1T5
Tech StartingHand Workers
TECH
Nature Reclaims
Injunction
STARTING HAND
Young Treant
Tiger Cub
Momentâs Peace
Forestâs Favor
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
NextHand
Judgment Day
Judgment Day
Rampant Growth
Tiny Baslisk
Discard
Momentâs Peace
Forestâs Favor
Young Treant
Nature Reclaims
Injunction
Tech 2 card(s)
Get Paid + float - ($11)
Worker
Momentâs Peace - ($9)
Max Midori - ($2)
Bigby - ($0)
Midori kills Garth, bigby midbands
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Tiny Basilisk
Midori(4/5, max)
Bigby(2/4, lvl 3)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
mdn1111
December 13, 2016, 4:32pm
154
How are you trading with things? I cast Momentâs Peace
1 Like
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Shrine of the Forbidden Knowledge
Zarramonde, the Obliterator
STARTING HAND
Deteriorate
Graveyard
Nether Drain
Poisonblade Rogue (2/1)
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)
NextHand
Discord
Skeleton Javelineer
Terras Q, the Shackled
Sacrifice the Weak
Lichâs Bargain
Discard
Nether Drain
Deteriorate
Graveyard
Shrine of the Forbidden Knowledge
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton A (1/1+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton B (1/1)
[I]Technician[/I]: Twilight Baron (4/4)
[I]Lookout[/I]: Bone Collector (3/3)
[B]In Play:[/B]
Skeletal Archery
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 3
Workers: 10
mdn1111
December 13, 2016, 5:04pm
157
P1T6
Tech StartingHand Workers
TECH
Injunction
Dark Pact
STARTING HAND
Judgment Day
Rampant Growth
Tiny Baslisk
Judgment Day
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth
NextHand
Merfolk Prospector
Momentâs Peace
Judgment Day
Discard
Momentâs Peace
Forestâs Favor
Young Treant
Nature Reclaims
Injunction
Judgment Day
Injunction
Dark Pact
Tiny Baslisk
Tech 2 card(s)
Get Paid - ($9)
Worker
Max Bigby - ($7)
Judgment Day - ($3)
Midori and Bigby do 7 to your base
Tiny Baslisk - ($1)
Float ($1)
Stash 1, Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Tiny Basilisk
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Midori(4/5, max)
Bigby(2/4, lvl 3)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 1
Workers: 10
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Terras Q
Discord
STARTING HAND
Discord
Sacrifice the Weak
Terras Q, the Shackled
Lichâs Bargain
Skeleton Javelineer
Zarramonde, the Obliterator
WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue (2/1)
NextHand
Nether Drain
Shrine of the Forbidden Knowledge
Skeleton Javelineer
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid + float + scav + technician - ($14)
Vandy - ($12)
Sacrifice the Weak, Tiny Basilisk dies and you get 1 gold - ($10)
Zarramonde, the Obliterator, killing Midori, Vandy midbands - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Zarramonde, the Obliterator (11/11+1)
[I]Elite[/I]:
[I]Scavenger[/I]: lvl 3 Vandy (3/4)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
[B]Buildings:[/B]
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
mdn1111
December 13, 2016, 6:32pm
159
P1T7
StartingHand Workers
STARTING HAND
Momentâs Peace
Merfolk Prospector
Forestâs Favor
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth
Merfolk Prospector
NextHand
Injunction
Dark Pact
Judgment Day
Momentâs Peace
Discard
Forestâs Favor
Tech 0 card(s)
Get Paid + float - ($11)
Worker
Judgment Day - ($7)
Bigby Draw
Tech II - Demonology - ($3)
Float ($3)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bigby(3/4A max)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 1
[B]Gold:[/B]
Gold: 3
Workers: 11
Judgment Day donât affect Tech III units, right ?
mdn1111
December 13, 2016, 7:01pm
161
You know, I keep making that mistake. Frankly, I really screwed it up when I didnât smash your tech III - I for some reason had thought youâd teched Necro, not demonology. I like this build, but itâs really complex to try and win with. GG!
1 Like
mdn1111
December 13, 2016, 7:06pm
163
If you want to go again, Iâd like to try [Growth]/Strength/Truth. Random is 51