GLHF!
P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Graveyard
Poisonblade Rogue
Pestering Haunt
Thieving Imp
WORKERS
Poisonblade Rogue
NextHand
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Discard
Deteriorate
Graveyard
Pestering Haunt
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp, you discard #2 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Imp into Jandra seems good! need to remember that Zane is an ever present threat
@UrbanVelvet’s turn!
GL HF!
"P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Pillage
Bloodburn
Charge
Mad Man
WORKERS
Bloodburn
NextHand
Charge
Scorch
Pillage
Makeshift Rambaster
Discard
Bombaster
Nautical Dog
Mad Man
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Careless Musketeer - ($2)
Arg - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Careless Musketeer (2/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@CarpeGuitarrem’s turn!
P1T2
Tech StartingHand Workers
TECH
Rickety Mine
Argonaut
STARTING HAND
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Summon Skeletons
Deteriorate
Rickety Mine
Sacrifice the Weak
Pestering Haunt
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Skeleton Javelineer - ($3)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2+a
-
Elite:
-
Scavenger: Skeleton Javelineer 1/1
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Wow, I can totally math. Anyhow, hero and trade seems fine here, or hero and force the trade to give me resources. Trying Mine again, Garth can protect it.
@UrbanVelvet’s turn!
"P2T2
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HANDSTASH
TOP OF DECK
Makeshift Rambaster
Scorch
Charge
Pillage
WORKERS
Bloodburn
Scorch
NextHand
Blooming Ancient
Charge
Bloodrage Ogre
Nautical Dog
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Musketeer taps to kill javelineer, 1dmg to my base and you get 1g
Expensive pillage, your base takes 2 and I steal your scav + float gold
Expensive Tech 1 - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L1 Arg (1/3+a)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Gonna rush tech 2 + addon. Get blooming ancients down and follow up with Hive
"
@CarpeGuitarrem’s turn!
P1T3
Tech StartingHand Workers
TECH
Argonaut
Sentry
STARTING HAND
Deteriorate
Pestering Haunt
Sacrifice the Weak
Rickety Mine
Summon Skeletons
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
NextHand
Graveyard
Skeletal Archery
Argonaut
Skeleton Javelineer 1/1
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Rickety mine - ($3)
Summon Garth - ($1)
Garth makes a skeleton - ($0)
Garth Deteriorates Musketeer, it dies
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2+a
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- Rickety Mine (3HP)
- L1 Garth Torken 1/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Interesting turn. I’m okay with the low pressure though.
@UrbanVelvet’s turn!
"P2T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Hive
STARTING HAND
Bloodrage Ogre
Nautical Dog
Charge
Blooming Ancient
WORKERS
Bloodburn
Scorch
Charge
NextHand
Makeshift Rambaster
Pillage
Bombaster
Mad Man
Blooming Ancient
Discard
Careless Musketeer (2/1)
Bloodrage Ogre
Nautical Dog
Blooming Ancient
Might of Leaf and Claw
Hive
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Growth) - ($5)
Max Arg - ($1)
Tech lab (Future) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Elemental (3/3+a) *anti-air
-
Elite: L5 Arg (1+1/5)
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech Lab HP: 4 (Future)
Economy Info:
Cards:
Gold:
Thoughts
He didn’t throw a wrench into my plan at all. With good card draws I can pull this off. One ancient is lining up well, just gotta hope the next draws are really good
"
@CarpeGuitarrem’s turn!
P1T4
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Argonaut
Graveyard
Skeletal Archery
Skeleton Javelineer 1/1
Summon Skeletons
Pestering Haunt
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
NextHand
Summon Skeletons
Argonaut
Rickety Mine (3HP)
Deteriorate
Sentry
Tech 2 card(s)
Get Paid - ($7)
flip for mine (rolling 1-100, odds=heads/evens=tails => 72, mine collapses, base takes 2 - ($10)
Midband Garth - ($7)
Garth eats a skeleton to draw
Summon skeleton Javelineer, Garth eats it to draw - ($6)
Summon Argonaut - ($3)
Build Heroes’ Hall - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2+a
-
Elite:
-
Scavenger:
-
Technician: Argonaut (readiness) 3/4
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
bummer on the flip but it’s 3 gold, gonna cycle back around. heroes hall to have access to Kidnapping those tech 2s, plus archery to deal with Void Star
@UrbanVelvet’s turn!
"P2T4
Tech StartingHand Workers
TECH
Hive
Might of Leaf and Claw
STARTING HAND
Blooming Ancient
Bombaster
Makeshift Rambaster
Pillage
Mad Man
WORKERS
Bloodburn
Scorch
Charge
Pillage
NextHand
Might of Leaf and Claw
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Ancient - ($3)
Mad Man, 1 rune for ancient - ($2)
Zane, another rune for ancient - ($0)
Ancient moves his runes to elemental
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Elemental (5/5+a) ++ *anti-air
-
Elite: L5 Arg (1+1/5)
-
Scavenger: Mad Man (1/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Blooming Ancient (2/4)
- L1 Zane (2/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech Lab HP: 4 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Can’t do much here so I will just walk up a bit. As long as I can get a hive out I will have plenty to work with
"
@CarpeGuitarrem’s turn!
P1T5
Tech StartingHand Workers
TECH
Temporal Distortion
Bone Collector
STARTING HAND
Sentry
Argonaut
Deteriorate
Rickety Mine (3HP)
Summon Skeletons
Skeletal Archery
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
NextHand
Kidnapping
Graveyard
Skeleton Javelineer 1/1
Rickety Mine (3HP)
Kidnapping
Tech 2 card(s)
Get Paid - ($8)
Garth makes and eats a skeleton to draw - ($7)
Maxband Garth and pull a Bone Collector from discard - ($4)
Deteriorate Mad Man
Worker - ($3)
Argonaut - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2+a
-
Elite: Argonaut Jason (readiness) 4/4
-
Scavenger:
-
Technician: Argonaut Herc (readiness) 3/4
-
Lookout: Bone Collector 3/3
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Kidnapping whiff bites
@UrbanVelvet’s turn!
"P2T5
Tech StartingHand Workers
TECH
Blooming Elm
Xenostalker
STARTING HAND
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Might of Leaf and Claw
WORKERS
Bloodburn
Scorch
Charge
Pillage
Bloodrage Ogre
NextHand
Hive
Nautical Dog
Blooming Ancient
Discard
Mad Man (1/1)
Makeshift Rambaster
Bombaster
Blooming Elm
Xenostalker
Tech 2 card(s)
Get Paid + scav - ($10)
Skip Worker
Might of Leaf and Claw - ($7)
Makeshift Rambaster, ancient gets a rune - ($5)
Blooming ancient kills imp, takes 2. rune for molac
Ancient moves rune to Rambaster, rambaster suicides into technician arg dealing 2. Rune for molac
Arg hits tech arg for 1 more, now at 1 health. Arg takes 3 and molac gets 3rd rune
Maxband Zane, move tech arg to scavenger and he dies. We each get a gold - ($1)
Now I Worker - ($0)
Elemental kills elite arg and takes 4, 4th rune for molac
Zane kills bone collector and takes 3, molac gets 5th rune and activates
Wisp kills Garth, takes 3 and levels fizzle
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Blooming Ancient (7/7)
- L6 Zane (9/6)
- L5 Arg (6/7)
- Elemental (10/6) ++ *anti-air
- Might of Leaf and Claw ****** ACTIVE
- Wisp (5/3)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech Lab HP: 4 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Might of the leaf and claw active! And so much of my stuff still up. Probs he calls gg
"
I mean, I could mostly clear this if I skip a worker but i can’t do much about your next wave! GG!
EDIT wait no I couldn’t, kidnapping means they lose the buff.
I was gonna drop another blooming ancient and a hive together. So 13 runes to throw around as well next turn. Kinda wish I had gotten to play that haha
Wanna play it back?
1 Like
I’m down for it, fun combo.
GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Nautical Dog
Charge
Pillage
Bombaster
Bloodrage Ogre
WORKERS
Bombaster
NextHand
Mad Man
Makeshift Rambaster
Bloodburn
Careless Musketeer
Scorch
Discard
Charge
Bloodrage Ogre
Pillage
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Zane, he hastily hits your base for 2 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog (1/1) *frenzy
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I guess I might as well grab Zane and put on some early pressure this time.
"
1 Like
P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
WORKERS
Skeletal Archery
NextHand
Graveyard
Jandra, the Negator
Pestering Haunt
Thieving Imp
Discard
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Play Poisonblade Rogue - ($0)
Deteriorate Nautical Dog
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Garth Torken 1/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
Economy Info:
Cards:
Gold:
Thoughts
Zane to the face, I know this game. I’ve played that game! I think this is a safe start, I can kill a lot of things in squad lead with pbr and it takes a lot of resources to kill Garth. plus, I don’t need spells next turn
@UrbanVelvet’s turn!
"P1T2
Tech StartingHand Workers
TECH
Calypso Vystari
Calypso Vystari
STARTING HAND
Mad Man
Bloodburn
Scorch
Makeshift Rambaster
Careless Musketeer
WORKERS
Bombaster
Bloodburn
NextHand
Careless Musketeer
Calypso Vystari
Bloodrage Ogre
Makeshift Rambaster
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Scorch Garth, he takes 1 after armor - ($2)
Zane kills Garth, takes 1 and levels to 3
Mad Man, he trades with PBR - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That works! Don’t think he can do anything to zane anyway. Don’t like going down on cards though. Fortunately he is in the same boat
"
@CarpeGuitarrem’s turn!
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Hooded Executioner
STARTING HAND
Pestering Haunt
Jandra, the Negator
Graveyard
Thieving Imp
WORKERS
Skeletal Archery
Thieving Imp
NextHand
Bone Collector
Poisonblade Rogue 2/1
Summon Skeletons
Hooded Executioner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Jandra the Negator - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Jandra, the Negator (overpower) 3/3
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Funny how a single Mad Man makes that turn so much worse
@UrbanVelvet’s turn!
"P1T3
Tech StartingHand Workers
TECH
Spirit of the Panda
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Calypso Vystari
Bloodrage Ogre
Careless Musketeer
Nautical Dog (1/1) *frenzy
WORKERS
Bombaster
Bloodburn
Careless Musketeer
NextHand
Scorch
Mad Man
Pillage
Calypso Vystari
Charge
Discard
Spirit of the Panda
Gunpoint Taxman
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog (1/1) *frenzy
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max zane, spend 1 to move Jandra to technician - ($1)
Zane kills Jandra, we both draw a card. Zane takes 3
Calypso Vystari - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Calypso Vystari (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Zanes about done but he has been useful. Sacrifice the weak to kill Vystari would be an expensive solution that gives me a card. Otherwise what does he have? Should be good with this. Not sure I can get the tech 2 out quick so let’s not tech any just yet.
"
@CarpeGuitarrem’s turn!
P2T3
Tech StartingHand Workers
TECH
Kidnapping
Bloodlust
STARTING HAND
Summon Skeletons
Hooded Executioner
Bone Collector
Poisonblade Rogue 2/1
Graveyard
WORKERS
Skeletal Archery
Thieving Imp
Summon Skeletons
NextHand
Deteriorate
Jandra, the Negator (overpower) 3/3
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Garth - ($4)
Make a skeleton - ($3)
Build a Tower - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1/1+a
-
Elite:
-
Scavenger:
-
Technician: L1 Garth Torken 1/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hmm. gotta find a way to kill or snipe Zane, teching two options
@UrbanVelvet’s turn!
"P1T4
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Gunpoint Taxman
STARTING HAND
Mad Man
Scorch
Charge
Calypso Vystari
Pillage
WORKERS
Bombaster
Bloodburn
Careless Musketeer
Pillage
NextHand
Nautical Dog (1/1) *frenzy
Scorch
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scorch SQL - ($3)
Calypso sidelines Garth
Calypso Vystari 2 - ($2)
Charge Calypso 2 - ($0)
Zane destroys tower, dies and you base takes 2. Garth to 3
Calypso 2 kills Garth, levels fizzle and she takes 1
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calypso Vystari 2 (2/1)
- Calypso Vystari (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Keep the board clear, prepare to bring out arg and wall up while I get cards back
"
@CarpeGuitarrem’s turn!