P2T4
Tech StartingHand Workers
TECH
Tricycloid
Temporal Distortion
STARTING HAND
Skeleton Javelineer
Deteriorate
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator (overpower) 3/3
WORKERS
Skeletal Archery
Thieving Imp
Summon Skeletons
Jandra, the Negator (overpower) 3/3
NextHand
Bloodlust
Kidnapping
Bone Collector
Poisonblade Rogue 2/1
Discard
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Tricycloid
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 – Present - ($3)
Summon Drakk - ($1)
Expensive deteriorate Vystari 2, it dies - ($0)
Play Pestering Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Drakk Ramhorn (Dies:*) 1/3a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (unstoppable) 1/1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Not bad, let’s do some cleanup. without Zane, haste options are limited so Drakk is fairly safe here. set up for bloodlust and kidnapping options
@UrbanVelvet’s turn!
"P1T5
Tech StartingHand Workers
TECH
Oversized Rhinoceros
Blooming Elm
STARTING HAND
Gunpoint Taxman
Nautical Dog (1/1) *frenzy
Scorch
WORKERS
Bombaster
Bloodburn
Careless Musketeer
Pillage
Gunpoint Taxman
NextHand
Polymorph: Squirrel
Mad Man
Spirit of the Panda
Discard
Calypso Vystari 2 (2/1)
Scorch
Nautical Dog (1/1) *frenzy
Oversized Rhinoceros
Blooming Elm
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Arg - ($5)
Expensive Scorch Drakk - ($1)
Vystari kills drakk, takes 1. Arg to lvl 3 and my base takes 1
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1+a)
-
Elite:
-
Scavenger:
-
Technician: L3 Arg (1/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well this is a rough spot. He has tech 2 out but I dare not go for it this turn. Hopefully I can actually get it out soon.
"
@CarpeGuitarrem’s turn!
P2T5
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Bloodlust
Kidnapping
Poisonblade Rogue 2/1
Bone Collector
WORKERS
Skeletal Archery
Thieving Imp
Summon Skeletons
Jandra, the Negator (overpower) 3/3
Poisonblade Rogue 2/1
NextHand
Graveyard
Hooded Executioner
Temporal Distortion
Temporal Distortion
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Garth - ($6)
Maxband Garth, pull a Tricycloid from the discard - ($0)
Tricycloid arrives with three runes, remove all three runes to kill Wisp and Vystari
Pestering Haunt hits Tech 1 to 4 HP
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tricycloid 3/3
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (unstoppable) 1/1
- L7 MAX Garth Torken 3/4
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Alright, here we go! Maxband Garth into Hyperion! Pestering Haunt can take out Vystari. I think this is better than Tricycloid to kill Vystari, because it doesn’t leave a Wisp on board to be buffed. Dinosize is a problem, but this also plays around Spirit of the Panda. Hmm. Maybe not. Tricycloid might be the play here, just because I want to protect Garth.
@UrbanVelvet’s turn!
"P1T6
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Spirit of the Panda
Mad Man
Polymorph: Squirrel
WORKERS
Bombaster
Bloodburn
Careless Musketeer
Pillage
Gunpoint Taxman
Spirit of the Panda
NextHand
Charge
Gunpoint Taxman
Makeshift Rambaster
Discard
Calypso Vystari 2 (2/1)
Scorch
Nautical Dog (1/1) *frenzy
Oversized Rhinoceros
Blooming Elm
Calypso Vystari (2/1)
Mad Man
Might of Leaf and Claw
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Growth) - ($5)
Polymorph: Squirrel tricycloid - ($2)
Arg kills tricycloid and you get 1g
Maxband Arg - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Elemental (3/3) * anti-air
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Gonna take this opportunity to grab tech 2, but it’s not looking great cause he has a strong lead there.
"
@CarpeGuitarrem’s turn!
P2T6
StartingHand Workers
STARTING HAND
Graveyard
Hooded Executioner
Temporal Distortion
Kidnapping
Temporal Distortion
Deteriorate
WORKERS
Skeletal Archery
Thieving Imp
Summon Skeletons
Jandra, the Negator (overpower) 3/3
Poisonblade Rogue 2/1
NextHand
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Hyperion
Bloodlust
Discard
Tricycloid 3/3
Temporal Distortion
Deteriorate
Temporal Distortion
Kidnapping
Tech 0 card(s)
Get Paid + scav - ($11)
Garth makes and eats a skeleton to draw a card - ($10)
Boosted Hooded Executioner kills your Elemental - ($5)
Garth and Haunt break your Tech 1, your base takes 2
Build a Graveyard - ($3)
Build a Tower - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hooded Executioner 4/3
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (unstoppable) 1/1
- L7 MAX Garth Torken 3/4
- Graveyard (3 HP) –
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I really goofed by trying to protect Garth, honestly. Tricycloid was way more valuable to me this turn, since I don’t use Garth for anything now.
@UrbanVelvet’s turn!
"P1T7
StartingHand Workers
STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Charge
WORKERS
Bombaster
Bloodburn
Careless Musketeer
Pillage
Gunpoint Taxman
Spirit of the Panda
NextHand
Blooming Elm
Scorch
Bloodrage Ogre
Calypso Vystari (2/1)
Mad Man
Tech 0 card(s)
Get Paid + rebuild tech 1 - ($10)
Hire and maxband Vir - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L8 Vir (3/5+a)
-
Elite:
-
Scavenger:
-
Technician: L5 Arg (1/5)
-
Lookout:
In Play:
- Mech (6/7) forecast** *untargetable
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Not looking great for me. He is just too far ahead of me now
"
@CarpeGuitarrem’s turn!
P2T7
Tech StartingHand Workers
TECH
War Drums
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Hyperion
Bone Collector
Bloodlust
Kidnapping
WORKERS
Skeletal Archery
Thieving Imp
Summon Skeletons
Jandra, the Negator (overpower) 3/3
Poisonblade Rogue 2/1
NextHand
Temporal Distortion
Deteriorate
Tricycloid 3/3
War Drums
Temporal Distortion
Discard
Bloodlust
Kidnapping
Sacrifice the Weak
Skeleton Javelineer
Tech 1 card(s)
Get Paid - ($10)
Play Hyperion from hand - ($5)
Summon Drakk - ($3)
Garth and Hooded Executioner kill Vir, level Drakk to 3, Executioner goes to my Graveyard
Level Drakk to midband - ($2)
Frenzied Hyperion kills Argagarg, Drakk to max, I draw a card
Summon Bone Collector - ($0)
Pestering Haunt pings your Tech 2 for 1 damage
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bone Collector 3/3
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3 HP) – Hooded Executioner
- L7 MAX Garth Torken 3/1
- L6 MAX Drakk Ramhorn (Dies:*) 3/4
- Hyperion (haste) 4/4
- Pestering Haunt (unstoppable) 1/1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, so far so good. That mech will be obnoxious eventually, but StW will eventually take care of it. Hyperion goes down for sure, I think we combo with midband Drakk (2 + 3 + 5 for Hyperion). Haunt kills Vir along with Hyperion, replay Haunt, Garth and Executioner tag team Arg, free maxband Drakk. Or play a Bone Collector instead! Garth and Executioner kill Vir, Hyperion with Frenzy (only 1 gold) kills Arg, free max Drakk, and Haunt gets to whack a building. And I save 2 gold to use on Bone Collector. I’m suspecting that my destruction of tech 1 sniped playable units last turn, which is great
@UrbanVelvet’s turn!
"P1T8
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Mad Man
Calypso Vystari (2/1)
Blooming Elm
Scorch
Oversized Rhinoceros
WORKERS
Bombaster
Bloodburn
Careless Musketeer
Pillage
Gunpoint Taxman
Spirit of the Panda
NextHand
Charge
Calypso Vystari 2 (2/1)
Blooming Ancient
Makeshift Rambaster
Discard
Scorch
Mad Man
Tech 0 card(s)
Get Paid + float + mech at 1 forecast + tech draw - ($12)
Oversized Rhinoceros - ($7)
Calypso Vystari - ($6)
Bloodrage Ogre - ($4)
Blooming Elm - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Oversized Rhinoceros (7/8+a)
-
Elite: Bloodrage Ogre (3+1/2)
-
Scavenger:
-
Technician: Calypso Vystari (2/2)
-
Lookout:
In Play:
- Mech (6/7) forecast* *untargetable
- Blooming Elm (4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 4 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
This is a really weird point. He has a lot of options right now but I have decent counter potential. Let’s see what happens
"
@CarpeGuitarrem’s turn!
Do note your base is on 17 from the drakk ping ages ago.
P2T8
StartingHand Workers
STARTING HAND
War Drums
Temporal Distortion
Temporal Distortion
Deteriorate
Tricycloid 3/3
Sacrifice the Weak
WORKERS
Skeletal Archery
Thieving Imp
Summon Skeletons
Jandra, the Negator (overpower) 3/3
Poisonblade Rogue 2/1
NextHand
Temporal Distortion
Kidnapping
Bloodlust
Sacrifice the Weak
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($10)
Garth Deteriorates Rhinocerous (6/7+a)
Drakk casts War Drums (current ATK bonus +3) - ($8)
Replay Hooded Executioner from Graveyard (ATK +4) - ($6)
Bone Collector (frenzied, +4 ATK) trades with Oversized Rhinocerous) and summons a skeleton (ATK bonus +4)
Garth trades with Bloodrage Ogre, levels fizzle
Summon Max Geiger - ($4)
Drakk kills Vystari and takes 2 damage
Hyperion hits your base for 9 damage
Geiger casts Temporal Distortion, returning Hyperion to hand and putting Crashbarrow into play (ATK +4) - ($2)
Crashbarrow hits your base for 11 damage, gg!
Float ($2)
Discard 6, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3 HP) – Bone Collector
- L1 Max Geiger (sparkshot) 2/3
- L6 MAX Drakk Ramhorn (Dies:*) 3/2
- War Drums
- Pestering Haunt (unstoppable) 1/1
- Skeleton 5/1
- Hooded Executioner 7/3
- Crashbarrow (haste) 10/2
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I should have lethal here? Let’s see. Garth into Rhino, then 6 attack to finish the Rhino. Bone Collector does with War Drums, leaving a skeleton behind and maintaining unit parity. Hyperion whacks BRO, Geiger TD into Crashbarrow, for 10 damage to base, TD into another Crashbarrow for lethal. I just have to Deteriorate the Vystari so that Crashbarrow lives for TD.
@UrbanVelvet GG!
2 Likes
GG! Nice war drums for a strong finish.
Wait, how’s crashbarrow come in for Hyperion? They aren’t the same gold cost
You can pull in something with less gold cost as well.
I have always missed that detail in the card
1 Like
Yeah, you can do some funky-interesting stuff with it! Bringing in Crashbarrows isn’t a trick I’ve played much with, but it seems like a really good finisher.