[Casual] Bomber678 vs bansa

Turn 4

Hand: Spectral Aven, Lawful Search, Manufactured Truth, Scribe
Draw: Traffic Director, Injunction
Tech: Spectral Tiger, Injunction
Workers: Bluecoat Musketeer, Jail, Porkhand Magistrate


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Summon Scribe, reshuffle, draw ($7)
  4. Summon Bigby Hayes ($5)
  5. Cast Lawful Search, draw, take a look at your hand ($4)
  6. Cast Injunction on your Tech 1 ($1)
  7. Summon Traffic Director ($0)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Scribe (1/3+A)
    :psfist:Elite: Bigby Hayes (3/3)
    :ps_:Scavenger:
    :pschip:Technician: Traffic Director (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 4

Hand

Building Inspector, Spectral Tiger, Reteller of Truths, Arrest

Discard

Spectral Aven, Manufactured Truth, Injunction, Lawful Search

Think

Got a bit lucky there with the injunction, so let’s make the most of it. Protect my Tech 2, and lay down big illusions next turn with an eye towards tech 3 very soon.

P1T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Graveyard
Sacrifice the Weak
Soul Stone
Hooded Executioner


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Hooded Executioner


NextHand

Soul Stone
Hooded Executioner
Poisonblade Rogue
Deteriorate


Discard

Skeleton Javelineer
Sacrifice the Weak
Soul Stone
Death and Decay
Death and Decay


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Heroes’ Hall - ($6)
Vandy kills SQL
Graveyard - ($4)
Haunt trades with Director

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy (4/3), -2
  • Twilight Baron (4/2), -2
  • Twilight Baron (4/4), resist 1
  • Graveyard (Pestering Haunt)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9
Turn 5

Hand: Building Inspector, Spectral Tiger, Reteller of Truths, Arrest, Reputable Newsman
Tech: Free Speech, General’s Hammer
Workers: Bluecoat Musketeer, Jail, Porkhand Magistrate, Building Inspector


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Summon Spectral Tiger ($4)
  6. Summon Reteller of Truths ($2)
  7. Summon Reputable Newsman, name “2” ($0)
  8. Bigby kills damaged Baron
  9. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Spectral Tiger (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Reputable Newsman “2” (0/3)
    :target:Lookout: Reteller of Truths (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 8
  • Discard: 0

Hand

Spectral Flagbearer, Spectral Tiger, Injunction

Discard

Think

Rather unfortunate to draw Injunction off the reshuffle, but that’s life. I think my position is kinda fine here. Gotta put in my gryphons next turn, and build tech 3 before reshuffle. Let’s see if this resist will actually help or not…

Remember my tiger has resist

1 Like

Oh my god. For the whole time, I thought Spectral Hound gained the resist…

P1T6


Tech StartingHand Workers

TECH
Metamorphosis
Dark Pact


STARTING HAND
Soul Stone
Hooded Executioner
Poisonblade Rogue
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Hooded Executioner


NextHand

Deteriorate
Poisonblade Rogue
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($13)
Deteriorate pops SQL - ($11)
Vandy kills Newsman
Hooded Executioner, boost kills Lookout - ($6)
Soul Stone Twilight Baron - ($4)
Twilight Baron destroys Tech II, base on 12
Graveyard summons Twilight Baron - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner (3/3)
  • :target: Lookout: Twilight Baron (4/4), resist 1

In Play:

  • L5 Vandy (4/3), -2
  • Twilight Baron (5/5), Soul Stone
  • Graveyard (Pestering Haunt)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Hahaha that’d be way better. I almost want that, but it’s probably too good.


Turn 6

Hand: Spectral Flagbearer, Spectral Tiger, Injunction, Spectral Tiger, Arrest, Reteller of Truths
Tech: Spectral Hound, Scribe
Workers: Bluecoat Musketeer, Jail, Porkhand Magistrate, Building Inspector, Injunction


  1. Technician draw
  2. Illusions return to hand
  3. Tech 2 cards
  4. Get paid (+$9, $9)
  5. Rebuild Tech 2 ($9)
  6. Hire a worker ($8)
  7. Summon General Onimaru ($6)
  8. Build a Tower ($3)
  9. Summon Spectral Flagbearer ($2)
  10. Cast Arrest on Hooded Executioner ($0)
  11. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Spectral Flagbearer (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 12
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 2
  • Discard: 7

Hand

Scribe, Lawful Search, Spectral Aven, General’s Hammer, Manufactured Truth

Discard

Spectral Tiger, Spectral Tiger, Spectral Hound, Scribe, Reteller of Truths, Arrest, Reputable Newsman

Think

Yeah uhh looks like I lose again. Barons are really hard to deal with it seems… even injunction didn’t slow him down. Can’t tell if I’m drawing bad or teching bad or just bad.

Yea I was like ok def gonna pick Truth for the tourney…

P1T7


Tech StartingHand Workers

TECH
Death Rites
Death Rites


STARTING HAND
Metamorphosis
Poisonblade Rogue
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Hooded Executioner


NextHand

Death and Decay
Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Soul Stone


Discard

Metamorphosis
Poisonblade Rogue
Deteriorate
Death Rites
Death Rites


Tech 2 card(s)
Get Paid - ($9)
Orpal - ($7)
Baron kills Oni, Orpal to L3
Baron with Soul kills Flagbearer and Overpower deals 3 to base
Vandy destroys Tower, base on 7
Graveyard summons Pestering Haunt
Max Orpal - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy (4/2), -3
  • Twilight Baron (5/2), Soul Stone, -3
  • Graveyard (3)
  • Pestering Haunt (1/1)
  • Twilight Baron (4/1), -3
  • Hooded Executioner (3/3)
  • L6 Orpal (2/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9

Doesn’t Vandy die to Tower there?

1 Like

I’m a terrible bookkeeper… Vandy and Baron switched, please see revised.

It’s all chill


Turn 7

Hand: Scribe, Lawful Search, Spectral Aven, General’s Hammer, Manufactured Truth
Draw: Traffic Director, Free Speech
Tech: Liberty Gryphon, Injunction
Workers: Bluecoat Musketeer, Jail, Porkhand Magistrate, Building Inspector, Injunction


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Summon Scribe, draw ($8)
  4. Summon Sirus Quince ($6)
  5. Cast Lawful Search, draw, look at your hand ($5)
  6. Cast Free Speech ($3)
  7. Summon Traffic Director ($2)
  8. Summon Bigby Hayes ($0)
  9. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Scribe (1/3+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger: Traffic Director (1/1)
    :pschip:Technician: Sirus Quince (1/3)
    :target:Lookout: Bigby Hayes (2/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 7
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 10
  • Discard: 0

Hand

Spectral Tiger, Liberty Gryphon, General’s Hammer, Spectral Aven, Spectral Hound

Discard

Think

With this, he should be 1 damage short of lethal. So he probably just board clears and kills tech 2 and I lose next turn when I fail to rustle up a good enough defence.

I’m losing confidence in my turns from multiple errors but I think I can finish by Baron with Soul killing SQL and Elite, Baron killing Tech and Scav, Executioner killing Lookout and I can do exactly 7 damage to base with Vandy Orpal and Haunt.

Yeah looks like you’re right. I tried counting your lethal but looks like I miscounted

1 Like

Hmm I just really don’t know how to deal with barons, and heroes are oppressive as ever.
Got any tips for me?

1 Like

Yea, black is my biggest fear as blue. I can’t think of an answer to the backline heroes. Doesn’t blue have none? I mostly try to not lose board control early game and power thru the patrol in attempt to remove the backline sorcerers. It only works sometimes though. As to Barons, I’m not sure if I had successfully dealt with it before but hypothetically arrest or injunction sound effective against those 4 drops.

I mean I injunctioned two of them but it didn’t really help…

Oh well, back into the grind. Gotta try new things I guess. I wish Musketeer was buffed, it’s still such an awful card.


Turn 1

Hand: Spectral Aven, Building Inspector, Manufactured Truth, Reputable Newsman, Arrest
Workers: Reputable Newsman


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Spectral Aven ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Spectral Aven (2/2)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Jail, Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Lawful Search

Discard

Arrest, Manufactured Truth, Building Inspector

Think

Hmm perhaps aven will work.

Yea, agreed on Musketeer

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Pestering Haunt


Discard

Sacrifice the Weak
Graveyard
Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Sacrifice the Weak kills Aven - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Do you think it would be too powerful at just “long range”? Can make for crazy boot camp plays like mox.
Also I totally glossed over stw, duh


Turn 2

Hand: Jail, Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Lawful Search
Tech: Scribe, Scribe
Workers: Reputable Newsman, Bluecoat Musketeer


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($4)
  5. Summon Traffic Director ($3)
  6. Build Jail ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Traffic Director (1/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Jail: 3
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Building Inspector, Scribe, Scribe, Lawful Search

Discard

Think

Let’s try double scribe and jail. Who knows what will happen?

I think long arrange while 2 atk or less would do it. It allows interaction with boot camp and elite training but prevents it from being too massive.

P2T2


Tech StartingHand Workers

TECH
Soul Stone
Lich’s Bargain


STARTING HAND
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Thieving Imp
Pestering Haunt


WORKERS
Poisonblade Rogue
Thieving Imp


NextHand

Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Pestering Haunt in jail
Vandy kills Director
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy (2/2), -1
  • Jandra, the Negator (3/3)
  • Pestering Haunt (in Jail)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I don’t even think it would be too good at just long range.


Turn 3

Hand: Building Inspector, Scribe, Scribe, Lawful Search
Draw: Porkhand Magistrate, Spectral Aven
Tech: Free Speech, Overeager Cadet
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Summon Scribe, draw ($5)
  4. Summon Scribe, draw ($3)
  5. Hire a worker ($2)
  6. Summon Building Inspector ($1)
  7. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Scribe (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Scribe (1/3)

  • Buildings:
    Tech 1: 5
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
    Building Inspector
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Manufactured Truth, Arrest, Spectral Aven, Traffic Director

Discard

Think

Heroes’ hall, no surprise… Maybe free speech will be good for once? No guarantee.

P2T3


Tech StartingHand Workers

TECH
Soul Stone
Twilight Baron


STARTING HAND
Skeleton Javelineer
Lich’s Bargain
Sacrifice the Weak
Deteriorate


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer


NextHand

Summon Skeletons
Skeletal Archery
Graveyard
Soul Stone


Discard

Deteriorate
Sacrifice the Weak
Lich’s Bargain
Soul Stone
Twilight Baron


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth - ($4)
Skeleton - ($3)
Deteriorate SQL - ($2)
Mid Vandy kills SQL - ($0)
Jandra kills Lookout

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1), resist 1

In Play:

  • L3 Vandy (3/4)
  • Jandra, the Negator (3/2), -1
  • Pestering Haunt (in Jail)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8