bansa
September 1, 2020, 6:21pm
42
P1T5
Tech StartingHand Workers
TECH
Death and Decay
Death and Decay
STARTING HAND
Graveyard
Sacrifice the Weak
Soul Stone
Hooded Executioner
WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Hooded Executioner
NextHand
Soul Stone
Hooded Executioner
Poisonblade Rogue
Deteriorate
Discard
Skeleton Javelineer
Sacrifice the Weak
Soul Stone
Death and Decay
Death and Decay
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Heroes’ Hall - ($6)
Vandy kills SQL
Graveyard - ($4)
Haunt trades with Director
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Vandy (4/3), -2
Twilight Baron (4/2), -2
Twilight Baron (4/4), resist 1
Graveyard (Pestering Haunt)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Remember my tiger has resist
1 Like
bansa
September 2, 2020, 4:18am
46
Oh my god. For the whole time, I thought Spectral Hound gained the resist…
P1T6
Tech StartingHand Workers
TECH
Metamorphosis
Dark Pact
STARTING HAND
Soul Stone
Hooded Executioner
Poisonblade Rogue
Deteriorate
WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Hooded Executioner
NextHand
Deteriorate
Poisonblade Rogue
Metamorphosis
Tech 2 card(s)
Get Paid + float - ($13)
Deteriorate pops SQL - ($11)
Vandy kills Newsman
Hooded Executioner, boost kills Lookout - ($6)
Soul Stone Twilight Baron - ($4)
Twilight Baron destroys Tech II, base on 12
Graveyard summons Twilight Baron - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Hooded Executioner (3/3)
Lookout : Twilight Baron (4/4), resist 1
In Play:
L5 Vandy (4/3), -2
Twilight Baron (5/5), Soul Stone
Graveyard (Pestering Haunt)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Hahaha that’d be way better. I almost want that, but it’s probably too good.
Turn 6
Hand: Spectral Flagbearer, Spectral Tiger, Injunction, Spectral Tiger, Arrest, Reteller of Truths
Tech: Spectral Hound, Scribe
Workers: Bluecoat Musketeer, Jail, Porkhand Magistrate, Building Inspector, Injunction
Technician draw
Illusions return to hand
Tech 2 cards
Get paid (+$9, $9)
Rebuild Tech 2 ($9)
Hire a worker ($8)
Summon General Onimaru ($6)
Build a Tower ($3)
Summon Spectral Flagbearer ($2)
Cast Arrest on Hooded Executioner ($0)
Discard 3, draw 5
Patrol:
Squad Leader: General Onimaru (2/3+A)
Elite:
Scavenger:
Technician:
Lookout: Spectral Flagbearer (2/2)
Buildings:
Tech 1: 5
Tech 2: 5
Tower: 4
Units/Heroes:
Base: 12
Other:
Economy:
Workers: 10
Gold: 0
Hand: 5
Deck: 2
Discard: 7
Hand
Scribe, Lawful Search, Spectral Aven, General’s Hammer, Manufactured Truth
Discard
Spectral Tiger, Spectral Tiger, Spectral Hound, Scribe, Reteller of Truths, Arrest, Reputable Newsman
Think
Yeah uhh looks like I lose again. Barons are really hard to deal with it seems… even injunction didn’t slow him down. Can’t tell if I’m drawing bad or teching bad or just bad.
bansa
September 3, 2020, 3:56pm
48
Yea I was like ok def gonna pick Truth for the tourney…
P1T7
Tech StartingHand Workers
TECH
Death Rites
Death Rites
STARTING HAND
Metamorphosis
Poisonblade Rogue
Deteriorate
WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Hooded Executioner
NextHand
Death and Decay
Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Soul Stone
Discard
Metamorphosis
Poisonblade Rogue
Deteriorate
Death Rites
Death Rites
Tech 2 card(s)
Get Paid - ($9)
Orpal - ($7)
Baron kills Oni, Orpal to L3
Baron with Soul kills Flagbearer and Overpower deals 3 to base
Vandy destroys Tower, base on 7
Graveyard summons Pestering Haunt
Max Orpal - ($4)
Float ($4)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Vandy (4/2), -3
Twilight Baron (5/2), Soul Stone, -3
Graveyard (3)
Pestering Haunt (1/1)
Twilight Baron (4/1), -3
Hooded Executioner (3/3)
L6 Orpal (2/5)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Doesn’t Vandy die to Tower there?
1 Like
bansa
September 3, 2020, 7:37pm
50
I’m a terrible bookkeeper… Vandy and Baron switched, please see revised.
bansa
September 4, 2020, 7:34pm
52
I’m losing confidence in my turns from multiple errors but I think I can finish by Baron with Soul killing SQL and Elite, Baron killing Tech and Scav, Executioner killing Lookout and I can do exactly 7 damage to base with Vandy Orpal and Haunt.
Yeah looks like you’re right. I tried counting your lethal but looks like I miscounted
1 Like
Hmm I just really don’t know how to deal with barons, and heroes are oppressive as ever.
Got any tips for me?
1 Like
bansa
September 5, 2020, 4:28pm
55
Yea, black is my biggest fear as blue. I can’t think of an answer to the backline heroes. Doesn’t blue have none? I mostly try to not lose board control early game and power thru the patrol in attempt to remove the backline sorcerers. It only works sometimes though. As to Barons, I’m not sure if I had successfully dealt with it before but hypothetically arrest or injunction sound effective against those 4 drops.
I mean I injunctioned two of them but it didn’t really help…
Oh well, back into the grind. Gotta try new things I guess. I wish Musketeer was buffed, it’s still such an awful card.
Turn 1
Hand: Spectral Aven, Building Inspector, Manufactured Truth, Reputable Newsman, Arrest
Workers: Reputable Newsman
Get paid (+$4, $4)
Hire a worker ($3)
Summon Spectral Aven ($1)
Discard 3, draw 5
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Aven (2/2)
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5
Gold: 1
Hand: 5
Deck: 0
Discard: 3
Hand
Jail, Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Lawful Search
Discard
Arrest, Manufactured Truth, Building Inspector
Think
Hmm perhaps aven will work.
bansa
September 5, 2020, 5:27pm
57
Yea, agreed on Musketeer
P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Graveyard
WORKERS
Poisonblade Rogue
NextHand
Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Pestering Haunt
Discard
Sacrifice the Weak
Graveyard
Deteriorate
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Sacrifice the Weak kills Aven - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Do you think it would be too powerful at just “long range”? Can make for crazy boot camp plays like mox.
Also I totally glossed over stw, duh
Turn 2
Hand: Jail, Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Lawful Search
Tech: Scribe, Scribe
Workers: Reputable Newsman, Bluecoat Musketeer
Tech 2 cards
Get paid (+$5, $6)
Hire a worker ($5)
Build Tech 1 ($4)
Summon Traffic Director ($3)
Build Jail ($0)
Discard 2, reshuffle, draw 4
Patrol:
Squad Leader:
Elite:
Scavenger: Traffic Director (1/1)
Technician:
Lookout:
Buildings:
Tech 1: 5
Jail: 3
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Gold: 0
Hand: 4
Deck: 4
Discard: 0
Hand
Building Inspector, Scribe, Scribe, Lawful Search
Discard
Think
Let’s try double scribe and jail. Who knows what will happen?
bansa
September 6, 2020, 3:07pm
59
I think long arrange while 2 atk or less would do it. It allows interaction with boot camp and elite training but prevents it from being too massive.
P2T2
Tech StartingHand Workers
TECH
Soul Stone
Lich’s Bargain
STARTING HAND
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Thieving Imp
Pestering Haunt
WORKERS
Poisonblade Rogue
Thieving Imp
NextHand
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Pestering Haunt in jail
Vandy kills Director
Heroes’ Hall - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 Vandy (2/2), -1
Jandra, the Negator (3/3)
Pestering Haunt (in Jail)
Buildings:
Base HP: 20
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
I don’t even think it would be too good at just long range.
Turn 3
Hand: Building Inspector, Scribe, Scribe, Lawful Search
Draw: Porkhand Magistrate, Spectral Aven
Tech: Free Speech, Overeager Cadet
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate
Tech 2 cards
Get paid (+$6, $7)
Summon Scribe, draw ($5)
Summon Scribe, draw ($3)
Hire a worker ($2)
Summon Building Inspector ($1)
Discard 2, draw 2, reshuffle, draw 2
Patrol:
Squad Leader: Scribe (1/3+A)
Elite:
Scavenger:
Technician:
Lookout: Scribe (1/3)
Buildings:
Tech 1: 5
Jail: 3 (Pestering Haunt)
Units/Heroes:
Building Inspector
Base: 20
Other:
Economy:
Workers: 7
Gold: 1
Hand: 4
Deck: 3
Discard: 0
Hand
Manufactured Truth, Arrest, Spectral Aven, Traffic Director
Discard
Think
Heroes’ hall, no surprise… Maybe free speech will be good for once? No guarantee.
bansa
September 7, 2020, 2:01am
61
P2T3
Tech StartingHand Workers
TECH
Soul Stone
Twilight Baron
STARTING HAND
Skeleton Javelineer
Lich’s Bargain
Sacrifice the Weak
Deteriorate
WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
NextHand
Summon Skeletons
Skeletal Archery
Graveyard
Soul Stone
Discard
Deteriorate
Sacrifice the Weak
Lich’s Bargain
Soul Stone
Twilight Baron
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth - ($4)
Skeleton - ($3)
Deteriorate SQL - ($2)
Mid Vandy kills SQL - ($0)
Jandra kills Lookout
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Skeleton (1/1), resist 1
In Play:
L3 Vandy (3/4)
Jandra, the Negator (3/2), -1
Pestering Haunt (in Jail)
L1 Garth (1/3)
Buildings:
Base HP: 20
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold: