@bansa So, we are just using the changes in the Frozenstorm post?
Those being:
Blue Starter:
Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search ability second option is “Look at an opponent’s discard pile. The next time that opponent chooses Tech cards, look at those cards as well”
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Law:
Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 1/8 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Peace:
General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s abilities become “When you play a unit from your hand, chose one: that unit arrives with an additional +1/+1 rune, or put a +1/+1 rune on Drill Sergeant” (and he can’t move runes at will)
Debilitator Alpha costs 4 (instead of 5) and has “As Squad Leader: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)
Truth:
Spectral Tiger gains Resist 1
and
Black Starter:
Deteriorate costs 1 (instead of 0)
Thieving Imp reduced to a 2/1 (instead of 2/2)
Demonology:
Vandy midband loses “Resist 1”
Dark Pact becomes “Deal 2 damage to your Demonology Hero, and 2 damage to your base. Draw 2 cards” (cannot target opponent’s base, and also damages your Hero)
Metamorphosis no longer grants Invisibility (other benefits remain the same)
Banefire Golem costs 5 (instead of 6)
Necromancy:
Garth midband adds “Once-Per-Turn”
Garth maxband fetches cost 4 or less (instead of 5 or less)
Lich’s Bargain deals 6 damage to your base (instead of 4)
Bone Collector reduced to 2 ATK (2/3 instead of 3/3)
Wight gains “Arrives: create two 1/1 black Skeleton tokens” (it keeps other abilities)
Disease:
Crypt Crawler costs 1 for a 2/2 (instead of 2 for a 3/3). It keeps Sparkshot and the anti-flier ability
Turn 1
Hand: Lawful Search, Traffic Director, Jail, Building Inspector, Porkhand Magistrate
Workers: Jail
- Get paid (+$4, $4)
- Hire a worker ($3)
- Summon Building Inspector ($2)
- Summon General Onimaru ($0)
- Discard 3, draw 5
- Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Building Inspector (1/1)
- Buildings:
- Units/Heroes:
General Onimaru (2/3) - Base: 20
- Other:
Economy:
- Workers: 5
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Bluecoat Musketeer, Reputable Newsman, Manufactured Truth, Arrest, Spectral Aven
Discard
Traffic Director, Lawful Search, Porkhand Magistrate
Think
Ok, what an exciting time to be alive. Tax collector is good!
Anyway, I’m opening with Building Inspector because it seems rather obnoxious if I can keep it alive, and I have all my combat tricks in my second hand. Whoopee!