[Casual] Bomber678 vs bansa

Ok, I will post the question on the balance change thread.

Ok, sounds like it doesn’t target.

P2T7


Tech StartingHand Workers

TECH
Death and Decay
Metamorphosis


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Lich’s Bargain
Crypt Crawler


WORKERS
Thieving Imp
Poisonblade Rogue
Lich’s Bargain


NextHand

Carrion Curse
Pestering Haunt
Nether Drain
Summon Skeletons
Death and Decay


Discard

Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Crypt Crawler
Death and Decay
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mid Orpal, sacrifices Skeleton and puts (-) on SQL - ($5)
Orpal attacks, takes out armor and puts (-) on SQL
Max Orpal - ($3)
Baron kills SQL, overpower kills Oni, (-) on Sergeant and Newsman
Collector trades with Sergeant, Skeleton
Sacrifies Skeleton, draw 1
Horror kills Nesman
Zombie trades with Director
Garth and Skeleton destory Tower, Sk dies
Skeleton pings Tech II

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth (3/1), 3 dmg
  • Horror (3/1), 2 dmg
  • Skeleton (1/1)
  • L6 Orpal (2/5)
  • Twilight Baron (4/2), 2 dmg

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Im gonna die for abusing lb

Turn 8

Hand: Free Speech, Scribe, Building Inspector
Draw: Flagstone Garrison, Manufactured Truth
Tech: General’s Hammer, Flagstone Garrison
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search, Elite Training


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $12)
  4. Summon Scribe, reshuffle, draw ($10)
  5. Build Flagstone Garrison ($7)
  6. Summon Building Inspector, draw ($6)
  7. Summon Sirus Quince ($4)
  8. Cast Free Speech ($2)
  9. Summon Mirror Illusion ($0)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Mirror Illusion (0/1+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger: Building Inspector (1/1)
    :pschip:Technician: Sirus Quince (1/3)
    :target:Lookout: Scribe (1/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 15
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 11
  • Discard: 2

Hand

General’s Hammer, Flagstone Garrison, Free Speech

Discard

Manufactured Truth, Free Speech

Think

I’m getting rather concerned at my large deck, given that I’ve had to continue skipping workers to build defence. I can only hope his falls over first from bloat, given that I’m at tech 2, but I’m not super confident in that. Suppose we’ll just have to find out.

Silence is burtal…

P2T8


Tech StartingHand Workers

TECH
Wight
Wight


STARTING HAND
Summon Skeletons
Carrion Curse
Nether Drain
Death and Decay
Pestering Haunt


WORKERS
Thieving Imp
Poisonblade Rogue
Lich’s Bargain
Nether Drain


NextHand

Wight
Sickness
Death Rites
Deteriorate
Plague Spitter


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Pestering Haunt
Orpal kills SQL
Baron kills Elite and overpower kills Quince
Skeleton kills Inspector
Horror trades with Scribe
Garth deals 3 to Garrison
Tech II (Necromancy) - ($6)

Float ($6)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth (3/1), 3 dmg
  • Pestering Haunt (1/1)
  • Skeleton (1/1)
  • L6 Orpal (2/5)
  • Twilight Baron (4/1), 3 dmg

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

oh crap im silenced

Turn 9

Hand: General’s Hammer, Flagstone Garrison, Free Speech, Arrest
Tech: Community Service, Tax Collector
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search, Elite Training, General’s Hammer


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Hire a worker ($9)
  5. Summon General Onimaru ($7)
  6. Maxband Onimaru ($0)
  7. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Soldier (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: General Onimaru lvl 8 (4/5)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
    Flagstone Garrison: 1
  • Units/Heroes:
  • Base: 15
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 9

Hand

Overeager Cadet, Debilitator Alpha, Drill Sergeant, Scribe, Traffic Director

Discard

Free Speech, Free Speech, Arrest, Flagstone Garrison, Community Service, Tax Collector, Scribe, Building Inspector, Manufactured Truth

Think

Gah what an awful whiff. Now I definitely lose.

P2T9


Tech StartingHand Workers

TECH
Metamorphosis
Shadow Blade


STARTING HAND
Plague Spitter
Death Rites
Sickness
Deteriorate
Wight
Wight


WORKERS
Thieving Imp
Poisonblade Rogue
Lich’s Bargain
Nether Drain
Deteriorate


NextHand

Crypt Crawler
Bone Collector
Metamorphosis
Carrion Curse
Skeleton Javelineer


Discard

Sickness
Plague Spitter
Death Rites
Wight
Metamorphosis
Shadow Blade
Twilight Baron


Tech 2 card(s)
Get Paid + float - ($15)
Sickness SQL and Onimaru, (-) spreads and kills Soldiers - ($12)
Vandy - ($10)
Baron trades with Oni, Vandy to L3
Max Vandy, Skeleton gets +2/2 - ($8)
Wight, 2 Skeletons - ($4)
Haunt destroys Garrison
Doomed Sk, Orpal and Garth deal 8 to Base
Garth sacrifices doomed Skeleton to draw 1
Worker - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Vandy (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Wight (4/4)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth (3/1), 3 dmg
  • Pestering Haunt (1/1)
  • L6 Orpal (2/2), 3 dmg
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10

Orpal’s midband only works on units.

1 Like

Oops edit: Orpal attacks Oni to drop runes before doomed Skeleton kills him. 2 less damage to Base

Wait hang on, more importantly, how did you play a Wight with a Twilight Baron still in play?

1 Like

Sorry for multiple errors. Edit: Vandy -> Barron trades with Oni after Sickness, Vandy to L3 -> Max Vandy -> doomed Sk, Orpal and Garth deal 8 to Base, see above revised

Turn 10

Hand: Overeager Cadet, Debilitator Alpha, Drill Sergeant, Scribe, Traffic Director, Overeager Cadet
Draw: Spectral Aven
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search, Elite Training, Traffic Director


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $11)
  4. Summon Drill Sergeant ($8)
  5. Summon Scribe, Drill Sergeant Rune, draw ($6)
  6. Summon Debilitator Alpha, give it rune ($2)
  7. Summon Overeager Cadet, Drill Sergeant rune ($2)
  8. Summon Overeager Cadet, Drill Sergeant rune ($2)
  9. Hire a worker ($1)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Debilitator Alpha (5/6+A)
    :psfist:Elite: Scribe (2/3)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Drill Sergeant (6/6)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
  • Units/Heroes:
  • Base: 7
  • Other:

Economy:

  • Workers: 11
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 11

Hand

Judgement Day, Reputable Newsman, Judgement Day

Discard

Scribe, Flagstone Garrison, Flagstone Garrison, Community Service, Free Speech, Free Speech, Tax Collector, Building Inspector, Spectral Aven, Arrest, Manufactured Truth

Think

Well I have a good hand dump here, but my next hand is suitably garbage. I suspect he will easily clear it all out and I will lose the turn after next, when I fail to put up a good enough defence.

P2T10


StartingHand Workers

STARTING HAND
Crypt Crawler
Metamorphosis
Skeleton Javelineer
Bone Collector
Carrion Curse
Sacrifice the Weak
Summon Skeletons
Death and Decay


WORKERS
Thieving Imp
Poisonblade Rogue
Lich’s Bargain
Nether Drain
Deteriorate


NextHand

Carrion Curse
Wight
Death and Decay
Death and Decay
Skeleton Javelineer


Tech 0 card(s)
Get Paid + float - ($13)
Skeleton, Garth sacrifices it to draw 1 - ($12)
Vandy discard to fetch Dark Pact - ($11)
Dark Pact, draw 2
Death and Decay kills Scribe and Cadets - ($3)
Sacrifice the Weak kills Skeleton and SQL - ($1)
Garth trades with Lookout
Wight destroys Base, GG!

Float ($1)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt (1/1)
  • L6 Orpal (2/5)
  • Skeleton (1/1)
  • L5 Vandy (4/3), 2 dmg
  • Wight (4/4)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

GG! Should I go first this time?

Man I really felt on the back foot most of that game. I did have one or two unlucky draws but it’s just so difficult to wrest board control back

1 Like

Yea, it’s so hard to deal with backline heroes as blue. I will take that as a yes and start my T1?

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Graveyard
Skeletal Archery
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Deteriorate


Discard

Graveyard
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

I’m not really sure why you patrol when I have nothing in play. I have no haste in this deck, but I do have a spell that hits patrollers!


Turn 1

Hand: Arrest, Porkhand Magistrate, Bluecoat Musketeer, Building Inspector, Lawful Search
Workers: Bluecoat Musketeer


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Building Inspector ($3)
  4. Summon Porkhand Magistrate ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Porkhand Magistrate (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Building Inspector (1/1)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Manufactured Truth, Reputable Newsman, Spectral Aven, Traffic Director

Discard

Arrest, Lawful Search

Think

Musketeer is still trash, so away it goes. Fairly strong start from him, just gotta play units for now to avoid blowout.

1 Like

P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Twilight Baron


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate
Sacrifice the Weak


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Skeletal Archery
Sacrifice the Weak
Twilight Baron
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate SQL - ($3)
Midband Vanday kills SQL - ($1)
Skeleton Javelineer kills Inspector w long range
Pestering Haunt
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy (3/3), -1
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Manufactured Truth, Reputable Newsman, Spectral Aven, Traffic Director, Jail
Tech: Scribe, Spectral Flagbearer
Workers: Bluecoat Musketeer, Jail


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$6, $6)
  4. Hire a worker ($5)
  5. Build Tech 1 ($4)
  6. Build Tower ($1)
  7. Summon Traffic Director ($0)
  8. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Traffic Director (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Building Inspector, Arrest, Porkhand Magistrate, Reputable Newsman, Spectral Flagbearer

Discard

Think

Pretty standard so far. I think I’ll try out truth with the added tiger resist.

P1T3


Tech StartingHand Workers

TECH
Soul Stone
Soul Stone


STARTING HAND
Twilight Baron
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery


NextHand

Graveyard
Deteriorate
Summon Skeletons
Twilight Baron


Discard

Poisonblade Rogue
Sacrifice the Weak
Soul Stone
Soul Stone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills SQL
Twilight Baron - ($1)
Vandy to L4 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • L4 Vandy (3/1), -3
  • Pestering Haunt (1/1)
  • Twilight Baron (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Turn 3

Hand: Building Inspector, Arrest, Porkhand Magistrate, Reputable Newsman, Spectral Flagbearer
Tech: Spectral Tiger, Reteller of Truths
Workers: Bluecoat Musketeer, Jail, Porkhand Magistrate


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Truth ($2)
  5. Summon Building Inspector ($1)
  6. Summon Spectral Flagbearer ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Building Inspector (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Spectral Flagbearer (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Spectral Aven, Lawful Search, Manufactured Truth, Scribe

Discard

Think

I think he’ll be able to destroy my tech 2, but that’s probably ok. I can stash any tech 2s I draw or just maxband oni.

P1T4


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Summon Skeletons
Twilight Baron
Graveyard
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons


NextHand

Soul Stone
Sacrifice the Weak
Graveyard
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Twilight Baron kills SQL overpower kills Flagbearer
Twilight Baron - ($2)
Max Vandy destroys Tower, Javelineer is doomed - ($1)
Javelineer and Haunt deal 4 to base on 14

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron (4/4), resist 1

In Play:

  • L5 Vandy (4/4), -1
  • Pestering Haunt (1/1)
  • Twilight Baron (4/2), -2
  • Skeleton Javelineer (3/3), doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8