Casual blue vs red

P1T9

Starting Hand

Boot Camp
Traffic Director
Overeager Cadet
Arrest
Free Speech
Elite Training

Workers

Reputable Newsman
Porkhand Magistrate
Jail
Building Inspector
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Traffic Director

Next Hand

Scribe
Guardian of the Gates
Free Speech
Insurance Agent
Injunction

Discard

Free Speech
Boot Camp
Arrest
Elite Training

Tech 0 card(s)
Get Paid + float - ($12)
Scavenger - ($13)
Rebuild Tech II
Quince - ($11)
Free Speech - ($9)
Worker - ($8)
Max Quince - ($4)
Overeager Cadet, mirror copies
Justice Juggernaut breaks your Tech II, your base to 14
Quince makes a mirror - ($2)

Float ($2)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Overeager Mirror (2/2+A)
  • :psfist: Elite: Quince (2/5, lvl 5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Justice Juggernaut (5/6, +)
  • Mirror (0/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 12

This is oh so very lost (and wp the last few turns), but i’m still enjoying it and hopefully you’ll enjoy finishing me off!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T9


Tech StartingHand Workers

TECH
Kidnapping


STARTING HAND
Molting Firebird(4/3) damages a building: 1dmg to units and heroes
Cinderblast Dragon
Burning Volley
Lobber
Bloodlust
Lobber


WORKERS
Bloodburn
Careless Musketeer
Charge
Scorch
Mad Man(1/1a)
Cinderblast Dragon


NextHand

Bloodlust
Doubleshot Archer
Bombaster(2/2)
Pillage
Bloodrage Ogre(3/2)


Discard

Lobber
Lobber
Bloodlust
Burning Volley
Molting Firebird(4/3) damages a building: 1dmg to units and heroes
Kidnapping


Tech 1 card(s)
Get Paid + float, surplus draw, start rebuilding tech 2 - ($13)
worker - ($12)
Lobber x 2 - ($10)
Firebird breaks tower, takes 1 dmg, 1 dmg to your units and heroes, mirror dies
Lobber trades overeager mirror
Jaina kills Quince takes 2
Lobber 2 trades overeager
Drakk hits tech 2 for 3mg
Float 10… with 11 workers… need to check when the 20g limit actually is enforced is it at upkeep? i.e. i only get 10g from my 11 workers if i still have 10g float at the start of my turn?

Float ($10)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Molting Firebird(4/1) damages a building: 1dmg to units and heroes
  • L6 Drakk(3/2)
  • L7 Jaina(4/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 0
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 10
  • Workers: 11

I’m not counting my chickens just yet and yeah this is hella fun. I’m convinced I like mono-color codex more.

P1T10


Tech

Lawbringer Gryphon
Lawbringer Gryphon

Starting Hand

Scribe
Guardian of the Gates
Injunction
Free Speech
Insurance Agent

Workers

Reputable Newsman
Porkhand Magistrate
Jail
Building Inspector
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Traffic Director

Next Hand

Jurisdiction
Lawful Search
Boot Camp
Spectral Hound

Discard

Free Speech
Boot Camp
Arrest
Elite Training
Overeager Cadet
Injunction
Free Speech
Scribe
Lawbringer Gryphon
Lawbringer Gryphon

Tech 2 card(s)
Get Paid + float - ($14)
Tech III - ($9)
Bigby - ($7)
Injunction Tech II, disable Firebird - ($4)
Guardian of the Gates - ($1)
Insurance Agent Guardian of the Gates - ($0)
Justice Juggernaut kills Jaina, Bigby midbands

Float ($0)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates (1/6+A, insurance)
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby (2/4, lvl 3)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • Justice Juggernaut (5/1, +)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Law)
  • :heart: Tech III HP: 5

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 12
1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T10


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Pillage
Bombaster(2/2)
Bloodlust
Doubleshot Archer
Bloodrage Ogre(3/2)
Burning Volley


WORKERS
Bloodburn
Careless Musketeer
Charge
Scorch
Mad Man(1/1a)
Cinderblast Dragon


NextHand

Cinderblast Dragon
Hotter Fire
Lobber
Nautical Dog(1/1)


Tech 2 card(s)
Get Paid + float, surplus draw - ($20)
bombaster - ($18)
Brogre - ($16)
bloodlust both - ($14)
Pilage, bombaster is pirate so deal 2mg to your base - ($13)
bombaster hits guardian for 4, disabled
Sac bombaster, 2dmg to insurance agent, it dies and you get a card
Brogre kills guardian, takes 1
Drakk runs into Bigby, 1 dmg to your base when he dies
Maxband Zane, move Bigby to lookout and deal last damage - ($6)
Zane hits your base for 4 dmg, to 6hp
after discard/draw brogre dies to bloodlust

Float ($6)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Molting Firebird(4/1) damages a building: 1dmg to units and heroes
  • L6 Zane(4/4)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
    tech 3 broken
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 1

Gold:

  • Gold: 6
  • Workers: 11
Thoughts

gryphon is so expensive they can’t free speech as well

edit: to redo

No guardian of the gates insurance im afraid, one of the reasons for the order of my turn being so weird! Aim was to minimise money/draws

Ah darn, should I draw the same cards when I retake my turn?

In general, i try to strictly default to re-randoming to avoid only doing it when id like to draw different cards :man_shrugging: up to you though honestly this is casual (try to pretend you dont know my hand until/unless you lawful search lol)

But then there’s the technician draw hmm would probably leave that as it was? ah undo as many draws as you wish lol, my general sense is you shouldnt know what card you’re about to draw when deciding whether or not to use something like lawful search

Just to check, are you familiar with the version history on a google spreadsheet as it makes resetting a turn much easier?

1 Like

I redrew and fortunately I took long enough I forgot everything anyway lol.

P1T11

Starting Hand

Jurisdiction
Spectral Hound
Lawful Search
Boot Camp
Boot Camp
Scribe
Elite Training

Workers

Reputable Newsman
Porkhand Magistrate
Jail
Building Inspector
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Traffic Director

Next Hand

Lawbringer Gryphon
Arrest
Free Speech
Lawbringer Gryphon
Overeager Cadet

Discard

Guardian of the Gates
Lawful Search
Elite Training
Boot Camp
Boot Camp
Jurisdiction

Tech 0 card(s)
Get Paid - ($12)
Quince + Mirror - ($10)
Lawful Search, check your hand - ($9)
Scribe - ($7)
Onimaru - ($5)
Elite Training Onimaru and Justice Juggernaut - ($3)
Justice Juggernaut kills molting firebird and gets a crumbling rune
Spectral Hound - ($2)
Quince makes a mirror - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/3+2A, lvl 1, antiair, sparkshot)
  • :psfist: Elite: Scribe (3/3)
  • :ps_: Scavenger: Spectral Hound (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Justice Juggernaut (7/7+A, +, crumbling, antiair, sparkshot)
  • Quince (1/3, lvl 1)
  • Mirror #1 (0/1)
  • Mirror #2 (0/1)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Law)
  • :heart: Tech III HP: 5

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 12

Oh so close, yet so far - i am dead but in case you have your tech 3 as well i wont forfeit as it’s not common you get to play lawbringer gryphon

Only thing i regret this game is that kidnapping just missed getting into my last cycle, that juggernaut looked fun to use…

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T11


StartingHand Workers

STARTING HAND
Hotter Fire
Nautical Dog(1/1)
Cinderblast Dragon
Lobber
Pillage


WORKERS
Bloodburn
Careless Musketeer
Charge
Scorch
Mad Man(1/1a)
Cinderblast Dragon


NextHand

Bloodlust
Kidnapping
Burning Volley


Discard

Bloodrage Ogre(3/1)
Molting Firebird(4/1) damages a building: 1dmg to units and heroes
Pillage
Cinderblast Dragon


Tech 0 card(s)
Get Paid + float, surplus draw - ($17)
tech 3 starts rebuilding!
Hotter fire - ($14)
lobber - ($13)
nautical dog - ($12)
lobber taps to break tech 2, your base to 4
Pillage! your base to 2 - ($11)
Maxband Jaina - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Zane(4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog(1/1)
  • :pschip: Technician: L7 Jaina(4/3)
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Lobber

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 11

Good game and yeah, I feel like I had a lot of lucky dodges. I’m still surprised I could come back with such a brutal start.

edit: doing it without arrest
P1T12

Starting Hand

Free Speech
Arrest
Lawbringer Gryphon
Overeager Cadet
Lawbringer Gryphon

Workers

Reputable Newsman
Porkhand Magistrate
Jail
Building Inspector
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Traffic Director

Next Hand

Insurance Agent
Free Speech
Injunction
Overeager Cadet
Lawbringer Gryphon

Tech 0 card(s)
Get Paid - ($12)
Rebuild Tech II
Justice Juggernaut kills Zane, Quince to midband
Quince kills Nautical Dog, you get 1g
Spectral Hound trades with Jaina, Onimaru to lvl 3, you draw 1
Mirror #1 and #2 copy Justice Juggernaut - ($8)
Onimaru to midband - ($6)
Mirror Juggernaut #1 and #2, Onimaru, and Scribe deal 14 to your base

Float ($6)
Discard 5, draw 3, reshuffle, draw 2


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mirror Juggernaut #1 (4/6)
  • Onimaru (2/3, lvl 3)
  • Scribe (2/3)
  • Mirror Juggernaut #2 (4/6)
  • Quince (1/3, lvl 3)
  • Justice Juggernaut (5/2, +, crumbling)

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 12
1 Like

arrest doesn’t work on heroes.

2 Likes

I wouldnt say lucky dodges i dont remember feeling hard done by with draws much - just played better than me after the start!! Free speech was crippling and maybe the burning volleys in my deck were a little annoying later😅

I felt like if you could have kept Jaina around, I could never come back from repeated burning volley’s. And yeah, free speech was huge, I haven’t actually used it before, but it was a no brainer when I was being destroyed by heroes lol. I think drak in particular would have been hard to deal with, without it.

any other matchups you want to try?

Looking at the tournament round 2 games which are on turn 0 and 1 each… yep i think i have time!

I’ll stick with Red and would like to go first if that’s okay, lmk if you’re going to stay blue or switch and I’ll just continue this thread👍

Sweet, I’ll stick with blue

Sorry this took a minute, let’s go!

Pls just ignore the rule changes dropdown, i modified the spreadsheet to include and am extremely lazy with regard to copying this game across to a fresh version lol

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Scorch
Bloodburn
Pillage
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Charge
Bloodrage Ogre
Mad Man
Bombaster
Makeshift Rambaster


Discard

Scorch
Bloodburn
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nautical dog - ($2)
zane, hits your base for 2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog(1/1)
  • Zane(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1

Starting Hand

Manufactured Truth
Arrest
Porkhand Magistrate
Jail
Lawful Search

Workers

Jail

Next Hand

Building Inspector
Bluecoat Musketeer
Reputable Newsman
Traffic Director
Spectral Aven

Discard

Arrest
Manufactured Truth
Lawful Search

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate - ($1)

Float ($1)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 18

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Lobber


STARTING HAND
Makeshift Rambaster
Bombaster
Mad Man
Bloodrage Ogre
Charge


WORKERS
Careless Musketeer
Bloodrage Ogre(3/2a)


NextHand

Bloodburn
Charge
Lobber
Makeshift Rambaster
Nautical Dog(1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane and dog kill porkhand
Jaina - ($2)
madman, puts your base on 17 - ($1)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6