Boot Camp
Traffic Director
Overeager Cadet
Arrest
Free Speech
Elite Training
Workers
Reputable Newsman
Porkhand Magistrate
Jail
Building Inspector
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Next Hand
Scribe
Guardian of the Gates
Free Speech
Insurance Agent
Injunction
Discard
Free Speech
Boot Camp
Arrest
Elite Training
Tech 0 card(s)
Get Paid + float - ($12)
Scavenger - ($13)
Rebuild Tech II
Quince - ($11)
Free Speech - ($9)
Worker - ($8)
Max Quince - ($4)
Overeager Cadet, mirror copies
Justice Juggernaut breaks your Tech II, your base to 14
Quince makes a mirror - ($2)
Lobber
Lobber
Bloodlust
Burning Volley
Molting Firebird(4/3) damages a building: 1dmg to units and heroes
Kidnapping
Tech 1 card(s)
Get Paid + float, surplus draw, start rebuilding tech 2 - ($13)
worker - ($12)
Lobber x 2 - ($10)
Firebird breaks tower, takes 1 dmg, 1 dmg to your units and heroes, mirror dies
Lobber trades overeager mirror
Jaina kills Quince takes 2
Lobber 2 trades overeager
Drakk hits tech 2 for 3mg
Float 10… with 11 workers… need to check when the 20g limit actually is enforced is it at upkeep? i.e. i only get 10g from my 11 workers if i still have 10g float at the start of my turn?
Float ($10)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Molting Firebird(4/1) damages a building: 1dmg to units and heroes
Cinderblast Dragon
Hotter Fire
Lobber
Nautical Dog(1/1)
Tech 2 card(s)
Get Paid + float, surplus draw - ($20)
bombaster - ($18)
Brogre - ($16)
bloodlust both - ($14)
Pilage, bombaster is pirate so deal 2mg to your base - ($13)
bombaster hits guardian for 4, disabled
Sac bombaster, 2dmg to insurance agent, it dies and you get a card
Brogre kills guardian, takes 1
Drakk runs into Bigby, 1 dmg to your base when he dies
Maxband Zane, move Bigby to lookout and deal last damage - ($6)
Zane hits your base for 4 dmg, to 6hp
after discard/draw brogre dies to bloodlust
Float ($6)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Molting Firebird(4/1) damages a building: 1dmg to units and heroes
L6 Zane(4/4)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Fire)
tech 3 broken
Surplus HP: 4
Economy Info: Cards:
Hand: 4
Deck: 13
Disc: 1
Gold:
Gold: 6
Workers: 11
Thoughts
gryphon is so expensive they can’t free speech as well
In general, i try to strictly default to re-randoming to avoid only doing it when id like to draw different cards up to you though honestly this is casual (try to pretend you dont know my hand until/unless you lawful search lol)
But then there’s the technician draw hmm would probably leave that as it was? ah undo as many draws as you wish lol, my general sense is you shouldnt know what card you’re about to draw when deciding whether or not to use something like lawful search
Just to check, are you familiar with the version history on a google spreadsheet as it makes resetting a turn much easier?
Bloodrage Ogre(3/1)
Molting Firebird(4/1) damages a building: 1dmg to units and heroes
Pillage
Cinderblast Dragon
Tech 0 card(s)
Get Paid + float, surplus draw - ($17)
tech 3 starts rebuilding!
Hotter fire - ($14)
lobber - ($13)
nautical dog - ($12)
lobber taps to break tech 2, your base to 4
Pillage! your base to 2 - ($11)
Maxband Jaina - ($3)
Tech 0 card(s)
Get Paid - ($12)
Rebuild Tech II
Justice Juggernaut kills Zane, Quince to midband
Quince kills Nautical Dog, you get 1g
Spectral Hound trades with Jaina, Onimaru to lvl 3, you draw 1
Mirror #1 and #2 copy Justice Juggernaut - ($8)
Onimaru to midband - ($6)
Mirror Juggernaut #1 and #2, Onimaru, and Scribe deal 14 to your base
I wouldnt say lucky dodges i dont remember feeling hard done by with draws much - just played better than me after the start!! Free speech was crippling and maybe the burning volleys in my deck were a little annoying later😅
I felt like if you could have kept Jaina around, I could never come back from repeated burning volley’s. And yeah, free speech was huge, I haven’t actually used it before, but it was a no brainer when I was being destroyed by heroes lol. I think drak in particular would have been hard to deal with, without it.
Pls just ignore the rule changes dropdown, i modified the spreadsheet to include and am extremely lazy with regard to copying this game across to a fresh version lol
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Garth
Reduce midband stats to 2/3
MoLaC
If you have no units in play, remove all runes from this