[Casual] bansa vs. Nekoatl

P1T6


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Bloodlust
Kidnapping
Bloodlust
Bone Collector
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
Deteriorate
Poisonblade Rogue
Pestering Haunt


NextHand

Bloodlust
Sacrifice the Weak
Now!
Summon Skeletons


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Drakk Ramhorn, midband - ($4)
Bone Collector - ($2)
Bloodlust Drakk and Collector - ($0)
Bone Collector trades with Calamandra
Drakk kills Dog

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (3/2) Explosive, instigate

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

This is gonna be roughā€¦!

GG!

Can go one more if you want

P2T6


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Bamstamper Lizzo
Desperation
Bloodrage Ogre
Makeshift Rambaster
Mad Man
Doubleshot Archer
Pillage


WORKERS
Bombaster
Scorch
Careless Musketeer
Bloodburn
Bloodrage Ogre


NextHand

Fire Dart
Bloodlust
Molting Firebird
Desperation


Tech 2 card(s)
Get Paid + float - ($10)
Bamstamper Lizzo kills Skel upom arrival - ($6)
Makeshift Rambaster - ($4)
Worker - ($3)
Desperation, draw 3
Mad Man - ($2)
Firebat, Drakk, Lizzo. Rambaster, MM deal 19 to base, GG!

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Firebat (3/2), -1, resist 1
  • L6 Drakk (3/4)
  • Bamstamper Lizzo (5/3)
  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

p2

1 Like

GG WP. I think youā€™ve got a good handle on how to exploit my deckā€™s weak spots now, and I donā€™t see a way to turn that around, so letā€™s end this pairing here. Thanks for the games, and maybe we can fit in some more between future rounds with a different pairing.

1 Like

Sounds good. Weā€™ve won all of our P2s evenly split. I think it is a matter of both deck favoring P2. I honestly dont know what your decks weakness is except you dont have a solo bully hero. Was just trying to outpace Present Tech IIs as P2. As P1 it is a tough fight and didnt really find an answer.

Here is my take on P1 and P2 on each color.

weakly favored >=
favored >
strongly favored >>

Neutral P1 >= P2
Red P1 < P2
Green P1 > P2
Blue P1 >> P2
Black P1 <= P2
White P1 >> P2
Purple P1 << P2

2 Likes

Well, my deckā€™s star players are 1/1sā€¦ Skeleton, Warp Gate Disciple, Chronofixerā€¦ so once you started using Ember Sparks and especially Molting Firebird, it really kept my deck from rolling along as it likes to. But yeah, youā€™re right, both decks favor P2 because the hasty tech II units mean a chance to rush down the opponentā€™s Tech II before they can deploy. I considered using Skeletal Lord to buff my Skeletons and make them more survivable, but I was worried youā€™d just go for Hotter Fire and then your Firebirds could mow down almost anything I could field.

1 Like

Thatā€™s an interesting perspecive! Itā€™s very different from how I think of Necro/Present/Discipline. IMO the main things Discipline brings to the table are Rambasa Twins (for maxband shenanigans) and Grave himself.

The semantic question is also interesting (for me at least). I think of ā€œaggressiveā€ as establishing early board presence, applying pressure, and forcing the opponent to play defensively. So like bansa, I associate it with combat heroes, along with tech 1 units and cheap spells like Lichā€™s Bargain and Birdā€™s Nest. What you call aggressive I tend to think of as ā€œexplosiveā€.

2 Likes

Would you mind expanding on these ones?

Not saying I agree or disagree with the ratings, but hereā€™s how I would argue for them:

  • Redā€™s haste is less effective against an empty board.
  • Green is most impactful when it plays Calamandra T1 followed by a spell or two T2.
  • Blue struggles to hold ground in the early game, so getting to deploy first can helpā€¦ also, Blue P1 is more likely to get Inspector before the opponent is ready to build their Tech I.
2 Likes

I agree with Nekoatlā€™s points.
To add, I think having a bully hero like Cal, Oni, Vandy and Grave is what makes a difference.

Starting with Neutral, from my experience Neutral gets pretty even start.
I would still prefer P1 over P2 slightly because it has two 1 drop units but can hold as P2 okay with Bloom in hand.

Red I prefer P2 because I canā€™t really open with a hero which doesnā€™t appeal to me as P1. Red needs gold advantage for explosive hasty actions combined with Zane and Drakk.

Green has one 1 drop unit and is the only reason I didnā€™t put it as strongly favored but Green has no haste which means it needs board to ramp up itā€™s strength. Going first is a big plus.

Blue absolutely prefers P1 big time. Is why I have skewed perspective about P1 vs P2. Blue P1 is strong, thanks to Oni, MT and Arrest are also much more effective as P1. Blue has cheap T1 unit options so have less money is not a huge disadvantage. Blue P2 is just weak. Very weak.

Black I think is well balanced. Strong on both P1 and P2. Is why we see Black starter dominance. Reason why I put it as slightly P2 favored is because STW and Det are great response spells.

White is Iā€™m least confident with. I have little experience with White. I was told and I agree it prefers P1. It may be just favored or slightly favored.

Purple is easy and I think everyone would agree it is a P2 color.

2 Likes

Really good points by both of you! I think this could make for an interesting discussion thread.

Iā€™ll add my pov on White: most of the starter cards really want you to be attacking, which is of course easier as P1 (Safe Attacking, Grappling Hook, Senseiā€™s Advice, Aged Sensei, even Fox Primus and Fox Viper). Thatā€™s also true for Grave, who loves attacking + midbanding early, especially with Hook and Sensei.

Plus youā€™ve got serious threats you can field on T3 which force an answer from your opponent (Birdā€™s Nest, Rambasa Twins, Sparring Partner), and youā€™re not in any rush to get to tech 2 (with a Heroesā€™ Hall and a maxband or two you can keep up with many tech 2 plans, and two of your Ultimate spells are excellent win cons).

I think itā€™s instructive that almost all of that is inverted for Purple: its starter cards donā€™t care about attacking (or have haste), many of its tech 1 units are reactive / defensive (Stewardess, Gilded Glaxx, Sentry), and it usually wants to get to tech 2 as fast as possible.

2 Likes

Itā€™s interesting to me, because the usual logic would be that Red is an aggressive faction, therefore P1, and vice versa for Green and Blue as defensive / late-game factions. But then, if you try to play Green or Blue purely defensively until Tech II, you usually just lose. Green especially struggles if you try to establish a board without the help of spells.

1 Like

@Nekoatl Guess we can just continue here.

P1T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Traffic Director
Lawful Search
Bluecoat Musketeer
Spectral Aven


WORKERS
Bluecoat Musketeer


NextHand

Manufactured Truth
Jail
Building Inspector
Arrest
Reputable Newsman


Discard

Lawful Search
Porkhand Magistrate
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1), untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

blue feels good

1 Like

For spectators, Iā€™m now playing [Necromancy]/Present/Past and bansa is playing Blue.

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator


Discard

Graveyard
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Tech I (InB4 Inspector!) - ($2)
Max Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Max Geiger (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Blue has no upgrade removal, which is nice. Hopefully, I can sneak in a Second Chances sooner rather than laterā€¦ and with that in mind, it might be a good idea to keep StW and Javelineer around long-term, also, Graveyard needs to go, though not necessarily right away. As for the immediate scenario, letā€™s see if I can provoke Onimaru into buying levels then follow-up to hit him with Doom Grasp.

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Manufactured Truth
Reputable Newsman
Building Inspector
Arrest
Jail


WORKERS
Bluecoat Musketeer
Jail


NextHand

Manufactured Truth
Lawful Search
Arrest
Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Oni kills Geiger, Oni to L7 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Onimaru (3/1A), -3
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1), untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

onioni

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Stewardess of the Undone


STARTING HAND
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Doom Grasp
Summon Skeletons
Pestering Haunt
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Director
Garth Torken - ($3)
Skeleton - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animate

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

He didnā€™t build his Tech I, which is nice. But it may also mean that Iā€™m looking at Boot Camp and/or Elite Training. Even so, if he uses Training to sparkshot both Skeletons here, that heavily favors me in terms of value.

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Lawful Search
Spectral Aven
Reputable Newsman
Manufactured Truth
Arrest
Boot Camp
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Arrest
Spectral Aven
Lawful Search
Building Inspector
Boot Camp


Tech 2 card(s)
Get Paid + scav - ($7)
Tech I - ($6)
Max Oni - ($5)
Lawful Search, draw 1, look at hand - ($4)
Reputable Newsman, #4 - ($2)
Boot Camp Soldier, draw 1 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Onimaru (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Soldier (2/2), (+)
  • Reputable Newsman (0/3), #4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

discourage floating

1 Like

P2T3


Tech StartingHand Workers

TECH
Second Chances
Temporal Distortion


STARTING HAND
Summon Skeletons
Skeletal Archery
Doom Grasp
Deteriorate
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Graveyard
Sacrifice the Weak
Thieving Imp
Stewardess of the Undone


Discard

Deteriorate
Doom Grasp
Skeletal Archery
Second Chances
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Deteriorate Technician
Tech II: Past - ($3)
Pestering Haunt
Skeleton - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • L1 Garth Torken (1/3) Animate
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Lucky draw; now I donā€™t have to worry about Art of Warā€¦ is what Iā€™d like to say, but for that timely Newsman play. And Stewardess will only help with that if I can play her in the same turn as Doom Grasp. StW would be more effective, but is lower valueā€¦ especially if I have to pay the multicolor penalty.

This might be a good time to tech in Second Chances and Temporal Distortion. I wonā€™t be able to use them right away, but Second Chances synergizes well with Doom Grasp and Temporal Distortion, and Temporal Distortion further synergizes well with Stewardess and Rememberer (which I hope to cheat in via Garthā€™s maxband). Plus, Iā€™m looking at a long cycle, so if I donā€™t tech them in now, I may get stuck waiting too long for them later. Guess I should tech up now as well; even though I wonā€™t draw Second Chances or Temporal Distortion next turn, I might want to summon a second hero or, though very unlikely, maxband in a Rememberer. But man, I really hope he didnā€™t tech in Tax Collectors.

going to bed soon

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Spectral Roc


STARTING HAND
Boot Camp
Building Inspector
Arrest
Spectral Aven
Lawful Search
Manufactured Truth
Tax Collector


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector


NextHand

Manufactured Truth
Spectral Aven
Boot Camp
Traffic Director
Overeager Cadet


Tech 2 card(s)
Get Paid + t draw - ($7)
Boot Camp Little Soldier, draw 1 - ($6)
Tax Collector, steals 1 - ($5)
Worker - ($4)
Tech II (Truth) - ($0)
Onimaru kills SQL
Big Soldier kills Lookout

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3), #4
  • :target: Lookout: L8 Onimaru (4/4), resist 1, -1

In Play:

  • Soldier (2/1), (+), -1
  • Soldier (2/2), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

pastā€¦

P2T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Stewardess of the Undone
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

Doom Grasp
Seer
Deteriorate
Second Chances


Discard

Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Javelineer throws javelin to break Tax Collectorā€™s armor
Garth deals 1 damage to Tax Collector
Midband Garth - ($5)
Sacrifice Javelineer to draw (triggers reshuffle)
Sacrifice the Weak kills Reputable Newsman - ($3)
Stewardess of the Undone, undo Soldier (2/2) - ($0)
Pestering Haunt trades with Soldier (2/1)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • L4 Garth Torken (2/4) Animate, sacrifice

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Booo, Tax Collector! Still worried about Art of War, but other than that, Iā€™m safe for the moment. Iā€™m triggering the reshuffle as early as possible in hopes of drawing higher tech cards more quickly.