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[Casual] bansa vs. Nekoatl

@Nekoatl did you want to enter the tourney with this deck?

[Blood/Fire]/Feral vs [Necromancy]/Present/Blood

P1T1


StartingHand Workers

STARTING HAND
Bombaster
Bloodburn
Mad Man
Careless Musketeer
Charge


WORKERS
Careless Musketeer


NextHand

Pillage
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Scorch


Discard

Charge
Bombaster
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Mad Man - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cal (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

ping or not

1 Like

It’s one of the builds I was considering. Now I kinda wish I had gone for it.

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


WORKERS
Graveyard


NextHand

Deteriorate
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Summon Skeletons


Discard

Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3) Overpower, cursed
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Tricky Calamandra… guess I’ll just try being threatening for now, hopefully tie up some of his gold…

I see. Dreamfire’s deck is ridiculously strong.

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Makeshift Rambaster
Nautical Dog
Bloodrage Ogre
Scorch
Pillage


WORKERS
Careless Musketeer
Scorch


NextHand

Nautical Dog
Bloodlust
Makeshift Rambaster
Bloodburn
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Max Cal kills Jandra - ($0)
Mad Man deals 1 to base: 19

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Cal (4/1), -4
  • Mad Man (1/1), resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

mad cal

That’s another one I considered for the tourney. I even actually practiced it, but ultimately didn’t go with it. I like it for very similar reasons to why I like this one, but that one’s more defensive, and this one is more aggressive.

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Deteriorate


WORKERS
Graveyard
Thieving Imp


NextHand

Deteriorate
Bone Collector
Skeleton Javelineer
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt
Tech I - ($4)
Garth Torken - ($2)
Skeleton - ($1)
Expensive Deteriorate kills Mad Man - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garth Torken (1/3) Animate
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Untoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I wonder if I should go for Doom Grasp, in case Cal summons a Tiger. I feel like it probably won’t be necessary, though, and if it’s not necessary, then it’s better to avoid the expense. I don’t need to worry about Forest’s Favor of Rampant Growth, either, but Lobbers may be an issue…

Yes… Haunt…

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Firebat


STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Makeshift Rambaster
Bloodlust


WORKERS
Careless Musketeer
Scorch
Bloodburn


NextHand

Mad Man
Charge
Pillage
Bloodlust
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal summons Stalking Tiger - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A), invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1), resist 1
  • :target: Lookout:

In Play:

  • L5 Cal (4/1), -4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

haunt…

P2T3


Tech StartingHand Workers

TECH
Warp Gate Disciple
Warp Gate Disciple


STARTING HAND
Jandra, the Negator
Deteriorate
Bone Collector
Skeleton Javelineer


WORKERS
Graveyard
Thieving Imp
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons


Discard

Pestering Haunt
Deteriorate
Skeleton Javelineer
Warp Gate Disciple
Warp Gate Disciple


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pestering Haunt trades with Calamandra
Deteriorate kills Nautical Dog
Bone Collector - ($4)
Skeleton - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Bone Collector (3/3) Animate
  • :target: Lookout:

In Play:

  • L3 Garth Torken (1/3) Animate

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I’m half-tempted to build a Tower here, but I hesistate because I also want a Tech Lab, and to stockpile gold for my big Tech II debut. Well, considering Lobbers are still a concern, it’s probably worth it.

P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Charge
Pillage
Bombaster
Bloodlust
Mad Man
Makeshift Rambaster


WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage


NextHand

Makeshift Rambaster
Firebat
Bloodrage Ogre
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Mad Man - ($5)
Bombaster - ($3)
Tech I - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

skels

P2T4


Tech StartingHand Workers

TECH
Lord of Shadows
Pirate-Gang Commander


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Skeletal Archery


WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


NextHand

Summon Skeletons
Bone Collector
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Skeletal Archery - ($5)
Skeletons snipe Tiger, Bone Collector trades with it
Skeleton - ($4)
Tech II: Present - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth Torken (1/3A) Animate
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Being bold and aiming for the chance to cheat in a Tech III, let’s see if my Skeletons survive…

P1T5


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Bloodrage Ogre
Firebat
Crash Bomber
Bloodlust
Makeshift Rambaster


WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster


NextHand

Molting Firebird
Charge
Bloodlust
Nautical Dog
Molting Firebird


Discard

Stalking Tiger
Bloodlust
Bloodrage Ogre
Firebat
Bamstamper Lizzo
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Crash Bomber - ($7)
Tower - ($4)
Tech II (Fire) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber (2/2)
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

skels

P2T5


Tech StartingHand Workers

TECH
Hyperion
Pirate-Gang Commander


STARTING HAND
Poisonblade Rogue
Bone Collector
Summon Skeletons
Lord of Shadows


WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue


NextHand

Warp Gate Disciple
Warp Gate Disciple
Skeleton Javelineer
Bone Collector


Discard

Pirate-Gang Commander
Summon Skeletons
Lord of Shadows


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Garth, fetch Hyperion - ($4)
Garth kills Bombaster
3 Skeletons trade with patrollers
Skeleton and Hyperion break Tech II
Skeleton - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Bone Collector (3/3) Animate
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Hyperion (4/2) Haste, enlighten
  • L7 Garth Torken (3/1) Animate

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Eww, Fire has some nasty stuff that’ll be hard for me to deal with. Gotta deal with that first; I can try to come back to the Skeletal Lord plan later.

Hyperion is 4/4 right?

Printed stats are 4/5: https://www.codexcarddb.com/card/hyperion

It took 1 Tower dmg. 4/2 must be another line of play I think.

2 Likes

P1T6


Tech StartingHand Workers

TECH
Kidnapping
Doubleshot Archer


STARTING HAND
Charge
Molting Firebird
Molting Firebird
Nautical Dog
Bloodlust
Bamstamper Lizzo


WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster
Molting Firebird


NextHand

Bloodlust
Bombaster
Stalking Tiger
Crash Bomber
Bamstamper Lizzo


Discard

Nautical Dog
Bloodlust
Molting Firebird
Bamstamper Lizzo
Charge
Kidnapping
Doubleshot Archer


Tech 2 card(s)
Get Paid + rs + scav + t draw - ($10)
Worker - ($9)
Drakk - ($7)
Nautical Dog - ($6)
Bloodlust Dog and Garth - ($4)
Dog trades with BC
Drakk to L4 - ($1)
Garth dies, Drakk to L6
Rebuild Tech II

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

skels

P2T6


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Skeleton Javelineer
Bone Collector
Warp Gate Disciple
Warp Gate Disciple
Pestering Haunt
Deteriorate


WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer


NextHand

Lord of Shadows
Warp Gate Disciple
Deteriorate
Pirate-Gang Commander
Bone Collector


Tech 2 card(s)
Get Paid + float + scavenger - ($12)
Drakk Ramhorn, midband - ($7)
Hyperion trades with Drakk
Worker - ($6)
Warp Gate Disciple, hasty - ($2)
Summon Hyperion - ($1)
Hyperion breaks Tech II
Pestering Haunt

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air, frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: L6 Drakk Ramhorn (3/4) Explosive, leadership, instigate
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Hyperion (4/4) Haste, enlighten, frenzy 1
  • Warp Gate Disciple (1/1) Summon, haste, frenzy 1
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Still want to prioritize suppressing his Tech II. Let’s see if the Warp Gate Disciple survives, or if a Fire spell takes it out.

1 Like

Dog traded w BC

1 Like

My mistake, your Tower survives, then. I’ll update.

1 Like

P1T7


Tech StartingHand Workers

TECH
Flame Arrow
Huntress


STARTING HAND
Bombaster
Bamstamper Lizzo
Stalking Tiger
Crash Bomber
Bloodlust


WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster
Molting Firebird
Stalking Tiger


NextHand

Bamstamper Lizzo
Mad Man
Bloodrage Ogre
Firebat


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Max Cal - ($4)
Crash Bomber - ($3)
Bombaster - ($1)
Rebuild Tech II

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2), resist 1
  • :target: Lookout: L5 Cal (4/5), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

gg

See what I mean about this deck being the more aggressive of the two?

P2T7


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Pirate-Gang Commander
Warp Gate Disciple
Lord of Shadows
Deteriorate
Bone Collector
Pirate-Gang Commander
Bloodlust


WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Deteriorate


NextHand

Bloodlust
Bone Collector
Hyperion
Pirate-Gang Commander
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($12)
Warp Gate Disciple, hasty - ($8)
Summon Crashbarrow - ($7)
Summon Chronofixer - ($6)
Crashbarrow trades with Bombaster, 4 overpower damage to Calamandra
Max Geiger - ($4)
Pestering Haunt trades with Calamandra
Skeleton trades with Crash Bomber
Hyperion breaks Tech II
Maxband Geiger, flicker Hyperion - ($2)
Hyperion breaks Tech I
Worker - ($1)

Float ($1)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Max Geiger (3/4A) Sparkshot, trade
  • :psfist: Elite:
  • :ps_: Scavenger: L6 Drakk Ramhorn (3/4) Explosive, leadership, instigate
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Chronofixer (1/1) Untargetable, stasis, frenzy 1
  • Hyperion (4/4) Haste, enlighten, frenzy 1
  • Warp Gate Disciple (1/1) Summon, haste, frenzy 1
  • Warp Gate Disciple (1/1) Summon, haste, frenzy 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12

Thoughts

Okay, this should severly limit his options and make it easier for me to expand my forces, assuming he doesn’t immediately concede. Fire spells are still a threat, but I can’t defend against them, except for Chronofixer.

GG WP! Indeed it is strong. Aggressive to me means different thing so yeah I think Grave is more aggressive than Drakk but they are both strong for sure. Aggressive to me is a bully hero. One that can bully early game alone. I think we can go another game before next roumd starts?

1 Like