bansa
January 12, 2022, 4:21am
1
@Nekoatl did you want to enter the tourney with this deck?
[Blood/Fire]/Feral vs [Necromancy]/Present/Blood
P1T1
StartingHand Workers
STARTING HAND
Bombaster
Bloodburn
Mad Man
Careless Musketeer
Charge
WORKERS
Careless Musketeer
NextHand
Pillage
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Scorch
Discard
Charge
Bombaster
Bloodburn
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Mad Man - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Cal (2/3A)
Elite :
Scavenger : Mad Man (1/1)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
ping or not
1 Like
It’s one of the builds I was considering. Now I kinda wish I had gone for it.
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Graveyard
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
WORKERS
Graveyard
NextHand
Deteriorate
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Summon Skeletons
Discard
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Jandra, the Negator (4/3) Overpower, cursed
Scavenger :
Technician :
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Tricky Calamandra… guess I’ll just try being threatening for now, hopefully tie up some of his gold…
bansa
January 12, 2022, 4:56am
3
I see. Dreamfire’s deck is ridiculously strong.
P1T2
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Makeshift Rambaster
Nautical Dog
Bloodrage Ogre
Scorch
Pillage
WORKERS
Careless Musketeer
Scorch
NextHand
Nautical Dog
Bloodlust
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Max Cal kills Jandra - ($0)
Mad Man deals 1 to base: 19
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Cal (4/1), -4
Mad Man (1/1), resist 1
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
mad cal
That’s another one I considered for the tourney. I even actually practiced it, but ultimately didn’t go with it. I like it for very similar reasons to why I like this one, but that one’s more defensive, and this one is more aggressive.
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Summon Skeletons
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Deteriorate
WORKERS
Graveyard
Thieving Imp
NextHand
Deteriorate
Bone Collector
Skeleton Javelineer
Jandra, the Negator
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt
Tech I - ($4)
Garth Torken - ($2)
Skeleton - ($1)
Expensive Deteriorate kills Mad Man - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger :
Technician : L1 Garth Torken (1/3) Animate
Lookout :
In Play:
Pestering Haunt (1/1) Untoppable, aggressive, incorporeal, meek
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I wonder if I should go for Doom Grasp, in case Cal summons a Tiger. I feel like it probably won’t be necessary, though, and if it’s not necessary, then it’s better to avoid the expense. I don’t need to worry about Forest’s Favor of Rampant Growth, either, but Lobbers may be an issue…
bansa
January 12, 2022, 5:23am
5
Yes… Haunt…
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Firebat
STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Makeshift Rambaster
Bloodlust
WORKERS
Careless Musketeer
Scorch
Bloodburn
NextHand
Mad Man
Charge
Pillage
Bloodlust
Bombaster
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal summons Stalking Tiger - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Stalking Tiger (4/4A), invisible
Elite :
Scavenger :
Technician : Nautical Dog (1/1), resist 1
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
haunt…
P2T3
Tech StartingHand Workers
TECH
Warp Gate Disciple
Warp Gate Disciple
STARTING HAND
Jandra, the Negator
Deteriorate
Bone Collector
Skeleton Javelineer
WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
NextHand
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Discard
Pestering Haunt
Deteriorate
Skeleton Javelineer
Warp Gate Disciple
Warp Gate Disciple
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pestering Haunt trades with Calamandra
Deteriorate kills Nautical Dog
Bone Collector - ($4)
Skeleton - ($3)
Tower - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger : Skeleton (1/1)
Technician : Bone Collector (3/3) Animate
Lookout :
In Play:
L3 Garth Torken (1/3) Animate
Buildings:
Base HP: 19
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m half-tempted to build a Tower here, but I hesistate because I also want a Tech Lab, and to stockpile gold for my big Tech II debut. Well, considering Lobbers are still a concern, it’s probably worth it.
bansa
January 12, 2022, 6:13am
7
P1T4
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Charge
Pillage
Bombaster
Bloodlust
Mad Man
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
NextHand
Makeshift Rambaster
Firebat
Bloodrage Ogre
Bloodlust
Crash Bomber
Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Mad Man - ($5)
Bombaster - ($3)
Tech I - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Stalking Tiger (4/4A)
Elite :
Scavenger : Bombaster (2/2)
Technician : Mad Man (1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
skels
P2T4
Tech StartingHand Workers
TECH
Lord of Shadows
Pirate-Gang Commander
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
NextHand
Summon Skeletons
Bone Collector
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Skeletal Archery - ($5)
Skeletons snipe Tiger, Bone Collector trades with it
Skeleton - ($4)
Tech II: Present - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : L3 Garth Torken (1/3A) Animate
Elite :
Scavenger : Skeleton (1/1) Long-range, anti-air
Technician : Skeleton (1/1) Long-range, anti-air
Lookout :
In Play:
Skeletal Archery
Skeleton (1/1) Long-range, anti-air
Skeleton (1/1) Long-range, anti-air
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Being bold and aiming for the chance to cheat in a Tech III, let’s see if my Skeletons survive…
bansa
January 12, 2022, 2:52pm
9
P1T5
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Bloodrage Ogre
Firebat
Crash Bomber
Bloodlust
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster
NextHand
Molting Firebird
Charge
Bloodlust
Nautical Dog
Molting Firebird
Discard
Stalking Tiger
Bloodlust
Bloodrage Ogre
Firebat
Bamstamper Lizzo
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Crash Bomber - ($7)
Tower - ($4)
Tech II (Fire) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Bombaster (2/2A)
Elite :
Scavenger : Crash Bomber (2/2)
Technician : Mad Man (1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
skels
Nekoatl
January 12, 2022, 11:14pm
10
P2T5
Tech StartingHand Workers
TECH
Hyperion
Pirate-Gang Commander
STARTING HAND
Poisonblade Rogue
Bone Collector
Summon Skeletons
Lord of Shadows
WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
NextHand
Warp Gate Disciple
Warp Gate Disciple
Skeleton Javelineer
Bone Collector
Discard
Pirate-Gang Commander
Summon Skeletons
Lord of Shadows
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Garth, fetch Hyperion - ($4)
Garth kills Bombaster
3 Skeletons trade with patrollers
Skeleton and Hyperion break Tech II
Skeleton - ($3)
Bone Collector - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Skeleton (1/1) Long-range, anti-air
Technician : Bone Collector (3/3) Animate
Lookout :
In Play:
Skeletal Archery
Hyperion (4/2) Haste, enlighten
L7 Garth Torken (3/1) Animate
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Eww, Fire has some nasty stuff that’ll be hard for me to deal with. Gotta deal with that first; I can try to come back to the Skeletal Lord plan later.
bansa
January 13, 2022, 1:07am
13
It took 1 Tower dmg. 4/2 must be another line of play I think.
2 Likes
bansa
January 13, 2022, 1:18am
14
P1T6
Tech StartingHand Workers
TECH
Kidnapping
Doubleshot Archer
STARTING HAND
Charge
Molting Firebird
Molting Firebird
Nautical Dog
Bloodlust
Bamstamper Lizzo
WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster
Molting Firebird
NextHand
Bloodlust
Bombaster
Stalking Tiger
Crash Bomber
Bamstamper Lizzo
Discard
Nautical Dog
Bloodlust
Molting Firebird
Bamstamper Lizzo
Charge
Kidnapping
Doubleshot Archer
Tech 2 card(s)
Get Paid + rs + scav + t draw - ($10)
Worker - ($9)
Drakk - ($7)
Nautical Dog - ($6)
Bloodlust Dog and Garth - ($4)
Dog trades with BC
Drakk to L4 - ($1)
Garth dies, Drakk to L6
Rebuild Tech II
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L6 Drakk (3/4A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Fire)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
skels
Nekoatl
January 13, 2022, 1:29am
15
P2T6
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Skeleton Javelineer
Bone Collector
Warp Gate Disciple
Warp Gate Disciple
Pestering Haunt
Deteriorate
WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
NextHand
Lord of Shadows
Warp Gate Disciple
Deteriorate
Pirate-Gang Commander
Bone Collector
Tech 2 card(s)
Get Paid + float + scavenger - ($12)
Drakk Ramhorn, midband - ($7)
Hyperion trades with Drakk
Worker - ($6)
Warp Gate Disciple, hasty - ($2)
Summon Hyperion - ($1)
Hyperion breaks Tech II
Pestering Haunt
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A) Long-range, anti-air, frenzy 1
Elite :
Scavenger : L6 Drakk Ramhorn (3/4) Explosive, leadership, instigate
Technician :
Lookout :
In Play:
Skeletal Archery
Hyperion (4/4) Haste, enlighten, frenzy 1
Warp Gate Disciple (1/1) Summon, haste, frenzy 1
Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Still want to prioritize suppressing his Tech II. Let’s see if the Warp Gate Disciple survives, or if a Fire spell takes it out.
1 Like
Nekoatl
January 13, 2022, 1:37am
17
My mistake, your Tower survives, then. I’ll update.
1 Like
bansa
January 13, 2022, 2:06am
18
P1T7
Tech StartingHand Workers
TECH
Flame Arrow
Huntress
STARTING HAND
Bombaster
Bamstamper Lizzo
Stalking Tiger
Crash Bomber
Bloodlust
WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster
Molting Firebird
Stalking Tiger
NextHand
Bamstamper Lizzo
Mad Man
Bloodrage Ogre
Firebat
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Max Cal - ($4)
Crash Bomber - ($3)
Bombaster - ($1)
Rebuild Tech II
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Bombaster (2/2A), resist 1
Elite :
Scavenger :
Technician : Crash Bomber (2/2), resist 1
Lookout : L5 Cal (4/5), resist 1
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Fire)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
gg
Nekoatl
January 13, 2022, 2:32am
19
See what I mean about this deck being the more aggressive of the two?
P2T7
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Pirate-Gang Commander
Warp Gate Disciple
Lord of Shadows
Deteriorate
Bone Collector
Pirate-Gang Commander
Bloodlust
WORKERS
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
NextHand
Bloodlust
Bone Collector
Hyperion
Pirate-Gang Commander
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($12)
Warp Gate Disciple, hasty - ($8)
Summon Crashbarrow - ($7)
Summon Chronofixer - ($6)
Crashbarrow trades with Bombaster, 4 overpower damage to Calamandra
Max Geiger - ($4)
Pestering Haunt trades with Calamandra
Skeleton trades with Crash Bomber
Hyperion breaks Tech II
Maxband Geiger, flicker Hyperion - ($2)
Hyperion breaks Tech I
Worker - ($1)
Float ($1)
Discard 5, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : L5 Max Geiger (3/4A) Sparkshot, trade
Elite :
Scavenger : L6 Drakk Ramhorn (3/4) Explosive, leadership, instigate
Technician :
Lookout :
In Play:
Skeletal Archery
Chronofixer (1/1) Untargetable, stasis, frenzy 1
Hyperion (4/4) Haste, enlighten, frenzy 1
Warp Gate Disciple (1/1) Summon, haste, frenzy 1
Warp Gate Disciple (1/1) Summon, haste, frenzy 1
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, this should severly limit his options and make it easier for me to expand my forces, assuming he doesn’t immediately concede. Fire spells are still a threat, but I can’t defend against them, except for Chronofixer.
bansa
January 13, 2022, 2:36am
20
GG WP! Indeed it is strong. Aggressive to me means different thing so yeah I think Grave is more aggressive than Drakk but they are both strong for sure. Aggressive to me is a bully hero. One that can bully early game alone. I think we can go another game before next roumd starts?
1 Like