Nekoatl
January 13, 2022, 3:11pm
41
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeletal Archery
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Pestering Haunt
WORKERS
Thieving Imp
Graveyard
NextHand
Sacrifice the Weak
Deteriorate
Summon Skeletons
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Drakk Ramhorn, midband - ($1)
Jandra kills Calamandra
Skeleton Javelineer hastily throws his javelin at Nautical Dog - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : L6 Drakk Ramhorn (3/4A) Explosive, leadership, instigate
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Jandra, the Negator (3/1) Overpower, cursed, frenzy 1
Skeleton Javelineer (1/1) Haste, frenzy 1
Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Yeah, this seems worth delaying my Tech I for.
bansa
January 13, 2022, 4:32pm
42
P1T3
Tech StartingHand Workers
TECH
Ember Sparks
Lobber
STARTING HAND
Lobber
Huntress
Makeshift Rambaster
Bloodrage Ogre
Pillage
Bloodburn
WORKERS
Careless Musketeer
Scorch
Bloodburn
NextHand
Bombaster
Ember Sparks
Huntress
Pillage
Charge
Tech 2 card(s)
Get Paid + float + t draw - ($7)
Worker - ($6)
Mid Drakk - ($1)
Lobber and Mad Man trade with Drakk, Drakk to L6 - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : L6 Drakk (3/4)
Lookout :
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
p1
Nekoatl
January 13, 2022, 4:43pm
43
P2T3
Tech StartingHand Workers
TECH
Warp Gate Disciple
Warp Gate Disciple
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Deteriorate
WORKERS
Thieving Imp
Graveyard
Poisonblade Rogue
NextHand
Bone Collector
Pestering Haunt
Skeletal Archery
Bone Collector
Warp Gate Disciple
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($4)
Garth Torken - ($2)
Haunt, Javelineer, and Jandra trade with Drakk, 1 overpower damage to Tech I
Skeleton - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger :
Technician : L3 Garth Torken (1/3) Animate
Lookout :
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Turnabout is fair play. Iām looking at a long cycle, so Iāll tech in Disciples now.
bansa
January 13, 2022, 5:17pm
44
P1T4
Tech StartingHand Workers
TECH
Firebat
Bloodlust
STARTING HAND
Bombaster
Charge
Ember Sparks
Pillage
Huntress
Bloodrage Ogre
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
NextHand
Lobber
Mad Man
Makeshift Rambaster
Lobber
Nautical Dog
Discard
Ember Sparks
Pillage
Bloodrage Ogre
Charge
Huntress
Firebat
Bloodlust
Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Jaina - ($4)
Ember Sparks kill Garth, Jaina to L3 - ($1)
Pillage steals 1, base: 18
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L3 Jaina (2/3A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
p1
1 Like
Nekoatl
January 13, 2022, 5:26pm
45
P2T4
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Bone Collector
Bone Collector
Skeletal Archery
Pestering Haunt
Warp Gate Disciple
Warp Gate Disciple
WORKERS
Thieving Imp
Graveyard
Poisonblade Rogue
Pestering Haunt
NextHand
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Discard
Warp Gate Disciple
Warp Gate Disciple
Skeletal Archery
Now!
Now!
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Bone Collector (3/3A) Animate
Elite :
Scavenger : Skeleton (1/1)
Technician : Bone Collector (3/3) Animate
Lookout :
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Ok, Pillage guaranteed not to be in hand this turn, time to float!
bansa
January 13, 2022, 6:02pm
46
P1T5
Tech StartingHand Workers
TECH
Crashbarrow
Captured Bugblatter
STARTING HAND
Lobber
Lobber
Nautical Dog
Mad Man
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
Nautical Dog
NextHand
Lobber
Makeshift Rambaster
Mad Man
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lobber - ($7)
Lobber - ($6)
Lobbers trade with BC
Mid Jaina - ($5)
Jaina trade with tech BC and sparks Skel
Tech II (Blood) - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
p1
Nekoatl
January 13, 2022, 6:11pm
47
Your Tech I is at 4 HP, btw.
P2T5
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Summon Skeletons
Warp Gate Disciple
WORKERS
Thieving Imp
Graveyard
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Bone Collector
Warp Gate Disciple
Bone Collector
Now!
Skeletal Archery
Discard
Summon Skeletons
Deteriorate
Sacrifice the Weak
Warp Gate Disciple
Bloodlust
Bloodlust
Tech 2 card(s)
Get Paid + float + scavenger - ($13)
Worker - ($12)
Tech II: Present - ($8)
Garth Torken - ($6)
Skeleton - ($5)
Skeleton Javelineer - ($4)
Summon Skeletons - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite : Skeleton (2/1)
Scavenger : Skeleton (1/1)
Technician : Skeleton Javelineer (1/1) [javelin]
Lookout :
In Play:
L1 Garth Torken (1/3) Animate
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
If fear Crashbarrow, flood patrol zoneā¦
bansa
January 13, 2022, 6:23pm
48
P1T6
Tech StartingHand Workers
TECH
Captured Bugblatter
Crashbarrow
STARTING HAND
Lobber
Ember Sparks
Mad Man
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
Nautical Dog
Mad Man
NextHand
Captured Bugblatter
Lobber
Bloodrage Ogre
Huntress
Firebat
Discard
Ember Sparks
Makeshift Rambaster
Lobber
Captured Bugblatter
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max Cal - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : L5 Cal (4/5), resist 1
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
p1
Nekoatl
January 13, 2022, 11:34pm
49
P2T6
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Pirate-Gang Commander
STARTING HAND
Bone Collector
Now!
Warp Gate Disciple
Skeletal Archery
Bone Collector
Now!
WORKERS
Thieving Imp
Graveyard
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Bloodlust
Deteriorate
Bloodlust
Pirate-Gang Commander
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($11)
Max Geiger - ($9)
Warp Gate Disciple - ($5)
Warp Gate Disciple, Now! - ($4)
Summon Crashbarrow - ($3)
Crashbarrow kills Calamandra, overpower to Tower, levels to Garth
3 Skeletons trade with Tower
Midband Garth - ($2)
Skeleton Javelineer hits Tech II
Sacrifice Javelineer to draw
Geiger, Now! - ($1)
Garth and Geiger break Tech II
Skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L4 Garth Torken (2/4) Animate, sacrifice
L1 Max Geiger (2/3) Sparkshot
Warp Gate Disciple (1/1) Summon
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Well, I certainly canāt leave a max Cal on the board. Hmmā¦ I really want that other Now!, but I canāt quite afford to dig for it. Unlessā¦ hmmā¦ what an interesting puzzle.
1 Like
bansa
January 13, 2022, 11:53pm
50
GG WP! I drew a dead hand. Guess we still have time, your call if you want to go another.
1 Like
Nekoatl
January 13, 2022, 11:55pm
51
Yeah, game 2 was really hard for me, looking forward to see if this one is similarly more difficult than those where I was P2.
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Deteriorate
WORKERS
Jandra, the Negator
NextHand
Thieving Imp
Skeletal Archery
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Discard
Summon Skeletons
Deteriorate
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth Torken - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Garth Torken (1/3A)
Elite :
Scavenger : Skeleton (1/1)
Technician :
Lookout :
In Play:
Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Got T1 Haunt this time, maybe thisāll work better than game 2?
bansa
January 14, 2022, 12:04am
52
Actually I did. I just didnt think I was going to pilot it in the toureny.
P2T1
StartingHand Workers
STARTING HAND
Bombaster
Nautical Dog
Pillage
Bloodrage Ogre
Charge
WORKERS
Bombaster
NextHand
Mad Man
Careless Musketeer
Makeshift Rambaster
Scorch
Bloodburn
Discard
Pillage
Nautical Dog
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2A)
Elite :
Scavenger : L1 Cal (2/3)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
p2
Nekoatl
January 14, 2022, 12:11am
53
Oh, definitely, but also for specific matchups, itās easier to be P1 or P2 sometimes, because the starter cards and heroes can counter each other in ways that encourage playing some of them and not playing others, and the extra income or P1 tempo advantage can be more or less helpful depending on what youāre trying to do.
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Graveyard
Thieving Imp
Skeletal Archery
Sacrifice the Weak
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Bone Collector
Sacrifice the Weak
Graveyard
Bone Collector
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Skeleton - ($2)
Tech I - ($0)
Pestering Haunt damages your base
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger : Skeleton (1/1)
Technician : Skeleton Javelineer (1/1) [javelin]
Lookout :
In Play:
L1 Garth Torken (1/3) Animate
Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Ugh, I should have given more thought as to the locations of my spells before summoning that Skeletonā¦
bansa
January 14, 2022, 12:22am
54
yea, take it back what i said. i knew. i think i downplayed p2 too much in the past.
P2T2
Tech StartingHand Workers
TECH
Molting Firebird
Bloodlust
STARTING HAND
Bloodburn
Mad Man
Makeshift Rambaster
Careless Musketeer
Scorch
WORKERS
Bombaster
Scorch
NextHand
Charge
Careless Musketeer
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mid Cal discards 2, kills Garth, Cal to L5 - ($3)
Orge kills SQL
Tech I - ($1)
Mad Man - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Mad Man (1/1A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Cal (4/5)
Bloodrage Ogre (3/1), -1
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
p2
Nekoatl
January 14, 2022, 12:34am
55
Sure would have been nice if Iād built this Tower last turn. Better late than never?
P1T3
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Graveyard
Skeletal Archery
Bone Collector
Sacrifice the Weak
Bone Collector
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
NextHand
Kidnapping
Deteriorate
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Ogre
Bone Collector - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger : Bone Collector (3/3) Animate
Technician : Skeleton Javelineer (1/1) [javelin]
Lookout :
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Going for Disciples here would be prematureā¦ I need something to counter Tigers. Kidnapping and a Tower seems like a good choice?
bansa
January 14, 2022, 12:45am
56
P2T3
Tech StartingHand Workers
TECH
Firebat
Bamstamper Lizzo
STARTING HAND
Careless Musketeer
Pillage
Charge
WORKERS
Bombaster
Scorch
Careless Musketeer
NextHand
Nautical Dog
Bloodlust
Makeshift Rambaster
Molting Firebird
Discard
Bloodrage Ogre
Pillage
Charge
Firebat
Bamstamper Lizzo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II (Fire) - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : L5 Cal (4/5A)
Elite :
Scavenger :
Technician : Mad Man (1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
p2
Nekoatl
January 14, 2022, 12:57am
57
P1T4
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Deteriorate
Poisonblade Rogue
Summon Skeletons
Kidnapping
Pestering Haunt
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
Deteriorate
NextHand
Skeletal Archery
Sacrifice the Weak
Bone Collector
Poisonblade Rogue
Kidnapping
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk, midband - ($1)
Javelineer snipes Calamandra
Bone Collector trades with her
Pestering Haunt hastily trades with Mad Man
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Skeleton (1/1) Frenzy 1
Technician : Skeleton (1/1) Frenzy 1
Lookout :
In Play:
L6 Drakk Ramhorn (3/4) Explosive, leadership, instigate
Skeleton Javelineer (1/1) Frenzy 1
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
No Tigerā¦ well, I need to stop Calamandra before she can Feral Strike in tech II units, and if Iām lucky, I can leverage my other Kidnapping to deal with whatever tech II unit might get played next turn. Iām lucky it and Archery are in hand next turn, but at this rate, Iām not sure when/if Iāll be able to afford a Tech II of my ownā¦ Also, Iām realizing I should really be trying to keep as many tech 0 units available as possible, excepting Jandra, for use with Drakkās abilties and haste-granting spells.
bansa
January 14, 2022, 2:34am
58
P2T4
Tech StartingHand Workers
TECH
Doubleshot Archer
Desperation
STARTING HAND
Molting Firebird
Bloodlust
Nautical Dog
Makeshift Rambaster
Bloodburn
WORKERS
Bombaster
Scorch
Careless Musketeer
Bloodburn
NextHand
Firebat
Nautical Dog
Charge
Tech 2 card(s)
Get Paid + float + t draw - ($10)
Drakk - ($8)
Molting Firebird - ($4)
Nautical Dog - ($3)
Bloodlust Firebird and Dog - ($1)
Firebird breaks Tower, base: 18, skels die, deals 1 to Drakk
Dog trades with Drakk, Drakk to L3
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : L3 Drakk (2/3A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Molting Firebird (4/1), -2
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
p2
Nekoatl
January 14, 2022, 3:02am
59
P1T5
Tech StartingHand Workers
TECH
Land Octopus
Land Octopus
STARTING HAND
Skeletal Archery
Bone Collector
Kidnapping
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
Deteriorate
Poisonblade Rogue
NextHand
Kidnapping
Bone Collector
Pestering Haunt
Bloodlust
Bloodlust
Discard
Sacrifice the Weak
Summon Skeletons
Bone Collector
Kidnapping
Skeletal Archery
Land Octopus
Land Octopus
Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Garth Torken - ($7)
Sacrifice the Weak kills Firebird - ($5)
Tech II: Blood - ($1)
Skeleton - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A)
Elite :
Scavenger : L1 Garth Torken (1/3) Animate
Technician :
Lookout :
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Ouch! Maybe holding onto some starter spells isnāt such a bad ideaā¦ although teching in Hooded Executioners is probably the better approach. I should probably give up on the idea of using Present units against Fireā¦ so, Blood or Necromancy? Since I already have invested in haste, going for Necromancy is betterā¦ probably? I suppose Skeletal Lords would make the Skeletons more resistant to Fire damageā¦ unless Hotter Fire makes an appearanceā¦ Or, with Blood, I could try Land Octopus. Feels like an act of desparation, butā¦ I am feeling kind of desperate. Maybe try it and see what happens? Hmmā¦ considering Necromancy tech II units all have 3-4 health, Iām worried that theyād be too vulnerable to hasted Hotter Firebirds, so Iāll go for Blood. Land Ocsopus, Crashbarrow, and Shoddy Glider donāt need to worry about taking Fire damage.
bansa
January 14, 2022, 3:32am
60
P2T5
Tech StartingHand Workers
TECH
Desperation
Lobber
STARTING HAND
Firebat
Nautical Dog
Charge
WORKERS
Bombaster
Scorch
Careless Musketeer
Bloodburn
NextHand
Bloodrage Ogre
Desperation
Bamstamper Lizzo
Discard
Molting Firebird
Charge
Desperation
Lobber
Tech 2 card(s)
Get Paid - ($9)
Drakk kills SQL
Max Drakk - ($6)
Cal - ($4)
Firebat kills Garth, Cal to L3 - ($2)
Nautical Dog - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : L3 Cal (3/4A)
Elite :
Scavenger :
Technician : Nautical Dog (1/1)
Lookout :
In Play:
Firebat (3/2), -1, resist 1
L6 Drakk (3/4)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
p2