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[Casual] Bansa vs. Moby_Dick - Black p2 test match

Thanks let’s get started before the next round.

P1T1


StartingHand Workers

STARTING HAND
Wither
Fruit Ninja
Tenderfoot
Timely Messenger
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Brick Thief
Helpful Turtle
Spark
Older Brother
Bloom


Discard

Wither
Timely Messenger
Granfalloon Flagbearer


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3 l1
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Graveyard
Pestering Haunt
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Skeletal Archery


Discard

Thieving Imp
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Vandy - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy (3/4A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

black starter been a while’

Ok, that is a good opening, never thought about it. I will do my thoughts loud:

  1. Bloom, spark kill Vandy - haunt alive, skip tech1, imp brings me down to 3 cards
  2. Midband Vandy, bloom, kill Vandy - haunt doomed → one damage to vandy, skip tech1 Vandy is already maxband not optimal
  3. Midband Vandy, Tenderfoot techn, tech 1 - STW kill tenderfoot, Vandy + Haunt kill Vandy - No option
  4. Older brother SL, Tenderfoot techn - Det+haunt kill Tenderfoot, STW SL, Vandy kills Vandy
  5. Play a third unit, skip tech 1 - with det + SCW you could kill all units but Vandy is not protected if you don’t skip tech 1. So you would kill 2 if you have det and play a unit.

I think that opening is only efficient if you have det and scw in your second hand. Level up without a kill is not optimal. Or you are bluffing. Or there is no other option…

So I see only 1 or 2 as a option. I am too tired, need to think tomorrow again.

2 Likes

I was expecting #2 as your response. That’s what I would do. I didn’t even think about other scenarios. Now that I think again maybe patrolling mid Vandy is a better option. Hmm.

Ok, if you have no other ideas I don’t need to think further. But I will decide for 2. Vandy maxband is not optimal so early. Messanger would have been better. I risk the imp an hopfully can cover that with DP.

P1T2


Tech StartingHand Workers

TECH
Soul Stone
Dark Pact


STARTING HAND
Bloom
Older Brother
Helpful Turtle
Spark
Brick Thief


WORKERS
Fruit Ninja
Brick Thief


NextHand

Spark
Tenderfoot 1/2 A
Granfalloon Flagbearer
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Vandy - ($2)
Spark Vandy - ($0)
Tenderfoot + Vandy kill Vandy

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/5 l3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

For 1 I meant

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Overeager Cadet
Overeager Cadet
Jandra, the Negator
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni - ($3)
Skeleton Javelineer - ($2)
Tech I - ($0)
Haunt deals 1 to base: 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

tech up

Ok, do I get your point right? Since Vandy will anyway die against strong hero with the right starter (red, neutral maybe green with rg) it is better to sacrifice her in turn 2 than in turn 3, that your opponment cannot build tech1.

I mean your position is not optimal, if I would have wither, shadow blade or spark+messanger + dp on hand, which I don’t have. The disadvantage of your current status is that the black strongest cards stw and det cost an extra cold, but you are in a good position for the race to tech 2.

Let’s see what strategy you will follow. Either two fencer to kill Vandy or you choose the same strategy I did against you and go for the peace engine, which works quite good with the black starter. Maybe something else? I have 5 quite strong strategies in the deck if the draws line up.

1 Like

Ok, I do a small test, not so sure with that strategy since I don’t know what you will do.

P1T3


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Overeager Cadet


STARTING HAND
Bloom
Granfalloon Flagbearer
Spark
Tenderfoot 1/2 A
Dark Pact
Helpful Turtle
Wither
Timely Messenger


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer


NextHand

Helpful Turtle
Soul Stone
Wither
Bloom
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy fetch DP, discard, draw 2 - ($4)
Dark Pact
Messanger - ($3)
Tenderfoot - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2 A
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/5 l3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Yes, the idea was I get to tech up first.

P2T3


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Overeager Cadet
Graveyard
Summon Skeletons
Jandra, the Negator
Overeager Cadet


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Thieving Imp
Sacrifice the Weak
Deteriorate
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Overeager Cadet
Overeager Cadet
Tower - ($3)
Oni kills Messenger
Haunt deals 1 to base: 14

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1), (j), resist 1

In Play:

  • Pestering Haunt (1/1)
  • L1 Onimaru (2/2), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

umm double dps…

I have no clue what you are planning. With two cadets I would have expected tech 2.

P1T4


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Older Brother
Soul Stone
Bloom
Helpful Turtle
Wither


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Bloom


NextHand

Terras Q, the Shackled
Spark
Dark Pact
Overeager Cadet
Dark Pact


Discard

Timely Messenger
Older Brother
Wither
Soul Stone
Helpful Turtle
Discord
Discord


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)
Max Vandy, doom haunt + Tenderfoot - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 3/4 A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 5/6 l5
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

With STW he can kill Vandy, but expensive so it is fine for me. 11 defense will even hold against two fencers. Boot camp with something else can kill my tech 2…

If tech 2 survives I should win it, or he comes again with a surprise. His tower might win me the game. I have no clue why he went in the defense.

The two DP gave me two excellent cycles and I was lucky with the terrasq but not the cadet… Another DP in two turns would have been good as well to ensure discord, if Vandy survives.

Ok, now I got it… Art of war!

1 Like

P2T4


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Jandra, the Negator


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

General’s Hammer
General’s Hammer
Graveyard
Boot Camp


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Thieving Imp, discard #3 of 5 - ($7)
Heroes’ Hall - ($5)
Haunt deals 1 to base: 13

Float ($5)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Skeleton Javelineer (1/1), (j)
  • :target: Lookout: Overeager Cadet (2/2), resist 1

In Play:

  • Pestering Haunt (1/3), +2/2
  • L1 Onimaru (2/2), -1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

hmm demon tech ii?

Short question regarding DP: First draw then discard DP I suppose?

1 Like

Yes, discard after you resolve the card I believe.

1 Like

P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Nimble Fencer


STARTING HAND
Terras Q, the Shackled
Spark
Dark Pact
Dark Pact
Overeager Cadet
Overeager Cadet
Older Brother


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Bloom


NextHand

Soul Stone
Timely Messenger
Tenderfoot
Discord


Discard

Dark Pact
Terras Q, the Shackled
Spark
Older Brother


Tech 2 card(s)
Get Paid - ($8)
haunt dies
skip worker
Dark pact 2 base damage draw 2
HH - ($6)
Oni - ($4)
Cadet
Cadet
Discard, Fetch shadow blade, play it on imp discard #2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet
  • :pschip: Technician: Oni 2/3 l1
  • :target: Lookout:

In Play:

  • Vandy 5/6 l5

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Imp got DP… 2 discord would be perfect right now.

OK no art of war. Then it must be hammer…

I think I cannot play terrasq. If he has bootcamp I am done. First clear a bit the board. I had to do a stupid tech choice… but at least it was worh the risk.

Let’s go for meta now.

You should be discarding 1 and draw 3 right? Or did you play DP?

5 - 1 imp + 1 dp - 2 cadet - 1 sb=2

Should be ok or did i get something wrong? Worker skip

1 Like

Sorry forget dp