Did I read correctly that the person in your group piloting the deck I’m playing had the opportunity to select Finesse and balked at that? I suppose if you already had Miracle Grow it’s defensible to give this deck some upgrade removal from Midori (and Nightmare does struggle against Miracle Grow specifically), but still interesting choice (and why did they let you get that deck?? that’s the bigger question lol)
BTW how did the mono black turn out for you in your last draft tourney?
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Thieving Imp
Graveyard
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Vandy (3)
Skeleton Javelineer (2)
Pestering Haunt
Worker (1)
Workers
Jandra, the Negator
Patrol as below
Discard 2 draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 17
In Patrol:
Squad Leader: Vandy (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Skeleton Javelineer (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 1
Workers: 6
End of Turn Hand
Poisonblade Rogue
Summon Skeletons
Deteriorate
Sacrifice the Weak
End of Turn Discard
My Thoughts
Total opposite of my balance test draw w/ dwardd here lol, plus I’m not neutered. Bad luck for AS. This deck does have the one advantage of Nature Reclaims, and Tiny B is pretty good Rook and Arg hate so that’s a plus as well. Plan will still be to pressure then Meta, and I think that’s pretty doable.
Haha, you read that correctly indeed! The person who darfted your deck claimed that he felt Nightmare was “cheap” and didn’t want to play it. It’s first time that someone in our group is playing Miracle Grow so I think no one really knew how strong it really is (I’m pretty sure I’m the only one who actually read the games here in the forum, but I did warn everyone that this is a strong combo when we started a few weeks back). I guess that after this draft, it will be a lot harder to get this deck
We actually had to stop the mono black tourney in the middle since one of the players couldn’t join due to the Covid situation here. We were left with 4 players so we just decided to start a new draft in the meantime. We’ll continue it in a few weeks I guess, but so far I’m 3-2 (out of overall 8 games).
GL HF! although not sure you need luck with that opening ^^
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Charge
Nautical Dog
Pillage
Bombaster
Bloodrage Ogre
Poisonblade Rogue
Summon Skeletons
Deteriorate
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Dark Pact,
Main:
Deteriorate BROgre
Vandy kills Brogre
Haunt trades with Dog, you get 1g
Summon Skeletons (4)
Tech 1 (2)
Worker (1)
Workers
Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 1 draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 5
In Patrol:
Squad Leader: Skeleton (1/1)
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton Javelineer (1/1)
Lookout:
In Play:
Vandy (2/1 lvl 1)
Economy Info:
Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Skeletal Archery
Dark Pact
Summon Skeletons
End of Turn Discard
My Thoughts
Zane is a problem. I think I trade Haunt and Summon Skele, that leaves maxband Zane unable to kill Vandy. Puts me way down on cards but since when is that a thing for Vandy XD Tiny B should be useful here against Zane or Rook so I think he’s the buddy to go with.
Well, not a ton of great options from here… could insta-max Garth for a baron, but that doesn’t seem wise. I think I’ll throw Midori out as a chump and tech up, that can’t be easily defeated with Midori in elite, I have good options next turn even if the tech2 and midori go down. The goal here is just to have answers to growth t2. Fairie Dragon gives me a way to kill Ancients or other goons, Basilisk can take out MoLaC. I can still threaten meta as well. solid overall
Pestering Haunt, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 2 rs draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 5
Tech2 HP: 5 BALANCE
In Patrol:
Squad Leader: Tiny Basilisk (1/2+1armor)
Elite: Garth (1+1/3 lvl 1)
Scavenger:
Technician: Thieving Imp (2/2)
Lookout:
In Play:
Vandy (2/3 lvl 1)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Skeleton Javelineer
Potent Basilisk
Skeletal Archery
Dark Pact
End of Turn Discard
My Thoughts
We can deal with just Rook by his lonesome. Imp to reduce chances of bad stuff, Tiny B to deter Rook. I’ll grab another Dragon to see if I can rune Tiny B into a killing machine, and… I suppose a Nether Drain? Sure, that seems reasonable to help threaten meta or fetch a mimic or something
@FrozenStorm That is actually super interesting variant play. What if we group 4 players and have them draft from one Deluxe set and top two players advance. So let’s say there are 16 participants, then there will be 4 groups of 4 players for 1st round, then 2 groups for the 2nd round and then we have 1 final group to choose the winner. Just an idea for future experimental tourneys.
Oh another rule I would suggest is the banning similar to how heroes get banned in Dota. That way we see more combinations of heroes and suppress the use of named decks that hinder the balance.
FrozenStorm already answered, but yeah, I play with 3-4 other friends with 1 deluxe set and I live in Israel
It could actually be interesting to do a draft tournament online. With our group we decided not to ban anything as people will tend to deny good picks from other players most of the time. However we did discuss it a lot, and it could be interesting. I wouldn’t ban specs outright, but maybe some strong combinations.
We have a pretty detailed spreadsheet for the draft with historic statistics for player results and spec results, it’s a lot of fun!
Wow! glad to see Codex being played all over the world. I thought it was only popular in UK. Codex is such a great game. I wish it gets more popularity. I’ve recently tried Keyforge and it was like meh. Just another MTG. So lame.
Codex is great, I wish for a digital version one day… I also didn’t like Keyforge, but to compare it to MTG, wow, that’s an insult lol. MTG is really great IMO, I still play on Arena sometimes.