[Casual] AncientSlumber (Anarchy/Strength/Growth) vs FrozenStorm (Necro/Demon/Balance)

I know haha. I insult MTG players a lot including my friend lol. I totally agree on a digital version. I think expansion will be also great like adding two more colors maybe and take care of some balancing issues at the same time.

2 Likes

Game 1 Player 2, Turn 5

P2 Demon/Necro/Balance vs P1 Miracle Grow

Starting Hand

Skeleton Javelineer
Potent Basilisk
Skeletal Archery
Dark Pact
Fairie Dragon + StW (DP)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Momentā€™s Peace, Wandering Mimic
Nether Drain, Fairie Dragon
Fairie Dragon, Potent Basilisk
Dark Pact, Tiny Basilisk


Main:

  • Dark Pact, draw 2 base to 15
  • Fairie Dragon, runes Tiny Basilisk (5)
  • Tiny B kills Ancient
  • Potent Basilisk (1)
  • Worker (0)
Workers

Skeletal Archery, Pestering Haunt, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Fairie Dragon (4/2 flying)
  • Tiny Basilisk (3/1 feather rune, flying)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Nether Drain
Fairie Dragon
Graveyard

End of Turn Discard
My Thoughts

Imp was not effective, MM + BA was the nightmare scenario. I spose I should have mathed out that Garth would have been safe backline, low chance to mid Rook AND hastily eliminate Imp. I really wanted Vandy alive thoughā€¦ Well okay, I think with the low card and worker count I kill BA, keeps Zane away, play to make big moves next hand.


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Heh, I had no idea you could do that with FD. I always thought that the new unit is 3/1 flying and their text is goneā€¦ Guess I misread that. Should have killed the Tiny B when I could have! I think this is game for me, I donā€™t see how I can come back. GGWP!

My weak turn 1 with your perfect turn 1 just made it really hard for me have any board control without burning my hand and eco, do you think thereā€™s anything I could have done differently?

You sure youā€™re done? What are you holding?

I think being a little more patient on your turn 3 would have been warranted. I got really good value out of that exchange, with the scav + techn bonuses.

Peeking at that hand, GPT + Rook + Mad Man in a defensive posture probably wasnā€™t going to get blown away by me, and your goal with that deck early is just to trade even and survive to tech 2. You were well on track to do that. Tower + GPT also would have been a totally reasonable play (again, youā€™re just trying to trade well and get teched up).

Itā€™s pretty hard for my deck to get so much Vandy momentum on the board that I can indefinitely keep you off Ancients, Zane Sharks are very effective at counter-punching midgame, and Rook is a beast as a midgame defender.

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I mean give yourself a little credit; how would you have killed it? Midbanding Rook and trading him away? There wasnā€™t a good way to kill him; I made sure of that

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Thanks for the tips :slight_smile: I could have brought Zane in instead of Arg and killed him, but that would leave me with almost no defenses so I didnā€™t want to go that route at the time.

Going all in on turn 3 was probably a mistake like you said, but I wanted to try it out and see how it goes. I should have teched in SA sooner if I wanted to go so aggressive though.

My last hand is:
Gunpoint Taxman
Blooming Ancient
Bloodrage Ogre
Thereā€™s no way Iā€™m coming back from that now. I could maybe hold for another 3-4 turns, but itā€™s pretty much over.

Feel free to start the next game :slight_smile:

Except you couldnā€™t as you had sacrificed Zane the turn before; he was unavailable

Youā€™re right, forgot about that.

Hmm, well BA + GPT + max Arg would give enough runes to have Mad Man trade with Potent and Rook could kill imp, leaving me to kill a couple things with my fliers (including the BA) but Iā€™d have to trade them away to the Anit-Airā€¦ But youā€™re right that I probably grind out a win from there. So I suppose indeed worth conceding, GG WP

I did get a pretty dream draw that game though, tough to say if I am able to press hard enough without it. Letā€™s see how a new game goes, GL HF!

Game 2 Player 1, Turn 1

P2 Demon/Necro/Balance vs P1 Miracle Grow

Starting Hand

Skeleton Javelineer
Graveyard
Summon Skeletons
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate

End of Turn Discard
My Thoughts

Still pretty good opening draw, this is amenable, can Imp next turn if I donā€™t care about teching up, otherwise Haunt + mid Vandy and Det maybe


Less crazy of an opener this time, letā€™s go, gl hf!

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
Bombaster


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Charge
Mad Man
Makeshift Rambaster
Scorch


Discard

Nautical Dog
Pillage
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1 (2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Rook is such a nuisanceā€¦

Game 2 Player 1, Turn 2

P2 Demon/Necro/Balance vs P1 Miracle Grow

Starting Hand

Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Shadow Blade


Main:

  • Pestering Haunt
  • Thieving Imp, discard #3 of 5 (2)
  • Vandy hits rook for 1, takes 2
  • Worker (1)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Skeletal Archery
Shadow Blade
Summon Skeletons
Graveyard

End of Turn Discard
My Thoughts

Rook + Bombaster, almost as bad as it could be (Brogre would have been worse), I think the play is to Imp and hope no Mad Man, tech Vandy stuff, lay Haunt and attack with Vandy to avoid Rook getting a free shot on Imp sans Mad Man. Possible that turns out bad if thereā€™s like Scorch or Rambaster + mad man, but gotta try something


That he is ^^

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Charge
Mad Man
Scorch
Makeshift Rambaster


WORKERS
Bloodburn
Scorch


NextHand

Gunpoint Taxman
Gunpoint Taxman
Nautical Dog
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Rook, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

I did not think very carefully about how I techedā€¦

Game 2 Player 1, Turn 3

P2 Demon/Necro/Balance vs P1 Miracle Grow

Starting Hand

Skeletal Archery
Shadow Blade
Summon Skeletons
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tiny Basilisk, Hooded Executioner
Dark Pact, Shadow Blade


Main:

  • Mid Vandy, kill Bombaster, sparkshot Brogre, you get 1g (5)
  • Pestering Haunt trades with Brogre, you draw 1
  • Maxband Vandy, buff Jav (3)
  • Jav kills Rook, levels fizzle
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Skeleton Javelineer (3/3 no rune, doomed)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Dark Pact
Deteriorate
Summon Skeletons
Tiny Basilisk

End of Turn Discard
My Thoughts

Shadow Blade probably wasnā€™t the right call against Redā€¦ AS is just giving up Rook and recovering econ. Pretty smart move, I should have gone for like Soul Stone or something.

Okay letā€™s get rid of Rook and max Vandy out, that way I stay way up on cards, leave Imp against nothing, and should be able to DP for the tech1 weenies + heroā€™s hall next turn. Overall solid


Oh? now Iā€™m intriguedā€¦ I guess Iā€™ll find out at the end ^^

P2T3


Tech StartingHand Workers

TECH
Surprise Attack
Blooming Ancient


STARTING HAND
Careless Musketeer
Nautical Dog
Gunpoint Taxman
Gunpoint Taxman
Makeshift Rambaster
Charge


WORKERS
Bloodburn
Scorch
Nautical Dog


NextHand

Careless Musketeer
Pillage
Bloodrage Ogre (3/2)
Mad Man


Tech 2 card(s)
Get Paid + float + Scav - ($9)
Worker - ($8)
Tech 2 - Growth - ($4)
Gunpoint Taxman - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

I realized I didnā€™t write the GTs anywhere, so edited the turn to add them

Fast teching, Iā€™m not sure thatā€™s the play

Game 2 Player 1, Turn 4

P2 Demon/Necro/Balance vs P1 Miracle Grow

Starting Hand

Sacrifice the Weak
Dark Pact
Deteriorate
Summon Skeletons
Tiny Basilisk
Shadow Blade + Haunt (DP)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Lichā€™s Bargain
Tiny Basilisk, Hooded Executioner
Dark Pact, Shadow Blade


Main:

  • Dark Pact, draw 2 base to 18
  • Tiny Basilisk (5)
  • Pestering Haunt
  • Deteriorate SQL, Vandy kills SQL, takes 2
  • Worker (4)
  • Tech 2 Balance (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Vandy (4/3 lvl 5)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Hooded Executioner
Skeletal Archery
Sacrifice the Weak
Shadow Blade

End of Turn Discard
My Thoughts

Teching the Meta andā€¦ an LB? That seems reasonable, gives me an out in case I canā€™t keep Vandy alive. Nether Drain would also be okay for Zane I spose but naw.
ā€¦
Hmmm no Hoodieā€¦ Shadow Blade though. Trouble (again) w/ Shadow blade is itā€™s 1g too expensive. So I spose Iā€™ll just kill SQL (det it to save 1hp? yeah, probably worth), tiny B, and tech up. next turn weā€™ll see what we draw, if I get to Meta Garth I probably do that, if I canā€™t I probably HH and Hoodie and somethin. Heā€™s got a thin reshuffle, just 2 teched cards, so thatā€™s a plus for me


Hmmā€¦ either an offensive or defensive option here. Iā€™ll go with the offensive this time! If you have a Mimic then I guess itā€™s kindda bad for me, but I donā€™t want to keep Vandy alive.

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Birdā€™s Nest


STARTING HAND
Pillage
Mad Man
Careless Musketeer
Bloodrage Ogre (3/2)


WORKERS
Bloodburn
Scorch
Nautical Dog
Careless Musketeer


NextHand

Bombaster (2/2)
Surprise Attack
Makeshift Rambaster
Blooming Ancient


Discard

Gunpoint Taxman (3/3)
Mad Man
Gunpoint Taxman (3/3)
Bloodrage Ogre (3/2)
Pillage
Blooming Ancient
Birdā€™s Nest


Tech 2 card(s)
Get Paid - ($8)
Zane to level 6, move Imp to Scav - ($1)
Mad Man trades with Imp, you get 1g - ($0)
GPT trades with TB, you get a card, I steal 1g - ($1)
Zane trades with Vandy, levels fizzle
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Just as in our last game, Mad Man canā€™t attack TB

1 Like

So embarrassing, I canā€™t believe I keep forgetting this! Iā€™ll have to redo my turn and redraw again, sorry :frowning:

1 Like

No worries! I miss it with Nullcraft all the time XD no rush

1 Like