[Casual] Akiata (MonoPurple) vs codexnewb (MonoGreen)

sure thing!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Spore Shambler
Forest’s Favor
Young Treant
Verdant Tree
Playful Panda


WORKERS
Spore Shambler


NextHand

Merfolk Prospector
Ironbark Treant
Rampant Growth
Tiger Cub
Rich Earth


Discard

Young Treant
Forest’s Favor
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
playful panda, wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • PP (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Temporal Research
Battle Suits
Neo Plexus
Fading Argonaut


WORKERS
Neo Plexus


NextHand

Time Spiral
Forgotten Fighter
Plasmodium
Tinkerer
Hardened Mox


Discard

Nullcraft
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Fading Argonaut (2/3, Fading ***) - ($2)
Summon Max Geiger (2/3, Sparkshot) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading ***)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (2/3, Sparkshot)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Merfolk Prospector
Ironbark Treant
Tiger Cub
Rich Earth
Rampant Growth


WORKERS
Spore Shambler
Rich Earth


NextHand

Ironbark Treant
Young Treant
Huntress
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
merfolk - ($4)
arg, wisp - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: PP (2/2)
  • :target: Lookout:

In Play:

  • Arg, lvl 1 (1/3)
  • MP (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Plasmodium
Time Spiral
Forgotten Fighter
Hardened Mox
Tinkerer


WORKERS
Neo Plexus
Plasmodium


NextHand

Temporal Research
Tinkerer
Time Spiral
Nullcraft
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Fading Argonaut fades - 2 runes remain
Worker - ($5)
Play Hardened Mox (1/1, Indestructible) - ($2)
Build Tech I building - ($1)
Fading Argonaut kills SQL wisp.
Max Geiger kills Playful Panda, takes 2 damage. Sparkshot kills Scavenger Wisp. You draw a card, gain $1.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1, Indestructible)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Max Geiger (2/3, Sparkshot, 2 damage)
  • :exhaust: Fading Argonaut (2/3, Fading **)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Young Treant
Forest’s Favor
Huntress
Ironbark Treant
Verdant Tree
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Forest’s Favor
PP (2/2)
Huntress
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
tech draw, scav gold - ($8)
Worker - ($7)
huntress - ($5)
forest favor merfolk - ($3)
merfolk hits and sidelines mox
arg kills geiger, midbands and heals
verdant tree - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Arg, lvl 3, (1/4)
  • MP (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

im just going to try something new and see if i can surprise him here. if i can get enough value from the tree, and tech a nature reclaims to be safe, hopefully it will net me the momentum.

P2T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Temporal Research
Nullcraft
Tinkerer
Argonaut
Time Spiral


WORKERS
Neo Plexus
Plasmodium
Tinkerer


NextHand

Argonaut
Forgotten Fighter
Nullcraft
Battle Suits
Origin Story


Tech 2 card(s)
Get Paid + float - ($8)
Fading Argonaut fades - 1 rune remains
Worker - ($7)
Play Argonaut (3/4, Readiness) - ($4)
Begin constructing a Tower - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1, Indestructible)
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading *)
  • :target: Lookout:

In Play:

  • Argonaut (3/4, Readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, on the defensive whilst I try and get some of these Tech I units out.

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Ferocity


STARTING HAND
Huntress
Rampant Growth
PP (2/2)
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Tiger Cub
Dothram Horselord
Dothram Horselord
Young Treant


Discard

Rampant Growth
PP (2/2)
Nature Reclaims
Ferocity


Tech 2 card(s)
Get Paid + float - ($8)
merfolk heals
Worker - ($7)
tap merfolk, get a gold - ($8)
huntress - ($6)
max arg, summon water elemtnal - ($4)
tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Huntress (3/3)
  • Huntress (3/3)
  • MP (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Tricycloid
Rewind


STARTING HAND
Origin Story
Forgotten Fighter
Battle Suits
Nullcraft
Argonaut


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Origin Story
Time Spiral
Stewardess of the Undone
Temporal Research


Tech 2 card(s)
Get Paid + float - ($9)
Fading Argonaut fades out.
Worker - ($8)
Summon Prynn Pasternaak (1/3, Fading ****) - ($6)
Prynn tells the Origin Story of Argagarg Garg, Water Shaman of days gone by - ($3)
Play Argonaut (3/4 Readiness) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4, Readiness)
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1, Indestructible)

In Play:

  • Prynn Pasternaak (1/3, Fading ****)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

With a buff he’s through and can sack the quarterback. It’ll be a fairly expensive proposition though.

Good lord, how have I not managed to get Battle Suits out?!

@codexnewb’s turn!

edit, update stats for units on board

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Polymorph: Squirrel
Ferocity


STARTING HAND
Tiger Cub
Dothram Horselord
Dothram Horselord
Young Treant


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Nature Reclaims
Rampant Growth
Ferocity
Young Treant


Tech 2 card(s)
Get Paid + float - ($9)
tap merfolk, get a gold - ($10)
tech 2 balance, tap tree, builds instantly. - ($6)
dothram horselord - ($3)
dothrom horselord - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Dothram Horselord (6/5)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Huntress (3/3)
  • Huntress (3/3)
  • MP (2/2)
  • Water Elemental (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, let’s see if this works…

OK, two horselords in one turn is a lot! I’m not sure I can turn this around, but let’s see what happens.

P2T5


Tech StartingHand Workers

TECH
Hyperion
Now!


STARTING HAND
Time Spiral
Stewardess of the Undone
Temporal Research
Origin Story
Battle Suits
Fading Argonaut


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral


NextHand

Rewind
Hyperion
Nullcraft
Tricycloid


Tech 2 card(s)
Get Paid - ($9)
Prynn fades - 3 runes remain
Play Stewardess of the Undone (2/3), you pickup/destroy Water Elemental.
Prynn studies some Temporal Research. I draw 2. - ($7)
Deploy Battle Suits - ($5)
Begin Constructing Tech II … PRESENT! - ($1)
Worker - ($0)
Hardened Mox and Argonaut trade with SQL Dothram Horselord.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+A, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn Pasternaak (1/3, Fading ***)
  • Battle Suits
  • :exhaust: Hardened Mox (2/1, Indestructible)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

So no buffs last turn because his hand was full of horselords… so I’m expecting some to come out now… will he be able to break a building and sack Prynn? We shall see.

@codexnewb’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Feral Strike


STARTING HAND
Rampant Growth
Young Treant
Nature Reclaims
Ferocity


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant


NextHand

Tiger Cub
Ferocity
PP (2/2)


Discard

Dothram Horselord
Ferocity
Rampant Growth
Nature Reclaims
Tyrannosaurus Rex
Feral Strike


Tech 2 card(s)
Get Paid - ($8)
Upkeep: Horselord is loya to me since i have 14 attack vs your 10
tap merfolk, get a gold - ($9)
tap verdanat tree, just to make sure it’s tapped.
Worker - ($8)
Calamandra - ($6)
ferocity - ($4)
rampant growth Dothran Horselord - ($2)
horselord swift strike armor pierce kills argo and stewardass, armor absorbs tower damage
both huntress break your tech 2, your base to 18
summon MIdori - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Dothram Horselord (6/5)
  • Huntress (3/2)
  • Huntress (3/2)
  • MP (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, seems t be going well so far. hopefully no max prynn coming…

teching stuff to have multiple options.

Gotta admit, Ferocity + Rampant Growth on the Horselord is pretty sweet! :smiley: Not sure that Rewind will be enough for me to recover, but seemed the best idea.

P2T6


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Tricycloid
Nullcraft
Rewind
Hyperion


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral


NextHand

Now!
Tricycloid
Fading Argonaut
Origin Story
Temporal Research


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Prynn fades - 2 runes remain.
Begin reconstructing Tech II building.
Hardened Mox attacks Midori, destroying armour and inflicting 1 damage.
Level Prynn to 5th level, midbanding, now 2/4 - ($7)
Prynn kills Midori, she maxbands and heals. Also gains a time run - 3 remain.
Prynn Rewinds time, all Tech 0, I, II units are returned to owner’s hand. - ($3)
Play Hardened Mox - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Hardened Mox (2/1, Indestructible)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L7 - Prynn Pasternaak (1/3, Fading ***)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Gee I wish I had something better to do with my remaining $3 than play Mox again, but I want a blocker, and Tech II is offline.

With what he’s holding I think he’s still ahead here.

@codexnewb’s turn!

i think that shuts me down pretty well…unfortunately.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Wandering Mimic


STARTING HAND
PP (2/2)
Ferocity
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant
Tiger Cub


NextHand

Ferocity
Huntress
Ferocity
Polymorph: Squirrel
PP (2/2)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
merfolk - ($7)
huntress - ($5)
tech 3, tap tree, builds instantly. - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: merfolk
  • :pschip: Technician: Cal, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, might be in trouble here.

P2T7


StartingHand Workers

STARTING HAND
Temporal Research
Now!
Fading Argonaut
Origin Story
Tricycloid


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Rewind
Stewardess of the Undone
Argonaut
Hyperion


Discard

Hardened Mox
Now!
Temporal Research
Origin Story
Fading Argonaut


Tech 0 card(s)
Get Paid - ($10)
Prynn fades - 2 runes remain
Hardened Mox attacks Huntress and is disabled. Huntress armour destroyed, and takes 1 damage.
Summon Max Geiger - ($8)
Play Tricycloid (6/6, 3 time runes) - ($3)
Hardened Mox is trashed - in this case that means goes to discard pile right?
Tricycloid fires twice at Huntress, killing her.
Tricycloid fires once (no time runes remain) at Merfolk Prospector, killing it. You gain $1.
Prynn (L7, 3/5) kills Cal. Suffers 3 damage, gains a time rune. You draw 1 card. Max Geiger to 3rd level.
Maxband Max Geiger, maxband ability to trash Tricycloid and return to play. - ($1)
Max Geiger casts Now! on Tricycloid. - ($0)
Tricycloid breaks your Tech III building, takes 1 damage from Tower. Your base to 18.
Tricycloid fires 3 times (no time runes remain) at Verdant Tree, destroying it.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: L7 - Prynn Pasternaak (3/5, Fading ***, 3 damage)
  • :exhaust: Tricycloid (3/3, 1 damage)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Should be enough to prevent a T-Rex next turn… but I’m not sure I’m out of the woods just yet.

@codexnewb’s turn!

1 Like

Trashed in this case means he is removed from the game.

And nice turn! I’ll have to think mine over

1 Like
[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Polymorph: Squirrel
Ferocity
Ferocity
Huntress
PP (2/2)
Dothram Horselord


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant
Tiger Cub
Ferocity


NextHand

Wandering Mimic
Nature Reclaims
Rampant Growth
Tyrannosaurus Rex


Discard

huntress (3/3+A)
merfolk
Verdant Tree 3HP
Polymorph: Squirrel
PP (2/2)
Ferocity


Tech 0 card(s)
Get Paid - ($10)
reubild tech 3, my base to 18
Scav gold tech draw - ($11)
arg, wisp - ($9)
polymorph squirrel tricycloid, it becomes a 1/1 squirrel with 1 damage and dies - ($6)
Worker - ($5)
dothram horselord - ($2)
huntress - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5+A)
  • :psfist: Elite: Arg lvl 1 (2/3)
  • :ps_: Scavenger: Huntress (3/3)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

Hoping there are no errors in this turn.

P2T8


Tech StartingHand Workers

TECH
Temporal Distortion


STARTING HAND
Nullcraft
Stewardess of the Undone
Argonaut
Hyperion
Rewind
Hyperion
Tricycloid


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Nullcraft


NextHand

Tricycloid
Temporal Distortion
Tricycloid
Now!
Temporal Research


Tech 1 card(s)
Get Paid - ($10)
Prynn fades - 2 runes remain
Worker - ($9)
Prynn Rewinds time, all Tech 0, I, II units are returned to owner’s hand - ($5)
Max Geiger kills Argagarg Garg, takes 3 damage. Levels fizzle.
Play Hyperion - ($0)
Hyperion hastily breaks your Tech III. Takes 1 damage. I draw a card. Your base to 16.
Prynn uses her last two time runes to trash Hyperion. Prynn dies. Levels fizzle. Hyperion returns to play.
Hyperion hastily breaks your Tech II. Takes 1 damage. I draw a card. Your base to 14.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: Max Geiger (3/4+A, 3 damage)
  • :exhaust: Hyperion (5/5, 1 damage)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

My first double tech break turn \o/ (assuming there were no errors in all of that). Definitely on the front foot here, but the advanage does seem slim. It’s not like I’ve got a board full of bodies or anything.

@codexnewb’s turn!

1 Like

looks good to me! what a slugfest!

[b]P1T9[/b]
Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Rampant Growth
Nature Reclaims
Wandering Mimic
Tyrannosaurus Rex


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Forest’s Favor
Young Treant
Tiger Cub
Ferocity
Rampant Growth


NextHand

Dothram Horselord
Feral Strike
merfolk
Tyrannosaurus Rex
Dothram Horselord


Tech 2 card(s)
Get Paid - ($11)
rebuild tech 2, base to 16
Worker - ($10)
huntress - ($8)
mid Cal - ($4)
midori - ($2)
nature reclaims, trash battle suits, then trash nature reclaims - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A) resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: midori (2/3)
  • :pschip: Technician:
  • :target: Lookout: Cal, lvl 3 (3/4) resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

ill need potent basilisk.

Yah! Turn 9 and it’s not over yet!

[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Tricycloid
Temporal Distortion
Now!
Temporal Research
Tricycloid
Tricycloid


WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Nullcraft


NextHand

Origin Story
Hyperion
Argonaut
Fading Argonaut
Tricycloid


Discard

Now!
Temporal Distortion
Rewind
Tricycloid
Temporal Research
Stewardess of the Undone


Tech 0 card(s)
Get Paid - ($11)
Trade Hyperion with Huntress, I draw a card.
Summon Vir Garbarean (2/3) - ($9)
Vir peeks at top card of my deck. And exchanges it for one in my hand. - ($8)
Play Tricycloid - ($3)
Tricycloid fires 3 times at your base. Your base to 11.
Max casts Temporal Distortion. I pickup Tricycloid and put a Void Star into play - ($1)
Max casts Now! on Void Star - ($0)
Void Star breaks your Tech II building. Takes 1 damage (for real this time) from Tower. Your base to 9.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Vir Garbarean (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: L5 - Max Geiger (3/1, 3 damage)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Void Star (5/3, Flying, 1 damage)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Well lots of juicy options for breaking tech buildings, or using overpower on Void Star to clean up patrolling heroes, but I think I’ve got enough on the board to go for it. Unless he can stop Void Star, I think I can win next turn.

@codexnewb’s turn!

so i think hyperion would have gone to your hand, then discarded end of turn right?