STARTING HAND
Young Treant
Forest’s Favor
Huntress
Ironbark Treant
Verdant Tree
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
NextHand
Forest’s Favor
PP (2/2)
Huntress
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($7)
tech draw, scav gold - ($8)
Worker - ($7)
huntress - ($5)
forest favor merfolk - ($3)
merfolk hits and sidelines mox
arg kills geiger, midbands and heals
verdant tree - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Huntress (3/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Verdant Tree 3HP
Arg, lvl 3, (1/4)
MP (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
im just going to try something new and see if i can surprise him here. if i can get enough value from the tree, and tech a nature reclaims to be safe, hopefully it will net me the momentum.
OK, two horselords in one turn is a lot! I’m not sure I can turn this around, but let’s see what happens.
P2T5
Tech StartingHand Workers
TECH
Hyperion
Now!
STARTING HAND
Time Spiral
Stewardess of the Undone
Temporal Research
Origin Story
Battle Suits
Fading Argonaut
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
NextHand
Rewind
Hyperion
Nullcraft
Tricycloid
Tech 2 card(s)
Get Paid - ($9)
Prynn fades - 3 runes remain
Play Stewardess of the Undone (2/3), you pickup/destroy Water Elemental.
Prynn studies some Temporal Research. I draw 2. - ($7)
Deploy Battle Suits - ($5)
Begin Constructing Tech II … PRESENT! - ($1)
Worker - ($0)
Hardened Mox and Argonaut trade with SQL Dothram Horselord.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut (4/4+A, Readiness)
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician:
Lookout:
In Play:
Prynn Pasternaak (1/3, Fading ***)
Battle Suits
Hardened Mox (2/1, Indestructible)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
So no buffs last turn because his hand was full of horselords… so I’m expecting some to come out now… will he be able to break a building and sack Prynn? We shall see.
Tech 2 card(s)
Get Paid - ($8)
Upkeep: Horselord is loya to me since i have 14 attack vs your 10
tap merfolk, get a gold - ($9)
tap verdanat tree, just to make sure it’s tapped.
Worker - ($8)
Calamandra - ($6)
ferocity - ($4)
rampant growth Dothran Horselord - ($2)
horselord swift strike armor pierce kills argo and stewardass, armor absorbs tower damage
both huntress break your tech 2, your base to 18
summon MIdori - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Midori, lvl 1, (2/3+A)
Elite:
Scavenger:
Technician: Cal, lvl 1, (2/3)
Lookout:
In Play:
Verdant Tree 3HP
Dothram Horselord (6/5)
Huntress (3/2)
Huntress (3/2)
MP (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
hmmm, seems t be going well so far. hopefully no max prynn coming…
Gotta admit, Ferocity + Rampant Growth on the Horselord is pretty sweet! Not sure that Rewind will be enough for me to recover, but seemed the best idea.
P2T6
Tech StartingHand Workers
TECH
Tricycloid
Hyperion
STARTING HAND
Tricycloid
Nullcraft
Rewind
Hyperion
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
NextHand
Now!
Tricycloid
Fading Argonaut
Origin Story
Temporal Research
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Prynn fades - 2 runes remain.
Begin reconstructing Tech II building.
Hardened Mox attacks Midori, destroying armour and inflicting 1 damage.
Level Prynn to 5th level, midbanding, now 2/4 - ($7)
Prynn kills Midori, she maxbands and heals. Also gains a time run - 3 remain.
Prynn Rewinds time, all Tech 0, I, II units are returned to owner’s hand. - ($3)
Play Hardened Mox - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Hardened Mox (2/1, Indestructible)
Technician:
Lookout:
In Play:
L7 - Prynn Pasternaak (1/3, Fading ***)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Gee I wish I had something better to do with my remaining $3 than play Mox again, but I want a blocker, and Tech II is offline.
With what he’s holding I think he’s still ahead here.
STARTING HAND
Temporal Research
Now!
Fading Argonaut
Origin Story
Tricycloid
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
NextHand
Nullcraft
Rewind
Stewardess of the Undone
Argonaut
Hyperion
Discard
Hardened Mox
Now!
Temporal Research
Origin Story
Fading Argonaut
Tech 0 card(s)
Get Paid - ($10)
Prynn fades - 2 runes remain
Hardened Mox attacks Huntress and is disabled. Huntress armour destroyed, and takes 1 damage.
Summon Max Geiger - ($8)
Play Tricycloid (6/6, 3 time runes) - ($3)
Hardened Mox is trashed - in this case that means goes to discard pile right?
Tricycloid fires twice at Huntress, killing her.
Tricycloid fires once (no time runes remain) at Merfolk Prospector, killing it. You gain $1.
Prynn (L7, 3/5) kills Cal. Suffers 3 damage, gains a time rune. You draw 1 card. Max Geiger to 3rd level.
Maxband Max Geiger, maxband ability to trash Tricycloid and return to play. - ($1)
Max Geiger casts Now! on Tricycloid. - ($0)
Tricycloid breaks your Tech III building, takes 1 damage from Tower. Your base to 18.
Tricycloid fires 3 times (no time runes remain) at Verdant Tree, destroying it.
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Max Geiger (3/4+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L7 - Prynn Pasternaak (3/5, Fading ***, 3 damage)
Tricycloid (3/3, 1 damage)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
Should be enough to prevent a T-Rex next turn… but I’m not sure I’m out of the woods just yet.
STARTING HAND
Nullcraft
Stewardess of the Undone
Argonaut
Hyperion
Rewind
Hyperion
Tricycloid
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Nullcraft
NextHand
Tricycloid
Temporal Distortion
Tricycloid
Now!
Temporal Research
Tech 1 card(s)
Get Paid - ($10)
Prynn fades - 2 runes remain
Worker - ($9)
Prynn Rewinds time, all Tech 0, I, II units are returned to owner’s hand - ($5)
Max Geiger kills Argagarg Garg, takes 3 damage. Levels fizzle.
Play Hyperion - ($0)
Hyperion hastily breaks your Tech III. Takes 1 damage. I draw a card. Your base to 16.
Prynn uses her last two time runes to trash Hyperion. Prynn dies. Levels fizzle. Hyperion returns to play.
Hyperion hastily breaks your Tech II. Takes 1 damage. I draw a card. Your base to 14.
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Max Geiger (3/4+A, 3 damage)
Hyperion (5/5, 1 damage)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
My first double tech break turn \o/ (assuming there were no errors in all of that). Definitely on the front foot here, but the advanage does seem slim. It’s not like I’ve got a board full of bodies or anything.
STARTING HAND
Tricycloid
Temporal Distortion
Now!
Temporal Research
Tricycloid
Tricycloid
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Nullcraft
NextHand
Origin Story
Hyperion
Argonaut
Fading Argonaut
Tricycloid
Discard
Now!
Temporal Distortion
Rewind
Tricycloid
Temporal Research
Stewardess of the Undone
Tech 0 card(s)
Get Paid - ($11)
Trade Hyperion with Huntress, I draw a card.
Summon Vir Garbarean (2/3) - ($9)
Vir peeks at top card of my deck. And exchanges it for one in my hand. - ($8)
Play Tricycloid - ($3)
Tricycloid fires 3 times at your base. Your base to 11.
Max casts Temporal Distortion. I pickup Tricycloid and put a Void Star into play - ($1)
Max casts Now! on Void Star - ($0)
Void Star breaks your Tech II building. Takes 1 damage (for real this time) from Tower. Your base to 9.
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: L1 - Vir Garbarean (2/3)
Elite:
Scavenger: L5 - Max Geiger (3/1, 3 damage)
Technician:
Lookout:
In Play:
Void Star (5/3, Flying, 1 damage)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 11
Thoughts
Well lots of juicy options for breaking tech buildings, or using overpower on Void Star to clean up patrolling heroes, but I think I’ve got enough on the board to go for it. Unless he can stop Void Star, I think I can win next turn.