[Casual] Akiata (MonoPurple) vs codexnewb (MonoGreen)

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tiger Cub
Rampant Growth
Forest’s Favor
Rich Earth
Spore Shambler


WORKERS
Rich Earth


NextHand

Verdant Tree
Young Treant
Merfolk Prospector
Ironbark Treant
Playful Panda


Discard

Spore Shambler
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tiger cub - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: tiger cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Seer
Stewardess of the Undone


STARTING HAND
Neo Plexus
Fading Argonaut
Tinkerer
Hardened Mox
Plasmodium


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Battle Suits
Neo Plexus
Tinkerer
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Begin constructing Tech I - ($4)
Play Plasmodium (4/4, Forecast ***) - ($2)
Play Fading Argonaut (2/3, Fading ***) - ($0)
Nullcraft pings your base for 1 damage.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading ***)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1, Haste, Flying)
  • Plasmodium (4/4, Forecast ***)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s see if going to 4 cards was a good idea here.

Well, not thrilled with my new hand, so no, maybe not a great idea!

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Playful Panda
Ironbark Treant
Merfolk Prospector
Verdant Tree
Young Treant
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant


NextHand

Rampant Growth
Forest’s Favor
Huntress
Huntress
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
young treant, reshuffle, draw 1 - ($4)
merfolk prospector - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: tiger cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

let’s see if i can get a huntress…dang it! oh well, double next turn.

okay, so assuming the worst, he’ll have plasmodium out there next turn (double seer or seer/time spiral)

that means no hero for me yet. lets just board flood and throw a tower out there.

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Battle Suits
Tinkerer
Time Spiral
Neo Plexus


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer


NextHand

Seer
Temporal Research
Stewardess of the Undone
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)

Worker - ($5)
Fading Argonaut fades - 2 runes remain, Plasmodium nears - 2 runes remain
Play Battle Suits - ($3)
Summon Max Geiger (2/3, Sparkshot) - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A, Fading **)
  • :psfist: Elite: Nullcraft (1+1/1, Haste, Flying)
  • :ps_: Scavenger:
  • :pschip: Technician: L1 - Max Geiger (2/3, Sparkshot)
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, Forecast **)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

With Plasmodium ticking, I think it’s in my interest not to attack just yet.

@codexnewb’s turn!

After reading up on patrolling fliers (ground units may ignore them) there’s no good reason to patrol Nullcraft in Elite, and very likely, no good reason to patrol with Nullcraft at all. But I’ll leave my turn as is, because I don’t think it’ll make much difference anyway.

Sounds good. either way is fine for me!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Ferocity


STARTING HAND
Spore Shambler
Huntress
Forest’s Favor
Huntress
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Verdant Tree
Forest’s Favor
Ferocity
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
tap merfolk - ($8)
Worker - ($7)
x2 huntress - ($3)

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: tiger cub (2/2)
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Young Treant (0/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

let’s get some TB action here. also a ferocity.

P1T4


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Stewardess of the Undone
Temporal Research
Seer
Neo Plexus


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus


NextHand

Temporal Distortion
Time Spiral
Temporal Distortion


Discard

Plasmodium
Fading Argonaut
Temporal Research
Yesterday’s Golgort
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($8)
Fading Argonaut fades - 1 rune remains. Plasmodium nears - 1 rune remains.
Worker - ($7)
Play Seer (3/1), remove time rune from Plasmodium, Plasmodium arrives! - ($6)
Plasmodium trades with SQL Centaur.
Fading Argonaut trades with Technician Centaur, you draw 1.
Play Stewardess of the Undone, you pickup Merfolk Prospector. - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Haste, Flying)
  • Battle Suits
  • Max Geiger (2/3, Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Floating $3? Yikes.

I’ve been pretty unlocky with my hands here, whiffed on my tech 1s in the 2nd turn, and then whiffed on my spells in the 3rd turn. So, I’m going down on cards to try to compensate.

@codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Verdant Tree
Playful Panda
Forest’s Favor
Ferocity
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Stalking Tiger
Forest’s Favor
Verdant Tree
Ferocity
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
Worker - ($10)
tech 2 feral - ($6)
tiny basilisk - ($4)
merfolk prospector - ($3)
playful panda, wisp - ($1)
tiger cub trades with seer

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Tiny Basilisk (1/2)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

shouldn’t be disc 2 draw 4? 5+tech makes 6. 6-(worker)-tb-mp-pp=2

Merfolk Prospector got bounced. EDIT: Oh, 5 cards includes the Prospector, never mind.

On the topic of corrections I think your base is on 18 because Nullcraft managed to ping it twice before you got your tower online.

P1T5


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Time Spiral
Temporal Distortion
Temporal Distortion


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral


NextHand

Temporal Research
Yesterday’s Golgort
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Begin contructing Tech II - PAST! - ($6)
Stewardess of the Undone chops Young Treant down, takes 1 damage.
Max casts Temoral Distortion… - ($4)

  • I pickup Stewardess and bring out the other Stewardess from my codex.
  • You pickup Merfolk Prospector.

Play Stewardess of the Undone “Bravo” (3/3). You pickup/destroy Wisp. - ($1)
Max will attack your Tech II building inflicting 2 damage, and suffering 1 from your tower.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone “Alpha” (3/3)
  • :pschip: Technician: Stewardess of the Undone “Bravo” (3/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Haste, Flying)
  • Battle Suits
  • Max Geiger (2/3, 1 damage, Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Temporal Distortion is fun!

Very wary of what’s coming out next though, I expect he’ll have a hand full of strong cards.

@codexnewb’s turn!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Moss Ancient
Nature Reclaims


STARTING HAND
Rampant Growth
Ferocity
Stalking Tiger
Forest’s Favor
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor
Verdant Tree


NextHand

tiger cub (2/2)
Huntress (3/3)
Huntress (3/3)
Stalking Tiger


Discard

Young Treant (0/2)
Ferocity
Rampant Growth
Stalking Tiger
Moss Ancient
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($9)
worker - ($8)
stalking tiger - ($5)
summon Calamandra - ($3)
ferocity - ($1)
tiny basilsik swift strike deathtouch kills scav stewardess
merfolk prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: stalking tiger (4/4+A) swift strike, invisible with Cal
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout: Playful Panda (2/2)

In Play:

  • Cal, lvl 1, (2/3)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i think i can rush tech 3 here. teching a moss ancient and a nature reclaims just in case.

P1T6


Tech StartingHand Workers

TECH
Rememberer
Origin Story


STARTING HAND
Yesterday’s Golgort
Yesterday’s Golgort
Temporal Research
Rememberer
Temporal Distortion
Temporal Distortion


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral


NextHand

Seer
Plasmodium
Fading Argonaut
Seer
Stewardess of the Undone “Alpha” (3/3)


Tech 2 card(s)
Get Paid + float - ($10)
Summon Prynn Pasternaak (1/3, Fading ****) - ($8)
Play Yesterday’s Golgort “Alpha” (6/4, Fading **) - ($5)
Play Yesterday’s Golgort “Bravo” (6/4, Fading **) - ($2)
Nullcraft kamikaze’s into your Tower, causing 1 damage. Both Golgorts gain a time rune.
Prynn casts Temporal Research, I draw 3. - ($0)

  • Time rune count: 4 (Prynn) + 3 (YG “Alpha”) + 3 (YG “Bravo”) = 10

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort “Alpha” (6/4+A, Fading ***)
  • :psfist: Elite:
  • :ps_: Scavenger: Yesterday’s Golgort “Alpha” (6/4, Fading ***)
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Max Geiger (2/3, 1 damage, Sparkshot)
  • Prynn Pasternaak (1/3, Fading ****)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, I had to forgo a worker to do it, but managed to get 3 cards out of Temporal Research. That feels like a Codex Achievement™.

Wondering now about the wisdom of going through with it…but eh, pretty fun turn.

@codexnewb’s turn!

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Huntress (3/3)
tiger cub (2/2)
Huntress (3/3)
Stalking Tiger


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor
Verdant Tree


NextHand

Rampant Growth
Huntress (3/3)
young treant


Tech 2 card(s)
Get Paid - ($10)
tap merfolk, gain a gold - ($11)
stalking tiger #2 - ($8)
tech 3 - ($3)
tiny basilsik trades with sql golgort
stalking tiger #1, invisible due to Cal, sneaks and kills geiger, cal to midband
discard 2, Cal gains stealth
Cal sneals by patrol and kills prynn, Cal maxband and heals

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stalking Tiger #2 (4/4) invisble
  • :pschip: Technician: Playful Panda (2/2) resist 1
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/5)
  • Stalking Tiger #1 (4/2) invisible
  • Merfolk Prospector (1/1) resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

i think i can tech up AND make a run for Cal maxband here. with prynn out of the picture, ill have a turn or two to try and dropferal strike. let’s see what i can do.

ill float the gold in case they drop slow time generator.

Oooh, two heroes in one turn is a good turn - Green has some strong sniping options!

P1T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Seer
Fading Argonaut
Seer
Plasmodium
Stewardess of the Undone “Alpha” (3/3)


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral
Plasmodium


NextHand

Origin Story
Temporal Distortion
Rememberer
Rememberer
Temporal Research


Discard

Yesterday’s Golgort
Stewardess of the Undone “Alpha” (3/3)
Seer
Fading Argonaut
Seer
Ebbflow Archon
Ebbflow Archon


Tech 2 card(s)
Get Paid - ($9)
Yesterday’s Golgort fades - 2 runes remain.
Worker - ($8)
Begin constructing Tech III - ($3)
Begin constructing a Tower - ($0)
Yesterday’s Golgort trades with Stalking Tiger #2, you gain $1.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ah, I’ve overextended here I think. Will Tech III survive until next turn? If he discards 2 cards he can hit it with Cal and a tiger, he’ll go very low on cards but will be dominant on the board. Or you know, a Moss ancient and a tiger will do the trick. A tower will help … but I’d really like to summon Vir and put a Seer back in my deck… I’ll play defensive one more turn and see.

@codexnewb’s turn!

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Huntress (3/3)
Rampant Growth
Stalking Tiger
Young Treant (0/2)
Huntress (3/3)


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor
Verdant Tree
Huntress (3/3)


NextHand

Moss Ancient
Feral Strike
Feral Strike


Discard

Stalking Tiger #2 (4/4) invisble
Merfolk Prospector (1/1) resist 1
Rampant Growth
Huntress (3/3)


Tech 0 card(s)
Get Paid + float - ($13)
scav gold ($14)
young treant, draw 1 - ($12)
Rampant growth Merfolk - ($10)
Merfolk trades with stewardess
Cal breaks tower, your base to 18
Tiger and panda break tech 3, your base to 16
Max Arg, wisp, Water Elemental - ($4)
midori - ($2)
worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Water Elemental (3/3) resist 2

In Play:

  • Cal, lvl 5, (4/4) resist 1 to all units
  • Midori lvl 1 (2/3)
  • Stalking Tiger (4/4) invisible
  • Playful Panda (2/2) resist 1
  • Arg lvl 1, (1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

Well, I’m in trouble here I think. I’m interested to see if you can get me this turn though…

P1T8


StartingHand Workers

STARTING HAND
Temporal Distortion
Temporal Research
Rememberer
Origin Story
Rememberer
Temporal Distortion


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral
Plasmodium
Temporal Distortion


NextHand

Seer
Origin Story
Rememberer
Ebbflow Archon
Ebbflow Archon


Tech 0 card(s)
Get Paid, draw 1 card for Technician. - ($10)
Begin rebuilding Tech III
Summon Prynn Pasternaak (1/3, Fading ****) - ($8)
Prynn casts Origin Story on Argagarg Garg, returning him to the command zone - ($5)
Worker - ($4)
Rebuild Tower - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn Pasternaak (1/3, Fading ****)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I think I’ve had it here.

Have not had the best luck with my card draws this game, but certain some of that is self inflicted. Deck’s definitely a bit bloated.

@codexnewb’s turn!

good idea!! you played very well this game, the draws were just in my favor.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Moss Ancient
Feral Strike
Feral Strike


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Forest’s Favor
Verdant Tree
Huntress (3/3)


NextHand

tiger cub (2/2)
Ferocity
Nature Reclaims


Discard

Stalking Tiger #2 (4/4) invisble
Merfolk Prospector (1/1) resist 1
Rampant Growth
Huntress (3/3)
Feral Strike
Feral Strike


Tech 0 card(s)
Get Paid - ($11)
boosted feral strike - ($3)
…add Moss Ancient and Gigadon from codex to hand
…put double Moss Ancient from hand into play
Moss Acients arrive, summon 6 squirrels
summon Gigadon for free due to 8+ green units
water elemental kills prynn
Cal, Midori, Panda, Tiger, and Squirrels hit your base for 18 and the game, GG!!!

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gigadon (8/8)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Cal, lvl 5, (4/4) resist 1 to all units
  • Midori lvl 1 (2/3)
  • Stalking Tiger (4/4) invisible
  • Playful Panda (2/2) resist 1
  • Moss Ancient (8/9)
  • Moss Ancient (8/9)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 11
3 Likes

Wow - that’s a huge turn! GG WP! Ultimate + 2x Tech III plus a cheeky Gigadon for good measure… :open_mouth:

Yeah, Past requires a few things to line up card draw-wise (I now know), and I’m not sure I did myself any favours with Temporal Distortion filling up my deck and going down to less than five cards in hand early on.

Happy to play another if you’re keen - your turn to play first.