STARTING HAND
Neo Plexus
Fading Argonaut
Tinkerer
Hardened Mox
Plasmodium
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Battle Suits
Neo Plexus
Tinkerer
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Begin constructing Tech I - ($4)
Play Plasmodium (4/4, Forecast ***) - ($2)
Play Fading Argonaut (2/3, Fading ***) - ($0)
Nullcraft pings your base for 1 damage.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fading Argonaut (2/3, Fading ***)
Lookout:
In Play:
Nullcraft (1/1, Haste, Flying)
Plasmodium (4/4, Forecast ***)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Let’s see if going to 4 cards was a good idea here.
Well, not thrilled with my new hand, so no, maybe not a great idea!
After reading up on patrolling fliers (ground units may ignore them) there’s no good reason to patrol Nullcraft in Elite, and very likely, no good reason to patrol with Nullcraft at all. But I’ll leave my turn as is, because I don’t think it’ll make much difference anyway.
STARTING HAND
Stewardess of the Undone
Temporal Research
Seer
Neo Plexus
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
NextHand
Temporal Distortion
Time Spiral
Temporal Distortion
Discard
Plasmodium
Fading Argonaut
Temporal Research
Yesterday’s Golgort
Yesterday’s Golgort
Tech 2 card(s)
Get Paid + float - ($8)
Fading Argonaut fades - 1 rune remains. Plasmodium nears - 1 rune remains.
Worker - ($7)
Play Seer (3/1), remove time rune from Plasmodium, Plasmodium arrives! - ($6)
Plasmodium trades with SQL Centaur.
Fading Argonaut trades with Technician Centaur, you draw 1.
Play Stewardess of the Undone, you pickup Merfolk Prospector. - ($3)
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Seer (3/1+A)
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
In Play:
Nullcraft (1/1, Haste, Flying)
Battle Suits
Max Geiger (2/3, Sparkshot)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 3
Workers: 8
Thoughts
Floating $3? Yikes.
I’ve been pretty unlocky with my hands here, whiffed on my tech 1s in the 2nd turn, and then whiffed on my spells in the 3rd turn. So, I’m going down on cards to try to compensate.
On the topic of corrections I think your base is on 18 because Nullcraft managed to ping it twice before you got your tower online.
P1T5
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Time Spiral
Temporal Distortion
Temporal Distortion
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral
NextHand
Temporal Research
Yesterday’s Golgort
Yesterday’s Golgort
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Begin contructing Tech II - PAST! - ($6)
Stewardess of the Undone chops Young Treant down, takes 1 damage.
Max casts Temoral Distortion… - ($4)
I pickup Stewardess and bring out the other Stewardess from my codex.
You pickup Merfolk Prospector.
Play Stewardess of the Undone “Bravo” (3/3). You pickup/destroy Wisp. - ($1)
Max will attack your Tech II building inflicting 2 damage, and suffering 1 from your tower.
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Stewardess of the Undone “Alpha” (3/3)
Technician: Stewardess of the Undone “Bravo” (3/3)
Lookout:
In Play:
Nullcraft (1/1, Haste, Flying)
Battle Suits
Max Geiger (2/3, 1 damage, Sparkshot)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Temporal Distortion is fun!
Very wary of what’s coming out next though, I expect he’ll have a hand full of strong cards.
Tech 2 card(s)
Get Paid - ($10)
tap merfolk, gain a gold - ($11)
stalking tiger #2 - ($8)
tech 3 - ($3)
tiny basilsik trades with sql golgort
stalking tiger #1, invisible due to Cal, sneaks and kills geiger, cal to midband
discard 2, Cal gains stealth
Cal sneals by patrol and kills prynn, Cal maxband and heals
Float ($3)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Stalking Tiger #2 (4/4) invisble
Technician: Playful Panda (2/2) resist 1
Lookout:
In Play:
Cal, lvl 5, (4/5)
Stalking Tiger #1 (4/2) invisible
Merfolk Prospector (1/1) resist 1
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Tower HP: 3
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 3
Workers: 10
Thoughts
i think i can tech up AND make a run for Cal maxband here. with prynn out of the picture, ill have a turn or two to try and dropferal strike. let’s see what i can do.
ill float the gold in case they drop slow time generator.
Oooh, two heroes in one turn is a good turn - Green has some strong sniping options!
P1T7
Tech StartingHand Workers
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Seer
Fading Argonaut
Seer
Plasmodium
Stewardess of the Undone “Alpha” (3/3)
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral
Plasmodium
NextHand
Origin Story
Temporal Distortion
Rememberer
Rememberer
Temporal Research
Discard
Yesterday’s Golgort
Stewardess of the Undone “Alpha” (3/3)
Seer
Fading Argonaut
Seer
Ebbflow Archon
Ebbflow Archon
Tech 2 card(s)
Get Paid - ($9)
Yesterday’s Golgort fades - 2 runes remain.
Worker - ($8)
Begin constructing Tech III - ($3)
Begin constructing a Tower - ($0)
Yesterday’s Golgort trades with Stalking Tiger #2, you gain $1.
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
Ah, I’ve overextended here I think. Will Tech III survive until next turn? If he discards 2 cards he can hit it with Cal and a tiger, he’ll go very low on cards but will be dominant on the board. Or you know, a Moss ancient and a tiger will do the trick. A tower will help … but I’d really like to summon Vir and put a Seer back in my deck… I’ll play defensive one more turn and see.
Tech 0 card(s)
Get Paid + float - ($13)
scav gold ($14)
young treant, draw 1 - ($12)
Rampant growth Merfolk - ($10)
Merfolk trades with stewardess
Cal breaks tower, your base to 18
Tiger and panda break tech 3, your base to 16
Max Arg, wisp, Water Elemental - ($4)
midori - ($2)
worker - ($1)
Well, I’m in trouble here I think. I’m interested to see if you can get me this turn though…
P1T8
StartingHand Workers
STARTING HAND
Temporal Distortion
Temporal Research
Rememberer
Origin Story
Rememberer
Temporal Distortion
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral
Plasmodium
Temporal Distortion
NextHand
Seer
Origin Story
Rememberer
Ebbflow Archon
Ebbflow Archon
Tech 0 card(s)
Get Paid, draw 1 card for Technician. - ($10)
Begin rebuilding Tech III
Summon Prynn Pasternaak (1/3, Fading ****) - ($8)
Prynn casts Origin Story on Argagarg Garg, returning him to the command zone - ($5)
Worker - ($4)
Rebuild Tower - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Prynn Pasternaak (1/3, Fading ****)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Tower 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
I think I’ve had it here.
Have not had the best luck with my card draws this game, but certain some of that is self inflicted. Deck’s definitely a bit bloated.
Tech 0 card(s)
Get Paid - ($11)
boosted feral strike - ($3)
…add Moss Ancient and Gigadon from codex to hand
…put double Moss Ancient from hand into play
Moss Acients arrive, summon 6 squirrels
summon Gigadon for free due to 8+ green units
water elemental kills prynn
Cal, Midori, Panda, Tiger, and Squirrels hit your base for 18 and the game, GG!!!
Wow - that’s a huge turn! GG WP! Ultimate + 2x Tech III plus a cheeky Gigadon for good measure…
Yeah, Past requires a few things to line up card draw-wise (I now know), and I’m not sure I did myself any favours with Temporal Distortion filling up my deck and going down to less than five cards in hand early on.
Happy to play another if you’re keen - your turn to play first.