[Casual] Akiata (MonoPurple) vs codexnewb (MonoGreen)

well, wasnt expecting that. fortunately, stampede covers a multitude of scenarios.

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Stampede
Wandering Mimic
Dinosize
Rampant Growth
Guargum, Eternal Sentinel


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda (2/2)
Merfolk Prospector (1/1)


NextHand

Guargum, Eternal Sentinel
Rampant Growth
Wandering Mimic
Dinosize


Discard

Centaur #1 (3/2)
Stampede


Tech 0 card(s)
Get Paid + float - ($12)
tech 3 - ($7)
tech lab growth - ($6)
stampede, boost my units again - ($0)
centaur 1 (6) and wisp (3) trade with omegacron, 1 extra hits your base (12)
remaining centaur kills argo, extra 2 to your base (10)

Float ($0)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg, lvl 5, (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Centaur (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

Yeah, that stampede is brutal - and I’ve eaten 2! And skipping your draw/discard has not really slowed you down much. Honestly, I’m pleased to have managed to get this far. The end is certainly nigh, but I’ve been enjoying myself.

Another lesson is that trashing workers means I’m now required to tech 2 cards each turn. Don’t think it’ll have a big bearing, but TIL.

P1T8


Tech StartingHand Workers

TECH
STARTING HAND
Void Star
Temporal Research
Void Star
Neo Plexus


WORKERS


NextHand

Knight of the Conclave
Void Star
Omegacron
Seer


Tech 0 card(s)
Get Paid + float - ($6)
Fading Argonaut fades - 2 runes remain. Knight nears - 2 runes remain.
Vir casts Temporal Research. I draw 2. - ($4)
Vir peeks at top card of my deck. And exchanges it for one in my hand. - ($3)
Play Stewardess of the Undone (3/3, Arrives: return a tech 0 to owner’s hand.) You pickup Young Treant. - ($0)
Vir kills Argagarg, takes 1 damage, levels to 3rd. You gain $1.
Fading Argonaut trades with Centaur.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave (5/4, Resist 1, Forecast **)
  • L3 Vir Garbarean (2/3, 1 damage)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 4
Thoughts

OK, Tech Lab Growth AND Tech III - I’m humped here.

@codexnewb’s turn!

Edit: Stray thoughts.

2 Likes
[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Dinosize
Wandering Mimic
Rampant Growth
Guargum, Eternal Sentinel


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda (2/2)
Merfolk Prospector (1/1)
Young Treant (0/2)


NextHand

Stampede
Dinosize
Tiger Cub (2/2)
Forest’s Favor
Spore Shambler


Discard

Centaur #1 (3/2)
Stampede
Centaur
Dinosize
Wandering Mimic
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
guargum - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Guargum, Eternal Sentinel (12/12) resist 3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

well, he got teh centaur, which i needed. let’s see if this still works.

1 Like

So now I’m learning about Obliterate! :joy:

There’s a (slim) chance I could see one more turn, and things have been getting more and more instructional as turns go by, so here’s another turn - if you’ve got me this turn I’m dying to see how! coughpunintendedcough

P1T9


Tech StartingHand Workers

TECH
Ready or Not
Ready or Not


STARTING HAND
Void Star
Knight of the Conclave
Seer
Omegacron


WORKERS


NextHand

Now!
Temporal Research
Tinkerer
Fading Argonaut
Argonaut


Discard

Seer
Omegacron
Void Star
Ready or Not
Ready or Not


Tech 2 card(s)
Get Paid - ($4)
Knight nears - 1 rune remains
Vir peeks at the top card of my deck.
Level Vir to 7, now maxband, summons Mech (6/7, Untargetable, Forecast **) - ($0)
Stewardess of the Undone suicides into Guargum, Eternal Sentinel, 3 damage.
Play Knight of the Conclave “Bravo” (5/4, Resist 1, Forecast ***)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Vir Garbarean (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave “Alpha” (5/4, Resist 1, Forecast *)
  • Knight of the Conclave “Bravo” (5/4, Resist 1, Forecast ***)
  • Mech token (6/7, Untargetable, Forecast **)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 4
Thoughts

My options are narrowing. My thinking is:

  • If no Stampede in hand then my base is safe for the turn.
  • If Stampede then I must block at least 6 for my base to survive.
  • If Stampede + (any other buff) then I’m humped. Which seems the most likely.

@codexnewb’s turn!

2 Likes

yeah! obliterate if pretty cool. so is this though.

[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Stampede
Dinosize
Forest’s Favor
Spore Shambler
Tiger Cub (2/2)


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda (2/2)
Merfolk Prospector (1/1)
Young Treant (0/2)


NextHand

Centaur
Stampede
Wandering Mimic
Guargum, Eternal Sentinel
Stampede


Tech 0 card(s)
Get Paid - ($11)
guargum plays Arg spells for free and without Arg!!
…dinosize, guargum is (18/9+3A)
…stampede, guargum is (21/9+6A) - ad extra damage hits your base
guargum kills vir, extra 15 damage hits your base for the win!!

Float ($11)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Guargum, Eternal Sentinel (12/9)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 11
  • Workers: 11
2 Likes

im down to run it back if you are? i’ll post a player 1 turn here in a bit.

1 Like

GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tiger Cub
Rampant Growth
Playful Panda
Spore Shambler
Young Treant


WORKERS
Spore Shambler


NextHand

Forest’s Favor
Merfolk Prospector
Ironbark Treant
Rich Earth
Verdant Tree


Discard

Rampant Growth
Young Treant
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
playful panda, wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
1 Like

GGWP! :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Tinkerer
Neo Plexus
Forgotten Fighter
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Battle Suits
Nullcraft
Plasmodium
Time Spiral
Hardened Mox


Discard

Tinkerer
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vir Garbarean - ($2)
Play Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading ***)
  • :target: Lookout:

In Play:

  • Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Thinking Hardened Mox + Nullcraft would be a good way of keeping tokens under control. Keen to try some new tech choices!

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Huntress
Galina Glimmer


STARTING HAND
Forest’s Favor
Ironbark Treant
Rich Earth
Merfolk Prospector
Verdant Tree


WORKERS
Spore Shambler
Rich Earth


NextHand

Forest’s Favor
Rampant Growth
Huntress
Ironbark Treant
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
merfolk prospector - ($3)
tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

probably just need to rush tech 3. going balance for potent basilisks.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Battle Suits
Plasmodium
Nullcraft
Time Spiral
Hardened Mox


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Stewardess of the Undone
Nullcraft
Neo Plexus
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut trades with Playful Panda, you gain $1.
Play Nullcraft (1/1, Haste, Flying). Nullcraft trades with Merfolk Prospector - ($3)
Vir attacks Wisp. Takes 1 damage from Tower. You draw 1 card.
Begin constructing Tech I Building - ($2)
Play Battle Suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir Garbarean (2/3, 1 damage)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, that tower’s costing me, but hopefully I can get some value from Battle Suits and use Tech I units to maintain control of the board? We’ll see! Kinda like the idea of a Seer here for a low cost unit, but I’ll try without for now.

@codexnewb’s turn!

hmmm, intersting choice. those trades seemed pretty good for me.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Huntress
Potent Basilisk


STARTING HAND
Ironbark Treant
Forest’s Favor
Galina Glimmer
Rampant Growth
Huntress
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Playful Panda (2/2)
Huntress
Rampant Growth
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($6)
tech draw, scav gold - ($7)
Worker - ($6)
huntress - ($4)
galina glimmer - ($3)
Arg, wisp - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Arg, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

that worked out pretty well. good trades for me. next turn i can tech up, continue teh rush to tech 3. probably bring huntress/potentn basilisk this turn, and double horseloards the turn after.

Yeh, I wasn’t really sure about trading, but I didn’t want to leave the Merfolk Prospector or leave too many green units on the board - seemed to cost me last game.

P2T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Nullcraft
Stewardess of the Undone
Neo Plexus
Fading Argonaut


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium


NextHand

Time Spiral
Stewardess of the Undone
Temporal Research


Discard

Nullcraft
Hyperion
Hyperion


Tech 2 card(s)
Get Paid - ($7)
Vir peeks at top card. And exchanges it with on in my hand. - ($5)

Peeked and Exchanged

Picking up Plasmodium, putting Stewardess of the Undone back in the deck.

Worker - ($6)
Play Fading Argonaut (3/3, Fading ***) - ($3)
Play Neo Plexus (3/2) - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3, Fading ***)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir Garbarean (2/3, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Seems like he’s played the Tower to cover whilst he builds a strong economy. So I’ll need try and hurry up. Hyperions seem good for that. They sure aren’t cheap though.

And here comes Argagarg again!

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Verdant Tree
Young Treant
Huntress
Rampant Growth
Playful Panda (2/2)


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Potent Basilisk
Merfolk Prospector (1/1)
Tiger Cub
Forest’s Favor
Dothram Horselord


Tech 2 card(s)
Get Paid + float - ($8)
galina - get a gold - ($9)
Worker - ($8)
huntress - ($6)
tech 2 balance - ($2)
mid arg - ($0)
tap arg, boost huntress
huntress kils fargo, takes 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Arg, lvl 3, (1/4)
  • Huntress (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Time Spiral
Temporal Research
Stewardess of the Undone


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral


NextHand

Argonaut
Tinkerer
Tricycloid


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Begin constructing Tech II - PRESENT - ($4)
Play Stewardess of the Undone, you pickup/trash wisp, I pay extra for resist (right?) - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Vir Garbarean (2/3, 1 damage)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well I realised I was kinda counitng on the time runes on Fading Argonaut to play Temporal Research. Hopefully I can catchup with Hyperions in the next couple of turns. Definitely falling behind economically.

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Forest’s Favor
Merfolk Prospector (1/1)
Potent Basilisk
Tiger Cub
Dothram Horselord


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree
Forest’s Favor


NextHand

Dothram Horselord
Young Treant
Playful Panda (2/2)
Rampant Growth


Discard

Huntress (3/1)
Tiger Cub
Merfolk Prospector (1/1)
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($8)
galina gold - ($9)
Worker - ($8)
potent basilisk, destroy battle suits - ($4)
dothrom horselord - ($1)
tap arg, boost healthy huntress
healthy huntress kills stewardess, takes 1
damaged huntress trades with vir, sparkshot neo, you get a gold, arg maxband, summon water elemental

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Potent Basilisk (3/5) deathtouch, untargetable
  • :target: Lookout: Water Elemental (3/3) resist 1

In Play:

  • Arg, lvl 5, (1/5)
  • Huntress (3/2)
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

going pretty well, should be able to tech up next turn

Ooh, I imagine it’d be nice for you to nip out Battle Suits - valuable card! Definitely getting whiff of Growth Magic in the air - suspect this game will be a bit shorter. :slight_smile:

P2T5


Tech StartingHand Workers

TECH
Now!
Immortal


STARTING HAND
Tinkerer
Argonaut
Tricycloid
Hyperion
Hyperion


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral


NextHand

Argonaut
Nullcraft
Fading Argonaut
Tricycloid
Temporal Research


Tech 2 card(s)
Get Paid + Scavenger. Draw 1 card for Technician - ($10)
Play Hyperion (4/5, Haste) - ($5)
Hyperion attacks Dothram Horselord, and dies. Dothram loses armour, takes 3 damage. I draw a card.
Play Tricycloid. Remove 2 time runes to deal 2 damage and kill Dothram. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tricycloid (4+1/4, 1 time rune remains)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yeah, stampede’s coming again here I’d say. Against Dothram and the deathtouch basilisk I just don’t have enough options to stop it. Feel like I threw this game in the first turn really.

@codexnewb’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Moss Ancient
Stampede


STARTING HAND
Dothram Horselord
Rampant Growth
Young Treant
Playful Panda (2/2)


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree
Forest’s Favor
Playful Panda (2/2)


NextHand

Tiger Cub
Tyrannosaurus Rex
Moss Ancient
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($10)
Galina gold - ($11)
Worker - ($10)
dothram horselord - ($7)
tech 3 - ($2)
tap arg, boost huntress
Huntress trades with tricycloid
Galina, WE, PB hit your base to 12
break tower, my base to 18, build Tech lab feral - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)
  • Huntress (3/2)
  • Galina Glimmer (2/2)
  • Water Elemental (3/3)
  • Potent Basilisk (3/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

hmm, tech lab since i have the luxury to. stampede because if he doesnt tech origina story, imm in a good spot.

So at this point, I feel like I’m just forestalling the inevitable. I think those early trades really left me on the back foot and I’m not seeing a way back into this game. You successfully established a superior economy, and got rid of Battle Suits - well played. Any established etiquette on conceding games I should be aware of? Prefer to play it out, or get on with another game? In any case I’m curious to see if/how you close it out this turn - all the Feral Tech II stuff seems matchwinning at this point, but Gigadon especially so.

P2T6


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Fading Argonaut
Nullcraft
Temporal Research
Tricycloid
Argonaut


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral


NextHand

Stewardess of the Undone (3/3+A)
Now!
Hyperion
Immortal


Discard

Tricycloid
Temporal Research
Argonaut
Seer
Seer


Tech 2 card(s)
Get Paid - ($9)
Play Fading Argonaut - ($7)
Play Tricycloid, fire twice to kill Huntress, and once at Galina to deal one damage. - ($2)
Play Nullcraft, attack and kill Galina Glimmer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3, Fading ***)
  • :psfist: Elite: Tricycloid (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Everything I teched was pretty expensive and a lack of cheaper options kinda stung me.

@codexnewb’s turn!

no worries at all. happens all the time. lets just call this one. normally you would just say, “GG, etc…”

so here are some observations I have made playing as Green against Purple

  1. Purple seems to have a direct counter to all of Green’s tricks.
    -No MOLAC, Rich Earth, Verdant Tree, or Blooming Elms for green because Purple can just Assimilate them.
    -No Heavy tech 2 reliance for Green because Purple can just Rewind or Undo them.
    -No heavy board flood as an end game for green because Purple can just Ready Or Not to shut it down.
    -No major hero reliance because Purple can just Origin story my maxbanded hero’s.

So as Green, I feel cornered into basically rushing Tech 3 as fast as I can.

A second strategy for Green is just to diversify as much as possible and hope Purple doens’t have all the perfect counters already teched in, etc.

As far as strategy for Purple against green, there are a lot of options. I think all three tech 2 options make sense (Past, Present, Future), you’ll just need to commit your teching strategy to one of them to be consistent and maximize that tech 2’s strengths.

You go ahead and post your turn 1 for a new game, and let’s see what happens!!

1 Like

Thanks for the observations - really useful! :smiley:

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral
Battle Suits


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Fading Argonaut
Neo Plexus
Tinkerer
Hardened Mox


Discard

Time Spiral
Battle Suits
Temporal Research


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft (1/1, Haste, Flying) - ($1)
Nullcraft pings your base for 1 damage.

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1, Haste, Flying)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Think I’ll give Past a shot this game.

@codexnewb’s turn!